<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>47138</ID>
<Description>"Ignore Funds (Shop/Fuse)"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(cJmpIfNotEnoughFundsOnWeaponBuyAOB,NieRAutomata.exe,41 39 12 7C 1D)
registersymbol(cJmpIfNotEnoughFundsOnWeaponBuyAOB)
cJmpIfNotEnoughFundsOnWeaponBuyAOB+3: //"NieRAutomata.exe"+731D65:
db 90 90
///*************************************///
aobscanmodule(cJmpIfEnoughFundsOnWeaponBuyAOB,NieRAutomata.exe,39 01 7D ** E8)
registersymbol(cJmpIfEnoughFundsOnWeaponBuyAOB)
cJmpIfEnoughFundsOnWeaponBuyAOB+2: //"NieRAutomata.exe"+730D70:
db EB
///*************************************///
aobscanmodule(cJmpIfEnoughFundsOnMaintenanceBuyAOB,NieRAutomata.exe,3B C3 0F 8E ** ** ** ** 8B ** ** ** ** ** EB)
registersymbol(cJmpIfEnoughFundsOnMaintenanceBuyAOB)
cJmpIfEnoughFundsOnMaintenanceBuyAOB+2: //"NieRAutomata.exe"+731EC6:
db 90 E9
///*************************************///
aobscanmodule(flagChkForQuantityIncInBuyAOB,NieRAutomata.exe,85 C0 0F 84 ** ** ** ** 44 ** ** ** ** ** ** 41 ** ** 44)
registersymbol(flagChkForQuantityIncInBuyAOB)
flagChkForQuantityIncInBuyAOB+1: //"NieRAutomata.exe"+7318C6:
db E4
///*************************************///
aobscanmodule(cJmpIfNotEnoughFundsOnFuseInMaintenanceAOB,NieRAutomata.exe,3B 01 0F 8F ** ** ** ** BA)
registersymbol(cJmpIfNotEnoughFundsOnFuseInMaintenanceAOB)
alloc(originalcode_ignorefunds,2048,cJmpIfNotEnoughFundsOnFuseInMaintenanceAOB+2) //"NieRAutomata.exe"+730F84)
registersymbol(originalcode_ignorefunds)
originalcode_ignorefunds:
readmem(cJmpIfNotEnoughFundsOnFuseInMaintenanceAOB+2,6)
//jg NieRAutomata.exe+731098
cJmpIfNotEnoughFundsOnFuseInMaintenanceAOB+2: //"NieRAutomata.exe"+730F84:
db 90 90 90 90 90 90
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
cJmpIfNotEnoughFundsOnWeaponBuyAOB+3: //"NieRAutomata.exe"+731D65:
db 7C 1D
//Alt: jl NieRAutomata.exe+731D84
///*************************************///
cJmpIfEnoughFundsOnWeaponBuyAOB+2: //"NieRAutomata.exe"+730D70:
db 7D
//Alt: jnl
///*************************************///
cJmpIfEnoughFundsOnMaintenanceBuyAOB+2: //"NieRAutomata.exe"+731EC6:
db 0F 8E
//Alt: jng
///*************************************///
flagChkForQuantityIncInBuyAOB+1: //"NieRAutomata.exe"+7318C6:
db C0
///*************************************///
cJmpIfNotEnoughFundsOnFuseInMaintenanceAOB+2: //"NieRAutomata.exe"+730F84:
readmem(originalcode_ignorefunds,6)
//db 0F 8F 0E 01 00 00
//Alt: jg NieRAutomata.exe+731098
dealloc(originalcode_ignorefunds)
unregistersymbol(originalcode_ignorefunds)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>47143</ID>
<Description>"Ignore Funds & Materials (Upgrade)"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(setFlagAfterMaterialChkOnWeaponUpgradeAOB,NieRAutomata.exe,41 8B C6 48 83 C4 28 41 5E 5B C3)
registersymbol(setFlagAfterMaterialChkOnWeaponUpgradeAOB)
alloc(newmem,2048,setFlagAfterMaterialChkOnWeaponUpgradeAOB) //"NieRAutomata.exe"+5EE620)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,1
originalcode:
//mov eax,r14d
add rsp,28
exit:
jmp returnhere
///
setFlagAfterMaterialChkOnWeaponUpgradeAOB: //"NieRAutomata.exe"+5EE620:
jmp newmem
nop
nop
returnhere:
///***************************************///
aobscanmodule(setFlagAfterFundsChkOnWeaponUpgradeAOB,NieRAutomata.exe,40 0F 9E C7 8B C7 48 83 C4 20 5F C3)
registersymbol(setFlagAfterFundsChkOnWeaponUpgradeAOB)
setFlagAfterFundsChkOnWeaponUpgradeAOB: //"NieRAutomata.exe"+734107:
db 90 40 B7 01
///***************************************///
aobscanmodule(setFlagAfterMaterialChkOnPodUpgradeAOB,NieRAutomata.exe,48 ** ** ** ** 8B C5 48 83 C4 28 5D 5B C3)
registersymbol(setFlagAfterMaterialChkOnPodUpgradeAOB)
alloc(newmem4,2048,setFlagAfterMaterialChkOnPodUpgradeAOB+5) //"NieRAutomata.exe"+5EE8C6)
label(returnhere4)
label(originalcode4)
label(exit4)
newmem4: //this is allocated memory, you have read,write,execute access
//place your code here
mov eax,1
originalcode4:
//mov eax,ebp
add rsp,28
exit4:
jmp returnhere4
///
setFlagAfterMaterialChkOnPodUpgradeAOB+5: //"NieRAutomata.exe"+5EE8C6:
jmp newmem4
nop
returnhere4:
///***************************************///
aobscanmodule(setFlagAfterFundsChkOnPodUpgradeAOB,NieRAutomata.exe,0F 9E C2 8B C2 48 83 C4 28 C3)
registersymbol(setFlagAfterFundsChkOnPodUpgradeAOB)
setFlagAfterFundsChkOnPodUpgradeAOB: //"NieRAutomata.exe"+7344F8:
db 90 B2 01
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
setFlagAfterMaterialChkOnWeaponUpgradeAOB: //"NieRAutomata.exe"+5EE620:
db 41 8B C6 48 83 C4 28
//Alt: mov eax,r14d
//Alt: add rsp,28
///***************************************///
setFlagAfterFundsChkOnWeaponUpgradeAOB: //"NieRAutomata.exe"+734107:
db 40 0F 9E C7
//Alt: setle dil
///***************************************///
dealloc(newmem4)
setFlagAfterMaterialChkOnPodUpgradeAOB+5: //"NieRAutomata.exe"+5EE8C6:
db 8B C5 48 83 C4 28
//Alt: mov eax,ebp
//Alt: add rsp,28
///***************************************///
setFlagAfterFundsChkOnPodUpgradeAOB: //"NieRAutomata.exe"+7344F8:
db 0F 9E C2
//Alt: setle dl
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>47153</ID>
<Description>"Undead .2"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(minhealthpercentdefault,#30)
aobscanmodule(NRA_Inf_HP_AOB,NieRAutomata.exe,29 BB 68 06 01 00) // should be unique
registersymbol(NRA_Inf_HP_AOB)
label(dMinHealthPercent)
registersymbol(dMinHealthPercent)
alloc(newmem,2048,NRA_Inf_HP_AOB) //"NieRAutomata.exe"+1FA423)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
/*
mov eax,[rbx+10668]
sub eax,edi
cmp eax,[dMinHealth]
jge @f
mov eax,[dMinHealth]
add eax,edi
mov [rbx+10668],eax
*/
mov rcx,dMinHealthPercent
push [rbx+85c] //max
fild dword ptr [rbx+85c]
fimul dword ptr [rcx]
fidiv dword ptr [rcx+4]
fistp [rsp]
mov eax,[rbx+10668]
sub eax,edi
cmp eax,[rsp]
jge @f
mov eax,[rsp]
add eax,edi
mov [rbx+10668],eax
@@:
add rsp,8
originalcode:
sub [rbx+00010668],edi
exit:
jmp returnhere
///
dMinHealthPercent:
dd minhealthpercentdefault
dd #100
///
NRA_Inf_HP_AOB: //"NieRAutomata.exe"+1FA423:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
NRA_Inf_HP_AOB: //"NieRAutomata.exe"+1FA423:
db 29 BB 68 06 01 00
//Alt: sub [rbx+00010668],edi
unregistersymbol(dMinHealthPercent)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>47154</ID>
<Description>"min Health %"</Description>
<LastState Value="30" RealAddress="13FFC0052"/>
<VariableType>4 Bytes</VariableType>
<Address>dMinHealthPercent</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>47160</ID>
<Description>"head type?"</Description>
<DropDownList DisplayValueAsItem="1">0:default
1:white flower
</DropDownList>
<LastState Value="5" RealAddress="141984348"/>
<VariableType>4 Bytes</VariableType>
<Address>NieRAutomata.exe+1984348</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>47158</ID>
<Description>"body type?"</Description>
<DropDownList DisplayValueAsItem="1">0:default
1:dlc
2:full armor
3:armor (no helmet)
</DropDownList>
<LastState Value="0" RealAddress="141984354"/>
<VariableType>4 Bytes</VariableType>
<Address>NieRAutomata.exe+1984354</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>47192</ID>
<Description>"Evade Attack (Alt)"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(somePlayerInfoBaseFetchAOB,NieRAutomata.exe,48 8B 17 48 8B CF FF ** ** 48 85 C0)
registersymbol(somePlayerInfoBaseFetchAOB)
label(somePlayerInfoBase)
registersymbol(somePlayerInfoBase)
alloc(newmem2,2048,somePlayerInfoBaseFetchAOB) //"NieRAutomata.exe"+640054)
label(returnhere2)
label(originalcode2)
label(exit2)
newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
mov [somePlayerInfoBase],rdi
originalcode2:
mov rdx,[rdi]
mov rcx,rdi
exit2:
jmp returnhere2
///
somePlayerInfoBase:
///
somePlayerInfoBaseFetchAOB: //"NieRAutomata.exe"+640054:
jmp newmem2
nop
returnhere2:
///***************************************************///
aobscanmodule(playerStanceWriteAOB,NieRAutomata.exe,89 FA 89 83 ** ** ** ** 8B 83)
registersymbol(playerStanceWriteAOB)
label(wEvadeMoveKeyPressed)
registersymbol(wEvadeMoveKeyPressed)
label(somePlayerInfo)
registersymbol(somePlayerInfo)
alloc(newmem,2048,playerStanceWriteAOB) //"NieRAutomata.exe"+2F43A92)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [somePlayerInfo],rbx
//cmp edi,6
//je @f
//test edi,edi
//jz @f
cmp edi,10
je @f
jmp originalcode
@@:
mov rdx,somePlayerInfoBase
cmp [rdx],rbx
jne @f
cmp word ptr [wEvadeMoveKeyPressed],1
jne @f
mov word ptr [wEvadeMoveKeyPressed],2
mov edi,13
@@:
originalcode:
mov edx,edi
mov [rbx+00000990],eax
exit:
jmp returnhere
///
wEvadeMoveKeyPressed:
dd 0
somePlayerInfo:
///
playerStanceWriteAOB: //"NieRAutomata.exe"+2F43A92:
jmp newmem
nop
nop
nop
returnhere:
///***************************************************///
label(bEndThread_evadeMove_keylistener_mem)
registersymbol(bEndThread_evadeMove_keylistener_mem)
alloc(evadeMove_keylistener_mem,2048,"NieRAutomata.exe")
registersymbol(evadeMove_keylistener_mem)
createthread(evadeMove_keylistener_mem)
label(keylistenerstart)
label(keylistenerend)
label(keylistenerexit)
evadeMove_keylistener_mem:
sub rsp,28
keylistenerstart:
mov rcx,12 //ALT key
push rcx
call GetAsyncKeyState
add rsp,08
shr ax,#15
cmp ax,1
jne @f
cmp word ptr [wEvadeMoveKeyPressed],2
je keylistenerend
mov [wEvadeMoveKeyPressed],ax
jmp keylistenerend
@@:
xor ax,ax
mov [wEvadeMoveKeyPressed],ax
keylistenerend:
mov rcx,#100
call Sleep
cmp dword ptr [bEndThread_evadeMove_keylistener_mem],1
jne keylistenerstart
keylistenerexit:
add rsp,28
mov dword ptr [bEndThread_evadeMove_keylistener_mem],2
ret
///
bEndThread_evadeMove_keylistener_mem:
dd 0
///
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
//obtained from SubBeam's ACS script - start//
{$lua}
if( syntaxcheck == false ) then --actual execution
local starttime = getTickCount()
if readInteger( "bEndThread_evadeMove_keylistener_mem" ) == 0 then --could be 2 already
writeInteger( "bEndThread_evadeMove_keylistener_mem", 1 ) --tell the thread to kill itself
end
while( getTickCount() < starttime + 1000 ) and ( readInteger( "bEndThread_evadeMove_keylistener_mem" ) ~=2 ) do --wait till it has finished
sleep( 20 )
end
if( getTickCount() > starttime + 1000 ) then --could happen when the window is shown
showMessage( 'Disabling the thread failed!' )
error( 'Thread disabling failed!' )
end
sleep( 1 )
end
{$asm}
//obtained from SubBeam's ACS script - end//
//bEndThread_evadeMove_keylistener_mem:
//dd 1
///***************************************************///
dealloc(newmem2)
somePlayerInfoBaseFetchAOB: //"NieRAutomata.exe"+640054:
db 48 8B 17 48 8B CF
//Alt: mov rdx,[rdi]
//Alt: mov rcx,rdi
unregistersymbol(somePlayerInfoBase)
///***************************************************///
dealloc(newmem)
playerStanceWriteAOB: //"NieRAutomata.exe"+2F43A92:
db 89 FA 89 83 90 09 00 00
//Alt: mov edx,edi
//Alt: mov [rbx+00000990],eax
unregistersymbol(somePlayerInfo)
unregistersymbol(wEvadeMoveKeyPressed)
///***************************************************///
unregistersymbol(bEndThread_evadeMove_keylistener_mem)
dealloc(evadeMove_keylistener_mem)
unregistersymbol(evadeMove_keylistener_mem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>47195</ID>
<Description>""</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>47193</ID>
<Description>"stance"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>somePlayerInfoBase</Address>
<Offsets>
<Offset>670</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>47199</ID>
<Description>"Perfect Evade .2"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(somePlayerInfoBaseFetchAOB,NieRAutomata.exe,48 8B 17 48 8B CF FF ** ** 48 85 C0)
registersymbol(somePlayerInfoBaseFetchAOB)
label(somePlayerInfoBase)
registersymbol(somePlayerInfoBase)
alloc(newmem2,2048,somePlayerInfoBaseFetchAOB) //"NieRAutomata.exe"+640054)
label(returnhere2)
label(originalcode2)
label(exit2)
newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
mov [somePlayerInfoBase],rdi
originalcode2:
mov rdx,[rdi]
mov rcx,rdi
exit2:
jmp returnhere2
///
somePlayerInfoBase:
///
somePlayerInfoBaseFetchAOB: //"NieRAutomata.exe"+640054:
jmp newmem2
nop
returnhere2:
///***************************************************///
aobscanmodule(playerStanceWriteAOB,NieRAutomata.exe,89 FA 89 83 ** ** ** ** 8B 83)
registersymbol(playerStanceWriteAOB)
label(wEvadeMoveKeyPressed)
registersymbol(wEvadeMoveKeyPressed)
label(somePlayerInfo)
registersymbol(somePlayerInfo)
alloc(newmem,2048,playerStanceWriteAOB) //"NieRAutomata.exe"+2F43A92)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [somePlayerInfo],rbx
//cmp edi,6
//je @f
//test edi,edi
//jz @f
cmp edi,10
je @f
cmp edi,12
je @f
jmp originalcode
@@:
//mov rdx,somePlayerInfoBase
//cmp [rdx],rbx
//jne @f
cmp word ptr [wEvadeMoveKeyPressed],1
jne @f
//mov word ptr [wEvadeMoveKeyPressed],2
mov edi,13
@@:
originalcode:
mov edx,edi
mov [rbx+00000990],eax
exit:
jmp returnhere
///
wEvadeMoveKeyPressed:
dd 0
somePlayerInfo:
///
playerStanceWriteAOB: //"NieRAutomata.exe"+2F43A92:
jmp newmem
nop
nop
nop
returnhere:
///***************************************************///
label(bEndThread_evadeMove_keylistener_mem)
registersymbol(bEndThread_evadeMove_keylistener_mem)
alloc(evadeMove_keylistener_mem,2048,"NieRAutomata.exe")
registersymbol(evadeMove_keylistener_mem)
createthread(evadeMove_keylistener_mem)
label(keylistenerstart)
label(keylistenerend)
label(keylistenerexit)
evadeMove_keylistener_mem:
sub rsp,28
keylistenerstart:
mov rcx,12 //ALT key
push rcx
call GetAsyncKeyState
add rsp,08
shr ax,#15
//cmp ax,1
//jne @f
//cmp word ptr [wEvadeMoveKeyPressed],2
//je keylistenerend
mov [wEvadeMoveKeyPressed],ax
jmp keylistenerend
@@:
xor ax,ax
mov [wEvadeMoveKeyPressed],ax
keylistenerend:
mov rcx,#100
call Sleep
cmp dword ptr [bEndThread_evadeMove_keylistener_mem],1
jne keylistenerstart
keylistenerexit:
add rsp,28
mov dword ptr [bEndThread_evadeMove_keylistener_mem],2
ret
///
bEndThread_evadeMove_keylistener_mem:
dd 0
///
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
//obtained from SubBeam's ACS script - start//
{$lua}
if( syntaxcheck == false ) then --actual execution
local starttime = getTickCount()
if readInteger( "bEndThread_evadeMove_keylistener_mem" ) == 0 then --could be 2 already
writeInteger( "bEndThread_evadeMove_keylistener_mem", 1 ) --tell the thread to kill itself
end
while( getTickCount() < starttime + 1000 ) and ( readInteger( "bEndThread_evadeMove_keylistener_mem" ) ~=2 ) do --wait till it has finished
sleep( 20 )
end
if( getTickCount() > starttime + 1000 ) then --could happen when the window is shown
showMessage( 'Disabling the thread failed!' )
error( 'Thread disabling failed!' )
end
sleep( 1 )
end
{$asm}
//obtained from SubBeam's ACS script - end//
//bEndThread_evadeMove_keylistener_mem:
//dd 1
///***************************************************///
dealloc(newmem2)
somePlayerInfoBaseFetchAOB: //"NieRAutomata.exe"+640054:
db 48 8B 17 48 8B CF
//Alt: mov rdx,[rdi]
//Alt: mov rcx,rdi
unregistersymbol(somePlayerInfoBase)
///***************************************************///
dealloc(newmem)
playerStanceWriteAOB: //"NieRAutomata.exe"+2F43A92:
db 89 FA 89 83 90 09 00 00
//Alt: mov edx,edi
//Alt: mov [rbx+00000990],eax
unregistersymbol(somePlayerInfo)
unregistersymbol(wEvadeMoveKeyPressed)
///***************************************************///
unregistersymbol(bEndThread_evadeMove_keylistener_mem)
dealloc(evadeMove_keylistener_mem)
unregistersymbol(evadeMove_keylistener_mem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>47200</ID>
<Description>"Alt + any Attack / Alt + Evade"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>47201</ID>
<Description>"stance"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>somePlayerInfoBase</Address>
<Offsets>
<Offset>670</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>