It seems that stats are there mainly as checks for gear and skills, i.e. you need specific amount of some or another stat to learn a skill or use an item. But no, unlike in Gothic it gives no bonus. Bonus comes from other stats, there was some Reddit topic somewhere where people were looking into skills more in depth.
As for the table, it works well mostly, only thing which can act up is the item quantity change, that can freeze CE.
Here are some more POIs (in lua for dropping into the script) for the drop-down in the table... These all have +1 added to Z coord to prevent stuck/death on teleport.
From what I've seen you do good work... Only other problem is the inventory script locking up CE if I don't remember to disable stats script first... so probably. I'll be able to check it later.
From what I've seen you do good work... Only other problem is the inventory script locking up CE if I don't remember to disable stats script first... so probably. I'll be able to check it later.
Try this, when enabled, DONT double click the item to pop up a dialog window. Click it ONCE, and then press Enter, type in the new value, then press enter again.
Try this, when enabled, DONT double click the item to pop up a dialog window. Click it ONCE, and then press Enter, type in the new value, then press enter again.
Try this, when enabled, DONT double click the item to pop up a dialog window. Click it ONCE, and then press Enter, type in the new value, then press enter again.