Prey 2017

Mar 20, 2017
53
0
6
#81
I've only managed to spawn named typhon so far so probably not. Also any living thing spawned from the fabricator is brain dead and invincible so good luck cleaning up your mess :p
 

The Mogician

Novice Cheater
Mar 4, 2017
210
13
18
#82
SunBeam post_id=8798 time=1495004636 user_id=57 said:
[quote="The Mogician" post_id=8784 time=1494996101 user_id=533]free cam does not seem to work for me, can anyone confirm?
Works for me. That reminds me to adjust movement speed to normal values :)
[/quote]

So basically, activate script, press numlock 7 8 9 for the functions?
 

Atlus

What is cheating?
May 17, 2017
1
0
1
#83
Can someone fix, or let me know how to fix, the infinite psi cheat? Achangel's has been broken since that last patch.
 

Belnick

What is cheating?
May 2, 2017
28
0
1
#84
1.0 crashes the game, but it works, for the 10 seconds before crash :p
1.2 does not even work :(

nevermind, me being a retard and locking values for no reason, works great thx
 
Mar 4, 2017
65
0
6
#85
pox911 post_id=8838 time=1495038076 user_id=1371 said:
I've only managed to spawn named typhon so far so probably not. Also any living thing spawned from the fabricator is brain dead and invincible so good luck cleaning up your mess :p
well thats a start, anyways. you try recycler charges on them? Mostly i'm looking for ways to control research at this point.
 
May 6, 2017
81
3
8
#86
Update 1.03 is available as a opt-in beta now, guessing that since a weekend is coming up it'll probably be released in full next week.
http://steamcommunity.com/app/480490/discussions/0/1291816569119420603/
(Further bug fixes and FOV can be adjusted from within the game options now.)

Guessing it'll be similar to 1.02 where the current tables are only partially compatible but I haven't checked, since it's a beta there's also a chance of the patch being updated further before it's official release although this didn't happen with the 1.02 update but it depends on what Arkane discovers during testing I suppose and reports on the Steam forums should anything come up. :)
 

ArmY of 0n3

FearLess CE
Table Maker
May 20, 2017
107
11
18
#87
This is mine table for Prey v1.0.0-CPY
Code:
Inf.Health
Inf.Shield
Inf.Energy
Inf.Ammo
Inf.Stamina
Inf.Supplies
Inf.Flashlight
Inf.Hack Timer
Instant Charge
One Hit Kill
 

Attachments

The Mogician

Novice Cheater
Mar 4, 2017
210
13
18
#89
The free cam script still doesn't work for me. I go in game, I activate the script. I hit numpad 7 and 8, I still don't get the free cam. The time dilation things, don't work either. Am I doing anything wrong?
 

ETA3minutes

What is cheating?
Mar 10, 2017
3
0
1
#90
Update 1.03 is officially released. No push, but, would there be an update on table?
 

Otis_Inf

What is cheating?
May 6, 2017
22
0
1
#91
ETA3minutes post_id=9385 time=1495529982 user_id=976 said:
Update 1.03 is officially released. No push, but, would there be an update on table?
ugh... I see I have to update the camera tools then too. (the not-AOB scanned offsets likely, the rest should move over properly now)
 

Otis_Inf

What is cheating?
May 6, 2017
22
0
1
#92
SunBeam post_id=9390 time=1495542954 user_id=57 said:
You can use AOBs too for the non-AOB :D Just implement a function that calculates the x64 address (can provide that), then just scan for an AOB where that static is used ;)
Heh yeah I know. I have implemented that function somewhere in a Assassin's creed syndicate cheat table (the timestop one), I haven't bothered to update my AOB scanner to pull values from blocks that way, but I guess I have to do that to avoid updating the stuff every time (the rest works without problems). :)

supersampling in v1.0.3:
Code:
;0000000140FC3FF0 | 41 F7 F8                 | idiv r8d                        
;0000000140FC3FF3 | 44 8B C0                 | mov r8d,eax                     
;0000000140FC3FF6 | 8B C1                    | mov eax,ecx                     
;0000000140FC3FF8 | 8B 0D 7A E7 4E 01        | mov ecx,dword ptr ds:[1424B2778]	<< Supersampling read
;0000000140FC3FFE | 99                       | cdq                             
;0000000140FC3FFF | F7 FF                    | idiv edi                        
;0000000140FC4001 | 44 3B C0                 | cmp r8d,eax                     
;0000000140FC4004 | 41 0F 4C C0              | cmovl eax,r8d                   
;0000000140FC4008 | 83 F9 01                 | cmp ecx,1                       
;0000000140FC400B | 7D 07                    | jge prey_dump.140FC4014         
;0000000140FC400D | B8 01 00 00 00           | mov eax,1                       
;0000000140FC4012 | EB 05                    | jmp prey_dump.140FC4019         
;0000000140FC4014 | 3B C8                    | cmp ecx,eax                     
;0000000140FC4016 | 0F 4C C1                 | cmovl eax,ecx                   
;0000000140FC4019 | 39 83 F4 F3 00 00        | cmp dword ptr ds:[rbx+F3F4],eax 
;0000000140FC401F | 74 13                    | je prey_dump.140FC4034          
;0000000140FC4021 | 89 83 F4 F3 00 00        | mov dword ptr ds:[rbx+F3F4],eax 
;0000000140FC4027 | B0 01                    | mov al,1                        
;0000000140FC4029 | 48 8B 5C 24 30           | mov rbx,qword ptr ss:[rsp+30]   
;0000000140FC402E | 48 83 C4 20              | add rsp,20                      
;0000000140FC4032 | 5F                       | pop rdi                         
;0000000140FC4033 | C3                       | ret                             
;0000000140FC4034 | 32 C0                    | xor al,al                       
;0000000140FC4036 | 48 8B 5C 24 30           | mov rbx,qword ptr ss:[rsp+30]   
;0000000140FC403B | 48 83 C4 20              | add rsp,20                      
;0000000140FC403F | 5F                       | pop rdi                         
;0000000140FC4040 | C3                       | ret
sys_flash read: (hud toggle)
Code:
;0000000146F06D30 | 48 89 74 24 10           | mov qword ptr ss:[rsp+10],rsi 
;0000000146F06D35 | 57                       | push rdi                      
;0000000146F06D36 | 48 83 EC 20              | sub rsp,20                    
;0000000146F06D3A | 83 3D 2B 46 48 FB 00     | cmp dword ptr ds:[14238B36C],0	<< sys_flash read
;0000000146F06D41 | 0F B6 F2                 | movzx esi,dl                  
;0000000146F06D44 | 48 89 CF                 | mov rdi,rcx                   
;0000000146F06D47 | 74 2E                    | je prey_dump.146F06D77        
;0000000146F06D49 | 48 8B 81 C8 00 00 00     | mov rax,qword ptr ds:[rcx+C8] 
;0000000146F06D50 | 48 89 5C 24 30           | mov qword ptr ss:[rsp+30],rbx 
;0000000146F06D55 | 48 8B 58 38              | mov rbx,qword ptr ds:[rax+38] 
;0000000146F06D59 | 48 8B 01                 | mov rax,qword ptr ds:[rcx]    
;0000000146F06D5C | FF 10                    | call qword ptr ds:[rax]       
;0000000146F06D5E | 48 8B 03                 | mov rax,qword ptr ds:[rbx]    
;0000000146F06D61 | 48 8D 57 08              | lea rdx,qword ptr ds:[rdi+8]  
;0000000146F06D65 | 44 0F B6 C6              | movzx r8d,sil                 
;0000000146F06D69 | 48 89 D9                 | mov rcx,rbx                   
;0000000146F06D6C | FF 90 68 03 00 00        | call qword ptr ds:[rax+368]   
;0000000146F06D72 | 48 8B 5C 24 30           | mov rbx,qword ptr ss:[rsp+30] 
;0000000146F06D77 | 48 8B 74 24 38           | mov rsi,qword ptr ss:[rsp+38] 
;0000000146F06D7C | 48 83 C4 20              | add rsp,20                    
;0000000146F06D80 | 5F                       | pop rdi                       
;0000000146F06D81 | C3                       | ret
 
May 25, 2017
53
0
6
#93
SunBeam post_id=7628 time=1494011024 user_id=57 said:
° Inventory Items °

Open inventory, break here:

/img

Then click on an item. When CE breaks, "rcx+54" holds your amount :p
Apologies if this is already answered or in a table somewhere, but is there a way to automate this process?

"rcx+54" is (for me) always at Prey.exe+003EDC0, and running "Find out what addresses this instruction accesses" while clicking around will list the items well enough; but is there a script to pass this address to a list entry?

I know this sort of thing is used in other tables and such, but my knowledge of aobscan, assembly, and really all sort of CE scripting is null, so even reverse-engineering something from a different table is hard/impossible...

Anyways, thank you for the hard work, it's very much appreciated.
 

glaide

What is cheating?
May 29, 2017
2
0
1
#97
SunBeam post_id=9788 time=1495936916 user_id=57 said:
^ Thanks for the table. The only downside of that mission alone is the guys in Air Support (or whatever it was) get a nice visit from a Nightmare and one of them will die (if not all). No matter how you do it, if you go back to that map, someone's dead :) Not sure if that bug was fixed.
Vibrating with excite for the new table for 1.03 so I can have a second play through n mess with the game. Thank you for your past and current work!
 
May 6, 2017
81
3
8
#98
Update 1.04 entered beta yesterday and was released on the public branch a few hours ago, seems to be some quest related fixes and a variety of bugs fixes as well.
https://steamcommunity.com/app/480490/discussions/0/1291817837616190731/
 
May 6, 2017
81
3
8
#99
Nice to hear, real life has to take priority of course and at least the game isn't like some of those early access projects that release patches on a daily basis. :D

The game isn't that buggy either but the developers aren't using the Steam beta client opt-in for maintaining earlier builds so once the game is updated it's not always easy to downgrade again.

Though not many are using it for this in the first place but instead there's alternate methods for downloading earlier depot versions. - https://www.reddit.com/r/Steam/comments/611h5e/guide_how_to_download_older_versions_of_a_game_on/
(Haven't tested this myself yet though.)
 

neuronek

What is cheating?
Mar 5, 2017
5
0
1
Hi, I tried running the lua under 1.04, I even removed all syntax checking from the table but it just won't start on the steam version.
Is there something that needs to be turned on specifically in CE 6.6 ?