Nioh: Complete Edition

LazyM

Noobzor
Dec 1, 2017
10
0
1
Thanks For the updated table but i have a couple of questions :
1. how to change the difficulty ?
2. how to edit my item or have a new item(mainly weapons) in my inventory ?

Again thanks a lot for the hard work guys.
 

plasmageek

What is cheating?
Dec 9, 2017
1
0
1
Monkfishy post_id=26385 time=1511821054 user_id=10419 said:
manila33 post_id=26371 time=1511807031 user_id=9613 said:
Great, thx alot!! Thats was quick! However, I'm still confused on how to use the tool.
How to use:

Use -h for a full list of cmd arguments.

De-/Encryption:

Files are encrypted and decrypted by dragging them onto the exe or equivalently by passing the file path as the first argument when using the tool in the command line. Whether encryption or decryption is performed is automatically determined based on the first 4 bytes of the input file. Decrypted save files always start with 4E 49 4F 48.

Transfering save files to new steam accounts:

Transfering save files between steam accounts is possible with the command line argument -sid [SteamID3]. You can look up your SteamID3 at steamid.io.

Example: .\Nioh_Savefile_Decrypt.exe -i SOMEONES_SAVEDATA.BIN -sid 123456789 -o SAVEDATA.BIN
I can't get this to work. When I open the program it says "Press enter to exit", but you have to hit "enter" do give cmd prmpt any sort of commands. Is there something wrong with the program, or am I misunderstanding how to use it?
 
Jun 9, 2017
26
0
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Alright! Another day, another update to the table.

What have I done:
Code:
- Added and fixed 3 scripts from previous tables (i.e. Amrita/Glory/Gold Multipliers) - You'll find them under new header "Currency Multiplier Scripts"
- Fixed "Glory Booster" script
- Fixed "Axe Profiency" typo
- Splitted all the weapon proficiencies into a new header
I think that's it. I know that the CT in its current state is a little bit messy, but I'll try to make it look better, once I find some time.
 

Attachments

Dec 7, 2017
9
0
1
joshpl post_id=27530 time=1512764124 user_id=11138 said:
Darkedone02 post_id=24979 time=1510730127 user_id=74 said:
Buffer_Error post_id=24978 time=1510729717 user_id=10442 said:
Someone already started : https://pastebin.com/JZNr17C9
Well shit, someone need to make a drop-down list on this.

edit: problem is that they don't show the memory address for this like I'm doing. I'll be updating this list, will take a while to find everything.

Weapon Special Effects:
Code:
0000D2C3 - Ki Recovery (Waking Winds) [+]
0000CD78 - Ki Recovery (Haze) [+]
0000D838 - Ki Recovery (Water Shadow) [+]
00005C69 - Quick Attack Ki Reduction[%]
00006AB1 - Strong Attack Ki Reduction [%]
000069A6 - Mid Attack Ki Reduction [%]
0000BE59 - High Attack Ki Reduction [%]
00000BF9 - Skill Ki Reduction [%]
000030A6 - Close Combat Attack Ki Reduction [%]
0000D9FB - Close Combat Attack Ki Reduction (Critical) [%]
0000F0BE - Close Combat Life Recovery [+]
00003864 - Close Combat Attack (Critical) [%]
0000F4C5 - Close Combat Attack (Enemy Out Of Ki) [%]
0000D2BF - Close Combat Attack (Zero Ki Enemy) [%]
000035E2 - Close Combat Attack (Enemy Scorched) [%]
0000F59F - Close Combat Attack (Enemy Blustered) [%]
00005871 - Close Combat Attack (Enemy Attacking) [%]
00003D3D - Close Combat Attack (Enemy Electrified) [%]
0000AE4B - Close Combat Attack (Enemy Saturated) [%]
000009D5 - Status Ailment Augmentation (Poison) [%]
000029C3 - Status Ailment Augmentation (Muddy) [%]
0000BE56 - Status Ailment Augmentation (Scorch) [%]
000094CB - Status Ailment Augmentation (Saturate) [%]
000018BB - Status Ailment Augmentation (Electrify) [%]
0000021E - Status Ailment Augmentation (Bluster) [%]
0000A7D0 - Status Ailment Augmentation (Paralysis) [%]
00004843 - Guard Ki Reduction [%]
00008F8E - Mid Guard Ki Reduction [%]
000043FA - High Guard Ki Reduction [%]
000070DB - Guard Ki Usage (Critical) [%]
000099E1 - Pierce Guard (Close Combat) [%]
00002E35 - Attack From Behind [%]
0000873F - Quick Attack Damage [%]
0000B08A - Strong Attack Damage [%]
0000AA25 - Low Attack Damage [%]
0000D989 - Mid Attack Damage [%]
000016C8 - High Attack Damage [%]
00009CE3 - Skill Damage [%]
0000DC41 - Grapple Damage [%]
0000E3C1 - Life Recovery By Grapple [%]
00004798 - Human Close Combat Damage [%]
0000FBC3 - Yokai Close Combat Damage [%]
00003C1A - Ki Damage (Enemy Muddied) [%]
00002D0C - Ki Damage (Enemy Electrified) [%]
00001EF5 - Ki Damage (Enemy Blustered) [%]
00001142 - Ki Damage (Enemy Scorched) [%]
0000411F - Ki Damage (Enemy Saturated) [%]
000086F7 - Strong Attack Ki Damage [%]
000044E1 - Skill Ki Damage [%]
0000BE5B - Close Combat Ki Damage [%]
0000CC02 - Final Blow Damage [%]
00006696 - Life Recovery By Final Blow [+]
0000C5D3 - Break [+]
000044D0 - Quick Attack Break [%]
0000E00D - Strong Attack Break [%]
00001797 - Low Attack Break [%]
00008C55 - Mid Attack Break [%]
0000852D - High Attack Break [%]
0000BE5B - Skill Break [%]
0000EE86 - Strong Attack Life Drain [+]
000041D5 - Low Attack Life Drain [+]
00007021 - High Attack Life Drain [+]
00005972 - Skill Life Drain [+]
0000A488 - Parry [+]
0000C8D0 - Parry (Critical) [%]
00001DC9 - Damage Towards Wheelmonk [%]
000082B6 - Damage Towards Spider [%]
00004E2F - Damage Towards Onyudo [%]
0000F64C - Damage Towards Raven Tengu [%]
0000FF2B - Damage Towards Nurikabe [%]
00005312 - Damage Towards Namahage [%]
00009C04 - Damage Towards Umi-bozu [%]
0000D73F - Damage Towards Dweller [%]
00004768 - Damage Towards One-Eyed Oni [%]
0000A7DF - Damage Towards Rokurokubi [%]
00008483 - Damage Towards Yoki (%)
0000D55C - Damage Towards Snowclops [%]
000020B8 - Damage Towards Amrita Fiend [%]
0000D6F0 - Damage Towards Revenants [%]
000065CE - Damage Towards Skeleton Warrior [%]
0000CD78 - Fire Damage (Weapon) [%]
00005350 - Water Damage (Weapon) [%]
00001E8E - Wind Damage (Weapon) [%]
0000B817 - Earth Damage (Weapon) [%]
00005B9D - Lightning Damage (Weapon [%]
00003503 - Fire [+]
0000684F - Water [+]
000011BC - Wind [+]
00007C58 - Earth [+]
0000BB6D - Lightning [+]
0000EEEF - Poison [+]
00008A17 - Familiarity Damage Bonus [Grade]
0000AE3D - Agility Damage Bonus [Grade]
0000267E - Equipment Weight Damage Bonus [Grade]
00007797 - Damage Bonus (Less Armor) [Grade]
0000DD13 - Ninjutsu Damage Bonus [Grade]
00007F14 - Increased Damage (Consecutive Attacks) [Grade]
00000E3B - Enemies Defeated Damage Bonus [Grade]
0000E754 - Change To Attack (Spirit) [Grade]
0000267E - Weaken Melee Weapons (%)
0000B966 - Weaken Armor (Arms) [%]
00005F22 - Weaken Armor (Torso) [%]
0000EF87 - Weaken Armor (Legs) [%]
0000EDB9 - Weapon Armor (Feet) [%]
0000B75B - Proficiency Bonus [%]
% on the ends means percentages, + is additions, [Grade] is Grade type

Warning: Some Addresses may be duplicates, I wish notepad++ have a simple way of detecting duplicate addresses. Also for some reason, dispite special effects not frozen, tend to somehow upon switching, duplicate itself and replacing other special effects...

If you discovered anything wrong, let me know by giving me the address so I can replace it the missing/wrong skill.

Thanks to Darkedone02 for starting us off with his list of weapon codes.

I doubt I got every effect, but this is the best list of armor special effect codes available as of posting.

Crafted the full Scout Armor set, made them all level 320 at ethereal quality with max familiarity, and reforged until it seemed I had exhausted all possible unique effects.

The Deflect Projectiles (Timely Guard) for arm guards was the only ethereal effect ever to appear.
This effect appeared over twenty times whereas I never saw a single other ethereal on any other armor.

No unique effects from crafted or set pieces.

Sorted alphabetically.
Code:
HEAD ARMOR
000084D4 - Amrita Earned [%]
0000A712 - Amrita Earned from People [%]
00004A31 - Amrita Earned from Yokai [%]
0000F8C9 - Bonus for Absorbing Amrita (Auto-Recovery)
00007F18 - Bonus for Absorbing Amrita (Boost Amrita Gauge)
0000DCCE - Bonus for Absorbing Amrita (Increase Attack)
000033F5 - Bonus for Absorbing Amrita (Increase Defense)
000084F9 - Bonus for Absorbing Amrita (Increase Ki Recovery Speed)
0000C335 - Bonus for Absorbing Amrita (Increase Movement Speed)
00004D1C - Damage Reduction [%]
00004BB6 - Defense [+]
0000305B - Defense from Behind [%]
0000242A - Elemental Damage Reduction (Guarding) [%]
0000D049 - Elixir Effect on Life Recovery [%]
00003086 - Equipment Drop Rate [%]
0000C4DD - Gold Earned [%]
00007226 - Human Equipment Drop Rate [%]
00007EF4 - Human Item Drop Rate [%]
0000B358 - Item Drop Rate [%]
0000B1B6 - Life [+]
00003B0E - Luck [+]
00003440 - Nullify Weakening (Head Protection) [%]
00006049 - Received Firearms Damage [%]
0000194A - Reset No. of Soul Matches
00004E4E - Sense Enemies
0000DC76 - Shorten Recovery Time (Out of Ki)
00001362 - Tenacity (Recurrent Damage)
0000ECC1 - Toughness [+]
0000A63B - Toughness (50% or More Ki Left) [%]
0000F996 - vs. Lightning [+]
0000C082 - vs. Poison [+]
000045FA - vs. Water [+]
000062FD - Weight Reduction [%]
0000B05F - Yokai Equipment Drop Rate [%]
00006CC4 - Yokai Item Drop Rate [%]

TORSO ARMOR
000084D4 - Amrita Earned [%]
00007461 - Bonus When Surrounded (Auto-Recovery)
00005763 - Bonus When Surrounded (Boost Amrita Gauge)
0000312D - Bonus When Surrounded (Increase Attack)
0000D484 - Bonus When Surrounded (Increase Defense)
0000A3A1 - Bonus When Surrounded (Increase Movement Speed)
000009F0 - Damage from Fall [%]
00004D1C - Damage Reduction [%]
00006D10 - Damage Reduction (Status Ailment Suffered) [%]
000044B6 - Damage Reduction (Zero Ki) [%]
00004BB6 - Defense [+]
0000305B - Defense from Behind [%]
00003086 - Equipment Drop Rate [%]
00007B71 - Extend Evasion Invulnerability
0000C4DD - Gold Earned [%]
0000B358 - Item Drop Rate [%]
00007F69 - Ki [+]
0000B1B6 - Life [+]
00002D91 - Life Recovery from Amrita Absorption [#]
00006EA9 - No Guard Break (Critical)
00007D69 - No Guard Break (Damage from Ninjutsu & Onmyo Magic)
0000FA26 - No Guard Break (Damage from Projectiles)
00005BBD - Nullify Weakening (Torso Protection) [%]
00009722 - Onmyo Amulet Protection
00004231 - Received Damage from Attack (Critical) [%]
00007AD1 - Received Elemental Attack Damage [%]
00006049 - Received Firearms Damage [%]
0000194A - Reset No. of Soul Matches
0000CBB4 - Status Ailment Weakening (Blustered) [%]
0000AF76 - Status Ailment Weakening (Electrified) [%]
0000299C - Status Ailment Weakening (Muddied) [%]
000072EC - Status Ailment Weakening (Saturated) [%]
00005E92 - Status Ailment Weakening (Scorched) [%]
0000ECC1 - Toughness [+]
0000A63B - Toughness (50% or More Ki Left) [%]
0000EA4C - Unlimited Ninjutsu [%]
00005CCE - Unlimited Onmyo [%]
0000B2D3 - vs. Fire [+]
0000F996 - vs. Lightning [+]
0000A992 - vs. Paralysis [+]
0000A2D1 - vs. Wind [+]
00001D38 - vs. Yokai Realm [+]
000062FD - Weight Reduction [%]
000098F4 - Zero Ki Bonus (Attack Damage Surge)
0000373D - Zerp Ki Bonus (Increase Attack)
00000F8B - Zero Ki Bonus (Increase Defense)
000040A9 - Zero Ki Bonus (Increase Ki Recovery Speed)

ARM GUARDS
0000CA77 - Ally Life Recovery (Purifying) [#]
000084D4 - Amrita Earned [%]
0000A712 - Amrita Earned from People [%]
00004A31 - Amrita Earned from Yokai [%]
00006A7C - Attack [+]
0000B489 - Bare-Handed Attack Damage [%]
0000C0D9 - Bonus After Dash-Attack (Attack Damage Surge)
0000B04C - Bonus After Dash-Attack (Boost Amrita Gauge)
00003E04 - Bonus After Dash-Attack (Increase Attack)
0000F60C - Bonus After Dash-Attack (Increase Defense)
0000FADE - Bonus After Dash-Attack (Increase Ki Recovery Speed)
000017A2 - Bonus After Dash-Attack (Increase Movement Speed)
0000A1CC - Close Combat Attack Increase
00007797 - Damage Bonus (Less Armor) [Grade]
00004D1C - Damage Reduction [%]
0000A032 - Damage from Stones [%]
00004BB6 - Defense [+]
00006A95 - Deflect Onmyo Amulets (Timely Guard)
0000CD3C - Deflect Projectiles (Timely Guard)
0000ACBC - Deflect Shuriken & Kunai (Timely Guard)
0000D049 - Elixir Effect on Life Recovery [%]
00003086 - Equipment Drop Rate [%]
0000C4DD - Gold Earned [%]
00007226 - Human Equipment Drop Rate [%]
00007EF4 - Human Item Drop Rate [%]
0000DD20 - Increase Attack (Timely Guard)
0000E292 - Increase Attack & Defense (Axe) [+]
0000E6CE - Increase Attack & Defense (Dual Swords) [+]
0000F2A1 - Increase Attack & Defense (Kusarigama) [+]
00005633 - Increase Attack & Defense (Odachi) [+]
0000FCDD - Increase Attack & Defense (Spear) [+]
0000D309 - Increase Attack & Defense (Sword) [+]
000023AA - Increase Attack & Defense (Tonfa) [+]
0000033A - Increase Defense (Timely Guard)
0000B358 - Item Drop Rate [%]
0000D58E - Kayaku-dama % Horoku-dama Damage [%]
0000E59C - Ki Damage from Stones [%]
00001BFC - Ki Recovery (Timely Guard)
0000F6E6 - Life Recovery (Assisting) [#]
000076A5 - Life Recovery (Timely Guard)
00008D0B - Ninjutsu Damage Bonus (Composure) [Grade]
00009A4E - Ninjutsu Damage Bonus (Fire Shuriken) [Grade]
00006559 - Ninjutsu Damage Bonus (Iga Style Horoku-dama) [Grade]
0000FA44 - Ninjutsu Damage Bonus (Iga Style Kayaku-dama) [Grade]
0000B329 - Ninjutsu Damage Bonus (Iga Style Mega Horkou-dama) [Grade]
00005603 - Ninjutsu Damage Bonus (Kunai) [Grade]
000072DA - Ninjutsu Damage Bonus (Shuriken) [Grade]
000092A7 - Ninjutsu Damage Bonus (Storm Kunai) [Grade]
000039FD - Ninjutsu Duration Bonus (Anti-toxin Pill) [Grade]
00006F5A - Ninjutsu Duration Bonus (Catwalking Scroll) [Grade]
0000BD97 - NInjutsu Duration Bonus (Kodama Transformation Scroll) [Grade]
000070EC - Ninjutus Duration Bonus (Power Pill) [Grade]
0000421D - Ninjutsu Duration Bonus (Quick-change Scroll) [Grade]
000053A4 - Ninjutsu Duration Bonus (Shikin-gan Pill) [Grade]
0000DB1A - Ninjutsu Duration Bonus (Smoke Ball) [Grade]
0000F15A - Ninjutsu Duration Bonus (Suppa Scroll) [Grade]
00000A33 - Ninjutsu Duration Bonus (Tiger-Running Scroll) [Grade]
0000190E - Nullify Damage (Dash-Attacks)
00007CC5 - Nullify Weakening (Arm Protection) [%]
00006F1D - Onmyo Damage (Earth Shot) [%]
00000259 - Onmyo Damage (Fire Shot) [%]	
00000CFE - Onmyo Damage (Lightning Shot) [%]
00005021 - Onmyo Damage (Water Shot) [%]
00005B13 - Onmyo Damage (Wind Shot) [%]
00009581 - Onmyo Magic Damage Bonus (Earth Shot) [Grade]
00006536 - Onmyo Magic Damage Bonus (Fire Shot) [Grade]
0000501F - Onmyo Magic Damage Bonus (Ki Burst Talisman) [Grade]
00008F9F - Onmyo Magic Damage Bonus (Lightning Shot) [Grade]
0000A263 - Onmyo Magic Damage Bonus (Soul Release Talisman) [Grade]
00009B89 - Onmyo Magic Damage Bonus (Water Shot) [Grade]
0000EC0A - Onmyo Magic Damage Bonus (Wind Shot) [Grade]
00001E22 - Onmyo Magic Duration Bonus (Carnage Talisman) [Grade]
000011CA - Onmyo Magic Duration Bonus (Devigorate Talisman) [Grade]
0000CA6C - Onmyo Magic Duration Bonus (Divination Talisman) [Grade]
0000572E - Onmyo Magic Duration Bonus (Earth Talisman) [Grade]
0000C943 - Onmyo Magic Duration Bonus (Earthstop Talisman) [Grade]
000038CA - Onmyo Magic Duration Bonus (Extraction Talisman) [Grade]
0000F595 - Onmyo Magic Duration Bonus (Fire Talisman) [Grade]
00003396 - Onmyo Magic Duration Bonus (Firestop Talisman) [Grade]
0000C677 - Onmyo Magic Duration Bonus (Fistfighter Talisman) [Grade]
00003F90 - Onmyo Magic Duration Bonus (Kekkai Talisman) [Grade]
00005D69 - Onmyo Magic Duration Bonus (Lifeseal Talisman) [Grade]
0000B029 - Onmyo Magic Duration Bonus (Lightning Talisman) [Grade]
0000C9CD - Onmyo Magic Duration Bonus (Lightningstop Talisman) [Grade]
00004DD5 - Onmyo Magic Duration Bonus (Luckbringer Talisman) [Grade]
0000A70A - Onmyo Magic Duration Bonus (Oasis Talisman) [Grade]
0000B6D9 - Onmyo Magic Duration Bonus (Pleiades Talisman) [Grade]
0000D089 - Onmyo Magic Duration Bonus (Protection Talisman) [Grade]
0000FA02 - Onmyo Magic Duration Bonus (Rejuvenation Talisman) [Grade]
0000D429 - Onmyo Magic Duration Bonus (Resistance Talisman) [Grade]
00000FD7 - Onmyo Magic Duration Bonus (Shadowround Talisman) [Grade]
0000DDB9 - Onmyo Magic Duration Bonus (Shockwave Talisman) [Grade]
0000AAFB - Onmyo Magic Duration Bonus (Sloth Talisman) [Grade]
00007C4B - Onmyo Magic Duration Bonus (Steel Talisman) [Grade]
00006B47 - Onmyo Magic Duration Bonus (Water Talisman) [Grade]
00005A84 - Onmyo Magic Duration Bonus (Waterstop Talisman) [Grade]
0000DB27 - Onmyo Magic Duration Bonus (Weakness Talisman) [Grade]
0000EE8F - Onmyo Magic Duration Bonus (Wealthbringer Talisman) [Grade]
000039CE - Onmyo Magic Duration Bonus (Wind Talisman) [Grade]
0000215E - Onmyo Magic Duration Bonus (Windstop Talisman) [Grade]
0000194A - Reset No. of Soul Matches
0000F6D2 - Return Damage (Timely Guard) [%]
0000DC76 - Shorten Recovery Time (Out of Ki)
0000BDC7 - Shuriken & Kunai Damage [%]
00001CE9 - Status Ailments Relieved (Timely Guard)
0000CBB4 - Status Ailment Weakening (Blustered) [%]
0000AF76 - Status Ailment Weakening (Electrified) [%]
0000299C - Status Ailment Weakening (Muddied) [%]
000072EC - Status Ailment Weakening (Saturated) [%]
00005E92 - Status Ailment Weakening (Scorched) [%]
00001362 - Tenacity (Recurrent Damage)
0000BC42 - Throwing Speed Up (Stones)
000040F6 - Thrown Weapon Damage [%]
00005891 - Thrown Weapon Damage x2 [%]
00002DC1 - Thrown Weapon Ki Damage [%]
0000ECC1 - Toughness [+]
0000A63B - Toughness (50% or More Ki Left) [%]
000075ED - Unlimited Ammo [%]
0000EA4C - Unlimited Ninjutsu [%]
00005CCE - Unlimited Onmyo [%]
00003381 - Unlimited Stones [%]
00009CBC - vs. Earth [+]
000045FA - vs. Water [+]
000062FD - Weight Reduction [%]
0000B05F - Yokai Equipment Drop Rate [%]
00006CC4 - Yokai Item Drop Rate [%]

LEG GUARDS
000084D4 - Amrita Earned [%]
0000A712 - Amrita Earned from People [%]
00004A31 - Amrita Earned from Yokai [%]
00001961 - Bonus for Status Ailment Suffered (Auto-Recovery)
0000ECB8 - Bonus for Status Ailment Suffered (Boost Amrita Gauge)
0000528A - Bonus for Status Ailment Suffered (Increase Attack)
0000CDCE - Bonus for Status Ailment Suffered (Increase Defense)
0000667B - Bonus for Status Ailment Suffered (Increase Ki Recovery Speed)
00004545 - Bonus for Status Ailment Suffered (Increase Movement Speed)
000009F0 - Damage from Fall [%]
00004D1C - Damage Reduction [%]
0000D2C1 - Dash Endurance [%]
0000D7A7 - Dash Ki Usage (Critical) [%]
00004BB6 - Defense [+]
00007A5F - Dodge Ki Usage (Critical) [%]
00003086 - Equipment Drop Rate [%]
000093F0 - Evasion Ki Usage [%]
00004D71 - Everlasting Ki [%]
0000C4DD - Gold Earned [%]
00007226 - Human Equipment Drop Rate [%]
00007EF4 - Human Item Drop Rate [%]
0000B358 - Item Drop Rate [%]
0000B1B6 - Life [+]
00001A2A - Nullify Weakening (Leg Protection) [%]
0000194A - Reset No. of Soul Matches
00008A15 - Running Speed [%]
0000DC76 - Shorten Recovery Time (Out of Ki)
0000CBB4 - Status Ailment Weakening (Blustered) [%]
0000AF76 - Status Ailment Weakening (Electrified) [%]
0000299C - Status Ailment Weakening (Muddied) [%]
000072EC - Status Ailment Weakening (Saturated) [%]
00005E92 - Status Ailment Weakening (Scorched) [%]
00001362 - Tenacity (Recurrent Damage)
0000ECC1 - Toughness [+]
0000A63B - Toughness (50% or More Ki Left) [%]
00009CBC - vs. Earth [+]
0000C082 - vs. Poison [+]
0000A2D1 - vs. Wind [+]
00001D38 - vs. Yokai Realm [+]
000062FD - Weight Reduction [%]
0000B05F - Yokai Equipment Drop Rate [%]
00006CC4 - Yokai Item Drop Rate [%]

FOOT GUARDS
000084D4 - Amrita Earned [%]
0000A712 - Amrita Earned from People [%]
00004A31 - Amrita Earned from Yokai [%]
00006E91 - Bonus After Purification (Attack Damage Surge)
00009DB5 - Bonus After Purification (Auto-Recovery)
000010F8 - Bonus After Purification (Boost Amrita Gauge)
0000B2E6 - Bonus After Purification (Increase Attack)
00001DD3 - Bonus After Purification (Increase Defense)
0000C330 - Bonus After Purification (Increase Ki Recovery Speed)
000005C3 - Bonus After Purification (Increase Movement Speed)
00004D1C - Damage Reduction [%]
0000D2C1 - Dash Endurance [%]
0000D7A7 - Dash Ki Usage (Critical) [%]
00004BB6 - Defense [+]
00007A5F - Dodge Ki Usage (Critical) [%]
00003086 - Equipment Drop Rate [%]
000093F0 - Evasion Ki Usage [%]
00004D71 - Everlasting Ki [%]
0000C4DD - Gold Earned [%]
00007226 - Human Equipment Drop Rate [%]
00007EF4 - Human Item Drop Rate [%]
0000B358 - Item Drop Rate [%]
00007F69 - Ki [+]
0000B25D - Nullify Ninja Traps (Dashing)
000030AE - Nullify Weakening (Foot Protection) [%]
00002EAD - Recurrent Damage from Fire [%]
0000194A - Reset No. of Soul Matches
00008A15 - Running Speed [%]
0000DC76 - Shorten Recovery Time (Out of Ki)
00001362 - Tenacity (Recurrent Damage)
0000ECC1 - Toughness [+]
0000A63B - Toughness (50% or More Ki Left) [%]
0000B2D3 - vs. Fire [+]
0000F996 - vs. Lightning [+]
00001D38 - vs. Yokai Realm [+]
000062FD - Weight Reduction [%]
0000B05F - Yokai Equipment Drop Rate [%]
00006CC4 - Yokai Item Drop Rate [%]
000098F4 - Zero Ki Bonus (Attack Damage Surge)
0000373D - Zerp Ki Bonus (Increase Attack)
00000F8B - Zero Ki Bonus (Increase Defense)
000040A9 - Zero Ki Bonus (Increase Ki Recovery Speed)

Continuing on from my last post, I'm going to document my recent findings in this new post.

I thought it would be cool to change all special effect text to red and just have an insanely ethereal looking set of items. Starting with a reforged (legit) copy of Deflect Projectiles (Timely Guard) to be sure I had the right information, I grabbed the code for the color/quality and applied it to all the other effects on the same item. At least temporarily all the effects were changed to ethereal. It looked awesome! Now to test it with a save and load.

I load the save back up. Deflect Projectiles is gone and it looks like the entire item was reforged to normal special effect colors/qualities. It even went from having five to seven effects after the reload. But then I see it... "Grace of Takemikazuchi" was now a legit part of my crafted (made ethereal through CT) Scout Armor arm guards. I copy the Grace code over to another Scout Armor piece. It works and I receive the two piece bonus. I only got this game in the last week, but even a noob like me has heard of the epicness of the ethereal sets. Also keep in mind I've not even started my Way of the Strong playthrough. I got excited to say the least.

I found out each item when forged contains some unique flags that predetermine what ethereal effect it can spawn, even if you craft it at white quality. Armed with this knowledge, I forged 11 different pieces of the same armor piece, made them all level 320 (+150)/ethereal/999fam, and repeated the method from the Scout Armor test. Lo and behold all kinds of 'Grace' ethereal bonuses appeared across the 11 armors.

tl;dr - Can't make all special effects text ethereal, but accidentally discovered ethereal set codes usable while not on Way of the Wise difficulty.

If you believe you'll have any use for this information, here is the code involved.

Deflect Projectile (Timely Guard)
effect
0000CD3C
value
0
type flag
0000C7F2 <---- Used this code to temporarily change the other effects to ethereal.
unknown
00002710
unknown
00000000
 
Jul 9, 2017
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There are 2 versions of the last equipment code that work for some and doesn't work for others.

l think OP should update the first post with both table so people can try them out to see which one works for them.

The code that works for me is the code posted by groxer in page 50 , which l think is not in the most updated table in the first post.
 

skacikpl

Novice Cheater
Mar 18, 2017
18
0
1
Anyone found a pointer to user name?
Name spoofing online would be nice for some troll builds.

Also, has anyone updated Pascal's bits?
Some stuff like shadow resolution is broken, now it changes time scale for certain things like some sounds and interaction timers.
 

ggma19891013

What is cheating?
Dec 11, 2017
1
0
1
I am having some issue with this program. After I have upgraded one of my weapon's proficiency to 500,000, my attack power for all of my melee weapons and range weapons are maxed out (Dealing 999999 damage to everyone).

Any way to revert it? It is breaking my gameplay.

Thank you
 

Shikifuyin

What is cheating?
Dec 12, 2017
2
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Hello everyone,

FIrst I'd like to say great job maintaining those tables it's been very helpful to me to enjoy the game without all the insane grind,
I played too many mmorpgs too hard too long to enjoy farming anymore xD !

I noticed a while back there was some discussion about smithing texts and the key item list problem. Indeed, the method described involves setting
smithing text quantity to 2 on a non-stackable item which WILL corrupt your list obviously.
Since Item Drop Rate script or the like is not very efficient with smithing texts (doesn't work on dev revenants and abyss hanzo for me, I tasted the
farm for a little while, gave out after an hour dropping nothing from abyss hanzo ~200 kills or so) I had to find a workaround.

Sadly I don't have time to make a proper script for this as it would involve figuring out how to actually add items, which is a lot of trouble because it
would probably require dealing with inventory space allocation system ...
However here is a much better workaround, still a little tedious, but it won't corrupt your list and it can be done at any point in the game.
This only requires the last selected item script.

BACKUP YOUR SAVE IN CASE YOU MESS UP SOMETHING !!!

You need to have the recipe for any of the craftable key item, I use White Ochoko Cup.

1 - Edit your Red Kappa Shell Item, set quantity to some good amount, as we'll craft a lot of Cups.
2 - Go into key item list, Edit the White Ochoko Cup :
---> Set amount to 1 (VERY IMPORTANT), only needed the first time to override your existing stack
---> Set Rarity to purple
---> Set Item ID 1 and 2 to the recipe you need, using ExtraTable ID informations.
3 - Switch tabs back and forth to check item has properly been updated to your smithing text
4 - Exit/Re-enter Blalcksmith if needed, Tome should learn the recipe.
5 - Craft a new White Ochoko Cup (triggers key item list insertion properly)
6 - Repeat steps 2-5 for each smithing text you want ...
7 - Edit White Ochoko Cups back to your original stack size.

Note you can also generate more than one at a time skipping step 4, but I wouldn't dare to make too much at once ... don't wanna crash after
half an hour of editing right ? Still it does work and should be safe up to a few texts ...

Thanks again for all the good work guys ! Enjoy !
 
Sep 16, 2017
6
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I tried using the static amrita to give back what i had lost on death, and everytime i try to adjust the value, the game restarts... seems like there is some anti-cheating going on with static variables or something... multiplier works and so does freezing ki value... I am using "what i think is the latest" (nioh-1.21.04u2)
 

Shikifuyin

What is cheating?
Dec 12, 2017
2
0
1
For all statics you need to set the values and freeze them on the main menu before loading your save, for some weird reason
those values are loaded before your actually "load" your game by hitting continue. After your game is loaded, you can unfreeze
the value and close CT ;)
 
Jun 9, 2017
26
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Hello there!

I've made a couple amendments in the table, it's far from finished, but in my opinion it looks cleaner now. No new functions, no fixes, but nonetheless enjoy! I would be happy to get feedback, what could/should be changed.
Code:
- Rearranged the table //As I said, the table still needs adjustments.
- Updated Pascal's table to the latest available here: https://github.com/pawREP/Nioh-Cheat-Engine-Table //The previous table lacked more than 1000 lines, I don't know what was exactly missing. Nothing changed, raw code from Pascal's repository. This means that some scripts may be broken.
- "Amrita Increaser" script has been removed //It was exactly the same script as "Amrita Booster" with lower value. No need for this, you can adjust the value by yourself by editing the script or use multiplier (it's easier).
 

Attachments

Sep 16, 2017
6
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Thank you Shikifuyin for the explanation about statics! I'll do it like you said should I ever need to adjust those again! :)

Also a huge thanks to AllIWantToKnow and everyone else who contributed to create this masterpiece of a table! I personally don't really enjoy very hard games like the souls and this one without cheating... I dont "god mode" cheat, although to each their own, but i multiply everything and remove death penalty... that way the game is much easier and much more enjoyable (casually)

As for improvements/suggestions... so much is already there... I would personally like for explanations of a lot of features that I don't dare touch since I have no clue what they do :p
here are a few examples where i think explanations would be nice
"gravity under static set to 0",
"boost carry weight" (by how much? is it permanant or only when script is on)
"amrita/glory increaser/booster" : again, by how much? is it like setting multiplier to 5? more?
for all movement speed/sprint, value is set at "0"... giving a range of usable values/default values
100% equip drop and 100% item drop, should we only use only one of them? (i dont want to break my save which is why i am always careful)
"item rarity mod" that one seems nice... but does that make it that every drop is highest rank? or just improved ods of getting better stuff?

you don't have to answer all of them! I just did a backup of my save and might try a few of them just to see what happens on my own :) I was simply giving example how to improve the "user friendlyness" of the CE-Tables :) a lot of my friend less tech savy are afraid of using tables because they lack information on what they actually do, what "not to do" (for example the statics that you need to edit before loading your savegame) this could easily be written in the title "Statics : Change and freeze value before loading savegame, unfreeze after load."

Just my 2 cents :) Again, THANKS everyone for the amazing tables! have a great day!
 
Jun 9, 2017
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FireHawkX post_id=27983 time=1513217230 user_id=8562 said:
Thank you Shikifuyin for the explanation about statics! I'll do it like you said should I ever need to adjust those again! :)

Also a huge thanks to AllIWantToKnow and everyone else who contributed to create this masterpiece of a table! I personally don't really enjoy very hard games like the souls and this one without cheating... I dont "god mode" cheat, although to each their own, but i multiply everything and remove death penalty... that way the game is much easier and much more enjoyable (casually)

As for improvements/suggestions... so much is already there... I would personally like for explanations of a lot of features that I don't dare touch since I have no clue what they do :p
here are a few examples where i think explanations would be nice
"gravity under static set to 0",
"boost carry weight" (by how much? is it permanant or only when script is on)
"amrita/glory increaser/booster" : again, by how much? is it like setting multiplier to 5? more?
for all movement speed/sprint, value is set at "0"... giving a range of usable values/default values
100% equip drop and 100% item drop, should we only use only one of them? (i dont want to break my save which is why i am always careful)
"item rarity mod" that one seems nice... but does that make it that every drop is highest rank? or just improved ods of getting better stuff?

you don't have to answer all of them! I just did a backup of my save and might try a few of them just to see what happens on my own :) I was simply giving example how to improve the "user friendlyness" of the CE-Tables :) a lot of my friend less tech savy are afraid of using tables because they lack information on what they actually do, what "not to do" (for example the statics that you need to edit before loading your savegame) this could easily be written in the title "Statics : Change and freeze value before loading savegame, unfreeze after load."

Just my 2 cents :) Again, THANKS everyone for the amazing tables! have a great day!
Thank you for your kind words! I'll do my best to answer your concerns.

1. I don't know what "Gravity" is. I'm not sure if it's working at all. I left untouched some pointers and statics, because they were included before I put my hands on the table and I don't feel privileged to delete someone's finds.

2. NONE of the scripts is permanent, so you can use them without a worry. This particular one boosts your max carry weight by 99999, but you can change the value to any number by editing the script (RMB -> Change script and edit the value after hash). Inb4: All booster scripts could be modified to suit your preferences.

3. Boosters give more than multipliers set to 5, but they don't work the same way as multipliers. For example, Amrita Booster default value is: 650000000000. Your Amrita would be set to 650000000000 after killing an enemy or 100 of them, it will be always 650000000000 no matter what, effect doesn't stack. Multiplier just multiplies the real Amrita reward by X times, where X is the value you set and you can set the multiplier REALLY HIGH. In my opinion, it's superior to booster. Be careful though, the max Amrita you can hold - without glitching it - is 2790000142760 (13 digits). Of course, if you exceed this number you can simply fix it by changing the Amrita statics.

4. 0 value is the default one, it's the real speed of William's sprint in the game. If you set the value to 1, it will just double the speed of it. "Set Movement Speed" doesn't seem to work.

5. You can use both of them simultaneously, no need to worry. It is indicated to do so if you want to maximize your loot. Equipment one affects only swords, helmets etc., while the Item one Elixirs, Stones and so on.

6. "Item Rarity Mod" works exactly like any other booster script. You can adjust the value by editing the script. The default one is set to 99999 and it means that you should get highest class gear (Divine and/or Ethereal) on NG+ (on your first playthrough, purple gear is the best). You can set the value even higher if you need to, 999999 is safe. Tested by myself.
LazyM post_id=27984 time=1513217755 user_id=10942 said:
how exactly do i change the difficulty(unlock It) ?
I think that you can't change difficulty for the moment.
Lucrass post_id=28003 time=1513235007 user_id=9088 said:
What does the Unlock Flags (?) do? o_O
It was used to unlock all NG+ difficulty options. I'm not sure if it's still working, I tried to activate a trigger, but ineffectively.
 

emelerud1

What is cheating?
Dec 15, 2017
2
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I've been using the "last selected equipment" script and something weird is going on. I wanted to make sure it works so I edited damage reduction to 100% and then went into a sub mission and let an enemy hit me but I got damaged like normal. Is it possible that changing the values of effects doesn't actually change them???
 

midir

What is cheating?
Dec 15, 2017
1
0
1
I'm afraid I need help, I have no clue how to use the save decrypter. I assumed you you just drag the files to the exe and press enter. After that receive no effect, I tried to enter the code word by word by the example and press enter, still no effect. I'm not entirely sure which button actually executes the command I input. Also Nioh still tells me that my files are corrupted even after the file has been confirmed decrypted
 
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