Yeah, I couldn't get an AOB working from the old table so that's one I just have to re-find. But some thing seemed to max it out the last try, so I just need to check the other hooked instructions to see if I can find it (I think/hope). But I just moved on to other stuff at that time, I just need to revert to a save before getting her and try again.
Bombing her tell she hates me again, kinda sounds fun too.
So in short. Yes there will be, and hopefully sooner then later.
I too would like to know. But I, some how, have never been banned (on any game, knock on wood). But I'm not much for online games, but I have played the FOB stuff for this one (I may not be aware that I'm in some cheaters pool). I think you may have had the dumb luck of meeting a server admin in one of the games/matches you played. But I think for legal reasons most companies will only temp ban when there is forced online activity in a game. But I really don't know for sure.
Nah, that softban is permanent. You cheated for weapon emplacements and vehicles? Doubt health, ammunition and even staff is a way to get softbanned since I've met plenty who aren't yet they're teleporting back and forth in FOB mode, tanking high grade weapons past lethal levels and all.
Updated "ITCETeleporter" (v1.0.5).
Removed "Teleport To: Called Heli LZ", needs more work. Y coordinate isn't always right and you end up under the map. Just use waypoints for now.
Fixed the multiplier default in "Weapon Fire Rate Hook", I changed it while working on other stuff and forgot to change it back for the last table. Added Features:
Teleport: Back (Added to Teleporter)</LI>
Demon Stat Multiplier</LI>
Heroism Stat Multiplier</LI>
No Clip (Not for objects, just no hits or knock downs)</LI>
Changed "PlayerRotationAngleHook"; the values act better just still not as desired.
Removed "PlayerRotationAngleHook" from main hooks, found with "PlayerBaseHook" (connected with "ptrPlayerBaseHook").
Removed "CamRotationAngleHook" from main hooks, found with "PlayerBaseHook" (connected with "ptrPlayerBaseHook"). Added Features:
I finally found one that I have been looking for since I got this game, and have had countless crashes while doing so; but finally I have a Weapon Fire Selector script. I'm so happy right now, I Got Burst Fire Ya'll! And the dart gun can now go full auto, which is also pretty sweet. Still haven't tested all weapons.
Changed "PlayerBaseHook" to "PlayerHook"; changed injection point and pointer level.
Removed "HealthHook" from main hooks, found with "PlayerHook" (connected with "ptrPlayerHook").
Removed "BatteryHook" from main hooks, found with "WeaponHook" (connected with "ptrWeaponHook"); Added "BatteryMaxHook", parts from "BatteryHook" that are needed to get the maximum values address. Added Features:
D-Walker code added to: Infinite Suppressors</LI>
D-Walker code added to: No Reload</LI>
D-Walker code added to: Infinite Ammo</LI>
D-Walker code added to: No Turret Heat</LI>
Weapon Fire Selector (Single shot, Burst fire, and Full auto)</LI>
Fill Health (General Helper Scripts)</LI>
Fill Consciousness (General Helper Scripts)</LI>
The "Brennan" is insane with full auto, but it requires "Weapon Fire Rate Hook". I think it my be the trigger state.
Even with "Weapon Accuracy Hook" there is some movement when firing in single shot with the "AM MRS-4" (assault rifles most likely), didn't find it the first try but we'll see if I find this one. But it's still working with burst fire.