.hack//G.U. Last Recode (Steam)

dl748

Expert Cheater
Jul 9, 2017
111
0
16
#1
Initial non-injection script

Only does freeze hp and sp right now, but for Vol 1-4. You can edit them as well. Separate script for each vol, each script has its own executable and code points.

V1.0 - Added Level/Exp/Money editor for party members for Vol1

V1.1 - Inventory Editor added for Vol1

V1.2 - Vol1 Chim editor and Skill Timer freeze (during battle), if you don't want to "freeze" you can set the skill timer startup to 0, then it will be similar

V1.3 - Moral bar and freezer, book editor, and mission battle count pointer

V1.4 - Added mission points for Surprise battles, Destroy Objects, and Chim's acquired. Setting these something like 200 during the mission gives you S for those options when you finish.

V1.5 - Moved all info over to Vol2-4. Inventory Editor, Book editor, Be warned though, The "Mission" variables for 2-4 are untested, and the book "values" are untested for 3 and 4. Give me info on these.

V1.5.1 - Fixed bug with freeze scripts for 2-4

V1.5.2 - FIxed Skill timers and mission pointers for all games.

V1.6 - Added pointers character stats (P-ATK, etc)

V1.6.1 - Added pointers to changable stats for characters. Note: These stats LOOK high, but the actual stat is calculate as such (value / 10) + Character Defaults + Class Defaults. So if you see say 532, the stat should be around 53 (but it could be a little higher e.g. Haseo has a 2 extra hardcoded points to P-DEF, so instead of 53 it'll say 55). At the moment it only works for Vol1, let me know what you think and i'll apply to the others.

V1.6.2 - Fixed Skill freeze and pointers for Vol 2 was bugged.

V1.7 - Added Message Cards

V1.7.5 - Added SKeith Health (freeze health affects this) and SKeith Enemy Health
 

Attachments

iyeru

Cheater
Sep 17, 2017
41
0
6
#2
Loads way faster than the other one, and less crashy. Thanks. Plus freezing HP values doesn't affect PK events like the arena. Unlike the other table's godmode.
 

TylerK

What is cheating?
Oct 24, 2017
4
0
1
#3
I request an option to force the game to give you an S rank for every run, that way you can use the Chaos Gate then immediately warp out. This helps by getting special Area Words which have to be unlocked through the S/A Rank to access certain things.
 
Jun 28, 2017
40
2
8
#6
chuwar post_id=23657 time=1509931029 user_id=238 said:
ashuraman post_id=23651 time=1509927770 user_id=6862 said:
May i request fast weapon level up?
just use master's text(item)
I'd still need to find one first wouldn't i? any idea where i can find one? Oh another thing that might be good to add to this table is instant completion for the Book Of 1000 challenges
 

dl748

Expert Cheater
Jul 9, 2017
111
0
16
#7
ashuraman post_id=23664 time=1509935349 user_id=6862 said:
I'd still need to find one first wouldn't i? any idea where i can find one? Oh another thing that might be good to add to this table is instant completion for the Book Of 1000 challenges
I wont do this, closest I'll do will be pointers to items in the books. I already have book 8 pointers mapped (bike time and crashes)
 
Jul 9, 2017
28
0
1
#8
Wow , great table and very quick to come out too.

BTW this game require separate tables for different Vol. right? Jesus.....
 

dl748

Expert Cheater
Jul 9, 2017
111
0
16
#9
This is due to the fact that each vol has a completely different executable, and although some things are the same (basic mechanics), offsets are different to the values and code is compiled differently.

hackGU_vol1.dll = Volume 1 executable
hackGU_vol2.dll = Volume 2 executable
hackGU_vol3.dll = Volume 3 executable
hackGU_vol4.dll = Volume 4 executable

They are dynamically loaded when you select the volume you which to play.
 
Jun 28, 2017
40
2
8
#10
dl748 post_id=23666 time=1509936764 user_id=7080 said:
ashuraman post_id=23664 time=1509935349 user_id=6862 said:
I'd still need to find one first wouldn't i? any idea where i can find one? Oh another thing that might be good to add to this table is instant completion for the Book Of 1000 challenges
I wont do this, closest I'll do will be pointers to items in the books. I already have book 8 pointers mapped (bike time and crashes)
Hey it's better than nothing
 

Phaux

Noobzor
Apr 9, 2017
9
0
1
#11
Any chance for weapon/armor inventory editing as well?

Works great otherwise so far.
 

iyeru

Cheater
Sep 17, 2017
41
0
6
#12
By the way, when you change to Vol.2 or further when you still have the table loaded from the previous volume, you won't be able to open the new volume scripts, and thus have to restart the table, even though technically you haven't changed the EXE that cheat engine has hooked to.
 

dl748

Expert Cheater
Jul 9, 2017
111
0
16
#13
iyeru post_id=23729 time=1509983982 user_id=8612 said:
By the way, when you change to Vol.2 or further when you still have the table loaded from the previous volume, you won't be able to open the new volume scripts, and thus have to restart the table, even though technically you haven't changed the EXE that cheat engine has hooked to.
Seems to work fine for me. I had Vol1 running... logged out and ran vol 2... turned on that script and it showed my character and its hp/sp
 

iyeru

Cheater
Sep 17, 2017
41
0
6
#14
It didn't work for me using the V1.4 version on Cheat Engine 6.7 after having edited the book data in Vol.1. Had to restart the table.
 

KS212

Expert Cheater
Mar 3, 2017
233
0
16
#15
Requesting a feature from the PS2 days: Rengeki/Hangeki always available (that blue aura around a mob that allows you to press R1 to add more damage).
 

dl748

Expert Cheater
Jul 9, 2017
111
0
16
#17
Labast post_id=23743 time=1509993602 user_id=10125 said:
Great table.
Could you add unlimited greeting cards?
Probably not, but I'll probably add pointer to the greeting cards so that you can increase them to whatever count you want.
 
Apr 13, 2017
12
0
1
#18
@dl748

For the chim chim campaign I may have found something and its something I need your help with (well for you to add to the table but w/e)

Anyway, I noticed that the counter of the chim data collected (that goes up to 500) is always calculated from the chims kicked, so you technically cant just fake it. And the other thing is that "chim chim" (the regular ones) are found in byte and the value (inputted in CE) can only go to 255 otherwise 256 = 0.

I just set it now to 255 and am going to go kick a chim chim and see what happens.

I can make a video of what is changing and what i did if you wish.


Edit: well i just kicked a chim chim and the value in CE is now 1, i then changed the current 1 to 250 and i got 511 total chims kicked. I guess the game creates a new address and sets it to 255 and re-uses the old address but resets it.

Edit2: Chim Chim, PK (without the 7 legendaries) and Steam mecha now complete, I just really dont know how to make addresses that stick no matter how many times you re-run the game else I would've contributed more. All are byte based, the only one that took much more of me is the chim chim as I explained in my previous edit (uses 2 addresses or more). Bik guy seems to be impossible (atleast to me) so that only leaves the lucky animal guy which i'll see if it has any quirks in ~2 hours.
 

dl748

Expert Cheater
Jul 9, 2017
111
0
16
#19
I'm not sure if what you are talking about is a normal mission or not, but in a normal mission, chims are in word form (almost everything is in word (2-bytes))
 
Apr 13, 2017
12
0
1
#20
dl748 post_id=23751 time=1509998708 user_id=7080 said:
I'm not sure if what you are talking about is a normal mission or not, but in a normal mission, chims are in word form (almost everything is in word (2-bytes))
The chim campaign guy (https://i.imgur.com/Jg8PEg5.jpg).

In this image, https://i.imgur.com/huTRjSg.jpg, the number 303 is calculated from the numbers below it multiplied by their value (chim chim is x1 and I guess rare is x2, king is x10, crown is x15).

The chim chim from that image (250) are capped to 255 value in 1 address, then if you kick one more chim chim (making it 256) the old address is valued to 0 and 256 is moved to a new address.
 
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