Nantucket (2018-01-21)


RCE Fanatics
Mar 3, 2017
Simple table for Nantucket, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. GUIManager.
"Captain Stats Set to Massive?" reduces Sailing to not go too fast.
"Crew Morale Set to Massive?" sets Crew Morale to massive.

Allows the following to be modfied.
- "gameDB -> CurrentTime". Current time.
- "gameDB -> Ship -> UpgradeLevels". Ship upgrade levels.
- "gameStaticDB -> CaptainInfo -> MaxLevel". Maximum Captain level. Increasing and levelling to this increases the total number of skill points achievable.

1. Tested game version V1.0a. May work on other versions.

2. GUIManager.
"Captain HP Set to Massive?" sets Captain HP to massive.
"Captain Gold Set to Massive?" sets Captain Gold to massive.
"Captain Stats Set to Massive?" sets Captain Stats to massive. Disable before creating a new game.
"Ship HP Set to Massive?" sets Ship HP to massive.
"Ship Resources Set to Massive?" sets Ship Resources to massive.
"Ship Research Set to Fast?" sets Ship Research to fast. Must exit and reenter Harbour to take effect.
"Crew HP Set to Massive?" sets Crew HP to massive.


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