Metal Gear Solid 5 Phantom Pain - table v: 3.0.13 CT

TheyCallMeTim13

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glecas post_id=37453 time=1521092305 user_id=12419 said:
You're pretty good!
Not as good as the Assault Rocket Launcher. HA!

EDIT:
Literally just sprayed in a circle on a hill, and heard "Guard post captured" like 3 times.
 

TheyCallMeTim13

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Here's a key reader for the "Weapon Fire Selector", it'll be added to the next table. Just use "Left D-Pad" or "Num 1" while aimed (Left trigger > 50 or Right mouse).
Code:
{
	Process			: mgsvtpp.exe  -  (x64)
	Module			: mgsvtpp.exe
	Game Title		: Metal Gear Solid 5 Phantom Pain
	Game Version	: 1.0.12.0
	CE Version		: 6.7
	Script Version	: 0.0.1
	Date			: 03/14/18
	Author			: TheyCallMeTim13
	Name			: WeaponFireBurstHook

	Weapon Fire Burst Hook
}

{$lua}
if syntaxcheck then return end
I2CETableCEA.autoAssembleFile('WeaponFireBurstHook.CEA', memrec)
------------------------------ ENABLE ------------------------------
[ENABLE]
RunFireSelectKeyReader = true
FireSelectKeyReaderState = readBytes('intWeaponFireBurstHook', 1)
local function keyReader(thread)
  while RunFireSelectKeyReader do
    local xcs = getXBox360ControllerState()
    if (xcs.LeftTrigger > 50 and xcs.GAMEPAD_DPAD_LEFT)
    or (isKeyPressed(VK_RBUTTON) and isKeyPressed(VK_NUMPAD1)) then
      if FireSelectKeyReaderState == 0x0 then
        FireSelectKeyReaderState = 0x8
      elseif FireSelectKeyReaderState == 0x8 then
        FireSelectKeyReaderState = 0xC
      elseif FireSelectKeyReaderState == 0xC then
        FireSelectKeyReaderState = 0x0
      end
      writeBytes('intWeaponFireBurstHook', FireSelectKeyReaderState)
      sleep(300)
    else
      sleep(0)
    end
  end
  thread.terminate()
end
if syntaxcheck then return end
createThread(keyReader)
------------------------------ DISABLE ------------------------------
[DISABLE]
RunFireSelectKeyReader = false
 
Jan 29, 2018
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TheyCallMeTim13 post_id=37459 time=1521093478 user_id=91 said:
Not as good as the Assault Rocket Launcher. HA!

EDIT:
Literally just sprayed in a circle on a hill, and heard "Guard post captured" like 3 times.
:lol: Aimbot! :p


TheyCallMeTim13 post_id=37465 time=1521095564 user_id=91 said:
Here's a key reader for the "Weapon Fire Selector", it'll be added to the next table. Just use "Left D-Pad" or "Num 1" while aimed (Left trigger > 50 or Right mouse).....
That's smart! :geek:
 

TheyCallMeTim13

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glecas post_id=37468 time=1521096721 user_id=12419 said:
...
:lol: Aimbot! :p
...
I've been thinking about some kind of Lua module for this, but I've only ever done 1 before. And I'm not sure how it would work with injections (yet), which I think is the best/only way to go for am Aimbot.
 
Jan 29, 2018
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TheyCallMeTim13 post_id=37471 time=1521097950 user_id=91 said:
glecas post_id=37468 time=1521096721 user_id=12419 said:
...
:lol: Aimbot! :p
...
I've been thinking about some kind of Lua module for this, but I've only ever done 1 before. And I'm not sure how it would work with injections (yet), which I think is the best/only way to go for am Aimbot.
I was talking about your "circle" of missiles... hehe...

Don't know about an aimbot though... kills the fun imo...
 
Mar 15, 2018
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Hi there,

first of all thanks for your amazing work. I had a question though: Is there ever going to be the reward editor again in the table?

Otherwise, how can i get a lot of good soldiers fast?
 

TheyCallMeTim13

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defjunx post_id=37481 time=1521102161 user_id=14081 said:
Hi there,

first of all thanks for your amazing work. I had a question though: Is there ever going to be the reward editor again in the table?

Otherwise, how can i get a lot of good soldiers fast?
I get the people with specialty skills, improve them manually with "Staff Editor", then I use "Staff Setter" to quickly set the new staff to some standard.

But I was thinking about messing with that, I think I had an updated version on an older (unshared) table of mine, can't seem to find it now. But it might be on the next table.
 
Mar 15, 2018
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TheyCallMeTim13 post_id=37522 time=1521121359 user_id=91 said:
defjunx post_id=37481 time=1521102161 user_id=14081 said:
Hi there,

first of all thanks for your amazing work. I had a question though: Is there ever going to be the reward editor again in the table?

Otherwise, how can i get a lot of good soldiers fast?
I get the people with specialty skills, improve them manually with "Staff Editor", then I use "Staff Setter" to quickly set the new staff to some standard.

But I was thinking about messing with that, I think I had an updated version on an older (unshared) table of mine, can't seem to find it now. But it might be on the next table.
Thanks for your answer.
Another question (I hope I'm not bothering too much):

Using the staff hook there are several sections which are quite confusing to me and eventually I had to figure them out with trial and error. Nothing wrong with it but, could you explain briefly what does each section of the staff editor do?

I've already watched the video linked in the topic on how to use the editor, but it refers to a different table so it's not very relevant.
 

TheyCallMeTim13

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defjunx post_id=37524 time=1521121689 user_id=14081 said:
...
Using the staff hook there are several sections which are quite confusing to me and eventually I had to figure them out with trial and error. Nothing wrong with it but, could you explain briefly what does each section of the staff editor do?

I've already watched the video linked in the topic on how to use the editor, but it refers to a different table so it's not very relevant.
The staff editor is basically the same from the older table (I just updated the AOB mostly, and added the "Staff Setter"). But make sure you have the sections expanded ("In-Depth", then "Header (Stats)" and "Status" are the main sections to look at). I don't have time to explain better right now, but if no one else does, I'll try to explain it better later this evening.

EDIT:
May be some one setup to do videos, that would be cool. I'm more of a "back stage" and no one even knows I'm here kinda guy my self, I'll provide all the help I can but I don't like to be "on stage".
But if not I'll type some thing up, just not sure if it will convey the info very well.
 
Jan 29, 2018
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There is a staff editor in the table, and you can also use S++ Soldier mods that are available - for easy farming (but slower).

EDIT: Whoops. I forgot to refresh the page before I replied xd
 
Mar 15, 2018
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TheyCallMeTim13 post_id=37526 time=1521122540 user_id=91 said:
The staff editor is basically the same from the older table (I just updated the AOB mostly, and added the "Staff Setter"). But make sure you have the sections expanded ("In-Depth", then "Header (Stats)" and "Status" are the main sections to look at). I don't have time to explain better right now, but if no one else does, I'll try to explain it better later this evening.

EDIT:
May be some one setup to do videos, that would be cool. I'm more of a "back stage" and no one even knows I'm here kinda guy my self, I'll provide all the help I can but I don't like to be "on stage".
But if not I'll type some thing up, just not sure if it will convey the info very well.
I'd make a video if only I was competent at editing a video and knew enough about how the table works. :oops:

glecas post_id=37535 time=1521130090 user_id=12419 said:
There is a staff editor in the table, and you can also use S++ Soldier mods that are available - for easy farming (but slower).

EDIT: Whoops. I forgot to refresh the page before I replied xd
Thanks anyways for taking the time to answer!
 

TheyCallMeTim13

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defjunx post_id=37524 time=1521121689 user_id=14081 said:
...Using the staff hook there are several sections which are quite confusing to me and eventually I had to figure them out with trial and error. Nothing wrong with it but, could you explain briefly what does each section of the staff editor do?...
This will be in an "Info" script in the staff editor on the next table.
<LIST>

  • <LI>
  • Seed:
    Don't edit this part.</LI>

    <LI>
  • Header (Stats):
    <LIST>

    • <LI>
    • Suppress Non-Primary Stats:
      How the stats are distributed across all stats.</LI>
      <LI>
    • Non-Primary Stat Bonus:
      The extra amount for the primary stat</LI>
      <LI>
    • Peak Rank:
      The highest rank of the staff member.</LI>
      <LI>
    • Stat Distribution:
      The primary stat of the staff member.</LI>
      <LI>
    • Skill:
      The primary skill of the staff member.</LI>
      <LI>
    • Face/Gender:
      The face and gender of the staff member.</LI>
      <LI>
    • Extracted from Northern Kabul, Afghanistan:
      True (1) if extracted form Afghanistan</LI>
      <LI>
    • Extracted from Angola-Zaire Border Region, South Africa:
      True (1) if extracted form Angola-Zaire Border Region</LI>
    </LIST></LI>

    <LI>
  • Status:
    <LIST>

    • <LI>
    • Deployment:
      Deployment type of the staff member.</LI>
      <LI>
    • Combat Deployment Team:
      The team if on a combat deployment team.</LI>
      <LI>
    • Deployed:
      Yes if staff member is deployed.</LI>
      <LI>
    • Player Selected/Controlled:
      Yes if staff member is used by the player.</LI>
      <LI>
    • Direct Contract:
      Direct contract lock.</LI>
      <LI>
    • Proficiency:
      Over all (learned) skill level.</LI>
      <LI>
    • Distinguished Service Medal:
      If the Service Medal has been given, while on deployment.</LI>
      <LI>
    • Distinguished Service Cross:
      If the Service Medal has been given, while on deployment.</LI>
      <LI>
    • Medal of Honor:</LI>
      <LI>
    • Symptomatic:
      If the staff member is symptomatic, i.e.: they need to be quarantined.</LI>
      <LI>
    • Health Level:
      Health level of the staff member.</LI>
      <LI>
    • Health State:
      Health State of the staff member.</LI>
      <LI>
    • Morale:
      Morale level of the staff member.</LI>
      <LI>
    • Enemy:
      True if not a staff member yet, i.e.: they're still in the brig.</LI>
      <LI>
    • Designation:
      Their current placement.</LI>
      <LI>
    • Unselectable:
      Not really sure.</LI>
    </LIST></LI>

    <LI>
  • Status No Sync:
    Not really used. Mostly holds the languages (spoken, not interpruted).</LI>
</LIST>
 

TheyCallMeTim13

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defjunx post_id=37481 time=1521102161 user_id=14081 said:
...Is there ever going to be the reward editor again in the table?...
Table Updated:
<LIST>

  • <LI>
  • v 2.0.14:
    Changed "Weapon Fire Selector" to use 3 flags based on the current weapon, i.e.: Stores a different fire type for each weapon (main, back, or side).
    Added key reader to "Weapon Fire Selector"; Use "Left D-Pad" or "Num 1" while aimed, to select fire type.
    Added Features:
    <LIST>

    • <LI>
    • Baby Chick Hat Hook (I only updated this)</LI>
      <LI>
    • Staff Divisions Hook (I only updated this)</LI>
      <LI>
    • Rewards Hook (I only updated this)</LI>
    </LIST></LI>
</LIST>

EDIT:
defjunx
You'll have to let me know if the "Reward Hook" works like it did. It seems to be working, but I'd never used it before.

It's more like a fire sale for me, every thing must go (be extracted). So I tend to max. out the staff members pretty quick. Didn't even think about using the "Reward Editor" (from older table) like that. Not sure if the info. in the above post helped, but hopefully the "Reward Hook" will.
 

TheyCallMeTim13

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Just an update as to where I'm at with the table.
Kind of my to do list.
<LIST type="decimal">

  1. <LI>
  2. Still looking for a way to pull off a "Fly Hack", I'd even settle for a "Fall Hack" at this point.</LI>
    <LI>
  3. Still trying to unlock the "Bionic Punch" at all times, i.e.: I want to just stand with my pistol in hand and knock the crap out of a combatant; I really want this one.</LI>
    <LI>
  4. Still trying to unlock weapon customization early (Right now the staff editor allows the set a "Master Gunsmith" and after a mission/side-op it's unlocked); just haven't tried in a while, I need to start a save before unlocking it.</LI>
    <LI>
  5. Still working on unlocking the "Worm Hole" Fulton device early. This is the one I'm really trying to find, but the other Fulton stuff would be nice.</LI>
    <LI>
  6. Still working on unlocking the cargo Fulton device early.</LI>
    <LI>
  7. Still working on unlocking the child Fulton device early.</LI>
    <LI>
  8. Still trying to find the Heli deployment time (or multiplier for "up"ed developments).</LI>
    <LI>
  9. Still trying to find Vehicle health.</LI>
    <LI>
  10. Still trying to find what ever causes the broken legs, not a big one but it just bugs me a little. I think "No Clip" handles it but I would like it to not happen with "Infinite Health" enabled.</LI>
    <LI>
  11. Still looking for buddy health. It kills me to see my buddy DD in pain, poor little guy has no idea Snake is a bit of a sociopath.</LI>
    <LI>
  12. Still working on mapping out the player stats.</LI>
    <LI>
  13. I still need to fix "Teleport To: Called Heli LZ".</LI>
    <LI>
  14. I want to add a "Resource Multiplier", for resources picked up in the field.</LI>
    <LI>
  15. Still trying to find the tagging timer.</LI>
    <LI>
  16. I'm trying to figure out some kind of "All S++ Soldiers" that works on all or even just sighted/tagged combatants in the field.</LI>
    <LI>
  17. Still trying to find the recoil for pistols, and the movement on single shot weapons (or when single shot is selected with "Weapon Fire Selector").</LI>
</LIST>
 

TheyCallMeTim13

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Table Updated:
<LIST>

  • <LI>
  • v 2.0.15:
    Added Features:
    <LIST>

    • <LI>
    • Vehicle Health Dec. Hook</LI>
      <LI>
    • Teleport To: Called Vehicle Supply Drop Point (Added to Teleporter)</LI>
      <LI>
    • Teleport To: Last Map Icon Selected (Added to Teleporter)</LI>
    </LIST></LI>
</LIST>

EDIT:
So the "Teleport To: Last Map Icon Selected", came from the Heli LZ one, I like this one better and it works for the heli LZ too, as the last selected (Hovered and centered on) map icon is the heli LZ when calling it.
 
Mar 9, 2018
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How does the Rewards Hook work? Been messing around with it for a while now and I still haven't understood what to do to get stuff in the Rewards section. Does it work for MB coins? Need instructions on this. xD
 
Jan 29, 2018
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A_Cheating_Noodle post_id=37697 time=1521185290 user_id=13828 said:
How does the Rewards Hook work? Been messing around with it for a while now and I still haven't understood what to do to get stuff in the Rewards section. Does it work for MB coins? Need instructions on this. xD
In short; You go into the rewards screen and "refresh" the page until CE shows you the slots, and what kind of reward is in them. Then you can edit the slots. Too see the edits u need to "refresh" again - so exit the rewards screen and enter again.

The only "use" that I have for it is say you got you FOB infiltrated, and they stole 10 S++ soldiers - Then I go into the rewards screen and just give myself 10 new S++ soldiers.

That's why I always keep a few slots in the rewards screen. Don't ACCEPT ALL rewards if u don't need to - because if you have 0 slots, well then u can't make any rewards edits.
 
Mar 15, 2018
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I'll be testing the rewards hook right now. Stay tuned. AS per how it works, here's a video:

<YOUTUBE content0="https" content1="www." content2="1EFBlJH7gqM">[youtube] https://www.youtube.com/watch?v=1EFBlJH7gqM">https://www.youtube.com/watch?v=1EFBlJH7gqM[/youtube]</YOUTUBE>

EDIT: TEsted the reward hook. Works perfectly and the instructions in the above video still apply.

EDIT 2: Upon further testing there are issues with the quantity pointer of the rewards hook

Thanks for your work man!
 

TheyCallMeTim13

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A_Cheating_Noodle post_id=37848 time=1521250440 user_id=13828 said:
Hey, is it just me or is the _[ I2CETeleporter ]_ section broken now? None of the options work for me.
Whats not working and what are the steps leading up to it not working? But it's all working for me right now, about the only thing is the "Teleport to way point" still ends up under the map every now and again (just don't like putting the player in the sky all the time). What game version are you using?

See if freezing the coordinates values in the "Debug -> Player Hook" section freeze the player position. May be some how the addresses aren't right?
 
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