Pokémon Uranium [REUPLOAD]

Vee_

Penyuka Wanita
Fearless Donors
Table Maker
Mar 14, 2017
203
18
18
#1
This is an old table for Pokémon Uranium v1.03. Well at least that's the version i played lately maybe it's still working for future update, hehe :D
Oh, this game is created with RPG Game Maker VX so if you want to search some variable by yourself you need to add custom type, here is the code that DarkByte created. More info check this thread in CEF
Dark Byte said:
Code:
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(PreferedAlignment, 4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)

TypeName:
db 'RPG VX type',0

ByteSize:
dd 4

PreferedAlignment:
dd 1


//The convert routine should hold a routine that converts the data to an nteger (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);

//Note: Keep in mind that this routine can be called by multiple threads at the same time.

ConvertRoutine:
[32-bit]
push ebp
mov ebp,esp
push ecx
mov ecx,[ebp+8]
[/32-bit]

//at this point ecx contains the address where the bytes are stored

//put the bytes into the eax register
mov eax,[ecx] //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time)
shr eax,1 //shift right by 1 bit (divide by 2)

//and now exit the routine
[64-bit]
ret
[/64-bit]
[32-bit]
pop ecx
pop ebp
ret 4
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
[32-bit]
push ebp
mov ebp,esp
push edx //save the registers
push ecx
mov edx,[ebp+0c]
mov ecx,[ebp+08]
[/32-bit]

//at this point edx contains the address to write the value to
//and ecx contains the value

push eax
push edx


mov edx,[edx] //edx now contains the original value
and edx,1 //only save the first bit

mov eax,ecx //eax gets the user input value
shl eax,1 //shift left by 1 bit (multiply by 2)
or eax,edx //add the bits of the original value

pop edx
mov [edx],eax //write the new value into the old value
pop eax

[64-bit]
//everything is back to what it was, so exit
ret
[/64-bit]

[32-bit]
//cleanup first
pop ecx
pop edx
pop ebp
ret 8
[/32-bit]
In this table:
  • Get Items
  • Get Pokemon

This table created by PinPoint
 

Attachments

Seinra

What is cheating?
May 14, 2017
1
0
1
#4
Can you update it please? The new version of the game is the 1.1.0... And don't forget the IV/EV editor!
 

manslaughter

What is cheating?
Sep 25, 2017
1
0
1
#6
kemenner post_id=18245 time=1506233549 user_id=8768 said:
Updated the table to the latest version (1.2.1)
The table does not work for me. Only the first option is able to be expanded, and the rest are just stuck. Here's what I mean:



I'm completely unable to expand/select Items or Get Pokemon. Not to mention the Get Pokemon option does not recognize any Pokemon that appear or are selected (it just remains as question marks), only the items they hold. I've tried re-installing Cheat Engine and nothing changed. Is this an issue with the table or with my game? Thanks.
 

afraidless

Expert Cheater
Sep 9, 2017
123
2
18
#7
manslaughter post_id=18305 time=1506299319 user_id=8791 said:
kemenner post_id=18245 time=1506233549 user_id=8768 said:
Updated the table to the latest version (1.2.1)
The table does not work for me.
hey manslaughter. :) so, it's on your end. the table works fine on 1.2.1
check if you have da latest version. check for updates in main menu.
it's not cheat engine, but be sure it's run as admin anyway, i guess.
also read the read me to make sure youre doin everything correctly. ;)
 

Gutie

Noobzor
Jul 23, 2017
12
0
1
#8
kemenner post_id=18245 time=1506233549 user_id=8768 said:
Updated the table to the latest version (1.2.1)
Awesome Really appreciate this. Now I can do a normal play and one one with this for items. :D
 

LordeDracus

What is cheating?
Oct 8, 2017
1
0
1
#9
The table does not work for some reason. Specifically IV/EV editor, the table will update the memory locations of the values but will not allow me change the "new values" section. I'm not doing anything wrong thus far, and I've followed the instructions word for word.
 
Sep 24, 2017
9
1
3
#10
LordeDracus post_id=19442 time=1507429075 user_id=9141 said:
The table does not work for some reason. Specifically IV/EV editor, the table will update the memory locations of the values but will not allow me change the "new values" section. I'm not doing anything wrong thus far, and I've followed the instructions word for word.
The table works fine for me. So far, the only thing that I found doesn't work well 100% of the time is the item part. Sometimes it fails to the get the items correctly. But the IV/EV works perfect for me. Maybe your game version isn't 1.2.1, or maybe you're doing the math wrong. Remember that your IV's are ((IV*2)+1), same for EV. If for some reason you input an incorrect number, then the table won't find the IV's. You need to input all your pokemon IV's correctly.

IV's are easier to find than EV's, because IV's are unique for each pokemon. On the other hand, all pokemons start with all EV's at 0. Which means that if you input 1 for each EV, the table will find addresses that may or may not belong to the pokemon you want to edit. In this case try using in battle the pokemon that you want to edit, and use different abilities, that way its EV's are going to start increasing and differ from the EV's of the other pokemons you have.

Also, the addresses update when you switch the screen you're looking. In other words, when you're looking at a pokemon stats and then press the keyboard arrows to switch pages or switch to the next pokemon.
 

bruh

What is cheating?
Oct 20, 2017
1
0
1
#11
the table will not let me check any pointers no matter what i try
 

reticentAilurophile

What is cheating?
Nov 14, 2017
1
0
1
#12
I opened pokemon uranium alongside the cheat engine and opened pokemon uranium in the process list. I load the table and although I am able to input the current iv, it does not allow me to change the new ev value. To my understanding, the new iv/ev value should be ?? before being edited and chage when the current iv is inputted, but it did not shows anything at all, double clicking where the value would be just send a ping sound. I already checked multiple times, I did the math correctly. So I closed it and try running it as an administrator and the ev,iv script cannot be expanded. I erased the table and redownloaded it but it only makes things worse: the get pokemon option wont expand either now. My pokemon uranium is version 1.2.1, the cheat table is for 1.2.1. Any idea what I should do?
 

mikikilla

What is cheating?
Mar 25, 2018
1
0
1
#14
ahh this looks pretty great, however im curious if theres a way to change the gender of a pokemon exclusively? or at least, make it shiny? thanks <33
 

urthor

Novice Cheater
May 26, 2017
19
0
1
#15
Anyone made this work on 1.2.2? Item/EV menu isn't dropping down, which I usually find means the script isn't working for cheatengine releases
Post automatically merged:

 
Sep 24, 2017
9
1
3
#16
I haven’t played Pokemon Uranium in a while. So, I decided to open the game and let it patch itself. Once again, I ran into a trouble patching the game. Then, I deleted the game, went to reddit and downloaded version 1.2.1. I installed that version, then successfully updated the game.

The reason I bring this up is because I think that sometimes, when the update process fails, it fucks up something in the game and maybe, just maybe, that’s why some of you guys have trouble with the script. My advice is, do a clean install of the game just like I did, just to rule out that possibility.

Another thing that could be happening, after ruling out a faulty update, is that the aobscan in the script doesn’t find anything, and this means that the bytes that the scan is looking for changed or that those bytes aren’t unique enough. However, in my game, the bytes are the same and are unique enough. In other words, the instructions the game uses to access the pokemon summary and the pokemon IV/EV are the same, that means this didn’t change between updates.

Code:
{
//these bytes haven't changed between updates
8B 55 08              - mov edx,[ebp+08]
8B 42 10              - mov eax,[edx+10]
------------Injecting Here----------------
8B 4D 0C              - mov ecx,[ebp+0C]
8B 04 88              - mov eax,[eax+ecx*4] // instruction that accesses IVs and EVs
------------Done Injecting----------------
5D                    - pop ebp
C3                    - ret
}
The only thing I have found that is changing between updates is this:

Code:
// the game uses the same instructions between updates
{
8B 55 10              - mov edx,[ebp+10]
8B 45 FC              - mov eax,[ebp-04]
-----------------------Injecting Here---------------------------
8B 48 08              - mov ecx,[eax+08]
89 0A                 - mov [edx],ecx
-----------------------Done Injecting---------------------------
B8 01000000           - mov eax,00000001
8B E5                 - mov esp,ebp
5D                    - pop ebp
C3                    - ret 
}
//Version 1.2.1

cmp [eax],397A //Hold item
je Item_Filter
cmp [eax],B472 //Pokemon name
je Pokemon_Filter
cmp [eax],392A //HP
je Health_Filter
cmp [eax],31F2 //EXP
je Exp_Filter
cmp [eax],FC22 //Pokeball caught with
je Pokeball_Filter
cmp [eax],136D2 //Level met at


//Version 1.2.2

cmp [eax],397A //Hold item
je Item_Filter
cmp [eax],B47A //Pokemon name
je Pokemon_Filter
cmp [eax],392A //HP
je Health_Filter
cmp [eax],31F2 //EXP
je Exp_Filter
cmp [eax],FC1A //Pokeball caught with
je Pokeball_Filter
cmp [eax],136EA //Level met at
je Met_Filter
Notice how the bytes that the script needs to compare changed from version 1.2.1 to 1.2.2 for the “pokemon name”, the “pokeball caught with” and the “level met at”, but the bytes for the “hold item”, “HP” and “EXP” didn’t change. And this has nothing to do with the IV/EV script, this is for the get pokemon script.

I attached a rar file where there are some screenshots that show the script in action. I changed the IV and EV for 2 pokemons.

In summary:
  • Rule out messed up game files
  • Look if in your game the bytes aren’t unique enough or somehow have changed
  • Read the instructions in the big README script by double clicking <script> and make sure you’re not making any mistakes
 

Attachments

urthor

Novice Cheater
May 26, 2017
19
0
1
#17
Hey Kem

EVs
Pokemon Stats
Get Pokemon
IVs

I've just done a clean install of my game from megadrive, done an update to 1.2.2, used the table with your new updated values, and currently the EV/IV/Get Pokemon values definitely don't seem to be populating like they are in your screenshots. With the EVs this may be because my EV values are too low to be unique, but I doubt that's the case.


Given the fact that both the HP/Exp fields in get pokemon and the EV fields aren't updating, I can only assume that there's some reason values aren't populating with different versions of the table. Judging from your screenshots I seem to have done most things correctly it's just that the values aren't scanning for some reason. Food for thought.
 
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