Mass Effect Andromeda

Apr 19, 2017
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merlini post_id=7798 time=1494145970 user_id=1550 said:
settis post_id=7684 time=1494063336 user_id=2816 said:
Hi guys, is it possible to edit the range of biotics? let's say the damage range of the annihilation field? Thanks.
For 1.05
Try this and let me know if it works.

Activate Modify Biotic Radius.
Then you can fine tune the "Aoe Radius" value to whatever you want.
I've tested this on shockwave, nova, and annihilation.
Being able to one shot every creep in 1000 meters with nova makes entire battle mechanics
utterly trivial so I'd use it judiciously.

Although I've dubbed it as biotic radius modifier, it might actually grab different attributes
from various skills and not necessarily from biotics. Other attributes such as damage,
cool down times are also modifiable but they are in different functions.
I've seen descriptions for zero skill cooldowns, etc. from other tables so I have not added these.
If there is any particular skill attributes that is required, post a request and I might add them.
Thanks a lot for the reply, I'll try it out today!

edit: Works like a charm, thank you man!!!
 

dscythegeo

What is cheating?
Apr 4, 2017
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Using Cielos table edit 15.2, ammo is not infinite when you have Grenade Launcher augmentation on your weapon, still emptied the ammo and reloading. Tried it with 2 Shotguns, N7 Piranha and N7 Crusader. Probably same for Sticky Grenade Launcher augmentation but i didnt test that one. Hopefully there is a fix in the future?

Tested on game version 1.05

**EDIT** Sticky Grenade augmentation works with infinite ammo. Tested it today.
 
Apr 19, 2017
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for the biotic radius, it not working for me

i can not change the value even after i check the biotic radius

using 1.05. thanks


Edit: it working. seem likes it's conflict with other trainer i used



can i request damage modifer for biotic and tech? thanks you
 
Mar 24, 2017
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yeriano post_id=8005 time=1494316306 user_id=2998 said:
can i request damage modifer for biotic and tech? thanks you
Give this a try.
1) Activate "Log Skill 0 Attributes"
2) Use a skill

Below the Script it'll have 10 or so entries.
When you use a skill some of these will begin to get filled.
Usually the first 3 to be filled are cool down times for your 3 selected skills.
Then some primary attributes for your skill will show up too.
For example, with Nova it'll show the damage.
For annihilation, it'll show the damage per second.
etc.

If the list gets cluttered up (e.g. when you go to skill menu, it'll fill up),
just turn the script off then on, then use your skill again.

This might be a bit complicated at first, but once you use it a few times, it'll be fairly easy.
Note that not all of the attributes are added but many important ones are.
 

Attachments

Apr 19, 2017
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merlini post_id=8038 time=1494334115 user_id=1550 said:
yeriano post_id=8005 time=1494316306 user_id=2998 said:
can i request damage modifer for biotic and tech? thanks you
Give this a try.
1) Activate "Log Skill 0 Attributes"
2) Use a skill

Below the Script it'll have 10 or so entries.
When you use a skill some of these will begin to get filled.
Usually the first 3 to be filled are cool down times for your 3 selected skills.
Then some primary attributes for your skill will show up too.
For example, with Nova it'll show the damage.
For annihilation, it'll show the damage per second.
etc.

If the list gets cluttered up (e.g. when you go to skill menu, it'll fill up),
just turn the script off then on, then use your skill again.

This might be a bit complicated at first, but once you use it a few times, it'll be fairly easy.
Note that not all of the attributes are added but many important ones are.


thanks you. it's working. just it's quite hard to dermined the right attribute to change
 
Mar 24, 2017
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yeriano post_id=8053 time=1494344264 user_id=2998 said:
thanks you. it's working. just it's quite hard to dermined the right attribute to change
Try this one.
It lists some of the skill properties in a table with descriptions so it'll be easier to identify.

To use:
1) Activate "Modify Skill Attributes" | In CE
2) Enter [menu] -> [Skills] | In MEA
Entering menu/skills will populate the table of values.
MEA has some complicated way of managing skills so not all the values are listed.
But I think most of the damage attributes are there.

VirgilSouth post_id=8051 time=1494342960 user_id=3809 said:
merlini can u try to make squadmates only damage multiplier to make them less useless?
This sounds like something that should be on the other main scripts.
I'd try requesting one of the major contributors for this one.
 

Attachments

Apr 19, 2017
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merlini post_id=8107 time=1494385305 user_id=1550 said:
yeriano post_id=8053 time=1494344264 user_id=2998 said:
thanks you. it's working. just it's quite hard to dermined the right attribute to change
Try this one.
It lists some of the skill properties in a table with descriptions so it'll be easier to identify.

To use:
1) Activate "Modify Skill Attributes" | In CE
2) Enter [menu] -> [Skills] | In MEA
Entering menu/skills will populate the table of values.
MEA has some complicated way of managing skills so not all the values are listed.
But I think most of the damage attributes are there.

VirgilSouth post_id=8051 time=1494342960 user_id=3809 said:
merlini can u try to make squadmates only damage multiplier to make them less useless?
This sounds like something that should be on the other main scripts.
I'd try requesting one of the major contributors for this one.


working like a charm

BTW there's several blank in a tech tree? it than remnant IV value or just random thing? and is there any posibility to mods abilly duration? (like barracade) thanks you
 

SagaciousNJ

What is cheating?
May 10, 2017
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I just downloaded the CPY 1.05 update and now trainers are causing the game to CTD after a few minutes of play.

Anyone else having this issue?
 
Apr 8, 2017
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Adnan008 post_id=8164 time=1494436731 user_id=1538 said:
Patch 1.06 came, Cielos we are waiting for you :idea:
If I'm not mistaken 1.05 tables work with 1.06 game version also.

By the way is it possible to create a script for crafting without the need of research?
 
Mar 24, 2017
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yeriano post_id=8113 time=1494397689 user_id=2998 said:
BTW there's several blank in a tech tree? it than remnant IV value or just random thing? and is there any posibility to mods abilly duration? (like barracade) thanks you
Try the version two attached here.
This may not work AT ALL.
I've noticed that at least on my computer that all of these skill attributes are on fixed address.
This is simply a compilation of those fixed addresses.
Please let me know if this works.

The empty values are probably meant for something but I can't be sure.
They could be some skill that gets revealed after doing a quest (like the lunar mission in ME1)
or maybe something that was coded at first but abandoned before launch.
I left it in since I don't wanna go back and find it at later date if I need those.
If anyone find out what any of those are give me PM or just post reply so I can fill in the description.
 

Attachments

May 11, 2017
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merlini post_id=7798 time=1494145970 user_id=1550 said:
settis post_id=7684 time=1494063336 user_id=2816 said:
Hi guys, is it possible to edit the range of biotics? let's say the damage range of the annihilation field? Thanks.
For 1.05
Try this and let me know if it works.

Activate Modify Biotic Radius.
Then you can fine tune the "Aoe Radius" value to whatever you want.
I've tested this on shockwave, nova, and annihilation.
Being able to one shot every creep in 1000 meters with nova makes entire battle mechanics
utterly trivial so I'd use it judiciously.

Although I've dubbed it as biotic radius modifier, it might actually grab different attributes
from various skills and not necessarily from biotics. Other attributes such as damage,
cool down times are also modifiable but they are in different functions.
I've seen descriptions for zero skill cooldowns, etc. from other tables so I have not added these.
If there is any particular skill attributes that is required, post a request and I might add them.

Hi, is it possible to get this for 1.06?
 
May 11, 2017
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merlini post_id=8290 time=1494533438 user_id=1550 said:
Inutilem post_id=8263 time=1494519135 user_id=5002 said:
Hi, is it possible to get this for 1.06?
Sorry, I don't have 1.06.

Can you do a Grouped scan for
1) f:450.0 f:* f:450.0 f:* f:12.0
2) f:275.0 f:* f:500.0 f:* f:8.0
Click to Enlarge
Click to Enlarge

And tell me the resulting addresses?

Yes,
1) f:450.0 f:* f:450.0 f:* f:12.0 The address is 82446FC4
2) f:275.0 f:* f:500.0 f:* f:8.0 The addresses are 821EE45C and 82446E9C

Click to Enlarge

Click to Enlarge
 
May 12, 2017
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@merlini
Is there an easy way to get a new offset address for your weapon editor script (for patch 1.06)? It's not set up as an AOB scan...
Thanks!
 
Mar 24, 2017
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Inutilem post_id=8308 time=1494544668 user_id=5002 said:
1) f:450.0 f:* f:450.0 f:* f:12.0 The address is 82446FC4
2) f:275.0 f:* f:500.0 f:* f:8.0 The addresses are 821EE45C and 82446E9C
Try this and report back.
Probably won't work but it is worth a try.

Note that these are the base values for a skill - i.e. level 1 values.


Apparently didn't work properly. Taking down the table.
 
Mar 24, 2017
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Sunnie post_id=8316 time=1494548910 user_id=5009 said:
@merlini
Is there an easy way to get a new offset address for your weapon editor script (for patch 1.06)? It's not set up as an AOB scan...
Thanks!
Can you please do a "Array of byte" scan for these
1) 48 8B 03 48 8B CB FF 50 68 48 8B C8 48 8B 10 FF 92
2) F3 0F 10 04 B1 48 8B 5C 24 30
Make sure "CopyOnWrite" and "Writable" is grayed.

 
May 11, 2017
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merlini post_id=8323 time=1494555122 user_id=1550 said:
Inutilem post_id=8308 time=1494544668 user_id=5002 said:
1) f:450.0 f:* f:450.0 f:* f:12.0 The address is 82446FC4
2) f:275.0 f:* f:500.0 f:* f:8.0 The addresses are 821EE45C and 82446E9C
Try this and report back.
Probably won't work but it is worth a try.

Note that these are the base values for a skill - i.e. level 1 values.
Some work and some don't, recharge times do work, but radii do not, singularity radius gives 4.683933241E-10, assault turret health 1.401298464E-45, and changing them crashes the game. Anyway, thanks for trying.

 
Mar 24, 2017
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Inutilem post_id=8326 time=1494556543 user_id=5002 said:
Some work and some don't, recharge times do work, but radii do not, singularity radius gives 4.683933241E-10, assault turret health 1.401298464E-45, and changing them crashes the game. Anyway, thanks for trying.
Do you mind doing a Array of byte scan for

1) 49 8B 04 24 48 8D 55 C0 49 8B CC FF 50 10 0F 28 F0
2) F3 0F 10 04 B1 48 8B 5C 24 30 48 8B 74 24 38

And report back if there are any results?
If there's only 1 then it's good if there are more than 1 tell me how many.
"Writable" and "CopyOnWrite" is gray.
"Executable" is checked.

Thanks.
 
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