ELEX Steam Version 10 17 2017

Darkedone02

Expert Cheater
Mar 2, 2017
319
6
18
#21
ray2160 post_id=20863 time=1508332540 user_id=325 said:
10/18/2017 updated table added: XP earned
resource use multiplier and the Elexit cheat still not working on GOG edition.
 

ray2160

RCE Fanatics
Talents
Mar 3, 2017
71
0
6
#22
Darkedone02 post_id=20868 time=1508333714 user_id=74 said:
resource use multiplier and the Elexit cheat still not working on GOG edition.
I'm sorry I don't have that version of the game
 
Mar 15, 2017
8
0
1
#23
XDAvenger93 post_id=20801 time=1508306758 user_id=3678 said:
Just wanted to say: on the GOG version one of the options infinite health stamina or jetpack causes atribute points to also be set to infinite. Just figured I should mention this for anyone interested. Didn't experiment much with it because I wanted to restart the game and had to go to bed
Infinite health causes infinite attribute and learn points by me too. (I have the Steam version)
 

ReDe3m3r

What is cheating?
Oct 18, 2017
1
0
1
#24
XP earned give me only infinite health.

EDIT: Okay, I figured out how this work.
EDIT2: Hmm, it looks like I broke my game. I closed CE but still have infinite health, stamina and jetpack. -.-
 
Sep 24, 2017
46
0
6
#26
The XP Earned cheat increases your level to 632, but you don't actually level up and gain attribute/learning points.
 

Empress_Ravenna

Novice Cheater
Oct 10, 2017
16
0
1
#27
ok for me the XP on GOG makes u level 9999999 or like that... and same, no attributes, but this is meant for steam not GoG... so I'll have to take a look around on a new game to see what values point to on the GoG version..
 

Empress_Ravenna

Novice Cheater
Oct 10, 2017
16
0
1
#28
think I'll write a quick AOB table for GoG version... :) shouldn't take me long, and hopefully I can post it here..
 

Empress_Ravenna

Novice Cheater
Oct 10, 2017
16
0
1
#30
dec1337 post_id=20925 time=1508362245 user_id=1810 said:
This is rays table just tweaked some AOBs to work with GOG version
ELEX.CT

thanks dec1337... CE 6.7 was sucking up too much Memory... can i edit this table?
 

Empress_Ravenna

Novice Cheater
Oct 10, 2017
16
0
1
#32
[quote="ArmY of 0n3" post_id=20928 time=1508364339 user_id=5223]
My table for this stupid game :D.Work on v1.0 [GOG]


[/quote]

thanks! :D
 
Sep 24, 2017
46
0
6
#33
A really useful "cheat" would be a way to increase the forward movement speed of the jetpack. It's so slow!
 

jonasbeckman

Expert Cheater
May 6, 2017
100
4
18
#35
Risen 3 had a way to re-enable the debug keys, not quite the same as having the full debug console of the previous games but it still had it's uses.

140DAE868

After digging around some of the posts on how this was accomplished and managed to replicate it for this game.

So doing a string type search for AVeCEngine and then right clicking on that in Cheat-Engine and selecting "Browse this memory region."

Go down the addresses until you land on 140DAE868 and toggle the byte here from 00 to 01 to enable. :)
The ini file holds all the available key combinations, most of them are for debugging or troubleshooting though but it still works.


EDIT:
OnDebug_ToggleHUD="CTRL_L+H"
OnDebug_ToggleFlashPerfMon="ALT_L+F"
OnDebug_ChangeResolution="CTRL_L+F2"
OnDebugToggleVegetationDebugRendering="CTRL_L+NUM_8"
OnDebugToggleVegetation="CTRL_L+V"
OnDebugToggleUnevenTerrain="CTRL_L+U"
OnDebugToggleTimeFreeze="PAUSE"
OnDebugToggleStatistics="ALT_L+H"
OnDebugToggleStateGraphInfos="CTRL_L+G"
OnDebugToggleSpotShadowDebugRendering="CTRL_L+S"
OnDebugToggleSpeedUp="F8"
OnDebugToggleSpeedTreeDebug="CTRL_L+NUM_7"
OnDebugToggleSpeedTree="CTRL_L+T"
OnDebugToggleSloMo="F6"
OnDebugToggleSkinnedMeshLoD="CTRL_L+AE"
OnDebugToggleShakyCam="NUM_4"
OnDebugToggleShadowMapOcclusion="ALT_L+I"
OnDebugToggleScreenMessages="CTRL_L+M"
OnDebugToggleRenderMode="F3"
OnDebugTogglePipelineStats="ALT_L+P"
OnDebugTogglePhysicsWireframe="CTRL_L+2"
OnDebugTogglePhysicsSpeedTrees="CTRL_L+7"
OnDebugTogglePhysicsShapes="CTRL_L+4"
OnDebugTogglePhysicsRenderDebug="CTRL_L+Q"
OnDebugTogglePhysicsOpaque="CTRL_L+1"
OnDebugTogglePhysicsNativeDebug="SHIFT_R+Q"
OnDebugTogglePhysicsMeshes="CTRL_L+5"
OnDebugTogglePhysicsMaterials="CTRL_L+3"
OnDebugTogglePhysicsControllers="CTRL_L+6"
OnDebugTogglePerceptionInfo="CTRL_R+V"
OnDebugTogglePathDebug="CTRL_R+T"
OnDebugToggleOcclusionCulling="ALT_L+O"
OnDebugToggleNavigation="CTRL_L+N"
OnDebugToggleMovementDebug="ALT_L+M"
OnDebugToggleMorphemeLiveLink="ALT_L+L"
OnDebugToggleGI="ALT_L+G"
OnDebugToggleFullscreen="F2"
OnDebugToggleFreeFlyCam="CTRL_L+INSERT"
OnDebugToggleForceRelaxedProcessing="SHIFT_R+R"
OnDebugToggleForceMatrixSkinning="ALT_L+NUM_0"
OnDebugToggleFloatsDebug="CTRL_R+F"
OnDebugToggleFixedCam="CTRL_L+HOME"
OnDebugToggleEntityInfos="CTRL_L+E"
OnDebugToggleDragPointsDebug="CTRL_R+D"
OnDebugToggleDisableAnimPhysics="ALT_L+NUM_1"
OnDebugToggleDepthProbesDebug="CTRL_R+P"
OnDebugToggleDebugView="CTRL_L+L"
OnDebugToggleCullingBoxes="SHIFT_L+B"
OnDebugToggleControlEnabled="F11"
OnDebugToggleCombatGridInfo="CTRL_R+B"
OnDebugToggleCloth="CTRL_L+OE"
OnDebugToggleCBufferDebug="CTRL_L+O"
OnDebugToggleBoundingBoxes="CTRL_L+B"
OnDebugToggleBarUsage="ALT_L+N"
OnDebugToggleAudioOcclusionDebugRendering="CTRL_L+NUM_2"
OnDebugToggleAudioEmitter="ALT_L+D"
OnDebugTakeSnapshot4K="F1"
OnDebugTakeSnapshot="SHIFT_L+F1"
OnDebugSaySVM="ALT_L+S"
OnDebugResetWithLift="CTRL_L+F8"
OnDebugResetPlayer="F7"
OnDebugQuitApplication="F12"
OnDebugMovePlayerToCamera="CTRL_L+PAGE_UP"
OnDebugGiveJetpack="ALT_L+J"
OnDebugEndCutscene="ALT_L+E"
OnDebugDoNullPointerAccess="ALT_R+F12"
OnDebugCycleIndicators="F4"
OnDebugControlFocusEntity="CTRL_L+F"
OnDebugConnectPhysXDebugger="CTRL_L+P"
OnDebugCameraFlightStop="ALT_L+W"
OnDebugCameraFlightStart="ALT_L+Q"
OnDebugCameraFlightPoseStart="ALT_L+Y"
OnDebugCameraFlightPoseRendering="ALT_L+R"
OnDebugCameraFlightPoseForward="ALT_L+C"
OnDebugCameraFlightPoseEnd="ALT_L+V"
OnDebugCameraFlightPoseBack="ALT_L+X"
OnDebugCameraFlightAdd="ALT_L+A"
OnDebugBeamForward="CTRL_L+K"
OnDebugAutoWalkToggle="ALT_L+T"
OnDebugAnimationToggleTransformCalculation="CTRL_L+NUM_9"
OnDebugAnimationSkeleton="CTRL_L+UE"
OnDebugActionKill="ALT_L+K"
OnDebugActionDown="CTRL_L+X"

That should be all of them and the default bindings from the ini.

EDIT: So then a .CT would be.
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="0">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Debug Keys"</Description>
      <LastState Value="1" RealAddress="140DAE868"/>
      <VariableType>Byte</VariableType>
      <Address>140DAE868</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Something as such.

(Just copied into a text file and renamed to .ct instead should work.)
 
Apr 16, 2017
35
0
6
#36
Hello. Any chances to find player hero (Jax) speed multiplier? I mean attack, movement, etc just overall multiplier?
 
Mar 30, 2017
30
0
6
#37
May there be any chance on adding something like a item spawner?

I think to remember that there was something like this in the Risen 2 and 3(?) Table ... that would be awesome!
 

elnene732

What is cheating?
Oct 19, 2017
3
0
1
#38
Would be awesome to have an item editor, currently i dont know how to obtain decent armor or weapons u.u
 

Nibelton

Novice Cheater
Apr 28, 2017
23
0
1
#40
Cold pointers
Caja Loyality pointer
Arx Loyality pointer
Duras Loyality pointer
Testmode enable

loyality start from 100 (normal) and and can go to 0 (hate) / 200 (BF)

use Loyality pointers to narrowing down range of addresses because all variables stored close to each other.
so if for example pointer point to address 6970C3F8,then all variables will be from 6970C000 to 6970CFFF. use testmode to see how much loyality you have and search for that number in address range and you'll probably find it in one go.

CT v1.2
- added second Duras Loyality pointer in case variable pos shifts

NOTE: DON'T go over 200 loyality,or game will shit on you.
NOTE2: dunno if it will work for steam,i'm on GoG
NOTE3: there are more than one pointer incase one of them don't work,but they all seems solid.
NOTE4: Loyality is a variable,and variables have pos numbers,so if another varibale added above loyality it shift all loyaleties by 1 number in the list. pointers are static and point to specific variable position,that means loyality pointers can became obselete as the game progress. or at least that how it seems.
 

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