Script won't activate after game restart

Kalas

Cat'n America!
Fearless Donors
Mar 3, 2017
474
2
18
#1
Could it be an issue where my Array of Bytes not unique enough and I need to add more in order for the Script to work even after a game restart?
 

Eric

Administrator
Administrative Team
Mar 2, 2017
39
0
6
#2
no, if it refuses to activate the aob can't be found, so you may have too many bytes.

e.g wildcard long jump/call bytes in case of jitted code
 

h3x1c

What is cheating?
Mar 3, 2017
5
0
1
#4
This can be caused by a number of factors, such as if your AOB contains bytes directly referencing a memory address (as opposed to via a pointer from a register, like [ecx] or something). You'll want to change those particular bytes to wildcards (CE accepts * or ? for wildcards), which might then mean you'll need to add more specific bytes to your signature to make it unique again (if it was unique before).