F1 2017 find Grip values

Jul 9, 2018
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0
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#1
Hello, guys it is possible to find the Tyre Grip value and change it ?

I try it but it dosnt work my Example: I take the Soft Tyre and make Unknown Search after it i take the SuperSoft Tyre and search increase value after i change the last 4 values (4 Tyres) i go out of the pit and make a run but the Grip feels like before.



Thanks for comments
 

koderkrazy

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Jun 17, 2018
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#2
I don't get the part "I change the last 4 values(4 Tyres)". Please elaborate more.
- are you getting 4 values after doing increase\decrease value searches?
- are you using 4 types of tyres to do searches?
- "last 4 values" what are these values. why last 4?

after changing values try to lock them by using [x]
 
Jul 9, 2018
5
0
1
#3
I don't get the part "I change the last 4 values(4 Tyres)". Please elaborate more.
- are you getting 4 values after doing increase\decrease value searches?
- are you using 4 types of tyres to do searches?
- "last 4 values" what are these values. why last 4?

after changing values try to lock them by using [x]
i dont know maybe i need the value for each Tyre i search on Float
 

koderkrazy

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#5
Sorry dude I don't get what are you trying here..
Elaborate some more what exactly you are doing. and post some screenshots.
 
Jul 9, 2018
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0
1
#6
I wanted to try that I change the grip value, which gives me a better grip.
What should I send you a screenshot of?
 

TheyCallMeTim13

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Mar 3, 2017
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#7
Grip is most likely calculated from a number of things (say: body lift/downforce, tire/rubber grade, momentum and direction). So I'd start with the hardest tire type then scan for an unknown value then change to a different tire then san for changed value and then unchanged value with the same tires and just keep scanning for changed and unchanged to widdle it down, but this could be tire hardness or maybe just an address or ID for a tire object that will hold the values. I like to freeze values to check them, so when you have some addresses select the hardest/softest tire then freeze a value(s) then select the opposite and see if it changes or not.

You could even look for tire wear or heat, so new tires, scan, burn rubber, scan; and so on. Then use this to find a tire object of some kind and see if the any values are nearby.
 

TheyCallMeTim13

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#9
I'd go with 4 byte. If you stick to freezing the value, then this can work for floats also; Then after finding the right address you can see what accesses/writes to it to see how the game uses the value and see if it's a float or an integer.
 
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