Dungeons 3

Apr 18, 2017
47
5
8
#2
Any chance for an update?

Still works, but any other features coming? Dungeons 2 had a drop max stack feature
 

Csimbi

RCE Fanatics
Talents
Apr 29, 2017
97
14
8
#5
Albeit, it's not a table, but why not just use the built-in cheats?

<content deleted>
All cheats are there in 1 click (+tons more). :D

Please note that there is no cheat for changing the population cap.

Edit:
I have removed the instructions because I noticed that the built-in cheats unlock Steam achievements right now.
I'll put it back once that's not the case, or, the devs don't fix it in say, 2 weeks time.

Hint for actual hackers:
You don't need the console enabled for cheating. You can just dispatch the appropriate events to the server, and the server will make it happen.

Edit2:
For the naysayers above: there were no significant changes since the beta - Zanzer's table above still works. However, you need to make sure that the code it's trying to tap into has been generated, or else the scans will fail. Good job Zanzer. I use a different hook and I scripted it but the results are the same.
 

CaesarCzech

Expert Cheater
Mar 3, 2017
77
0
6
#6
Csimbi post_id=20187 time=1507979182 user_id=3723 said:
Albeit, it's not a table, but why not just use the built-in cheats?

<content deleted>
All cheats are there in 1 click (+tons more). :D

Please note that there is no cheat for changing the population cap.

Edit:
I have removed the instructions because I noticed that the built-in cheats unlock Steam achievements right now.
I'll put it back once that's not the case, or, the devs don't fix it in say, 2 weeks time.

Hint for actual hackers:
You don't need the console enabled for cheating. You can just dispatch the appropriate events to the server, and the server will make it happen.

Edit2:
For the naysayers above: there were no significant changes since the beta - Zanzer's table above still works. However, you need to make sure that the code it's trying to tap into has been generated, or else the scans will fail. Good job Zanzer. I use a different hook and I scripted it but the results are the same.
Oh come on and what us with gog version. We get screwed over. sent you PM. hopefully you can atleast tell me privately. BTW Cheat happens Used the same method you used i think so those who pay Cheathappens can still get the archivements so, yeah.

NumPad1: Add Gold
NumPad2: Add Mana
NumPad3: Add Evil
NumPad4: Reveal Map
NumPad5: Research All
NumPad6: Toggle GUI
NumPad7: Win Current Mission
NumPad8: Spawn All Monsters
NumPad9: Spawn Super Monster
NumPad0: Spawn Random Hero
 

CaesarCzech

Expert Cheater
Mar 3, 2017
77
0
6
#7
So could anyone who saw the instructions before Csimbi removed them PM me, ? Csimbi is not very active here and all he did is removed opportunity for other people than Cheathappens to cheat Until MAF gets to it.

Edit found it: Who wants it PM me. Please only GOG or warez users, I wont demand screenshots but really dont be assholes guys.
 

Las0mbra

Novice Cheater
Mar 17, 2017
22
2
3
#8
Since I hate Godmodes with an inbuilt one-hit-kill I tried to create one myself.

I found the code that writes the damage to the unit but I simply could not find a way to differentiate player units from enemy units.

Maybe someone with more experience has more luck.

The damage is stored as a "DamageTakenPercent" in float.
So:
100 * (MaxHealth - CurrentHealth) / MaxHealth

The script only gets a pointer to the last damaged Unit.
 

Attachments

  • Dungeons3.CT

    No actual cheats for players!

    2.9 KB Views: 911
Apr 18, 2017
47
5
8
#9
Dunno why he removed it, it's posted on a lot of other forums

C:\Users\ur name\AppData\Roaming\Kalypso Media\Dungeons 3\config.cfg
add
Debug.EnableCheats = True

press the ~ button in the game
 

CaesarCzech

Expert Cheater
Mar 3, 2017
77
0
6
#10
Las0mbra post_id=20205 time=1507990348 user_id=1280 said:
Since I hate Godmodes with an inbuilt one-hit-kill I tried to create one myself.

I found the code that writes the damage to the unit but I simply could not find a way to differentiate player units from enemy units.

Maybe someone with more experience has more luck.

The damage is stored as a "DamageTakenPercent" in float.
So:
100 * (MaxHealth - CurrentHealth) / MaxHealth

The script only gets a pointer to the last damaged Unit.
perhaps combining the One hit kill with MakemyUnits invulnerable cheat
 

Csimbi

RCE Fanatics
Talents
Apr 29, 2017
97
14
8
#11
Dunno why he removed it, it's posted on a lot of other forums
Out of respect for the Steam community and giving a chance for the devs to do the same (so they would fix the cheats).
Yeah, other forums may have it, too, but at least my conscious is clear. I'm weird that way :p

Anyway...
Finally after 3 days of messing around, I tracked down the one float/double value that matters.
That % thingie posted above is client-side only and hence, cosmetic only -> useless: just try slapping your heroine to death using that script and you will see what I mean.

So, here's a proper God mode script for those of you don't want to (or unable to) use the built-in cheats.

Includes player check, so it should allow a creative mind extending the script to do just about anything (heal, damage mod, 1hit kill, enable the invincibility flag, change team, whatever your evil Evil heart desires).
I did not bother with those as it's nor really required - God Mode is all you need, really.
Coming to think of it, I might add damage mod down the road...

Don't expect any updates for now. Maybe at some down the road when the patches/DLCs stop coming.
Good luck litil divils!

Props to TechoJacker

PS.
By saying "float/double value" above I mean that the game seems to store values as float, but for all calculations, they are converted to doubles.
I am not sure what's the reason for these continuous forth and back conversions - I am pretty sure devs are not getting a cut from the electricity companies...

The script won't enable on a fresh game - slap any one of your bitches to do damage at least once and then it will work.
You can leave it enabled all the way through, but I am not sure what side-effect it may have on scripted stuff - if you see things going sideways due to your units not dying, just turn it off.
 

Attachments

Las0mbra

Novice Cheater
Mar 17, 2017
22
2
3
#12
Csimbi post_id=20296 time=1508060057 user_id=3723 said:
That % thingie posted above is client-side only and hence, cosmetic only -> useless: just try slapping your heroine to death using that script and you will see what I mean.
I don't know what you mean. Freezing "DamageTakenPercent" at 0 keeps my Dungeon Heart and all units alive forever. Testet it in Skirmish and the Campaign.

But it doesn't mater that much. Testet your script only for a few minutes but seems to work great. Thank you!
 
Apr 22, 2017
14
0
1
#13
Zanzer post_id=19633 time=1507607080 user_id=523 said:
Gold Manager
Population Manager
Not working. I have the game downloaded from torrent. Version for steam. Do not operate your table - game breaks.
 

Csimbi

RCE Fanatics
Talents
Apr 29, 2017
97
14
8
#16
I decided to release all the scripts I've done so far.
Here you are.
Four scripts are included:
- Damage Tester; same as the God mode script I posted earlier. No changes, same deal.
- Mana Dropper; allows you to grab a mana ball and when dropping it, changing the amount so you'll never need to worry about mana again. Script cannot be enable until you will have dropped mana at least once. Disable when not needed.
- Gold and Evilness; a needlessly complicated script to keep your dungeon heart's gold at a min. level and to keep your evilness at a min. level. Script cannot be enabled until a) you spent some gold from the heart and b) your evilness has changed.
- PopLimit; a script to allow you to ignore the population limit. The bumping the focus points is a must for this to work. Script cannot be enabled until you a) hired a new creature and b) upgraded the pop limit at least once.

If you need to have all scripts enabled at level start, load a save game, enable the scripts and then start the level again.

Enjoy!

Props to TechoJacker

PS.
Scripts may take a long time to enable, especially when you enable them all at once - and CE may appear hanging. Just sit tight.

Edit
If, for some reason Gold does not update, it means that there are two hooks and the wrong one was hooked.
Nothing I can do about this. Just quit the game and try again.
 

Attachments

hedop

Expert Cheater
Mar 17, 2017
76
0
6
#17
Zanzer post_id=20601 time=1508193187 user_id=523 said:
With debug mode, why bother with hacks?
Can somebody please explain how this works? How do you enter debug mode? Like what could some please post an explanation how it works and which options are available?
 
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