Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

ZLDL

What is cheating?
Feb 25, 2018
3
0
1
It's one of my goals, but I fear my CE skills are a bit sub-par and so it takes me longer than it should. And I don't have the time ever since I moved together with my girlfriend. BringChaos might be able to do it though, I'll ask him.
The update's massively appreciated! Completely understandable if you're too busy, I really appreciate all the work you've done so far whether you can get modded IM or not, you've made an amazing table and kept up to date really well.
 

Straputsky

What is cheating?
Feb 13, 2018
3
0
1
Just in case its not already in the table. The Pointer for Revanchism is:

pPlayer + Offset 69C (the pointer for Corruption is quite near)
 

Joseph

What is cheating?
May 17, 2018
1
0
1
hello there
i downloaded the table I ran the script on the game process but then when i try to activate the script it gives me the following error: Error.Expected Proces =eu4.exe
what should i do ?
 
Aug 4, 2017
14
0
1
Anyone knows some mod/cheat or something for Power Projection? I don't want to cheat a lot, so Prestige and PP's pretty fine for me to be in 100.
HTML:
#########################################################################
# POWER PROJECTION IMPACT
# HARD - DO NOT REMOVE OR RENAME ANY OF THESE
##########################################################################

############################################
# FIXED STATE, RECALCULATED EVERY UPDATE
############################################

# NOTE! Extra great_power_x modifiers can be added here as long as x <= NUM_OF_GREAT_POWERS in NDefines::NDiplomacy
# The one for which x = NUM_OF_GREAT_POWERS will also be applied to all Great Powers that have recently left the top.

great_power_1 = {
    power = 25
}

great_power_2 = {
    power = 22
}

great_power_3 = {
    power = 20
}

great_power_4 = {
    power = 18
}

great_power_5 = {
    power = 16
}

great_power_6 = {
    power = 14
}

great_power_7 = {
    power = 12
}

great_power_8 = {
    power = 10
}

subsidies_to_enemy_of_rival = {
    power = 50        # multiplied with percentage of income given.
    max = 50
}

embargoing_rival = {
    power = 3 # modified by economic impact
    max = 10
}

privateering_rival = {
    power = 3    # modified by trade power of privateer ships, value of node and percentage of rival power in node
    max = 10
}

supporting_rebels_in_rival = {
    power = 50         # multiplied with percentage of income used.
    max = 50
}

warned_rival = {
    power = 0
}

guarantee_neighbour_of_rival = {
    power = 0
}

current_age_power_projection = {
    power = 3
    max = 21
}

##################################
# DYNAMIC, ADDED AND THEN DECAYED
##################################
last_age_power_projection = {
    power = 3
    yearly_decay = 1
    max = 21
}


insulted_rival = {
    power = 5
    yearly_decay = 1
    max = 5
}

humiliated_rival = {
    power = 30
    yearly_decay = 1
    max = 30
}

humiliated_by_rival = {
    power = -30
    yearly_decay = 1
    min = -30
}

eclipsed_rival = {
    power = 10
    yearly_decay = 1
    max = 30
}

declared_war_at_rival = {
    power = 10
    yearly_decay = 1
    max = 20
}

joined_war_against_rival = {
    power = 10
    yearly_decay = 1
    max = 20
}

refused_war_against_rival = {
    power = -20
    yearly_decay = 1
    min = -20
}

vassalized_rival = {
    power = 0.5            # multiplied with basetax
    yearly_decay = 1
    max = 100
}

took_province_from_rival = {
    power = 0.5        # multiplied with basetax
    yearly_decay = 1
    max = 100
}

lost_province_to_rival = {
    power = -0.5            # multiplied with basetax
    yearly_decay = 1
    min = -100
}

rival_lost_province = {
    power = 0.5            # multiplied with basetax
    yearly_decay = 1
    max = 100
}

##################################
# TICKING EVERY MONTH IF TRUE
##################################

lacking_rival = {
    power = -1
    min = -60
}

has_rival = {
    power = 1
    max = 15
}
 
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