Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

ZLDL

What is cheating?
Feb 25, 2018
4
0
1
It's one of my goals, but I fear my CE skills are a bit sub-par and so it takes me longer than it should. And I don't have the time ever since I moved together with my girlfriend. BringChaos might be able to do it though, I'll ask him.
The update's massively appreciated! Completely understandable if you're too busy, I really appreciate all the work you've done so far whether you can get modded IM or not, you've made an amazing table and kept up to date really well.
 

Straputsky

What is cheating?
Feb 13, 2018
3
0
1
Just in case its not already in the table. The Pointer for Revanchism is:

pPlayer + Offset 69C (the pointer for Corruption is quite near)
 

Joseph

What is cheating?
May 17, 2018
1
0
1
hello there
i downloaded the table I ran the script on the game process but then when i try to activate the script it gives me the following error: Error.Expected Proces =eu4.exe
what should i do ?
 

Jasinn

Novice Cheater
Aug 4, 2017
17
0
1
Anyone knows some mod/cheat or something for Power Projection? I don't want to cheat a lot, so Prestige and PP's pretty fine for me to be in 100.
HTML:
#########################################################################
# POWER PROJECTION IMPACT
# HARD - DO NOT REMOVE OR RENAME ANY OF THESE
##########################################################################

############################################
# FIXED STATE, RECALCULATED EVERY UPDATE
############################################

# NOTE! Extra great_power_x modifiers can be added here as long as x <= NUM_OF_GREAT_POWERS in NDefines::NDiplomacy
# The one for which x = NUM_OF_GREAT_POWERS will also be applied to all Great Powers that have recently left the top.

great_power_1 = {
    power = 25
}

great_power_2 = {
    power = 22
}

great_power_3 = {
    power = 20
}

great_power_4 = {
    power = 18
}

great_power_5 = {
    power = 16
}

great_power_6 = {
    power = 14
}

great_power_7 = {
    power = 12
}

great_power_8 = {
    power = 10
}

subsidies_to_enemy_of_rival = {
    power = 50        # multiplied with percentage of income given.
    max = 50
}

embargoing_rival = {
    power = 3 # modified by economic impact
    max = 10
}

privateering_rival = {
    power = 3    # modified by trade power of privateer ships, value of node and percentage of rival power in node
    max = 10
}

supporting_rebels_in_rival = {
    power = 50         # multiplied with percentage of income used.
    max = 50
}

warned_rival = {
    power = 0
}

guarantee_neighbour_of_rival = {
    power = 0
}

current_age_power_projection = {
    power = 3
    max = 21
}

##################################
# DYNAMIC, ADDED AND THEN DECAYED
##################################
last_age_power_projection = {
    power = 3
    yearly_decay = 1
    max = 21
}


insulted_rival = {
    power = 5
    yearly_decay = 1
    max = 5
}

humiliated_rival = {
    power = 30
    yearly_decay = 1
    max = 30
}

humiliated_by_rival = {
    power = -30
    yearly_decay = 1
    min = -30
}

eclipsed_rival = {
    power = 10
    yearly_decay = 1
    max = 30
}

declared_war_at_rival = {
    power = 10
    yearly_decay = 1
    max = 20
}

joined_war_against_rival = {
    power = 10
    yearly_decay = 1
    max = 20
}

refused_war_against_rival = {
    power = -20
    yearly_decay = 1
    min = -20
}

vassalized_rival = {
    power = 0.5            # multiplied with basetax
    yearly_decay = 1
    max = 100
}

took_province_from_rival = {
    power = 0.5        # multiplied with basetax
    yearly_decay = 1
    max = 100
}

lost_province_to_rival = {
    power = -0.5            # multiplied with basetax
    yearly_decay = 1
    min = -100
}

rival_lost_province = {
    power = 0.5            # multiplied with basetax
    yearly_decay = 1
    max = 100
}

##################################
# TICKING EVERY MONTH IF TRUE
##################################

lacking_rival = {
    power = -1
    min = -60
}

has_rival = {
    power = 1
    max = 15
}
 

Jasinn

Novice Cheater
Aug 4, 2017
17
0
1
Erm, how can i change my government form from the extension table or the main table? I looked it up on the ext. table, and in the government form, i can see only 0000000 and down from it the government name[don't change this], any help? I want to change it up to prussian monarchy.
 
Mar 7, 2017
48
0
6
Erm, how can i change my government form from the extension table or the main table? I looked it up on the ext. table, and in the government form, i can see only 0000000 and down from it the government name[don't change this], any help? I want to change it up to prussian monarchy.
Normally, you'd do it by activating the console, tag-switching to a different nation, copying what they have in their government pointer and then going back to your nation and pasting it there.

However, sadly, the pointer for govt form has not been updated by CD, since the governments are getting a rework next patch and CD said the work would be invalidated then. I personally find it a bit silly, since there's still 6+ weeks left for the update.
 

Jasinn

Novice Cheater
Aug 4, 2017
17
0
1
Normally, you'd do it by activating the console, tag-switching to a different nation, copying what they have in their government pointer and then going back to your nation and pasting it there.

However, sadly, the pointer for govt form has not been updated by CD, since the governments are getting a rework next patch and CD said the work would be invalidated then. I personally find it a bit silly, since there's still 6+ weeks left for the update.
WEll, alright, thanks, I hope we could have something for Power Projection as well in the next update ^^
 

smeagol001

What is cheating?
Apr 22, 2018
2
0
1
soo is it just mee or does the script tend to crash eu4? for me eu4 allways crashes after some time after i activate the tabl.
the game is kinda warniung me abut the crash since b4 it crashes all tooltips go blank
 
Mar 7, 2017
48
0
6
Looks like the DLC (and update, by extension) aren't coming until August. Anyone around with some CE experience got a clue on how to figure out the Government pointer?
 
Apr 21, 2017
9
1
3
Hello to all
Is there a way that I can change the Dynasty of a ruler/heir/consort?
THANX in advance
Dynasty seems to be:

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>6583</ID>
      <Description>"Dynasty"</Description>
      <LastState Value="837897008" RealAddress="4F4902BC"/>
      <Color>0000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayer</Address>
      <Offsets>
        <Offset>6c</Offset>
        <Offset>890</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>6580</ID>
          <Description>"Dynasty Name (&gt;=16)"</Description>
          <LastState RealAddress="31F14B34"/>
          <Color>0000FF</Color>
          <VariableType>String</VariableType>
          <Length>16</Length>
          <Unicode>0</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>pPlayer</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>6c</Offset>
            <Offset>890</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Edit figured it out.
Tag shift to another country, freeze the value pointer and tag shift back - and presto you have the same dynasty.
 
Last edited:
Jul 26, 2017
9
0
1
Dynasty seems to be:

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>6583</ID>
      <Description>"Dynasty"</Description>
      <LastState Value="837897008" RealAddress="4F4902BC"/>
      <Color>0000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayer</Address>
      <Offsets>
        <Offset>6c</Offset>
        <Offset>890</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>6580</ID>
          <Description>"Dynasty Name (&gt;=16)"</Description>
          <LastState RealAddress="31F14B34"/>
          <Color>0000FF</Color>
          <VariableType>String</VariableType>
          <Length>16</Length>
          <Unicode>0</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>pPlayer</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>6c</Offset>
            <Offset>890</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Edit figured it out.
Tag shift to another country, freeze the value pointer and tag shift back - and presto you have the same dynasty.
Thank you for your reply.
How can I use the code?
Could you please give me some instructions?
 
Apr 21, 2017
9
1
3
Thank you for your reply.
How can I use the code?
Could you please give me some instructions?
The script above is dependent on the normal EU4 table, i.e. @Recifense 's table.

So what you do is select all the code above, copy it to your clip board.

then you open up Cheat engine and loads the table and activate it, then place the cursor somewhere inside the table and paste, and the text "Dynasty" should appear with possibility to change it.
 
Jul 26, 2017
9
0
1
The script above is dependent on the normal EU4 table, i.e. @Recifense 's table.

So what you do is select all the code above, copy it to your clip board.

then you open up Cheat engine and loads the table and activate it, then place the cursor somewhere inside the table and paste, and the text "Dynasty" should appear with possibility to change it.
THANX, once again!
I hope that @CompactDisc could implement this in his pointers...

EDIT:
It only changes the Dynasty of the ruler, right?
Do you know how to change the Dynasty of the heir & the consort?
 
Last edited:
Apr 21, 2017
9
1
3
THANX, once again!
I hope that @CompactDisc could implement this in his pointers...

EDIT:
It only changes the Dynasty of the ruler, right?
Do you know how to change the Dynasty of the heir & the consort?
Yes, only the ruler - but I am guessing that the heir and consort is not far from it in terms of addresses, and it will certainly use same kind of offsets.
 
Apr 21, 2017
9
1
3
Yes, only the ruler - but I am guessing that the heir and consort is not far from it in terms of addresses, and it will certainly use same kind of offsets.
There you go, combined.

First one is ruler, second is heir, last is consort
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>6583</ID>
      <Description>"Dynasty"</Description>
      <LastState Value="826474504" RealAddress="4771C61C"/>
      <Color>0000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayer</Address>
      <Offsets>
        <Offset>6c</Offset>
        <Offset>890</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>6580</ID>
          <Description>"Dynasty Name (&gt;=16)"</Description>
          <LastState RealAddress="3143000C"/>
          <Color>0000FF</Color>
          <VariableType>String</VariableType>
          <Length>16</Length>
          <Unicode>0</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>pPlayer</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>6c</Offset>
            <Offset>890</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>6584</ID>
      <Description>"Dynasty"</Description>
      <LastState Value="826474504" RealAddress="477553C4"/>
      <Color>0000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayer</Address>
      <Offsets>
        <Offset>6C</Offset>
        <Offset>8A0</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>6585</ID>
          <Description>"Dynasty Name (&gt;=16)"</Description>
          <LastState RealAddress="3143000C"/>
          <Color>0000FF</Color>
          <VariableType>String</VariableType>
          <Length>16</Length>
          <Unicode>0</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>pPlayer</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>6c</Offset>
            <Offset>8A0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>6586</ID>
      <Description>"Dynasty"</Description>
      <LastState Value="826427824" RealAddress="477529C4"/>
      <Color>0000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayer</Address>
      <Offsets>
        <Offset>6C</Offset>
        <Offset>8B0</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>6587</ID>
          <Description>"Dynasty Name (&gt;=16)"</Description>
          <LastState RealAddress="314249B4"/>
          <Color>0000FF</Color>
          <VariableType>String</VariableType>
          <Length>16</Length>
          <Unicode>0</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>pPlayer</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>6c</Offset>
            <Offset>8B0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
 
Last edited:
Jul 26, 2017
9
0
1
There you go, combined.

First one is ruler, second is heir, last is consort
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>6583</ID>
      <Description>"Dynasty"</Description>
      <LastState Value="826474504" RealAddress="4771C61C"/>
      <Color>0000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayer</Address>
      <Offsets>
        <Offset>6c</Offset>
        <Offset>890</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>6580</ID>
          <Description>"Dynasty Name (&gt;=16)"</Description>
          <LastState RealAddress="3143000C"/>
          <Color>0000FF</Color>
          <VariableType>String</VariableType>
          <Length>16</Length>
          <Unicode>0</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>pPlayer</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>6c</Offset>
            <Offset>890</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>6584</ID>
      <Description>"Dynasty"</Description>
      <LastState Value="826474504" RealAddress="477553C4"/>
      <Color>0000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayer</Address>
      <Offsets>
        <Offset>6C</Offset>
        <Offset>8A0</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>6585</ID>
          <Description>"Dynasty Name (&gt;=16)"</Description>
          <LastState RealAddress="3143000C"/>
          <Color>0000FF</Color>
          <VariableType>String</VariableType>
          <Length>16</Length>
          <Unicode>0</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>pPlayer</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>6c</Offset>
            <Offset>8A0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>6586</ID>
      <Description>"Dynasty"</Description>
      <LastState Value="826427824" RealAddress="477529C4"/>
      <Color>0000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayer</Address>
      <Offsets>
        <Offset>6C</Offset>
        <Offset>8B0</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>6587</ID>
          <Description>"Dynasty Name (&gt;=16)"</Description>
          <LastState RealAddress="314249B4"/>
          <Color>0000FF</Color>
          <VariableType>String</VariableType>
          <Length>16</Length>
          <Unicode>0</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>pPlayer</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>6c</Offset>
            <Offset>8B0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Dear sir,
I am really grateful to you.
Thank you so much.
 
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