<QUOTE author="Ravenear" post_id="15303" time="1502661036" user_id="6609">I finally saw what you meant. Turns out the xor was the culprit. Download the table and let me know if it ends up breaking again.
the game for some reason seems to skip that part and sends me right to the station to buy a Dynamic Resonator and wants me to build the hyperdrive...without me ever getting the blueprints for it, first.
I've tried to replicate the issue but couldn't.. The only thing I can think of that could be conflicting is the Unlock All Tech cheat. But like I said, it didn't happen to me.. I'm curious to know if it happened to anyone else.
I'm not sure if it's exactly this variable. But when this or the crafting cheat is active. Any quests I try to undertake will bug out. If it's a collection quest it'll say something like -17468394/60 of whatever Item I need, but I can continue the quest once I disable the variable on the table.
All except for the Geobay quest. Something I've done seems to have bugged it. I've tried restarting, unloading all cheats. Nothing seems to want to make the next stage of the quest flag for me after I place the geobay.
Any help would be appreciated. And thanks so much for your hard work!
I think "always have conversation item" breaks some of the quest lines, if I am guessing correctly, pertaining to item gathering. One instance I can immediately replicate is with the Pulse Engine repair quest at the start of a new game: with "always have conversation item" on, the game immediately marks the "Gather Zinc" and "Gather Heridium" item as completed despite me not having the correct amount of said resources in my inventory. Another instance where the quest was bugged with "always have conversation item" on is the skipping of the Hyperdrive blueprint quest per mentioned by Clyde above. For both instances above, I tried started a new game with activating the cheat and they worked properly.
Also, not sure if this is also a bug with the game itself or with the table, but with the (final?) quest where the Armorer asks you to fly into space to destroy Sentinels, once I enter space, the Hostile Sub-space Scan to trigger combat gets stuck when near completion and never ends, leaving me with the high pitch scanning sound permanently and nearly destroying my ear drums...
<QUOTE author="Ravenear" post_id="15303" time="1502661036" user_id="6609"><QUOTE author="Volkaru" post_id="15368" time="1502746787" user_id="7861"><QUOTE author="Sloooth07" post_id="15389" time="1502767886" user_id="7867">Sorry for the inconvenience. I made another small fix for Always Have Conversation Item. Tested thoroughly with new saves, all races and halfway through the base building process. Seems good now. Let me know if its not.
<QUOTE author="amoebae" post_id="15356" time="1502733472" user_id="7854">Made Inf Terrain Mapper already. My main focus right now is getting the table fully updated. But if you really want an unrestricted camera I think there is a mod that still works that will allow this.
<QUOTE author="JackStark" post_id="15357" time="1502733771" user_id="7855">Use Current Inventory Stats Pointers, view your ship inventory and change the Hyperdrive value to a high number. Changing the value to 50000 gets you around a 400000ly jump.
You need a savegame editor to reliably increase inventory size, i would recommend this one:
You need to register or "borrow" someone else access, but it's all free don't worry
<QUOTE author="OverlordQ" post_id="15747" time="1503278124" user_id="7990">Use the Boltcaster or Scattergun module when using this to teleport longer distances. Just aim somewhere and press the Tilde key.
Can multitool/ship/freighter seed be changed in memory? It would make checking out new seeds a lot easier compared to using the save editor and spending a few minutes reloading a save. I tried scanning for my multitool seed as an 8-byte and got a few hundred results, changed all of them but no effect it seems. I think the community can build up a much more comprehensive seed catalogue if checking a new seed only takes a few seconds by memory editing instead of save editing.
1.33 Is the latest version now and has broke the following:
Inf Terrain Mapper
Always Have Conversation Item
Inf Mining Beam
Wanted Level Pointer
I tried finding AOB for jetpack myself only one I'm bothered about, will update if i can fix
Edit - Found new AOB for jetpack, just paste this over the old one in the assembly script (In both Enable and Disable):
F3 0F 11 87 E4 16 00 00 44
Edit - Ended up just fixing most of the scripts, I havent done Always Have Conversation Item, FOV or Wanted Level yet but everything else is working:
<ATTACHMENT filename="NMS1.33.CT" index="0">[attachment=0]NMS1.33.CT[/attachment]</ATTACHMENT>
You can do it without this table by editing one of the game files.
Find TKGRAPHICSSETTINGS.MXML inside No Man's Sky\Binaries\SETTINGS, open it in a text editor, and change "RemoveBaseBuildingRestrictions" value="false" to "RemoveBaseBuildingRestrictions" value="true".
You can also edit the line underneath to increase the amount of items allowed before the game won't let you build anymore. I have mine set to 7000 - I don't know if there's an upper limit, but you probably don't want to go too high anyway because your game will start to lag.
These edits seem to persist across updates/patches (I've only ever had to do it once, and that was as soon as base building was released).