[COMPLETED] motorsport manager v1.3

Mr Soap

What is cheating?
Mar 3, 2017
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#2
Currently having the same problem. Can't seem to pinpoint the driver's stat values as I only get the visual representation. And the assembly code to see what accesses the address is a little beyond my understanding
 
Mar 3, 2017
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#3
plus one for this game table request
i hope someone can make table with editor too
 
Mar 7, 2017
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#5
Attached is the old v1 table posted by Digital_Max on the old forum, with contributions from thehane. Money pointer seems to work right after creating a new game. Fuel and tyre cheats work all the time.
 

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Mar 7, 2017
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#6
Reposting the input from thehane on CE forum for staff and driver stats:
Pretty much everything is stored as a float, and packed in small objects of grouped data.
Some are in the same order as in the GUI, others slightly out of order.
Group search in cheat engine is the way to go, in or out of order.
(snip)
Staff stats are stored as they are mentioned in game.
So if a driver has a rank 5 with 37% progress in focus. The data stored is 5.37 (plus more decimals) and so on with all other stats.
The order for stored staff stats are as follows:

driver stats order
breaking, cornering, smoothness, overtaking, consistency, adaptability, fitness, feedback, focus

mechanic stats order
reliability, performance, concentration, chemistry, pit stops, part fixes

designer stats order
engine, gearbox, brakes, front wing, suspension, rear wing

In my start game i can search for my driver 1 based on a group search of his stats as such:
f:10.42 f:5.27 f:7.68 f:10.55 f:10.8 f:6.64 f:9.29 f:8.29 f:9.58

Progression less than 10% like 4% is a .04 stored.
The search will return quite a few results.
They are all copies of the one original in the list.
Either change all, or find the one original.
With the addition of GT mode, designer stats have had the GT parts inserted. I don't know if they are present in normal races, but in GT mode, the spoilers seems to be between front wing and suspension. Since you don't have values for these two parts in a GT game, you can replace the missing value with f:* for each wings and be able to narrow down what you're looking for. If that doesn't lead you to your designer, try searching for f:engine f:gearbox f: brakes f:* f: suspension f:spoiler, and barring that, f:engine f:gearbox f: brakes f:* f: suspension f:* f:spoiler.

Finally, when creating your group search sequence, note that you're looking for the current values, even when affected by a modifier, not the original ones. Eg: dumb driver has -2 Feedback, with Feedback currently at 12, with 20% progression: you search for f:12.20, not f:14.20
 
Mar 3, 2017
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#7
Alastair412 post_id=831 time=1488926959 user_id=829 said:
Reposting the input from thehane on CE forum for staff and driver stats:
Pretty much everything is stored as a float, and packed in small objects of grouped data.
Some are in the same order as in the GUI, others slightly out of order.
Group search in cheat engine is the way to go, in or out of order.
(snip)
Staff stats are stored as they are mentioned in game.
So if a driver has a rank 5 with 37% progress in focus. The data stored is 5.37 (plus more decimals) and so on with all other stats.
The order for stored staff stats are as follows:

driver stats order
breaking, cornering, smoothness, overtaking, consistency, adaptability, fitness, feedback, focus

mechanic stats order
reliability, performance, concentration, chemistry, pit stops, part fixes

designer stats order
engine, gearbox, brakes, front wing, suspension, rear wing

In my start game i can search for my driver 1 based on a group search of his stats as such:
f:10.42 f:5.27 f:7.68 f:10.55 f:10.8 f:6.64 f:9.29 f:8.29 f:9.58

Progression less than 10% like 4% is a .04 stored.
The search will return quite a few results.
They are all copies of the one original in the list.
Either change all, or find the one original.
With the addition of GT mode, designer stats have had the GT parts inserted. I don't know if they are present in normal races, but in GT mode, the spoilers seems to be between front wing and suspension. Since you don't have values for these two parts in a GT game, you can replace the missing value with f:* for each wings and be able to narrow down what you're looking for. If that doesn't lead you to your designer, try searching for f:engine f:gearbox f: brakes f:* f: suspension f:spoiler, and barring that, f:engine f:gearbox f: brakes f:* f: suspension f:* f:spoiler.

Finally, when creating your group search sequence, note that you're looking for the current values, even when affected by a modifier, not the original ones. Eg: dumb driver has -2 Feedback, with Feedback currently at 12, with 20% progression: you search for f:12.20, not f:14.20
i did find the value but after i change it it doesnt work
can u tell me what is wrong? or what the next step after find the correct value
after i change it i do pass a week to see it change but its not change
 
Mar 7, 2017
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#8
If you found the right sequence, you should see the new values simply by switching between the driver or staff you affected and the next one. If it didn't change, you were editing the wrong person.
 

Fareastver

What is cheating?
Apr 19, 2017
2
0
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#9
Alastair412 post_id=830 time=1488926558 user_id=829 said:
Attached is the old v1 table posted by Digital_Max on the old forum, with contributions from thehane. Money pointer seems to work right after creating a new game. Fuel and tyre cheats work all the time.
Do the cheat table still working for the 1.3 GT Series?
 
Mar 7, 2017
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#10
As I said in the quote - money pointer works right after starting a new game, and fuel / tyre cheats work all the time.
 

Fareastver

What is cheating?
Apr 19, 2017
2
0
1
#11
Alastair412 post_id=6368 time=1492967747 user_id=829 said:
As I said in the quote - money pointer works right after starting a new game, and fuel / tyre cheats work all the time.
Money pointer indeed works after new game, but can't get fuel/tyre to working on the race. It's only activates on practice (In qualifying only one of the drivers that gonna have infinite fuel/tyre)

Anyway, thanks, fam.
 
Mar 7, 2017
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#12
Sorry to hear. What I've noticed on fuel / tyre cheat use: first activation requires both cars to be on the road to work. I always used to start on practice, and the cheat would stick afterwards. In races, the 2nd driver's tyres would wear out as normal, but as soon as you open the pit stop window, even if you cancel right out, the tyre goes back to 100%. Hope this can help.
 

vegimata

Novice Cheater
Mar 7, 2017
15
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#13
Alastair412 post_id=6555 time=1493161348 user_id=829 said:
Sorry to hear. What I've noticed on fuel / tyre cheat use: first activation requires both cars to be on the road to work. I always used to start on practice, and the cheat would stick afterwards. In races, the 2nd driver's tyres would wear out as normal, but as soon as you open the pit stop window, even if you cancel right out, the tyre goes back to 100%. Hope this can help.
I just hit the spacebar to pause the game, hover my mouse over the wheel status of the 2nd driver and it works. Then just hit space again to unpause
 

araya95

Novice Cheater
Jun 4, 2017
15
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#14
hi everyone, im newbie here. can someone make a pointer for stats editor? i"ve tried grouped search and found the values, but when i tried to change it, it always revert back to their original values. thanks, sorry for bad english
 

ZeroGman

What is cheating?
Jun 30, 2017
1
0
1
#15
Don't know if anyone else is having this issue, but I've only been using the tire/fuel part of this table and for some reason the tire part of it has stopped working altogether. The fuel part of it still works which is strange, but not the tire.
 

Schnitzelmaker

Expert Cheater
Mar 3, 2017
105
0
16
#17
Working on an update for the game.
Here is an early table which contains Money, Crew Stats and Fuel + Tyre Cheat.
Tested with version 1.31

Ouatated Check: http://fearlessrevolution.com/viewtopic.php?f=4&t=3653"><LINK_TEXT text="viewtopic.php?f=4&t=3653">http://fearlessrevolution.com/viewtopic.php?f=4&t=3653</LINK_TEXT>
 

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araya95

Novice Cheater
Jun 4, 2017
15
0
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#18
Thanks will try it out :)

edit: i've tried it out, mechanic and designer pointer is working great, but the driver pointer doesn't seem to worked. thanks :)
 
Mar 3, 2017
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#19
Schnitzelmaker post_id=12614 time=1499702786 user_id=444 said:
Working on an update for the game.
Here is an early table which contains Money, Crew Stats and Fuel Cheat.
Tested with version 1.31
thanks, and its working good
can u expand the cheat like instant part and upgrade, tire too
many thanks
 

jackasstar

Novice Cheater
Jun 29, 2017
16
0
1
#20
Schnitzelmaker post_id=12614 time=1499702786 user_id=444 said:
Working on an update for the game.
Here is an early table which contains Money, Crew Stats and Fuel Cheat.
Tested with version 1.31
Thank you very much! :) will test it out shortly
 
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