Metal Gear Solid 5 Phantom Pain - table v: 3.0.13 CT

TheyCallMeTim13

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Table Updated:
<LIST>

  • <LI>
  • v 3.0.5:
    Fixed "I2CETState" to work with "Async"ed memory records and multithreading, it also updates the UI better. It just works way better now.
    "I2CETableCEA" AOB scans and asserts are now ONLY setup as Auto Assembler commands, it also just works better now.
    "I2CETState" now inclued some states stored as table file, new local files will override these.</LI>
</LIST>
 

TheyCallMeTim13

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Table Updated:
<LIST>

  • <LI>
  • v 3.0.6:
    Changing all memory records to "Async" messed up some stuff, like the teleporter; their fixed with this update.</LI>
</LIST>
 
Jan 29, 2018
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I remember a table from another game (FIFA), that allowed real-time editing of the .ini files... I don't know how he did it, but if we could have a CE table being able to edit some of the .lua's - it could be a breakthrough.

This is not a direct request, just a suggestion. It may not even be possible with MGSV idk.
 
Mar 11, 2018
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I would really like to be able to use the rewards editor without units being set to 0, so I'm hoping the following info will help you out

I was able to make this buggy reward editor work once last week, and today I tried to recreate what I did to make it work and I finally got it...somewhat.

First you have to have enough rewards that the page has the scroll bar, then you set up everything you want as slot 1 or 2 (i had better luck with 2) and make sure you already have staff unit rewards in the list as I could only turn staff bonuses into other staff bonuses without them being 0. Have the staff bonus be one slot under the slot you're messing with using CE and accept a reward above it so the staff bonus slides into your slot, and if done right you will see something like this
<IMG src="https://i.imgur.com/DzLEqld.jpg">


However, this is where things get weird. No matter what I do, when I try to accept one of these rewards I don't get any units, I would have just assumed they found a way to patch out being able to mess with rewards if it weren't for the fact that earlier this week when I was messing around with it, the units I added to my base were accepted both times the number didn't turn up as 0.

So yeah, I was able to make it work, but any future attempts haven't worked, but that should mean somehow there's a way to make it work more reliably.

Thanks for making me interested in Phantom Pain again.
 

TheyCallMeTim13

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CipherDidThis post_id=39269 time=1521983166 user_id=13913 said:
I would really like to be able to use the rewards editor without units being set to 0...
Yeah, I didn't make that one. And the only counts (quantities) that worked was the stuff with green text. I found some instruction that accesses the GMP counts but I've only gotten crashes when I've looked for the staff values. But I added a "Staff Copier" and "Staff Creator" to the "Staff Hook", these allow you to create any number of staff members. There can only be the Smoking Whale, be the Smoking Whale.

EDIT:
Basically my thinking was, way do 10 times the work to add staff members when we can just fill the staff arrays with what ever we want. I think any thing you can get as a reward you can get with a few clicks on my table, and you can always edit the function calls to add what ever amounts you want.

EDIT:
I have been thinking about adding a "Save all staff to file" and "Load all staff from file", to allow snap shoots of the staff to be made and if you come back after some time to find missing staff then "Load all staff from file" and you have the same staff as before; plus this would allow users to share staff files and thus staff setups, and new games would be easier (to lose your current staff) if you like you current setup. (EDIT: I'm doing it now.)

CipherDidThis post_id=39269 time=1521983166 user_id=13913 said:
...Thanks for making me interested in Phantom Pain again.
Thank Dark Byte, I would have lost interest in this and many games long ago if not for CE, a few games I would have never even bought.
 

TheyCallMeTim13

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Table Updated:
<LIST>

  • <LI>
  • v 3.0.7:
    Added Features:
    <LIST>

    • <LI>
    • Staff Writer (Saves/Reads all staff members (arrays) to/from file) (Added to "Staff Hook")</LI>
    </LIST></LI>
</LIST>
 
Jan 29, 2018
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TheyCallMeTim13 post_id=39318 time=1522003213 user_id=91 said:
Table Updated:
<LIST>

  • <LI>
  • v 3.0.7:
    Added Features:
    <LIST>

    • <LI>
    • Staff Writer (Saves/Reads all staff members (arrays) to/from file) (Added to "Staff Hook")</LI>
    </LIST></LI>
</LIST>
You just made some genius sh*t! :D
 

bloodaxis

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Apr 13, 2017
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Anyone know how to edit the people fulton extracted statistic? Such that I would be able to manually change it for the key items, not really looking forward to extracting ~500 dudes again. (I can find the value but only when I'm in the statistics screen and changing it there does nothing.)

Edit: Nevermind I found a value that I think is the amount of people fultoned this session, and editing that changes the statistic and challenges and everything. (Just a 4byte unknown scan and search for increased value by 1 after fultoning in case anyone else is interested.)
 
Jan 29, 2018
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bloodaxis post_id=39789 time=1522181103 user_id=2254 said:
Anyone know how to edit the people fulton extracted statistic? Such that I would be able to manually change it for the key items, not really looking forward to extracting ~500 dudes again. (I can find the value but only when I'm in the statistics screen and changing it there does nothing.)

Edit: Nevermind I found a value that I think is the amount of people fultoned this session, and editing that changes the statistic and challenges and everything. (Just a 4byte unknown scan and search for increased value by 1 after fultoning in case anyone else is interested.)
Anything you find you should share. You did the right thing grasshopper. :mrgreen:
 

TheyCallMeTim13

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bloodaxis post_id=39789 time=1522181103 user_id=2254 said:
Anyone know how to edit the people fulton extracted statistic? Such that I would be able to manually change it for the key items, not really looking forward to extracting ~500 dudes again. (I can find the value but only when I'm in the statistics screen and changing it there does nothing.)

Edit: Nevermind I found a value that I think is the amount of people fultoned this session, and editing that changes the statistic and challenges and everything. (Just a 4byte unknown scan and search for increased value by 1 after fultoning in case anyone else is interested.)
There is a "Stats 1 Hook" in the "Debug" -> "Workspace" section, I still haven't mapped all those out but I'll bet it's in that same structure; you can even "See what addresses this instruction accesses" to see all addresses accessed while in the stats menu (make sure to scroll to see all stats).
Look for:
Code:
mgsvtpp.exe+461BF3D:  8B 0C 82                    -  mov ecx,[rdx+rax*4]
AOB: (You'll need to add +1D to the address this finds)
Code:
0FB7xxxxxx39xx76xx0FB6xxxxxx31xx24xx3Cxx75xx0FB7xxxxxx01xx8Bxxxx89xx48xxxxxxxxxx
These seem to be the real values and hold but I haven't done a lot of testing with it.
<COLOR color="#BF0000">Make a backup of your save. These stats and settings in the structure hold across saves so be careful what you change.</COLOR>
 

bloodaxis

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Apr 13, 2017
59
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Yeah I figured I'd find most of that somewhere, all of those were easy to find and change just by normal scanning, except for the fulton extractions being saved in some different way. By the way, this table is pretty great, now all I need/want is the old "unlock all development items" script that pox911 or someone made and for the rewards to work with staff again, although that probably does work if you fiddle with it enough!
 
Mar 11, 2018
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So I've begun to notice even with FOBs full of S++ soldiers, it's still not enough for the 11+ grade items, which seem to require all 4 FOBs fully staffed. I was wondering if there was any way to edit the level of staff teams directly, or at least faking it long enough to develop something higher level? I tried doing it myself but I wasn't able to make the value change, it made me think maybe it was tied to being online but... well you can play the game offline after all. I feel like this must not be possible, otherwise, it would already be in the cheat engine, but considering I don't know why it's impossible I figured I'd ask.

Another thing worth noting is I noticed I got soft banned after I used the +500 vehicles function, I'm guessing something picks up the massive influx of vehicles as I haven't been playing online FOBs, just signing in to collect daily coins and check developments. While it's too late for me, it might be worth having options of less quantity for others in the future.
 

TheyCallMeTim13

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CipherDidThis post_id=41318 time=1522731957 user_id=13913 said:
So I've begun to notice even with FOBs full of S++ soldiers, it's still not enough for the 11+ grade items, which seem to require all 4 FOBs fully staffed. I was wondering if there was any way to edit the level of staff teams directly, or at least faking it long enough to develop something higher level? I tried doing it myself but I wasn't able to make the value change, it made me think maybe it was tied to being online but... well you can play the game offline after all. I feel like this must not be possible, otherwise, it would already be in the cheat engine, but considering I don't know why it's impossible I figured I'd ask.
Use the "Staff Divisions Hook" to temporarily set the division levels for developments.


CipherDidThis post_id=41318 time=1522731957 user_id=13913 said:
Another thing worth noting is I noticed I got soft banned after I used the +500 vehicles function, I'm guessing something picks up the massive influx of vehicles as I haven't been playing online FOBs, just signing in to collect daily coins and check developments. While it's too late for me, it might be worth having options of less quantity for others in the future.
Still don't get how I've not been banned, I think I've added a couple thousand in testing by now. But yeah it seems to be a trend so I'll add some with less values and may be a warning for the higher value ones. But you can edit the scripts to add what ever values you want. Just Know that resources in MGSV are stored as 2x the value, so 500 is stored as 1000. So for say +10 vehicles.

+10 Vehicles ()->
Code:
{$lua}
------------------------------ ENABLE ------------------------------
[ENABLE]
if syntaxcheck then return end
writeInteger('[ptrResourcesHook]+E4C0', 20 + readInteger('[ptrResourcesHook]+E4C0'))
writeInteger('[ptrResourcesHook]+E4C4', 20 + readInteger('[ptrResourcesHook]+E4C4'))
writeInteger('[ptrResourcesHook]+E4C8', 20 + readInteger('[ptrResourcesHook]+E4C8'))
writeInteger('[ptrResourcesHook]+E4CC', 20 + readInteger('[ptrResourcesHook]+E4CC'))
writeInteger('[ptrResourcesHook]+E4D0', 20 + readInteger('[ptrResourcesHook]+E4D0'))
writeInteger('[ptrResourcesHook]+E4D4', 20 + readInteger('[ptrResourcesHook]+E4D4'))
writeInteger('[ptrResourcesHook]+E4D8', 20 + readInteger('[ptrResourcesHook]+E4D8'))
writeInteger('[ptrResourcesHook]+E4DC', 20 + readInteger('[ptrResourcesHook]+E4DC'))
writeInteger('[ptrResourcesHook]+E4E0', 20 + readInteger('[ptrResourcesHook]+E4E0'))
writeInteger('[ptrResourcesHook]+E4E4', 20 + readInteger('[ptrResourcesHook]+E4E4'))
mrAutoDisable(memrec.ID)
------------------------------ DISABLE ------------------------------
[DISABLE]
 
Mar 11, 2018
7
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I was never actually able to make that division hook work, I'm able to attempt to inject the higher exp values into the game, but the only result I get is a screen that looks like this https://i.imgur.com/1dZqfXi.jpg">https://i.imgur.com/1dZqfXi.jpg that looks promising at first, however, no amount of moving staff around will actually make the staff divisions appear to be a higher level outside of that confirmation screen. Apologies if this has been asked before, but search turned up no results for division in this thread, and I couldn't find any youtube videos on it either like with the S++ guide.
 
Jan 29, 2018
38
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TheyCallMeTim13 post_id=41321 time=1522734239 user_id=91 said:
...
Still don't get how I've not been banned, I think I've added a couple thousand in testing by now. But yeah it seems to be a trend so I'll add some with less values and may be a warning for the higher value ones. But you can edit the scripts to add what ever values you want. Just Know that resources in MGSV are stored as 2x the value, so 500 is stored as 1000. So for say +10 vehicles.
...
AFAIK there is no Anti-Cheat system in the game. Only explanation is perhaps the unlucky coincidence of an admin being online and poking around to spot cheaters. Another alternative could be that another player sends a report - I know they have an online form on their website, so anyone could write a report and submit. I rarely play online, so I don't remember it clearly - but I think that other players can "see" your FOB and your staff. Even if you are not "doing anything" but being online.
 

TheyCallMeTim13

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CipherDidThis post_id=41337 time=1522748426 user_id=13913 said:
I was never actually able to make that division hook work, I'm able to attempt to inject the higher exp values into the game, but the only result I get is a screen that looks like this https://i.imgur.com/1dZqfXi.jpg">https://i.imgur.com/1dZqfXi.jpg that looks promising at first, however, no amount of moving staff around will actually make the staff divisions appear to be a higher level outside of that confirmation screen. Apologies if this has been asked before, but search turned up no results for division in this thread, and I couldn't find any youtube videos on it either like with the S++ guide.
I'm not the original author so I did limited testing but I'll have to take a look at it.
 

Bigman397

Novice Cheater
Oct 13, 2017
17
1
3
CipherDidThis post_id=41318 time=1522731957 user_id=13913 said:
So I've begun to notice even with FOBs full of S++ soldiers, it's still not enough for the 11+ grade items, which seem to require all 4 FOBs fully staffed. I was wondering if there was any way to edit the level of staff teams directly, or at least faking it long enough to develop something higher level? I tried doing it myself but I wasn't able to make the value change, it made me think maybe it was tied to being online but... well you can play the game offline after all. I feel like this must not be possible, otherwise, it would already be in the cheat engine, but considering I don't know why it's impossible I figured I'd ask.

Another thing worth noting is I noticed I got soft banned after I used the +500 vehicles function, I'm guessing something picks up the massive influx of vehicles as I haven't been playing online FOBs, just signing in to collect daily coins and check developments. While it's too late for me, it might be worth having options of less quantity for others in the future.
Haha, my online account has.. err... a LOT of laundered vehicles and herbs. Not sure what a 'ban' constitutes in this game.
 
Mar 11, 2018
7
0
1
Bigman397 post_id=41361 time=1522762834 user_id=9335 said:
Haha, my online account has.. err... a LOT of laundered vehicles and herbs. Not sure what a 'ban' constitutes in this game.
Looks like besides turning your PF rank to ---, you can only see other PFs with --- as well, kind of like a quarantine, I guess I could ethically invade these Fobs now that we're all marked as bad boys :v Security challenges seem to work.
https://my.mixtape.moe/gymlla.webm">https://my.mixtape.moe/gymlla.webm
 

TheyCallMeTim13

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CipherDidThis post_id=41337 time=1522748426 user_id=13913 said:
I was never actually able to make that division hook work,...
Ok so I had a look at that and at some point I'll post a table that will have some instructions nested in the script's memory record. But for the "Staff Divisions Hook".

Staff Divisions Hook Instructions.
<LIST>

  • <LI>
  • (Optional) Use "Staff Writer" to Save Staff State if needed.</LI>
</LIST>
<LIST type="decimal">

  1. <LI>
  2. Enable script.</LI>
    <LI>
  3. Reassign All Staff in "Staff Management".</LI>
    <LI>
  4. Go to "Development", and develop to your hearts content.</LI>
    <LI>
  5. Disable when done.</LI>
</LIST>
<LIST>

  • <LI>
  • (Optional) Use "Staff Writer" to reset Staff State if needed.</LI>
</LIST>

And this should enable you to develop what ever you want, I don't know how well it will work for the online developments, but their development states hold over new games (if prerequisite items are developed) so I assume they'll work fine. But still no bans, so it's hard to say how that will play into things.
 
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