[COMPLETED] New Super Mario Bros U [Cemu]

daninthemix

Novice Cheater
Jul 18, 2017
16
1
3
#1
Game Name: New Super Mario Bros U [cemu]
Game Version: Current
Options Required: Invincibility
Game/Steam Website: http://compat.cemu.info/wiki/New_Super_Mario_Bros._U
Other Info: I'd like an invincibility cheat for New Super Mario Bros U running in Cemu emulator (current version). Can either be a Cemuhook hack, or a game patch, or a cheat engine table that works with the current version of Cemu. Not in-game starman invincibility, but just have Mario invulnerable to enemies and all hazards.

Will pay $100 for this. Due to the variety of levels and hazards, I will pay once I have played through the whole game with this hack and ensured it works throughout.

To be more precise, these are the app versions this cheat needs to work for:

Cemu 1.12.0d: http://cemu.info/releases/cemu_1.12.0.zip
Cemuhook 0.5.6.3: https://files.sshnuke.net/cemuhook_1114_0563.zip
New Super Mario Bros U [USA][Version 64] - this is the current (latest) title update.

This video shows the effect I'd like - no flashing, starman effects or anything. Just immune to damage.

EDIT: here's the finished table by Sunbeam.
 

Attachments

Last edited:

SunBeam

Trouble-Maker
Talents
Feb 4, 2018
553
295
63
#2
I've started working on this.

Here's a sneak peak, CEMU 1.12.0d with Cemu Utilities running and CE in the background.



Told you I had a pic for your game as well.

BR,
Sun

P.S.1: Considering there's plenty of versions out there, please be more specific which one you want in particular. Stating New Super Mario Bros U [USA][Version 64] doesn't really help acquiring your build.

P.S.2: Golden Finger shows a table for another game, I am aware. Point is you can't run Cemu Utilities on the current version, I can.

P.S.3: Due to this (I managed to download the application from another place, yet that notification is prompted upon launch as well):


You will have to share your version of the game; please upload it somewhere and provide download links (mega.nz would do).
 

daninthemix

Novice Cheater
Jul 18, 2017
16
1
3
#6
Interesting - seems like Mario can't be crushed either! He just gets popped up on top of the object that's trying to crush him. Nice!
 

SunBeam

Trouble-Maker
Talents
Feb 4, 2018
553
295
63
#7
Interesting - seems like Mario can't be crushed either! He just gets popped up on top of the object that's trying to crush him. Nice!
Yup, you can't die from mechanical actions (like those big-ass cog-wheels in some map I saw) :D
 

SunBeam

Trouble-Maker
Talents
Feb 4, 2018
553
295
63
#8
Here's an updated table, where I've added this to the [DISABLE] part:

Lua:
if not syntaxcheck then
   local addr = getAddressSafe( "Invincibility_JA" )
   if addr == nil then
      if getAddressList().getMemoryRecordByDescription("Invincibility").Active == true then
         getAddressList().getMemoryRecordByDescription("Invincibility").disableWithoutExecute()
      end
   else
      writeBytes( addr, 0x0F,0x87,0x39,0x05,0x00,0x00 )
   end
end

Now you can un-tick it if you execute it before getting hit/dying ;)

BR,
Sun
 

Attachments

Drivium

Expert Cheater
Fearless Donors
Apr 4, 2017
116
3
18
#9
+3
1. Cloud lasts forever
2. Jump Higher
3. Jump Much Higher

Let me know if these work for you!
 

Attachments

May 14, 2018
7
0
1
#10
first off I am super grateful for this new cheat table for new super Mario bros u it works very well I have been struggling for a wile now trying to get invincibility working for this game but my knowledge of how use cheat engine is limited I was able to make cheats for the lives and the coins but not invincibility this is wonderful so again a big thanks I do have one question though how do I use the state change cheat the description read State (7 = squirel; 2 = fire) with an address then an arrow then a value if some one could explain how to use I would be greatly appreciative thank you again to all who worked hard on the table
Post automatically merged:

Here's an updated table, where I've added this to the [DISABLE] part:

Lua:
if not syntaxcheck then
   local addr = getAddressSafe( "Invincibility_JA" )
   if addr == nil then
      if getAddressList().getMemoryRecordByDescription("Invincibility").Active == true then
         getAddressList().getMemoryRecordByDescription("Invincibility").disableWithoutExecute()
      end
   else
      writeBytes( addr, 0x0F,0x87,0x39,0x05,0x00,0x00 )
   end
end

Now you can un-tick it if you execute it before getting hit/dying ;)

BR,
Sun
very nice can you explain how to use the state change State (7 = squirel; 2 = fire) thank you and keep up the hard work this is great
 

Drivium

Expert Cheater
Fearless Donors
Apr 4, 2017
116
3
18
#11
I have been struggling for a wile now trying to get invincibility working for this game but my knowledge of how use cheat engine is limited
You cannot enable the invincibility cheat until you FIRST get hit. So, start a level, get a mushroom so you can take a hit without dying. Get hit. THEN, enable the cheat. From there forward, you should be invincible.
 
May 14, 2018
7
0
1
#12
You cannot enable the invincibility cheat until you FIRST get hit. So, start a level, get a mushroom so you can take a hit without dying. Get hit. THEN, enable the cheat. From there forward, you should be invincible.
your invincibility works perfect what I was wondering about was the state change cheat (State (7 = squirel; 2 = fire) as for what I was saying about using invincibility I was previously trying to hack it myself with cheat engine but I had no success so basically you succeeded where I failed and I am very happy that I can finally have invincibility for this game but I cant seem to figure out how to use the state change which I assume lets you choose which power up you want
 

Drivium

Expert Cheater
Fearless Donors
Apr 4, 2017
116
3
18
#13
your invincibility works perfect what I was wondering about was the state change cheat (State (7 = squirel; 2 = fire) as for what I was saying about using invincibility I was previously trying to hack it myself with cheat engine but I had no success so basically you succeeded where I failed and I am very happy that I can finally have invincibility for this game but I cant seem to figure out how to use the state change which I assume lets you choose which power up you want
I see. This cheat table was @SunBeam's creation. Perhaps he can speak to this.
 
May 14, 2018
7
0
1
#14
Here's an updated table, where I've added this to the [DISABLE] part:

Lua:
if not syntaxcheck then
   local addr = getAddressSafe( "Invincibility_JA" )
   if addr == nil then
      if getAddressList().getMemoryRecordByDescription("Invincibility").Active == true then
         getAddressList().getMemoryRecordByDescription("Invincibility").disableWithoutExecute()
      end
   else
      writeBytes( addr, 0x0F,0x87,0x39,0x05,0x00,0x00 )
   end
end

Now you can un-tick it if you execute it before getting hit/dying ;)

BR,
Sun
hello i was wondering if you could give me some instruction as to how to use the state change cheat on your table it looks like this how to use the state change (State (7 = squirel; 2 = fire)
 

SunBeam

Trouble-Maker
Talents
Feb 4, 2018
553
295
63
#16
@froggy55: That is experimental; no instructions to use it as it doesn't work in all maps (for now). What it does is to allow other abilities' powers over your current one (e.g.: you ate a mushroom, no abilities; you tweak that to 2, you can fire). Drawback is value ranges from 1 to 9; if you get a power-up, 9+1 = A; game crashes.
 
May 14, 2018
7
0
1
#17
@froggy55: That is experimental; no instructions to use it as it doesn't work in all maps (for now). What it does is to allow other abilities' powers over your current one (e.g.: you ate a mushroom, no abilities; you tweak that to 2, you can fire). Drawback is value ranges from 1 to 9; if you get a power-up, 9+1 = A; game crashes.
when it comes up it does not show the values for the power ups it has some long hex value does that mean it might not work on that level just curious and thank you for your reply I greatly appreciate it also how do I use the fly boost cheat I cant seem to get working either thanks again I love this table by the way keep up the hard work
 
Last edited:

SunBeam

Trouble-Maker
Talents
Feb 4, 2018
553
295
63
#18
@froggy55: That one doesn't work either. What it does is - per map - disables a byte being set to 0 so you can constantly jump after having already jumped in weasel mode. In short, you get unlimited jump boost in that mode :) Again, not working with all maps but first one. I'll revise the table later with a hook so you can use it.
 
May 14, 2018
7
0
1
#19
@froggy55: That one doesn't work either. What it does is - per map - disables a byte being set to 0 so you can constantly jump after having already jumped in weasel mode. In short, you get unlimited jump boost in that mode :) Again, not working with all maps but first one. I'll revise the table later with a hook so you can use it.
that is awesome thank you. by the way I was just using cheat engine trying to find the address to the item slots so I can have inf items but im unsure what type of scan to do what do you suggest
 
Top Bottom