Mass Effect Andromeda

Mar 8, 2017
30
1
8
Starkiller post_id=8974 time=1495125314 user_id=2351 said:
Can anyone point me to the page at which latest table is working with v1.05 of the game?
If you go the 1st page, STN is pointing out to Cielos table.
Cielos made numerous table, the last one he/she updated is for 1.05
 

Starkiller

Expert Cheater
Apr 16, 2017
51
0
6
waduk post_id=8991 time=1495150801 user_id=862 said:
Starkiller post_id=8974 time=1495125314 user_id=2351 said:
Can anyone point me to the page at which latest table is working with v1.05 of the game?
If you go the 1st page, STN is pointing out to Cielos table.
Cielos made numerous table, the last one he/she updated is for 1.05
Completely missed that, TY! :)
 
Apr 8, 2017
6
0
1
Any way to force Ryder to wear his/hers armor on the ship and Nexus and just everywhere? I remember there was a script like this for DA:I, so it would be cool if someone could make for ME:A too.
 

Adnan008

Novice Cheater
Mar 24, 2017
21
0
1
Phaux post_id=9307 time=1495411871 user_id=2139 said:
Any tables working for 1.07?
1.05 tables are working both for 1.06 and 1.07
at least cielos' 15.2 are. and nomad boost
 

raptor567

What is cheating?
May 29, 2017
1
0
1
Very possible I'm doing something wrong (as I'm pretty new to CE and CT) but i can't get cielos 15.2 to work on 1.07... sections wont expand/enable


EDIT: I'm dumb. 15.2 is working fine for me on 1.07.
 

Psybelle

What is cheating?
Apr 19, 2017
2
0
1
Any idea if cielo's is working with 1.08? Gonna try it as soon as my patch finishes

Update: They appear to be working (or at least the ones I am using thus far)
 
May 12, 2017
5
0
1
Everything in 15.2 is working the same as it did through versions 1.05, 1.06, 1.07, and 1.08.
As well, the Weapon Editor posted by Merlini a page or two back for 1.06 is still working in 1.07 and 1.08.
 

Adnan008

Novice Cheater
Mar 24, 2017
21
0
1
moon jump doesn't work on 1.09 i LOVE that feature. if someone could please fix that :?: :?: :?:
 

Jessen

Expert Cheater
Mar 4, 2017
77
0
6
ignore level (research) isn't working, and we still don't have a working No Overheating. But so far everything else I tested worked.
 

Adnan008

Novice Cheater
Mar 24, 2017
21
0
1
Relinquished post_id=12342 time=1499391719 user_id=7039 said:
Instant last wave doesn't work anymore with patch 1.09.
write to mpgh topic, here mp cheat is now allowed.
well pratically me3 and mea's "mp" is not mp its coop but... rules are rules
edit: btw someone else updated "other than sp" cheats, all works now. you should check it.
 

lampuiho

Novice Cheater
Jul 16, 2017
15
0
1
Does anyone know where the respec counter function is located?

EDIT: wow, they really put a lot of effort on anti cheating lol
a simple respec cost comparison is made so long and your credit is put on the stack before being copied to somewhere and the cost is calculated and put into a dynamically allocated object as well. Maybe a lot of virtual machines doing their stuff.
EDIT2: Found a way to make it so that the counter read is 0 and so respec costs only 20 credits but I still can't find out how to reset the actual counter....
EDIT3: Turns out it's a static pointer
EDIT4: It actually changes so I need an injection script to reset the counter...
EDIT5:Another injection point to change the update counter value on the stack.
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1461</ID>
      <Description>"Respec Counter fix"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,1024,"MassEffectAndromeda.exe"+1AD9697)
label(respecCounterPtrStruct)
label(respecCounterPtr)
label(returnhere)
label(originalcode)
label(exit)

label(unpackInj)
label(originalcode2)

label(returnhere3)
label(originalcode3)
label(exit3)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
respecCounterPtrStruct:
dq 0
respecCounterPtr:
dq 0

unpackInj:
mov rbp,[respecCounterPtrStruct]
test rbx,rbx
je originalcode2
cmp rbp,rsi
jne originalcode2
mov rbp,["MassEffectAndromeda.exe"+4317940]
cmp rbp,r14
jne originalcode2
mov [rbx+30],0
lea rbp,[rbx+30]
mov [respecCounterPtr],rbp

originalcode2:
mov eax,[rbx+30]
jmp MassEffectAndromeda.JointPosMotionDataDistance+D28159

originalcode:
lea rdx,[rcx+30]
mov [respecCounterPtrStruct], rdx
mov r8d,00000001

exit:
jmp returnhere

originalcode3:
mov [rdx],0
mov ebx,[rdx]
mov rsi,rdx

exit3:
jmp returnhere3

"MassEffectAndromeda.exe"+1AD9697:
jmp originalcode
nop
nop
nop
nop
nop
returnhere:

"MassEffectAndromeda.exe"+1ADE161:
jmp unpackInj

"MassEffectAndromeda.exe"+1AE46D7:
jmp originalcode3
returnhere3:

registersymbol(respecCounterPtr)
 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unregistersymbol(respecCounterPtr)
dealloc(newmem)
"MassEffectAndromeda.exe"+1AD9697:
lea rdx,[rcx+30]
mov r8d,00000001
//Alt: db 48 8D 51 30 41 B8 01 00 00 00

"MassEffectAndromeda.exe"+1ADE161:
mov eax,[rbx+30]
jmp MassEffectAndromeda.JointPosMotionDataDistance+D28159
//Alt: db 8B 43 30 EB 13

"MassEffectAndromeda.exe"+1AE46D7:
mov ebx,[rdx]
mov rsi,rdx
//Alt: db 8B 1A 48 8B F2
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1462</ID>
          <Description>"No description"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>respecCounterPtr</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
 

lampuiho

Novice Cheater
Jul 16, 2017
15
0
1
Jessen post_id=12341 time=1499390854 user_id=635 said:
ignore level (research) isn't working, and we still don't have a working No Overheating. But so far everything else I tested worked.
replace line 5 with:
Code:
aobscanmodule(playerLvlChkRetAOB,MassEffectAndromeda.exe,48 8B 4F 20 48 8B D3 48 8B 01 0F 28 F0)
replace line 57 with:
Code:
aobscanmodule(setFlagIfEnoughLvlAOB,MassEffectAndromeda.exe,0F 2F F0 0F 93 C0 48 ** ** ** ** 0F 28 ** ** ** 48 83 ** ** 5F C3)
replace line 103 with:
Code:
db 0F 2F F0 0F 93 C0
 
May 3, 2017
43
0
6
please make it for version 1.10, and i have a question, is this safe to use on Origin game (only in SP mode) without a ban?
 

Lord Blade

Expert Cheater
Mar 9, 2017
385
1
18
Is there a table that works with 1.09?

Mostly I'm looking for items (materials for crafting, infinite keys, etc).
 
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