Kingdom Come Deliverance

The Mogician

Expert Cheater
Table Maker
Mar 4, 2017
225
16
18
#1
Pointer table for:
Health
Stamina
Energy
Nourishment
Skill points and experience pointers (special thanks goes to soulofshiba for discovering how it was stored)
Dice pointers for player and opponent (set opponent numbers to 0 to ensure he never wins and set your own numbers to 2000 for easy win)
Dice bet amount (change it to a high amount when you choose the bet and accept so you win all the money on the gambler)
Horse health and stamina (lock stamina to gallop all the way)
Currently facing enemy health and stamina (change health to 1 to instakill or make stamina 1 and use him as a punching bag)

Work in progress:
Haggle gimmicks with the aim of allowing the player to haggle free items from the salesperson
Pickpocket timer
Disable body part injuries
Easy lockpicking
Inventory editor
Archery Points/Arrows
 

Attachments

  • 6.8 KB Views: 9,333
  • KingdomCome.CT

    1.2.0 version but with main level skill points pointer as per requested, not guaranteed to work but I have no means to check

    8 KB Views: 8,276
  • KingdomCome 1.2.2.CT

    1.2.1 - 1.2.5

    44.6 KB Views: 19,300
  • Kingdom.CT

    1.3.0 - Character vitals and horse pointers

    2.1 KB Views: 6,941

The Mogician

Expert Cheater
Table Maker
Mar 4, 2017
225
16
18
#3
[quote="The Mogician" post_id=32490 time=1518551084 user_id=533]
Pointer table for:
Health
Stamina
Energy
Nourishment
[/quote]
 

Crage

What is cheating?
Feb 13, 2018
1
0
1
#4
carry weight
define(address,"WHGame.DLL"+30DB87)
define(bytes,F3 44 0F 10 43 1C)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"WHGame.DLL"+30DB87)

label(code)
label(return)

newmem:
mov [rbx+1C],0

code:
movss xmm8,[rbx+1C]
jmp return

address:
jmp newmem
nop
return:

[DISABLE]

address:
db bytes
// movss xmm8,[rbx+1C]

dealloc(newmem)
 

iicecube

Expert Cheater
Sep 28, 2017
57
0
6
#5
[quote="The Mogician" post_id=32490 time=1518551084 user_id=533]
Pointer table for:
Health
Stamina
Energy
Nourishment

Working on Attributes & Skills
[/quote]

Nice one, Maybe a weight will also make a life safer too. :lol:
 

musland

What is cheating?
Aug 11, 2017
4
0
1
#7
yoco post_id=32506 time=1518558251 user_id=414 said:
You think it's possible to make easier lockpicking?
Would be possible only once skills are figured out I guess
 
Feb 13, 2018
27
0
1
#8
Thanks couldn't figure it out for the life of me.

Stats and skills allude me and perks derp.
 

DunkaDunka

What is cheating?
May 12, 2017
4
0
1
#9
Crage post_id=32500 time=1518554498 user_id=12872 said:
carry weight
define(address,"WHGame.DLL"+30DB87)
define(bytes,F3 44 0F 10 43 1C)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"WHGame.DLL"+30DB87)

label(code)
label(return)

newmem:
mov [rbx+1C],0

code:
movss xmm8,[rbx+1C]
jmp return

address:
jmp newmem
nop
return:

[DISABLE]

address:
db bytes
// movss xmm8,[rbx+1C]

dealloc(newmem)
What should be this doing?
 

cdtrico

Expert Cheater
Apr 3, 2017
124
0
16
#10
DunkaDunka post_id=32518 time=1518567708 user_id=5021 said:
Crage post_id=32500 time=1518554498 user_id=12872 said:
carry weight
define(address,"WHGame.DLL"+30DB87)
define(bytes,F3 44 0F 10 43 1C)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"WHGame.DLL"+30DB87)

label(code)
label(return)

newmem:
mov [rbx+1C],0

code:
movss xmm8,[rbx+1C]
jmp return

address:
jmp newmem
nop
return:

[DISABLE]

address:
db bytes
// movss xmm8,[rbx+1C]

dealloc(newmem)
What should be this doing?
Looks like it should set the carry weight to 0 at all times so you don't have to worry about what you carry.
Haven't tested it though.
 

NumberXer0

Expert Cheater
Mar 12, 2017
129
0
16
#12
I second the skill point/exp cheat. I found a trainer that changes the skill level, but it's pointless because you don't get points =( We need a way to edit the actual skill exp instead of the level.
 

Darkedone02

Expert Cheater
Mar 2, 2017
312
4
18
#13
Apparently Fling already made a table that contains +12 features...



Sadly I can't post the link because of the site is banned here on FRF.
 

NumberXer0

Expert Cheater
Mar 12, 2017
129
0
16
#14
Darkedone02 post_id=32538 time=1518576535 user_id=74 said:
Apparently Fling already made a table that contains +12 features...



Sadly I can't post the link because of the site is banned here on FRF.
Hmm, do you know if the exp multiplier is for all exp or just your main level? Because that could be exactly what I need.
 

NumberXer0

Expert Cheater
Mar 12, 2017
129
0
16
#16
I tested the trainer. It works well, but still doesn't do skills right. Inf EXP does work for level and skills, but it maxes them with 0 skill points. Using the EXP Multiplier works as well, but some skills just don't gain points, even when gaining 10+ levels.
 
Feb 2, 2018
121
14
18
#18
fireundubh post_id=32549 time=1518583345 user_id=8765 said:
Uploaded two mods to the Nexus:

Easy Lockpicking (disables lockpicking minigame)
Free Training (free training without level requirements)
I believe Nexus is blocked on FearLess. I attempted to link to the save file mod and it redirects all urls to Nexus (using phpBB markdown and not), to FearLess's domain along with a GET failure page. You can archive and attach the file to your post.
 
Feb 13, 2018
27
0
1
#19
NumberXer0 post_id=32546 time=1518581832 user_id=1084 said:
I tested the trainer. It works well, but still doesn't do skills right. Inf EXP does work for level and skills, but it maxes them with 0 skill points. Using the EXP Multiplier works as well, but some skills just don't gain points, even when gaining 10+ levels.
Same, skills and xp don't work correctly.
 

qweasdzxc17

Expert Cheater
Apr 19, 2017
162
3
18
#20
I think skill points/perk points for skills and combat are 1 byte values, not 4 bytes.

Scratch that, its 2 bytes
 
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