Mass Effect Andromeda

Mar 14, 2017
8
0
1
I would like to bring attention to the various stats multipliers you can get, and suggest that people should try to find those pointers. It would be much more convenient to just give yourself +200% damage than to mess with experience points, skills and researching higher levels of the same weapons.

To me it just feels like the enemies have way too much HP for some reason. I'm playing on medium difficulty level and any weapon other than sniper rifle headshots don't actually do any damage, which makes combat super slow.

I also have maxed out pistol skills but pistols do almost no damage even on headshots. Shotguns also suck because you can't have all the pellets land on the head, and even if you did it does about as much damage as a sniper rifle so the shotgun has no advantage either.

It's also laughable how little damage my team mates do other than Drax, everyone else is useless unless they can use the biotic power that makes enemies float.
 

Adnan008

Novice Cheater
Mar 24, 2017
21
0
1
1096bimu post_id=2555 time=1490381645 user_id=1190 said:
I would like to bring attention to the various stats multipliers you can get, and suggest that people should try to find those pointers. It would be much more convenient to just give yourself +200% damage than to mess with experience points, skills and researching higher levels of the same weapons.

To me it just feels like the enemies have way too much HP for some reason. I'm playing on medium difficulty level and any weapon other than sniper rifle headshots don't actually do any damage, which makes combat super slow.

I also have maxed out pistol skills but pistols do almost no damage even on headshots. Shotguns also suck because you can't have all the pellets land on the head, and even if you did it does about as much damage as a sniper rifle so the shotgun has no advantage either.

It's also laughable how little damage my team mates do other than Drax, everyone else is useless unless they can use the biotic power that makes enemies float.
i agree, when im level 132, enemies has too much hp (if i remember correctly, this happened in mass effect 1 and i had to enable one shot kill to kill saren), killing one takes like a minute, even 80 level is much but with all skills unlocked and all weapons upgraded it should be ok. im thinking freezing my exp at 400k to not level up after 80.
and we waiting one shot kill and/or adjustable damage percentage also, that would be great.
 

craftgod

Novice Cheater
Mar 22, 2017
16
0
1
1096bimu post_id=2555 time=1490381645 user_id=1190 said:
I would like to bring attention to the various stats multipliers you can get, and suggest that people should try to find those pointers. It would be much more convenient to just give yourself +200% damage than to mess with experience points, skills and researching higher levels of the same weapons.

To me it just feels like the enemies have way too much HP for some reason. I'm playing on medium difficulty level and any weapon other than sniper rifle headshots don't actually do any damage, which makes combat super slow.

I also have maxed out pistol skills but pistols do almost no damage even on headshots. Shotguns also suck because you can't have all the pellets land on the head, and even if you did it does about as much damage as a sniper rifle so the shotgun has no advantage either.

It's also laughable how little damage my team mates do other than Drax, everyone else is useless unless they can use the biotic power that makes enemies float.
Yeah. Enemy's HP/shield scales with your level is making life difficult, even with level X weapons it takes quite a while to kill a regular Kett (on normal difficulty). One thing I have yet to try is to re-spec and re-unlock profile bonus (like solider's bonus % on weapon damage). Maybe that will reveal where those bonus % values are stored at.
 
Mar 24, 2017
6
0
1
Adnan008 post_id=2556 time=1490381872 user_id=1538 said:
i agree, when im level 132, enemies has too much hp (if i remember correctly, this happened in mass effect 1 and i had to enable one shot kill to kill saren), killing one takes like a minute, even 80 level is much but with all skills unlocked and all weapons upgraded it should be ok. im thinking freezing my exp at 400k to not level up after 80.
and we waiting one shot kill and/or adjustable damage percentage also, that would be great.
Would really love to see a damage % modifier too, if possible.

If someone could briefly explain how may go about searching for these values in layman terms, I will try to find them.
 

MaximStale

What is cheating?
Mar 23, 2017
4
0
1
1096bimu post_id=2555 time=1490381645 user_id=1190 said:
I would like to bring attention to the various stats multipliers you can get, and suggest that people should try to find those pointers. It would be much more convenient to just give yourself +200% damage than to mess with experience points, skills and researching higher levels of the same weapons.

To me it just feels like the enemies have way too much HP for some reason. I'm playing on medium difficulty level and any weapon other than sniper rifle headshots don't actually do any damage, which makes combat super slow.

I also have maxed out pistol skills but pistols do almost no damage even on headshots. Shotguns also suck because you can't have all the pellets land on the head, and even if you did it does about as much damage as a sniper rifle so the shotgun has no advantage either.

It's also laughable how little damage my team mates do other than Drax, everyone else is useless unless they can use the biotic power that makes enemies float.
Can you make a tutorial, please?
craftgod post_id=2557 time=1490383482 user_id=1448 said:
Yeah. Enemy's HP/shield scales with your level is making life difficult, even with level X weapons it takes quite a while to kill a regular Kett (on normal difficulty). One thing I have yet to try is to re-spec and re-unlock profile bonus (like solider's bonus % on weapon damage). Maybe that will reveal where those bonus % values are stored at.
I will ty to make it. After I'm going text about it.
UPD: I TOTALLY FCKD UP
 

mentalic

What is cheating?
Mar 24, 2017
1
0
1
After i am using that cheat tables, i cant proceed with doing any tasks. when i perform any task, progress is not displayed. can you please suggest?
 
Mar 14, 2017
8
0
1
I made a minor thing, I wanted to do infinite jumpjets but ended up doing this instead. It basically prevents you from falling at all. So you can keep walking even if there is no ground under you and you can jump up at any time.
Code:
[ENABLE]


aobscanmodule(falling,MassEffectAndromeda.exe,C7 47 18 00 00 00 00 E9) // should be unique

falling:
  db 90 90 90 90 90 90 90

registersymbol(falling)

[DISABLE]

falling:
  db C7 47 18 00 00 00 00

unregistersymbol(falling)
 

shenlongyin

What is cheating?
Mar 25, 2017
1
0
1
Cielos post_id=1963 time=1489768057 user_id=177 said:
by watching vids, it seems the motion capture is better then previous instalment...
may actually buy the game this time.
still 2 days to go until it release in my area, can still do a pre-order.... and with free cheat already...
so tempting...

////////////////////////////////////////////////

//
<COLOR color="#FF8000">updates</COLOR>:
EDIT6:
- added inf. life support
- updated undead, fixed a potential infinite loading screen if the script is activated before (re)loading a savegame.
- separated inf. ammo to inf. ammo clip, and inf. ammo pouch.
- for inf. ammo clip part, it's rewritten to have a better handling with different fire mode.

EDIT5:
- added ignore material requirements
EDIT4:
- added ignore research points

EDIT3:
- added ignore credits and ignore skill points.
EDIT2:
- updated inf. health to undead
EDIT1:
- uploaded a table.
- player base fetch is just using STN method. I just choose an injection point a few bytes above so my table can be used together with STN's.
//
<COLOR color="#FF8000">options</COLOR>:
<COLOR color="#BF4000">[exploration related]</COLOR> scripts:
undead
- health still drop but player won't die.
- min health allowed can be set via the entry.
- setting min health to 0 equals disabling the script.
- min health default: 200.

inf. ammo clip
- ammo clip won't drop below 1 for single-shot guns, e.g., handguns, shotguns, etc.
- ammo clip won't drop below 4 for multi-shot guns, e.g., rifles, burst-fire rifles, etc. (it's set to 4 because locking at 1 would stop the continuous fire or burst fire, i.e. fire one bullet per shot when you have one clip left.)

inf. ammo pouch
- ammo pouch won't drop below 1.

battle skills instant cooldown
- as title says.

inf. life support
- life support won't decrease at all.
- a cheap precaution is implemented to prevent the script from manipulating the wrong address. may refine it later anyway, still, report if you find a possible bug that you think is related to this script. thanks.

<COLOR color="#BF4000">[misc.]</COLOR> scripts:
ignore credits
- allows you to buy things with zero credits.
- credits still decreased normally until it reaches zero when you buy things.

ignore skill points
- allows you to learn any skill with zero skill points.
- skill points still decrease until it reaches zero when you learn skills.
- the scripts should be activated before you load a savegame that you've learnt skills with zero skill points, or the skills you learnt will be unlearnt.
- just activate this script before you load a savegame, and let it stay activate for the whole game session.

ignore research points
- allows you to research with zero research points.
- research points still decreased normally until it reaches zero when you research.

ignore material requirements
- you still need at least ONE for each of the required material to develop a gear.
- material quantity won't drop below 1 when developing gears.

//
<COLOR color="#FF8000">notes</COLOR>:
- check http://fearlessrevolution.com/viewtopic.php?f=4&t=596&start=30#p2335">1096bimu's post for more cheats.

//
<COLOR color="#FF8000">downlaod(s)</COLOR>:
masseffectandromeda.CTmasseffectandromeda.CT
masseffectandromeda.CTmasseffectandromeda.CTmasseffectandromeda.CTmasseffectandromeda.CT
I meet the same question as others said, when I use this table, every task that counts number will not proceed, such as scanning the wild life, scanning the mineral and other type of quest like the secret project which need to go and active different components also doesn't work.
 

Cielos

RCE Fanatics
Talents
Mar 3, 2017
342
69
28
(seriously, you don't need to quote a while post, it just stacks the thread with unncessary content.)

yes, the inf. life support is still doing bad things. working on it now.
 

Darkedone02

Expert Cheater
Mar 2, 2017
314
4
18
Updated the compilation, give credit to the devs not me!

http://fearlessrevolution.com/viewtopic.php?f=4&t=596&p=2488#p2488
 

craftgod

Novice Cheater
Mar 22, 2017
16
0
1
So, I am trying to find what modifies weapon damage. I scanned for weapon damage, which is different base on profile used at the time, which I think the difference is coming from the difference in the bonus % weapon damage, say solider rank 6 gives 20% while explorer rank 6 gives 15%. But I cannot seem to be able to track that down. I reason that if I can track weapon damage down, I can see what writes to it which should lead me to the damage multiplier. Need help!
 

tontsa00

Expert Cheater
Mar 8, 2017
191
7
18
Btw folks i've found this trainer :

http://fearlessrevolution.com/trainers/mass-effect-andromeda-15-trainer-lingon
 

Jessen

Expert Cheater
Mar 4, 2017
77
0
6
tontsa00 post_id=2597 time=1490419228 user_id=846 said:
Btw folks i've found this trainer :

http://fearlessrevolution.com/trainers/mass-effect-andromeda-15-trainer-lingon
I can never get lingon's trainers to work.
 

Cielos

RCE Fanatics
Talents
Mar 3, 2017
342
69
28
ok, inf. life support is updated, please test.
it should have addressed all the problem reported, block quest advancements, task progress is not displayed, etc..
in theory it should identify only the 2 addresses that is related to life support (the on-foot life support and in-nomad life support) perfectly now.
still, report if you find a possible bug that's related to this script.

@Tiffany
have a hunch that it's the "enable" that was causing the malfunction of the sub-scripts that need player-check (i.e. some of the [exploration related] scripts]), as I did some bad edit to "enable" script (responsible for identifying the player pointer) on that update.. see if the latest table still have this problem.
worst scenario, you can still use back the old inf. ammo for now.

either way, I'll have a look at the "Isharay III" sniper when I got it.
 
Mar 25, 2017
8
0
1
These cheats are all fun and all but is there a way to enable saving during priority missions? I hate having to reload an autosave like 20 minutes into the past because of dumb reasons.
 

Tiffany

Novice Cheater
Mar 24, 2017
18
0
1
Did you update the +9 table from the other day? Cause I did try that one, if you didn't.
 

koliblank

What is cheating?
Mar 25, 2017
2
0
1
Cielos thanks for table, its great, but I have one question about "ignore skill point" is there a way to save changes ?

As for now you need to unlock everything again every time you open game.
 

Cielos

RCE Fanatics
Talents
Mar 3, 2017
342
69
28
@Tiffany
yes, it's EDIT8.1 now.

@koliblank
ignore skill points
- allows you to learn any skill with zero skill points.
- skill points still decrease until it reaches zero when you learn skills.
- the scripts should be activated before you load a savegame that you've learnt skills with zero skill points, or the skills you learnt will be unlearnt.
- just activate this script before you load a savegame, and let it stay activate for the whole game session.
notice the last 2 points.
 

Tiffany

Novice Cheater
Mar 24, 2017
18
0
1
Does it need to be activated before loading a save if you aren't using the skill feature?

edit: Tested the latest version. I'm happy to report that the infinite ammo clip .3 now works with the Widow and the Isharay sniper rifles that only have 1 bullet. :)

edit: Oh by the way I found two more interesting little gems. I didn't expect the table to work with them, but it does. Stops them at 1 bullet. I also discovered the infinite ammo pouch also stops at 1 bullet.

I've mostly been using the N7 Piranha shotgun + Black Widow sniper rifle + a melee weapon. I was using the asari blade for awhile but I don't really like how it has to teleport away before striking so I switched to the Kett Vakaresh. Much nicer... I'm transitioning my weapons now though to the Dhan shotgun and Isharay sniper rifle. They just have so much more damage.

edit: Oh and I've discovered a strange bug. Not sure if it's to do with the cheat tables or if it's just the game being buggy but it's happened in two different conversations now... Sometimes the options will just choose themselves, generally whatever the mouse is over I guess... like in under half a second. So far it's only happened to me twice, but both times have been on Aya. That happen to anyone else?
 
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