Legend of Heroes: Trails of Cold Steel 2 (PC)

tontsa00

Expert Cheater
Mar 8, 2017
191
7
18
I'm trying to modify "Tactical bonus exp value" , so far no luck.

How can you change it to 3.0 or more ?
 

skullord

What is cheating?
Apr 12, 2017
3
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1
kain33 post_id=35150 time=1520008377 user_id=6088 said:
The game has been updated to version 1.2 and table no longer works
Until the table gets updated, you can just go to the game's properties in Steam, go to the "Betas" tab, and revert it back to 1.1 if you want the table to work again.
 

DrummerIX

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Mar 22, 2017
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kain33 post_id=35150 time=1520008377 user_id=6088 said:
The game has been updated to version 1.2 and table no longer works
Fixed in EDIT 11.5 for version 1.2
 

HanLiem

Expert Cheater
Aug 26, 2017
79
0
6
DrummerIX post_id=35206 time=1520039704 user_id=1466 said:
Fixed in EDIT 11.5 for version 1.2
Thank you very much for the Table Update DrummerIX :D

Anyway I if may add a request regarding the "Add Positive Status Effects (Allies, When Adding A Status Normally)"
Can you please make the option so that in the start of the battle, we already have the desired positive status buff, and the status buff are in the drop down list format to let us choose which status buff freely.

Thanks in advance DrummerIX, I do hope a lot from this request and appreciate all the efforts you put into it :)
 

Ultimadrago

What is cheating?
Aug 3, 2017
2
0
1
What I love about the One-Hit Kill option in Drummer's table is that it allows you to bypass Unwinnable battles where you are hooked on the GodMode cheat. It will "defeat" the enemy and allow the cutscene to proceed like normal, In some other cases, you'd be done for (or I guess you could reset the game without the table worse comes to worse).
 

DrummerIX

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Mar 22, 2017
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HanLiem post_id=35222 time=1520054047 user_id=8096 said:
DrummerIX post_id=35206 time=1520039704 user_id=1466 said:
Fixed in EDIT 11.5 for version 1.2
Thank you very much for the Table Update DrummerIX :D

Anyway I if may add a request regarding the "Add Positive Status Effects (Allies, When Adding A Status Normally)"
Can you please make the option so that in the start of the battle, we already have the desired positive status buff, and the status buff are in the drop down list format to let us choose which status buff freely.

Thanks in advance DrummerIX, I do hope a lot from this request and appreciate all the efforts you put into it :)
Sorry, but that option cannot be made any better. What I do is have Rean cast Motivate on everyone at start of battle and it gets the effects. You can change what effects it gives by modifying the script. Add up all the effects you want to give and put it under following place:

EffectsToAdd:
dd 00DFC000

Effects I found are as follows:
Code:
00000001 = Poison (Negative)
00000002 = Seal (Negative)
00000004 = Mute (Negative)
00000008 = Blind (Negative)
00000010 = Sleep (Negative)
00000020 = Burn  (Negative)
00000040 = Freeze (Negative)
00000080 = Petrify (Negative)
00000100 = Faint (Negative)
00000200 = Confuse (Negative)
00000400 = Nothing
00000800 = Nightmare (Negative)
00001000 = Nothing
00002000 = Vanish (Negative)
00004000 = STR Up
00008000 = DEF Up
00010000 = ATS Up
00020000 = ADF Up
00040000 = SPD Up
00080000 = MOV Up
00100000 = Insight
00200000 = Link Break (Negative)
00400000 = HP Regen
00800000 = CP Regen
01000000 = Physical Immunity
02000000 = Art Reflect
04000000 = Red Insight Icon
08000000 = Nothing
10000000 = Stealth
20000000 = BLN (Balance) Down Arrow
40000000 = Blue Purple Down Arrow
80000000 = Dead
The Status Up effects also handle the Status Down type by changing the Power to negative number I believe.
 

HanLiem

Expert Cheater
Aug 26, 2017
79
0
6
DrummerIX post_id=35383 time=1520130854 user_id=1466 said:
Sorry, but that option cannot be made any better. What I do is have Rean cast Motivate on everyone at start of battle and it gets the effects. You can change what effects it gives by modifying the script. Add up all the effects you want to give and put it under following place:
Alright it's okay DrummerIX, the option is awesome already and you teach me the importance of the script, which is Wonderful!! :D

Once again, Thank you very much DrummerIX, your efforts really means a lot for me :)

anyway, your table for Star Ocean The Last Hope, is there an option for changing the equipment factors manually through the table?
Thanks in advance DrummerIX :)
 

mlynn1044@yahoo.com

What is cheating?
May 8, 2017
2
0
1
Hey sorry if this has bee answered before but since the update I havent been able to enable the trainer I just get this message
rror:[string "lua_aobscan("APPtrAOB","ed8_2_PC_US.exe","8B ..."]:1: attempt to call a nil value (global 'lua_aobscan')
Ive also had this problem with trails in sky 3rd
 

DrummerIX

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Mar 22, 2017
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mlynn1044@yahoo.com post_id=35508 time=1520212229 user_id=4416 said:
Hey sorry if this has bee answered before but since the update I havent been able to enable the trainer I just get this message
rror:[string "lua_aobscan("APPtrAOB","ed8_2_PC_US.exe","8B ..."]:1: attempt to call a nil value (global 'lua_aobscan')
Ive also had this problem with trails in sky 3rd
That means you are not running the LUA code. It's a setting in CE to either Ask to run LUA or always run LUA. If it's set to not run LUA, then this table won't work. I have mine set to Ask to run LUA and say Yes when you load the table up.
 

tafoplaka

Novice Cheater
May 8, 2017
15
0
1
Hey, any option to edit how many times you used Overdrive, follow ups, finishers etc would be great.

Those are shown on the Battle page at the records tab.
 
Mar 3, 2017
28
1
3
DrummerIX post_id=35383 time=1520130854 user_id=1466 said:
HanLiem post_id=35222 time=1520054047 user_id=8096 said:
DrummerIX post_id=35206 time=1520039704 user_id=1466 said:
Fixed in EDIT 11.5 for version 1.2
Thank you very much for the Table Update DrummerIX :D

Anyway I if may add a request regarding the "Add Positive Status Effects (Allies, When Adding A Status Normally)"
Can you please make the option so that in the start of the battle, we already have the desired positive status buff, and the status buff are in the drop down list format to let us choose which status buff freely.

Thanks in advance DrummerIX, I do hope a lot from this request and appreciate all the efforts you put into it :)
Sorry, but that option cannot be made any better. What I do is have Rean cast Motivate on everyone at start of battle and it gets the effects. You can change what effects it gives by modifying the script. Add up all the effects you want to give and put it under following place:

EffectsToAdd:
dd 00DFC000

Effects I found are as follows:
Code:
00000001 = Poison (Negative)
00000002 = Seal (Negative)
00000004 = Mute (Negative)
00000008 = Blind (Negative)
00000010 = Sleep (Negative)
00000020 = Burn  (Negative)
00000040 = Freeze (Negative)
00000080 = Petrify (Negative)
00000100 = Faint (Negative)
00000200 = Confuse (Negative)
00000400 = Nothing
00000800 = Nightmare (Negative)
00001000 = Nothing
00002000 = Vanish (Negative)
00004000 = STR Up
00008000 = DEF Up
00010000 = ATS Up
00020000 = ADF Up
00040000 = SPD Up
00080000 = MOV Up
00100000 = Insight
00200000 = Link Break (Negative)
00400000 = HP Regen
00800000 = CP Regen
01000000 = Physical Immunity
02000000 = Art Reflect
04000000 = Red Insight Icon
08000000 = Nothing
10000000 = Stealth
20000000 = BLN (Balance) Down Arrow
40000000 = Blue Purple Down Arrow
80000000 = Dead
The Status Up effects also handle the Status Down type by changing the Power to negative number I believe.
sorry bro need to ask

is it like this ?

StatusUpEffect:
dd 00DFC00000100000

or

StatusUpEffects:
dd 00100000

thx btw
 

HanLiem

Expert Cheater
Aug 26, 2017
79
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6
yhawkz post_id=35652 time=1520306040 user_id=242 said:
StatusUpEffects:
dd 00100000

thx btw
This is the right one, with this one every time you add positive status effects, you will get 1 additional status effect INSIGHT.
 

DrummerIX

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Mar 22, 2017
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No, Insight is already in the EffectsToAdd option.

Don't change the StatusUpEffects option as that controls some things in the script dealing with those.

You change the EffectsToAdd option.

Use a HEX calculator to add the digits you want and put leading zeros up to the 4 bytes, so it should be 8 hex numbers (0-F).
 
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