[COMPLETED] Red Faction Guerrilla Re-Mars-tered Trainer

Kanelakis

Expert Cheater
Feb 27, 2018
65
5
8
#41
Shouldn't matter for my Table, the only thing that needs to be updated would be Bomb Limit, this is the only cheat which contains an hardcoded adress.
What version is the game yet? since i did not even saw the latest update you said xD

:Edit:
Well its CS4496 now, only Bomb limit bypass isn't workign xD like i said.
This is what they have set.

MegalomaniacNG [sviluppatore] 4 ore fa
Patch #2 - 9th July
Changelog
- MP Teleporting should be fixed now
- MP Next Game Button shows up after a match if you play without party
- More diagnostic logging in order to find the cause of some of the crashes
 

l0wb1t

Expert Cheater
Table Maker
May 29, 2017
165
57
28
#42
MP Teleport xd, i loved that :D


I can still teleport to others , but i cannot teleport other players to me. (did not tested that before)
 
Last edited:

xorps

Noobzor
Table Maker
Nov 5, 2017
13
7
3
#43
updated would be Bomb Limit
The limit on mines is better to make here so. No need to update

[ENABLE]
aobscanmodule(baseplayerunlimitedlimitmine,rfg.exe,8B * * * * * * * * * * * * * * * * * * * * * * A1 * * * * * 33 C9 * 85 * * * 8B * * * * * 0F * * 8B * * * * * 8B * * 8B * 33 F6)
alloc(hackmem,$1000)
label(exitbaseplayerunlimitedlimitmine)
label(baseplayerunlimitedlimitmineret)
label(copycode)
hackmem:
db 31 C0
exitbaseplayerunlimitedlimitmine:
jmp baseplayerunlimitedlimitmineret
copycode:
readmem(baseplayerunlimitedlimitmine+17,5)
baseplayerunlimitedlimitmine+17:
jmp hackmem
baseplayerunlimitedlimitmineret:
registersymbol(baseplayerunlimitedlimitmine)
registersymbol(copycode)
[DISABLE]
baseplayerunlimitedlimitmine+17:
readmem(copycode,5)
unregistersymbol(baseplayerunlimitedlimitmine)
unregistersymbol(copycode)
dealloc(hackmem)
 
Jul 26, 2017
6
0
1
#45
Just to rectify a couple of my statements....

1. Level Alert:
the aobscan has to be for "39 35 C0 0C xx 0x" not for "39 35 C0 0C xx 02".
Every time I start a game session the code changes (not the instruction), so readmem here is a friend.

2. Speedhack:
after applying update CS4480 speedhack has no more effect, so it's pointless using it and I apologize for hinting its use.
If I consider the game a good one, I should revert back to the previous version I got (where it worked), but now I just want to finish it and free my disk space
 

l0wb1t

Expert Cheater
Table Maker
May 29, 2017
165
57
28
#47
Mine is CS 4496

Super Speed from @xorps

Code:
[ENABLE]
aobscanmodule(_SuperSpeed,rfg.exe,F3 0F 10 40 08 8B 7C) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [eax+08],(float)20
code:
  movss xmm0,[eax+08]
  jmp return

_SuperSpeed:
  jmp newmem
return:
registersymbol(_SuperSpeed)

[DISABLE]

_SuperSpeed:
  db F3 0F 10 40 08

unregistersymbol(_SuperSpeed)
dealloc(newmem)

Super Sprint:
Code:
[ENABLE]
aobscanmodule(_SuperSpeed,rfg.exe,58 F3 0F 10 86 84 02 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [esi+00000284],(float)50
  jmp return

_SuperSpeed+01:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(_SuperSpeed)

[DISABLE]

_SuperSpeed+01:
  db F3 0F 10 86 84 02 00 00

unregistersymbol(_SuperSpeed)
dealloc(newmem)
 
Mar 2, 2017
319
6
18
#50
Super Speed won't turn off properly.

i tried to do a demolition near the base in badlands, and i messed up somehow. I had 12 charges on my remote charge, i put all 12 on a structure, press the trigger and it only detonate 2, and for some reason I can't switch to the hammer, nor could i melee.

Edit: I think infinite time is the one bugging me out, I turned it on, I cannot interact with anything, I turn it off, I could interact with anything. I also be the reason why I can only blow up two things.
 

l0wb1t

Expert Cheater
Table Maker
May 29, 2017
165
57
28
#52
anybody managed to make a rapid fire that works only for the player, not for the NPCs ?
I will have a look on it later.

Guys, i figured out, what causes the problems with CE freeezing when using debugger or activating cheats.
Just delete the rfg.pdb located in the RFG DIR and see what happens :)
I came on this while i was watching the memory viewer. I saw CE said "Symbols beeing loaded 100%" and it stuck there. this caused th problenm.

 
Last edited:
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