Metal Gear Survive SinglePlayer

thedown1

Expert Cheater
Nov 12, 2017
119
0
16
#1
for the release version of Metal Gear Survive.
Script:

  • Set all Resources 2500

  • Infinite ammo

  • No Reload
Basics like Health/Stamina, Food and Hunger and Oxygen
Edit1:
Added quite a bit, updated
Edit2:
Fixed Personal for new update.
Edit3:
added AOB for Personal except HP thanks to Rampant_uterus changed health addy for new update and added tutorials by KiNG into the table extras.
Edit4:
Added No Weight again since it seems to work for some people and changed storehouse items to my preference.
Edit5:
Added almost all of the information on this thread to the Table extras
 

Attachments

Apr 19, 2017
12
0
1
#2
Well, everything is working great, the only problem is that the throwables such as grenades and Molotov aren't able to be used. left bumper/right bumper only consumables can be used
 
Feb 22, 2018
8
0
1
#3
how is working to set the items to 2500? i cant X it :D Sorry i never used this tool

fixed after game restart but not all items go to 2500?
 

thedown1

Expert Cheater
Nov 12, 2017
119
0
16
#4
jacob77339 post_id=33620 time=1519350235 user_id=3154 said:
Well, everything is working great, the only problem is that the throwables such as grenades and Molotov aren't able to be used. left bumper/right bumper only consumables can be used
What do you have enabled when that happens?
 

thedown1

Expert Cheater
Nov 12, 2017
119
0
16
#5
Conreschni post_id=33621 time=1519350534 user_id=13196 said:
how is working to set the items to 2500? i cant X it :D Sorry i never used this tool

fixed after game restart but not all items go to 2500?
What Items aren't going to 2500?
 

thedown1

Expert Cheater
Nov 12, 2017
119
0
16
#6
working on No durability damage and finding the pointer for Kuban. kuban pointer is going to take forever because I dont have a second computer.
 

notAlig

Expert Cheater
Feb 22, 2018
87
0
6
#7
The Items to 2500 works only if you have more than one of the item in question. Noticed that when trying to set some of my rare materials that I only had one of to 2500. Not a big deal, just means you have to scrounge around for 1 more of that item and then the script works with no issues.
 

thedown1

Expert Cheater
Nov 12, 2017
119
0
16
#8
notAlig post_id=33632 time=1519358731 user_id=13168 said:
The Items to 2500 works only if you have more than one of the item in question. Noticed that when trying to set some of my rare materials that I only had one of to 2500. Not a big deal, just means you have to scrounge around for 1 more of that item and then the script works with no issues.
the Id's of the items are random and being 4bytes I couldn't make anything of it, however, if we could compile a list of the resource ids, we could add resources I believe.
 
Jun 13, 2017
49
0
6
#9
@thedown

Iris Energy is 4byte.

No Reload is kinda weird. I was hoping it stays the values instead of setting it to 99 and 0ing out your reserve ammo.

Okay, couldn't use the infinite ammo & placeables with molotovs or fences.
 

thedown1

Expert Cheater
Nov 12, 2017
119
0
16
#10
rei_hunter post_id=33661 time=1519389233 user_id=6498 said:
@thedown

Iris Energy is 4byte.

No Reload is kinda weird. I was hoping it stays the values instead of setting it to 99 and 0ing out your reserve ammo.

Okay, couldn't use the infinite ammo & placeables with molotovs or fences.
Idk why the infinite placeables doesn't work you. the no reload I changed to a way higher number because the pistol after shooting 99 times will reload.
 
Jun 13, 2017
49
0
6
#12
thedown1 post_id=33708 time=1519404341 user_id=10349 said:
Here is just an update to no reload and inf ammo to make the values higher.
Not on the new table, i couldn't deploy any molotovs.

If i turn off inf ammo, can actually shoot with bow and molotovs.
 

thedown1

Expert Cheater
Nov 12, 2017
119
0
16
#13
are you activating the inf ammo scripts in the right order? because that happens when I activate the second one first.
 
Jun 13, 2017
49
0
6
#14
thedown1 post_id=33713 time=1519406000 user_id=10349 said:
are you activating the inf ammo scripts in the right order? because that happens when I activate the second one first.
Right order, top 1 then 2nd one first. Then no reload.
 

MBRKiNG

Novice Cheater
Feb 23, 2018
19
1
1
#15
bought the game today here is a new code for your ce table

  • no repair weapons do not break


{ Game : mgv.exe
Version:
Date : 2018-02-23
Author : MBR

no repair weapons do not break
}

define(address,"mgv.exe"+10425DE)
define(bytes,89 48 04 80 48 64 04)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10425DE)

label(code)
label(return)

newmem:

code:
nop
nop
nop
or byte ptr [rax+64],04
jmp return

address:
jmp newmem
nop
nop
return:

[DISABLE]

address:
db bytes
// mov [rax+04],ecx
// or byte ptr [rax+64],04

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgv.exe"+10425DE

"mgv.exe"+10425C7: 74 1C - je mgv.exe+10425E5
"mgv.exe"+10425C9: 8B 50 04 - mov edx,[rax+04]
"mgv.exe"+10425CC: 41 3B D0 - cmp edx,r8d
"mgv.exe"+10425CF: 76 07 - jna mgv.exe+10425D8
"mgv.exe"+10425D1: 8B CA - mov ecx,edx
"mgv.exe"+10425D3: 41 2B C8 - sub ecx,r8d
"mgv.exe"+10425D6: EB 02 - jmp mgv.exe+10425DA
"mgv.exe"+10425D8: 33 C9 - xor ecx,ecx
"mgv.exe"+10425DA: 3B D1 - cmp edx,ecx
"mgv.exe"+10425DC: 74 07 - je mgv.exe+10425E5
// ---------- INJECTING HERE ----------
"mgv.exe"+10425DE: 89 48 04 - mov [rax+04],ecx
"mgv.exe"+10425E1: 80 48 64 04 - or byte ptr [rax+64],04
// ---------- DONE INJECTING ----------
"mgv.exe"+10425E5: F3 C3 - repe ret
"mgv.exe"+10425E7: CC - int 3
"mgv.exe"+10425E8: CC - int 3
"mgv.exe"+10425E9: CC - int 3
"mgv.exe"+10425EA: CC - int 3
"mgv.exe"+10425EB: CC - int 3
"mgv.exe"+10425EC: CC - int 3
"mgv.exe"+10425ED: CC - int 3
"mgv.exe"+10425EE: CC - int 3
"mgv.exe"+10425EF: CC - int 3
}
 

notAlig

Expert Cheater
Feb 22, 2018
87
0
6
#16
I've been trying to see and if I can find the value for the base building capacity, but I've had no luck. It exists as a decimal value between 0 and 99.9 IIRC, but given my relative noobiness with CE, it doesn't surprise me that I've had no luck with altering or freezing it.
 

thedown1

Expert Cheater
Nov 12, 2017
119
0
16
#17
MBRKiNG post_id=33715 time=1519406820 user_id=13227 said:
bought the game today here is a new code for your ce table

  • no repair weapons do not break


{ Game : mgv.exe
Version:
Date : 2018-02-23
Author : MBR

no repair weapons do not break
}

define(address,"mgv.exe"+10425DE)
define(bytes,89 48 04 80 48 64 04)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10425DE)

label(code)
label(return)

newmem:

code:
nop
nop
nop
or byte ptr [rax+64],04
jmp return

address:
jmp newmem
nop
nop
return:

[DISABLE]

address:
db bytes
// mov [rax+04],ecx
// or byte ptr [rax+64],04

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgv.exe"+10425DE

"mgv.exe"+10425C7: 74 1C - je mgv.exe+10425E5
"mgv.exe"+10425C9: 8B 50 04 - mov edx,[rax+04]
"mgv.exe"+10425CC: 41 3B D0 - cmp edx,r8d
"mgv.exe"+10425CF: 76 07 - jna mgv.exe+10425D8
"mgv.exe"+10425D1: 8B CA - mov ecx,edx
"mgv.exe"+10425D3: 41 2B C8 - sub ecx,r8d
"mgv.exe"+10425D6: EB 02 - jmp mgv.exe+10425DA
"mgv.exe"+10425D8: 33 C9 - xor ecx,ecx
"mgv.exe"+10425DA: 3B D1 - cmp edx,ecx
"mgv.exe"+10425DC: 74 07 - je mgv.exe+10425E5
// ---------- INJECTING HERE ----------
"mgv.exe"+10425DE: 89 48 04 - mov [rax+04],ecx
"mgv.exe"+10425E1: 80 48 64 04 - or byte ptr [rax+64],04
// ---------- DONE INJECTING ----------
"mgv.exe"+10425E5: F3 C3 - repe ret
"mgv.exe"+10425E7: CC - int 3
"mgv.exe"+10425E8: CC - int 3
"mgv.exe"+10425E9: CC - int 3
"mgv.exe"+10425EA: CC - int 3
"mgv.exe"+10425EB: CC - int 3
"mgv.exe"+10425EC: CC - int 3
"mgv.exe"+10425ED: CC - int 3
"mgv.exe"+10425EE: CC - int 3
"mgv.exe"+10425EF: CC - int 3
}
the funny thing is, I think this is the address to the visuals, I found the actual instruction that reduces damage as durability goes down. I will include this but damage still degrades with this.
 

bux

What is cheating?
Feb 23, 2018
1
0
1
#18
I think a low weight toggle would be useful too; with 2500 you get weighed down so much you cant move.
 

sprylid

What is cheating?
Feb 23, 2018
1
0
1
#19
I've been trying to find the address for the weight as after trying out the table it caused the weight to jump and now the avatar won't move. Full disclosure I am not proficient with CE at all, so any help would be appreciated!
 

thedown1

Expert Cheater
Nov 12, 2017
119
0
16
#20
notAlig post_id=33735 time=1519414620 user_id=13168 said:
I've been trying to see and if I can find the value for the base building capacity, but I've had no luck. It exists as a decimal value between 0 and 99.9 IIRC, but given my relative noobiness with CE, it doesn't surprise me that I've had no luck with altering or freezing it.
A lot of the values in this game are really hard to find. I recommend using all scan with unknown value and create and deconstruct stuff using increase/decrease/changed/unchanged to get the amount of values down to a reasonable number.
 
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