Mass Effect Andromeda

kaptain kek

What is cheating?
Mar 16, 2017
5
0
1
#22
ShadowNic94 post_id=2230 time=1490007007 user_id=1387 said:
[quote="kaptain kek" post_id=2079 time=1489836631 user_id=1243]To get skill points for every single skill you'll need level 123(no level cap) so that should be the way to go.
Do you think they planned that? Literally just made it so that it added up to 123 exactly?
[/quote]

Highly doubt they planned it. Just coincidence. Don't go too far over 123 however, because there's no way of telling how that could effect game stability or scaling of certain enemies.

Also, A quick heads up, you can play the game today in 2 hours or so! The game unlocks in India, Taiwan, and South Korea today, so using a VPN you'll be able to boot up the full version. This won't affect your game's language(that's locked to the store in which it was purchased) and you'll still be able to transfer the saved data as advertised from the trial.
 

tontsa00

Novice Cheater
Mar 8, 2017
183
5
18
#23
Can anyone add "add experience" for table then plz ?

I had problems getting any exp with Cheat Engine, so anyone could help with that please ?
 

Cielos

RCE Fanatics
Talents
Mar 3, 2017
290
15
18
#26
@tontsa00
1. asking the same questions twice in consecutive posts won't help.
2. open every script, check the aobscan, you should notice something out of place.
change "MassEffectAndromedaTrial.exe" to the process name of your game, should be "MassEffectAndromeda.exe" for the released game.
 

Chae

What is cheating?
Mar 2, 2017
9
0
1
#27
ShadowNic94 post_id=2230 time=1490007007 user_id=1387 said:
[quote="kaptain kek" post_id=2079 time=1489836631 user_id=1243]To get skill points for every single skill you'll need level 123(no level cap) so that should be the way to go.
Do you think they planned that? Literally just made it so that it added up to 123 exactly?
[/quote]

The game is multi-player focused with single-player tacked on. So, yeah. Intentional. The poor reviews pretty much confirm it.
 

Cielos

RCE Fanatics
Talents
Mar 3, 2017
290
15
18
#29
uploaded a table to this post.
nothing fancy though, the player fetch process is using STN's method as well, (used as the player check for inf. ammo and instant skills cooldown script).
 

Darkedone02

Novice Cheater
Mar 2, 2017
297
3
18
#30
Cielos post_id=2271 time=1490044047 user_id=177 said:
uploaded a table to this post.
nothing fancy though, the player fetch process is using STN's method as well, (used as the player check for inf. ammo and instant skills cooldown script).
Thank you for your contribution! I'm hoping we get a skill points pointer and the three research pointers as well? I hate having message spam saying "you have unused skill points" or "you have not use all of your research points, use them now!" every 10 minutes.
 

The Iron Rose

What is cheating?
Mar 20, 2017
3
0
1
#31
If I might make a request?

"Special Augments" are unlocked once you gain the ability to research and develop items. Unfortunately, you can only build one of them. Ever. Future weapons can drop with the item, some merchants have them - either way, it sucks.

If there's a way to easily find a pointer for the quantity of special augments you have, that'd be fantastic. Seeing as you can have more than one, but can only easily acquire one at a time, it makes searching memory to find the quantity pretty difficult. Because as is, it's a horrendously designed system that seriously constrains your creativity a whole bunch.
 

STN

Administrator
Staff member
Administrator
Moderator
Mar 2, 2017
2,979
29
48
#32
For anyone interested, research points here
"MassEffectAndromeda.exe"+5091D2C: 89 7B 1C - mov [rbx+1C],edi

too lazy to add it to my table.
 

techeac

What is cheating?
Mar 21, 2017
1
0
1
#33
Sorry for being a complete pleb. When i open up STN's original table, things are labeled and function correctly.
But when i open Cielos' table the descriptions are either auto assemble script or no description and the values are all random or <script>.
Am i doing something wrong?
 
Mar 4, 2017
65
0
6
#34
I don't even know how to put the research points part in, anyone else able to do it.
 

notarealname

What is cheating?
Mar 21, 2017
1
0
1
#35
Running a modded multiplayer lobby to rack up some credits from the gold missions. Still need a few more people to speed things up. Let me know if you're interested.
 

The Iron Rose

What is cheating?
Mar 20, 2017
3
0
1
#36
Jessen post_id=2282 time=1490061091 user_id=635 said:
I don't even know how to put the research points part in, anyone else able to do it.
Research points is super simple - like, search for the value, research something, search for the new value, research something, change all the remaining values, research something and boom you're done.

You can do the same with materials and inventory as well, though like I said this obvs doesn't work with the special augments (i.e. vintage heat sink, the embedded heat/cryo ammo, etc) since you only usually have one of them floating around.
notarealname post_id=2283 time=1490064222 user_id=1403 said:
Running a modded multiplayer lobby to rack up some credits from the gold missions. Still need a few more people to speed things up. Let me know if you're interested.
serious question, lemme know if you get banned. It's a co-operative mode and even straight up cheating in credits is hardly ruining anyone else's play, but in ME3 I distinctly remember that people were banned for modding credits with cheat engine for a year or two after release.
 

Aikonaro

What is cheating?
Mar 12, 2017
8
0
1
#37
well so far the cheat engine unlimited health and ammo transfer into multiplayer, i discovered this completely on accident ran a couple games and no one seamed to mind considering running golds is FECKING HARD. i olny hosted my own games tho so i dont know how it works joining anyone elses or how closely they are watching. gl yall

PS. i have really had some shitty luck with the credits values seam to be completely random after patch?? i dunno it seams to have multiple scripts i get it to change but when i try to save the game crashes. and the one in the table i downloaded doesnt seam to work
 

zephyr_infinity

What is cheating?
Mar 21, 2017
1
0
1
#38
has anyone founda way to freeze life support? for exploring those level 3 radiation spots on Eos and later planets.
 
Mar 4, 2017
65
0
6
#39
@Iron Rose: I actually ment using this
"MassEffectAndromeda.exe"+5091D2C: 89 7B 1C - mov [rbx+1C],edi

to make a more suitable option so I don't have to search constantly, trying to search this massive game is slow going.
 

Cielos

RCE Fanatics
Talents
Mar 3, 2017
290
15
18
#40
Darkedone02 post_id=2272 time=1490044953 user_id=74 said:
Cielos post_id=2271 time=1490044047 user_id=177 said:
uploaded a table to this post.
nothing fancy though, the player fetch process is using STN's method as well, (used as the player check for inf. ammo and instant skills cooldown script).
Thank you for your contribution! I'm hoping we get a skill points pointer and the three research pointers as well? I hate having message spam saying "you have unused skill points" or "you have not use all of your research points, use them now!" every 10 minutes.
the pointer is very east to locate, but it doesn't do much.
1st off the skill points would be recalculate with the skill points of your current level minus the sum of skill costs of all the skills you've learnt everytime you load a savegame.
then, when you're learning a skills, it again do the same as above to determine you can learn a skill or not. if you can, the game would just update the said pointer's value after you've learnt a skill.
in other words, the pointer is just for display only, and it won't even update the onscreen value itself when you change it yourself using CE.

that said, just updated the table with an ignore skill points script.
it won't messed with the skills' cost (won't force set them to zero), thus it won't show any skill points when you load a savegame that has used up the skill points already. plus you can still learn any skills with no skill points left.

then again, I didn't play for 10 mins to see the message would still pop up, let me know after testing.

to start, just activate the script, then load, or reload savegame.
**note that if you've somehow force set the skill costs to zero before on the current game seesion, you may need to reboot the game first.