Pointer rescan huge time?(hours)

May 2, 2017
8
0
1
#1
Hi!

Recently I was searching for a level 10 pointer and it took about nearly 3 hours to complete. But when I want to rescan it stops at a point and it takes too long.

Can anyone identify what the problem is?
 

scribly

What is cheating?
Apr 26, 2017
3
0
1
#2
a rescan eats up as much as the game uses itself. Make sure you have enough RAM or that your paging file can grow

also, to prevent having to do rescans on these humongous sets, use pointermaps.
by using a pointermap of a previous game launch (preferably made by a friend on another comp, but selfmade works too) you will do a rescan as soon as a result is found. this skips the compression and disk writing/reading part so is a LOT faster, and the number of results you get will be manageable/faster to rescan

it's recommended to have found the address you are looking for in the saved pointermap, but you can also use it to filter out unreadable paths
 

++METHOS

Expert Cheater
Mar 2, 2017
202
1
18
#3
You may be running out of disk space. I recommend learning injection so that you can avoid wasting your life away.
 
May 2, 2017
8
0
1
#4
++METHOS post_id=7511 time=1493933564 user_id=54 said:
You may be running out of disk space. I recommend learning injection so that you can avoid wasting your life away.
That's what may have been happening. Can you recommend any beginner tutorial or website to learn injection?
 
May 2, 2017
8
0
1
#5
scribly post_id=7509 time=1493932795 user_id=3637 said:
a rescan eats up as much as the game uses itself. Make sure you have enough RAM or that your paging file can grow

also, to prevent having to do rescans on these humongous sets, use pointermaps.
by using a pointermap of a previous game launch (preferably made by a friend on another comp, but selfmade works too) you will do a rescan as soon as a result is found. this skips the compression and disk writing/reading part so is a LOT faster, and the number of results you get will be manageable/faster to rescan

it's recommended to have found the address you are looking for in the saved pointermap, but you can also use it to filter out unreadable paths
Well I've done that before. Compared two saved pointermaps but found 0 results.

The issue is I found the pointer(static adress) but it itself shows question mark after playing 1 hour or such. Then I've tried pointer scanning, level 5-7 scanning returns with billions of result but left with 0 when rescanning starting a complete new game. It's same "Budget" address but completely works two way, if I start from a previous game it shows a pointer and if I starts a new game it shows another pointer. The whole thing is messy and I can't understand.
 

++METHOS

Expert Cheater
Mar 2, 2017
202
1
18
#6
Phoenix_Spurs post_id=7545 said:
That's what may have been happening. Can you recommend any beginner tutorial or website to learn injection?
-I haven't really looked at this, but you may try:
http://forum.cheatengine.org/viewtopic.php?p=5510987#5510987

Needless to say, there is a lot that can be learned just by reading through CEF.
 

Marcus101RR

Expert Cheater
Table Maker
Mar 3, 2017
85
7
8
#7
I would recommend that you locate the offset of the address you are looking for. When you search for Health for example, there are always pointers/offsets that lead to that address. So when you find your health, do "Find out what access this address" and you will get something like [ebx+1C], 1C being the offset you need. Then do the pointerscan for that address and add the first offset 1C. This will also narrow down the pointer search.
 

arlight1

Cheater
Fearless Donors
Apr 25, 2017
40
0
6
#8
Marcus101RR post_id=7740 time=1494094350 user_id=438 said:
I would recommend that you locate the offset of the address you are looking for. When you search for Health for example, there are always pointers/offsets that lead to that address. So when you find your health, do "Find out what access this address" and you will get something like [ebx+1C], 1C being the offset you need. Then do the pointerscan for that address and add the first offset 1C. This will also narrow down the pointer search.
Although that certainly works, OP is using a level 10 pointerscan. Even with the help of reducing that initial offset, it'll take ages to do. The guy from Highlander is right, look into injecting and you'll be churning out all sorts of scripts/hacks/cheats in no time.
 

arlight1

Cheater
Fearless Donors
Apr 25, 2017
40
0
6
#9
scribly post_id=7509 time=1493932795 user_id=3637 said:
a rescan eats up as much as the game uses itself. Make sure you have enough RAM or that your paging file can grow

also, to prevent having to do rescans on these humongous sets, use pointermaps.
by using a pointermap of a previous game launch (preferably made by a friend on another comp, but selfmade works too) you will do a rescan as soon as a result is found. this skips the compression and disk writing/reading part so is a LOT faster, and the number of results you get will be manageable/faster to rescan

it's recommended to have found the address you are looking for in the saved pointermap, but you can also use it to filter out unreadable paths
Any guides/tuts out there on how to do pointermaps?
SunBeam post_id=8953 time=1495118521 user_id=57 said:
I recommend backtracing to find a stable path actually used by the game. Pointer scan most of the times returns temporary leveled pointers, whereas after a map reload, game reload, or some events, the pointer (or some level of it) doesn't work anymore.
How do you backtrace a pointerscan? Are you talking about the process of rescanning after changing maps/game/restart PC?
 
May 2, 2017
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#10
SunBeam post_id=8969 time=1495122707 user_id=57 said:
I meant manually backtrace from your breakpoint and find the base pointer + offsets. It's not pointer scan related.
Can you please explain it for a few words more?
 

Eric

Administrator
Administrator
Mar 2, 2017
44
16
8
#11
arlight1 post_id=8957 time=1495119211 user_id=3609 said:
Any guides/tuts out there on how to do pointermaps?
http://forum.cheatengine.org/viewtopic.php?t=602561
 
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