Kingdom Come Deliverance

SunBeam

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Feb 4, 2018
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Considering he can do a full 360 camera vertical flip, he simply found the camera XYZ and adjusted it to move several meters behind. If he says "default", then the character model may already be rendered, so there's no need to execute 1st/3rd person transitions.
 
Mar 15, 2018
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SunBeam post_id=38366 time=1521499684 user_id=12587 said:
Considering he can do a full 360 camera vertical flip, he simply found the camera XYZ and adjusted it to move several meters behind. If he says "default", then the character model may already be rendered, so there's no need to execute 1st/3rd person transitions.
But how do we actually edit XYZ values? I've never seen such console variables. The same for free camera and stop motion.
And yes, the model is already rendered, that is for sure.
 

SunBeam

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I am talking about code analysis, not console commands or Lua scripts. All of those are nicer means of achieving the same purpose, though with less fuzz for the user. I'm pretty sure you people don't care what goes on behind the execution of some cVar or command, as long as it works for your intended purpose. However, this is where you stop.. if it doesn't work :)
 
Mar 15, 2018
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SunBeam post_id=38452 time=1521539335 user_id=12587 said:
I am talking about code analysis, not console commands or Lua scripts. All of those are nicer means of achieving the same purpose, though with less fuzz for the user. I'm pretty sure you people don't care what goes on behind the execution of some cVar or command, as long as it works for your intended purpose. However, this is where you stop.. if it doesn't work :)
So, are you able to do this (since it is "simple" as you said?) or provide us with some tutorials how to achieve this result, please?..
I'd be happy to do it myself, but by a tragic coincidence of circumstances I don't know a shit about coding :cry:

Camera control is a very required tool for modding community indeed.
 

Decaphaze

What is cheating?
Mar 20, 2018
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Any possibilities of adding a no clip? Or even a fly? There are console commands for this but unfortunately they are disabled.

There are several places I'd like to explore that are currently inaccessible that this type of addition would solve. If this had been posted somewhere already then the search function has failed me.

Thanks :)
 

SunBeam

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p_fly_mode or something set to 1 works, but it will only disable gravity for you. Start from a high cliff after enabling it, you'll see what happens :)
 
Sep 24, 2017
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Fuse00 post_id=38457 time=1521541744 user_id=14099 said:
So, are you able to do this (since it is "simple" as you said?) or provide us with some tutorials how to achieve this result, please?..
I'd be happy to do it myself, but by a tragic coincidence of circumstances I don't know a shit about coding.
He didn't say reverse engineering was simple. He said "simply," which is a word used for emphasis.
 

Vee_

Penyuka Wanita
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Mar 14, 2017
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i thought this trainer is packed with miner :shock:

EDIT:
Confirmed! this is the same file that packed with miner. STN removed this file in Trainer section
Code:
-=[ ProtectionID v0.6.9.0 DECEMBER]=-
(c) 2003-2017 CDKiLLER & TippeX
Build 24/12/17-21:05:42
Ready...
Scanning -> C:\Users\Vee\Desktop\Kingdom_Come_v1.3.1_+19_Trainer.exe
File Compression State : 0 (Not Compressed)
File Type : 32-Bit Exe (Subsystem : Win GUI / 2), Size : 3810942 (03A267Eh) Byte(s) | Machine: 0x14C (I386)
Compilation TimeStamp : 0x57956393 -> Mon 25th Jul 2016 00:55:47 (GMT)
[TimeStamp] 0x57956393 -> Mon 25th Jul 2016 00:55:47 (GMT) | PE Header | - | Offset: 0x000000E0 | VA: 0x004000E0 | -
-> File has 3612286 (0371E7Eh) bytes of appended data starting at offset 030800h
[LoadConfig] CodeIntegrity -> Flags 0xA3F0 | Catalog 0x46 (70) | Catalog Offset 0x2000001 | Reserved 0x46A4A0
[LoadConfig] GuardAddressTakenIatEntryTable 0x8000011 | Count 0x46A558 (4629848)
[LoadConfig] GuardLongJumpTargetTable 0x8000001 | Count 0x46A5F8 (4630008)
[LoadConfig] HybridMetadataPointer 0x8000011 | DynamicValueRelocTable 0x46A66C
[LoadConfig] FailFastIndirectProc 0x8000011 | FailFastPointer 0x46C360
[LoadConfig] UnknownZero1 0x8000011
[File Heuristics] -> Flag #1 : 00000000000001011101000000000100 (0x0005D004)
[Entrypoint Section Entropy] : 6.48 (section #0) ".text   " | Size : 0x5DC5 (24005) byte(s)
[DllCharacteristics] -> Flag : (0x8540) -> ASLR | DEP | NOSEH | TSA
[SectionCount] 5 (0x5) | ImageSize 0x55000 (348160) byte(s)
[VersionInfo] File Description : Kingdom_Come_v1.3.1_+19_Trainer
[VersionInfo] File Version : 7.0.0.0
[ModuleReport] [IAT] Modules -> KERNEL32.dll | USER32.dll | GDI32.dll | SHELL32.dll | ADVAPI32.dll | COMCTL32.dll | ole32.dll
[-= Installer =-] Nullsoft SFX Setup v3.0
[PeID Highest Probability] -> [dUP v2.x Patcher --> www.diablo2oo2.cjb.net] detected
- Scan Took : 10.0 Second(s) [000002710h (10000) tick(s)] [566 of 580 scan(s) done]
 
Mar 2, 2018
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Cold anyone please update the table with reputation in this post to 1.3.1? :|
Ck-NoSFeRaTU post_id=34964 time=1519911290 user_id=13281 said:
albertus post_id=34838 time=1519834682 user_id=4227 said:
the table did not work with the gog version.
That's because GOG's version of WHGame.dll is different from Steam.

Added some pointers for GOG version in the attached table. If it is working then I can port the rest.
For teleporter to work only Steam or GOG checkbox must be active. If both will be active it will be assumed as Steam version, if none then GOG.
Also teleporter doesn't work at least until you escaped from Scalitz or even until prologue is finished. And when you on horse ;)
 
Nov 11, 2017
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It would appear that the update today yet again borked Ikaruga's awesome table. Nothing but ?? for all the variables.
 

SunBeam

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Can someone family-share the game with me? If possible.
 
Mar 20, 2017
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Zeey post_id=39119 time=1521895037 user_id=14434 said:
I updated some stuff from ikaruga's table but, Money don't work. : /
Wow, how to update old tables to math the new updates? Maybe someone wrote about it in this very thread? It would be so kind of you to point me the right direction, thanks. :lol:
 

Zeey

Noobzor
Mar 24, 2018
9
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Fixed some pointers and added Achievment Alcoholic i hope it works, please say when something didn't work execpt the Visibillity and Fighting stuff
 

Attachments

Mar 20, 2017
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Zeey post_id=39150 time=1521915275 user_id=14434 said:
Fixed some pointers and added Achievment Alcoholic i hope it works, please say when something didn't work execpt the Visibillity and Fighting stuff
these are the things I found that didn't work: stamina, nourishment, skill pointer, exp pointer
 

Zeey

Noobzor
Mar 24, 2018
9
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I'm working on skill pointer and exp pointer but stamina and nourishment should work
 

Sirtaco

What is cheating?
Mar 25, 2018
1
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Zeey post_id=39257 time=1521973848 user_id=14434 said:
I'm working on skill pointer and exp pointer but stamina and nourishment should work
I cant get the Health or Stamina to work either. Do you have an update on when skills will be done brother?
 
Mar 15, 2018
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Does somebody know how to get player's position? There are "goto", "g_Log_VisReg", "wh_rpg_getLocation" console commands wich bring a values like 244.055 for the player position and such, but CE can't find such a numbers through "exact value-float" search.

There was a table for teleporting and it included player's coordinated but now it stoped working.


UPD/ nevermind I found it
 
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