Nioh: Complete Edition

Aug 12, 2017
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Darksen93 post_id=24937 time=1510702534 user_id=10223 said:
alucard_lv0 post_id=24934 time=1510700417 user_id=7776 said:
Darksen93 post_id=24927 time=1510697091 user_id=10223 said:
Here is my table its updated, some scripts were crashing the game so I fixed some of them. Let me know if something else needs to be fixed. Also it has the changes by SenorPlebeian, and dec1337
Thanks for the table! The only script that keep crashing the game is Inf. Health, just to let you know :)
Ill take a look cause not all scripts/addresses are made by me. It should be rather easy to fix the health script. I think also super stats aint working it just crashed my game.
Thanks again! I trust you on the rather easy fix, for me it was difficult to even find the health value in a game like Binding of Isaac soo.. without competent people like you I whould be totally lost :lol:
 
Nov 8, 2017
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FIX FOR INF HEALTH SCRIPT:
Code:
[ENABLE]
aobscanmodule(INFHP,nioh.exe,48 89 46 18 48 39 46 20) // should be unique
alloc(newmem,$200,INFHP)
label(code)
label(return)

newmem:
  mov rax,#99999
  mov [rsi+18],rax
  mov [rsi+20],rax
  cmp [rsi+20],rax
code:
  jmp return

INFHP:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INFHP)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INFHP:
  db 48 89 46 18 48 39 46 20

unregistersymbol(INFHP)
dealloc(newmem)
Just open the current script and copy paste this one
 

thedown1

Expert Cheater
Nov 12, 2017
120
0
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combined SenorPlebeian and Darksen93 tables together. since I dont know assembly Inf. Health still doesn't work.
Edit: added the fix for Inf. Health.
Edit2: inf. health affects enemies, wait for fix before use.
 

Attachments

thedown1

Expert Cheater
Nov 12, 2017
120
0
16
Darksen93 post_id=24939 time=1510704316 user_id=10223 said:
FIX FOR INF HEALTH SCRIPT:
Code:
[ENABLE]
aobscanmodule(INFHP,nioh.exe,48 89 46 18 48 39 46 20) // should be unique
alloc(newmem,$200,INFHP)
label(code)
label(return)

newmem:
  mov rax,#99999
  mov [rsi+18],rax
  mov [rsi+20],rax
  cmp [rsi+20],rax
code:
  jmp return

INFHP:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INFHP)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INFHP:
  db 48 89 46 18 48 39 46 20

unregistersymbol(INFHP)
dealloc(newmem)
Just open the current script and copy paste this one
INF. Health a affects enemies.
 
Nov 8, 2017
39
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thedown1 post_id=24943 time=1510704984 user_id=10349 said:
Darksen93 post_id=24939 time=1510704316 user_id=10223 said:
FIX FOR INF HEALTH SCRIPT:
Code:
[ENABLE]
aobscanmodule(INFHP,nioh.exe,48 89 46 18 48 39 46 20) // should be unique
alloc(newmem,$200,INFHP)
label(code)
label(return)

newmem:
  mov rax,#99999
  mov [rsi+18],rax
  mov [rsi+20],rax
  cmp [rsi+20],rax
code:
  jmp return

INFHP:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INFHP)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INFHP:
  db 48 89 46 18 48 39 46 20

unregistersymbol(INFHP)
dealloc(newmem)
Just open the current script and copy paste this one
INF. Health a affects enemies.
Noticed it, Trying to find a fix.
 

villageidiot

What is cheating?
Nov 15, 2017
1
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i'm trying to get rid of samurai points since "7000" points at the bottom of my screen triggers me

any way to do that with tables or by editing because i'm having no luck
 
Mar 4, 2017
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evilsnow post_id=24933 time=1510698769 user_id=7748 said:
Everything works great again. The only thing that can't be permanently modified looks like accessories. They always reset when you reload and you can't reforge them in to something you want.
Just reforge an armour and change ID to accessory. I already posted a step-by-step guide on page 17.
 
Nov 8, 2017
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SCRIPT HAS BEEN FIXED NO LONGER SHOULD AFFECT ENEMIES
Code:
[ENABLE]
aobscanmodule(INFHP,nioh.exe,48 89 46 18 48 39 46 20) // should be unique
alloc(newmem,$500,INFHP)
label(code)
label(return)
label(exit)
registersymbol(INFHP)
newmem:
  push rax
  mov rax,[rsi]
  cmp byte [rax],64
  jne exit
  cmp word [rax+6],0001
  jne exit

code:
  pop rax
  mov rax, #99999
  mov [rsi+18],rax
  mov [rsi+20],rax
  cmp [rsi+20],rax
  jmp return

exit:
 pop rax
 mov [rsi+18],rax
 cmp [rsi+20],rax
 jmp return
INFHP:
  jmp newmem
  nop
  nop
  nop
return:


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INFHP:
  db 48 89 46 18 48 39 46 20

unregistersymbol(INFHP)
dealloc(newmem)
 
May 21, 2017
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dec1337 post_id=24882 time=1510669585 user_id=1810 said:
Updated all the pointers/static addresses in this table most scripts seem to still be fine, haven't tested "Last item selected" yet

For those who need it, offsets for all current old addresses are now +2020

Edit: Also, heres an updated char model id list for those interested :p
Code:
100:William
152:Hattori Hanzo
177:Tokugawa Ieyasu
24:Ii Naomasa
219:Torii Mototada
190:Edward Kelley
68:Ishida Mitsunari
198:Otani Yoshitsugu
167:Obsidian Samurai
53:Oda Nobunaga
170:Kuroda Nagamasa
25:Tachibana Muneshige
45:Kobayakawa Hideaki
23:Marume Nagayoshi
204:Revenant
156:Tachibana Ginchiyo
12:Okatsu
62:Fuku

nioh-1.21.02.CT
Thank you! Does the PC version have the Maria skin by chance? :O
 
Mar 8, 2017
30
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variante post_id=24839 time=1510646180 user_id=647 said:
Zadkielsan post_id=24838 time=1510642257 user_id=1743 said:
I love your work everybody, I only I was able to do stuff like this ! Too bad the item modifications scripts are only temporary I wanted to create a "special" talisman with like alot of luck stats and some things to see stuff on the minimap but wasn't able to ! I wish it will come soon ! thanks again everybody.
You can custom-make every piece of gear (talisman included) with reforge alone and it will stay permanently as long as it adheres to compatibility rules. I got full optimal gears following these step:

-Pick a piece of armour with at least 2 effects on it (you can buy one).
-Modify rarity to Ethereal, you can change gear level and upgrade level to your liking.
-Use blacksmith script to give that gear 2 of the same effects (IMPORTANT: DEACTIVATE THE SCRIPT AFTERWARD).
-Reload so the game populates the gear with all 7 slots of effect, one of which is an ethereal set effect. (Note: if you use a weapon instead, it will only have 6 reforgable slots)
-Use blacksmith script to give that gear the effects you want with conditions:
--No 2 elemental resistances on the same gear (VS. youkai realm is exception).
--No 2 elemental damages on the same gear (ex. Lightning +40 and Fire +40).
--No 2 of the same effect on the same gear.
--No 2 of 4 "sense" effect on the same gear (Sense Enemy, Amrita Sense, Kodama Sense, Treasure Sense).
-To reforge fixed effect, tick fixed effect script. To reforge set effect, tick both fixed and set effect script.
-ALWAYS DISABLE BLACKSMITH SCRIPT RIGHT WHEN YOU DONE USING IT.
-Change the the ID to whatever gear ID you want, be it weapon, armour or talisman.
-Reload the game to see if you did it right.

Seems like gear level cap is 320 and upgrade level cap is +150.
Confused about the steps. After reload, the items (accessories /armor/etc) were reverted to some random Special Effects (their default effects ?).

Can someone will be kind enough to make a step-by-step YouTube tutorial ?
What does it means by "will stay permanently as long as it adheres to compatibility rules" ?
I just want to make an accessories that have all sense effects.
 
Mar 30, 2017
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HeavyGrinder post_id=24958 time=1510715521 user_id=5261 said:
dec1337 post_id=24882 time=1510669585 user_id=1810 said:
Updated all the pointers/static addresses in this table most scripts seem to still be fine, haven't tested "Last item selected" yet

For those who need it, offsets for all current old addresses are now +2020

Edit: Also, heres an updated char model id list for those interested :p
Code:
100:William
152:Hattori Hanzo
177:Tokugawa Ieyasu
24:Ii Naomasa
219:Torii Mototada
190:Edward Kelley
68:Ishida Mitsunari
198:Otani Yoshitsugu
167:Obsidian Samurai
53:Oda Nobunaga
170:Kuroda Nagamasa
25:Tachibana Muneshige
45:Kobayakawa Hideaki
23:Marume Nagayoshi
204:Revenant
156:Tachibana Ginchiyo
12:Okatsu
62:Fuku

nioh-1.21.02.CT
Thank you! Does the PC version have the Maria skin by chance? :O
I believe it does, almost unlocked her so I'll update with her ID and the others from DLC
 
Mar 4, 2017
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waduk post_id=24960 time=1510717183 user_id=862 said:
Confused about the steps. After reload, the items (accessories /armor/etc) were reverted to some random Special Effects (their default effects ?).

Can someone will be kind enough to make a step-by-step YouTube tutorial ?
What does it means by "will stay permanently as long as it adheres to compatibility rules" ?
I just want to make an accessories that have all sense effects.
Did you somehow miss this part?
variante post_id=24839 time=1510646180 user_id=647 said:
--No 2 elemental resistances on the same gear (VS. youkai realm is exception).
--No 2 elemental damages on the same gear (ex. Lightning +40 and Fire +40).
--No 2 of the same effect on the same gear.
--No 2 of 4 "sense" effect on the same gear (Sense Enemy, Amrita Sense, Kodama Sense, Treasure Sense).
It means you can't have all 4 sense effects on 1 talismen, as the game will check and see the violation upon reloading, hence the reset.
I swear people really need to read more literature.
 
Nov 8, 2017
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Does anyone happen to know the value for the locked effect on the Yasakani? The set requirements -1, or the value of the same one that sometimes rolls on ethereal accs? It'd be nice to know for making a custom Yasakani or anything thereof.
 
Mar 8, 2017
30
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variante post_id=24967 time=1510723405 user_id=647 said:
Did you somehow miss this part?
variante post_id=24839 time=1510646180 user_id=647 said:
--No 2 elemental resistances on the same gear (VS. youkai realm is exception).
--No 2 elemental damages on the same gear (ex. Lightning +40 and Fire +40).
--No 2 of the same effect on the same gear.
--No 2 of 4 "sense" effect on the same gear (Sense Enemy, Amrita Sense, Kodama Sense, Treasure Sense).
It means you can't have all 4 sense effects on 1 talismen, as the game will check and see the violation upon reloading, hence the reset.
I swear people really need to read more literature.

Thanks variente for clarifying. English is not my main language.
When you wrote "No 2 X on the same gear" it thought it was meant as :
"Number two X on the same gear"

So i mistakenly thought "No" as "Number", hence the confusion.
Also because the default value before edit for Special Effect is "2", further confuse me read "No 2" as "Number Two"
Sorry.
 
Mar 30, 2017
36
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HeavyGrinder post_id=24963 time=1510719470 user_id=5261 said:
dec1337 post_id=24962 time=1510717941 user_id=1810 said:
I believe it does, almost unlocked her so I'll update with her ID and the others from DLC
Awesome ty :)
Updated character transformation model list :)
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>545</ID>
      <Description>"Char Model"</Description>
      <DropDownList>100:William
152:Hattori Hanzo
177:Tokugawa Ieyasu
24:Ii Naomasa
219:Torii Mototada
190:Edward Kelley
68:Ishida Mitsunari
198:Otani Yoshitsugu
167:Obsidian Samurai
53:Oda Nobunaga
170:Kuroda Nagamasa
25:Tachibana Muneshige
45:Kobayakawa Hideaki
113:Sanada Yukimura
169:Date Masamune
23:Marume Nagayoshi
204:Revenant
156:Tachibana Ginchiyo
12:Okatsu
62:Fuku
243:Maria
97:Senji Tome
200:Sarutobi Sasuke
</DropDownList>
      <LastState Value="243" RealAddress="7FF6CEEDF928"/>
      <VariableType>4 Bytes</VariableType>
      <Address>nioh.exe+222F928</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
 
May 21, 2017
26
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dec1337 post_id=24970 time=1510724163 user_id=1810 said:
Updated character transformation model list :)
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>545</ID>
      <Description>"Char Model"</Description>
      <DropDownList>100:William
152:Hattori Hanzo
177:Tokugawa Ieyasu
24:Ii Naomasa
219:Torii Mototada
190:Edward Kelley
68:Ishida Mitsunari
198:Otani Yoshitsugu
167:Obsidian Samurai
53:Oda Nobunaga
170:Kuroda Nagamasa
25:Tachibana Muneshige
45:Kobayakawa Hideaki
113:Sanada Yukimura
169:Date Masamune
23:Marume Nagayoshi
204:Revenant
156:Tachibana Ginchiyo
12:Okatsu
62:Fuku
243:Maria
97:Senji Tome
200:Sarutobi Sasuke
</DropDownList>
      <LastState Value="243" RealAddress="7FF6CEEDF928"/>
      <VariableType>4 Bytes</VariableType>
      <Address>nioh.exe+222F928</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Amazing work to all of you, thank you very much. o7 Praise the sun :D
 
Nov 15, 2017
6
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gibbos post_id=24935 time=1510700495 user_id=10207 said:
does anyone have a way to increase ethereal drop rate? can only seem to get divine chance increase but ethereal drop rate is still low. currently on wise difficulty
add the 1304 effect to a weapon, it will increase drop rate of ethereal items.
thedown1 post_id=24942 time=1510704734 user_id=10349 said:
combined SenorPlebeian and Darksen93 tables together. since I dont know assembly Inf. Health still doesn't work.
Edit: added the fix for Inf. Health.
Edit2: inf. health affects enemies, wait for fix before use.
I added the item Rarity mod that was missing
 

Attachments

fgump

Expert Cheater
Nov 8, 2017
64
0
6
Nicely done dec1337. Any new features up your sleeves?
 
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