Dragon Age: Inquisition

Mar 4, 2017
97
1
8
#1
Stats, perks, gold, influence, approval, shards, hallas, bag size, caprice, power, nocd, unlimited potions, stamina, store items and max stacks.
Caps raised on strength dexterity and magic.

Thanks to ReDragonInc for organizing and labeling the table.
 

Attachments

STN

Administrator
Staff member
Administrative Team
Moderator
Mar 2, 2017
2,952
17
38
#2
sbryzl post_id=517 time=1488677448 user_id=592 said:
You can upload them here if you'd like. More permanent than a gdrive link which might disappear.
 

Ronstaman

What is cheating?
Mar 12, 2017
11
0
1
#4
I dont know about "all" credit. Even the op's ct(at cheatengine) has Nextstep as the assembler but its by olegbl. And the one posted is by Sunnie.
http://forum.cheatengine.org/viewtopic.php?t=578120&postdays=0&postorder=asc&start=1200
 

Attachments

bbb18

What is cheating?
Mar 28, 2017
12
0
1
#5
Can someone help me please? The last table doesn't seem to work for me! I change the values, in "Resources", "Attributes", etc but nothing changes!
I'm using Cheat Engine v6.6 (x64) with the latest version of the game from Origin.
 
Mar 10, 2017
93
0
6
#6
Neither table seems to work properly. Table one's values on the statfinder constantly change without input, even when the game is paused. Table 2's values are inaccurate (I think) and one of them keeps changing health, when it has nothing to do with health (Not talking constitution).
 
Mar 4, 2017
97
1
8
#7
ReDragonInc post_id=3892 time=1491298710 user_id=990 said:
Neither table seems to work properly. Table one's values on the statfinder constantly change without input, even when the game is paused. Table 2's values are inaccurate (I think) and one of them keeps changing health, when it has nothing to do with health (Not talking constitution).
You can send me a trace of the statfinder script and I may be able to fix it. You can either pm me a link to the trace file or put it here.

Following are instructions for creating the trace:
Load a saved game.
Enable the DAI statfinder script
Open memory viewer
Right click in memory viewer and go to address "statscanner"
Right click the jmp operation at statscanner and follow it, will look like this


Right click the cmp operation which comes up and select "Break and Trace" and trace anywhere from 100 to 1000 ops


Once complete save the results to disk as text and send it, should be between 20k and 200kbyte
 

Teacup_Rancor

What is cheating?
Apr 7, 2017
2
0
1
#8
I am having a similar issue. The values for each character seem to cycle from one character to another -- i.e. the values for character 1 will become the values for one of the other characters. Some of the attribute values do actually change permanently while others do not. On my rogue character, the cunning, constitution, and willpower values are permanently changed but the dexterity, strength, and magic values reset. I followed your instructions and traced the statfinder script - file should be in the link below. I hope this helps!

https://www.dropbox.com/s/viyh9zujxy72yrh/Inquisition%20CT.cetrace?dl=0
 
Mar 4, 2017
97
1
8
#10
I believe I fixed it and put it through some stress testing on my side and everything is holding up here.

The issue with stat changes not being effective are at least a two fold issue. One is that they don't work when the game is locked from saving such as in the Dead Hand cave in Exalted Plains. The other time I have found is when the characters are ready to level up but the points have not been spent yet. If anyone can confirm or disprove that or has anything to add it would be appreciated. I may need to make a separate table for applying in special situations like that.

This table should work better. If it is not working but it doesn't crash then please make another trace and this time I have inserted a point to trace from called "tracecode". So that is what to search for in the memory viewer.

I should also add there is no unlimited stamina in this table. I will have to add that in again once I am sure it is working.

Thanks again. Hope it works for you this time.
 

Teacup_Rancor

What is cheating?
Apr 7, 2017
2
0
1
#11
Ok, so the attribute values still won't stick for me but the good news is that the character cycling seems to be fixed.

I tested a couple of different things though relating to the unspent points status. Ultimately, that did not make a difference for me.


Method
I tried changing one of the values that I knew would change (cunning) before and after spending all unspent points. I was able to change the value before and after (though I did need to fast travel so that it would reload the values in order to update the affected values like critical chance for cunning).

I tried the same thing with dexterity (which is one of the trouble values). It was also unchanged by having unspent points. The dexterity value changes, it just does not persist through fast travel or restart. I am not sure but it seems like the display value being changed instead of the internal one.


I'll keep testing out different things but here is the "tracecode" info for my game.

https://www.dropbox.com/s/65we0wgr3i4l27p/Inquisition%20CT%202.cetrace?dl=0

Thanks!
 
Mar 4, 2017
97
1
8
#12
Thank you, looks like first issue is dealt with.

I was not aware before of the issue with dexterity, strength and magic. My assumption was that this is an originating data array from which other arrays are built. Cunning works as it should by allowing the new stats to calculate after fast travel but those others do not mesh with this theory since they do just the opposite which is strange considering they come from the same data array. I will have to debug why those values are reverted.
 

stoicazoic

What is cheating?
Apr 9, 2017
1
0
1
#13
Here's the table/scripts I've been using. It's pretty old but it mostly seems to still work. It's more user friendly than what's been posted so far.


Edit: Upon rechecking it looks like it's actually an older version of one already posted. I'll leave it here for posterity though.
 

Attachments

Mar 4, 2017
97
1
8
#14
This table has now been updated with modifier offsets for strength, dexterity and magic. They were in different sections before but I set them as children to the respective base stat so they will be quickly visible. The unlimited stamina script has been re-enabled. I believe the only remaining issue is that the approval script can cause crashes sometimes so I will look into that.
 
Mar 4, 2017
97
1
8
#15
The approval ratings script has been updated. I'm arbitrarily changing the table version to 1.1.

Minor note:
There is a section titled Group 17 which is a long list of unlabeled stats. You can determine a label for these by copying and following pointer 0x10 offsets back from the float value listed. You will then see a description of value which is the next group of words in ascii text format. I did not label all these simply because it is a lot of work which I don't feel like doing.
 
Mar 4, 2017
97
1
8
#17
ReDragonInc post_id=4626 time=1491798817 user_id=990 said:
I'll see what I can do about the labeling.

Edit 2: Done adding the descriptive values. Took me 12 hours. Did some beautification, but not complete.

Table Credit goes to sbryzl
That looks really good. It's much better organized and I like the descriptions. I'll run it through some testing to make sure everything's working then apply the update with credit to you.
 
Mar 10, 2017
93
0
6
#18
Hold off on the testing til I finish organizing, or give up and let you finish it :p (JK)

Mostly because there are a lot of values on here that are:
A) Game Breaking
B) Useless
C) Initially Intended for Multiplayer

So thus, I need to go through and delete all of those values. (I am aware that the scanner pretty much just picked up everything, and the MP data was not intentional)

Edit: A Little over half way done with the cosmetic changes. At this point I haven't slept in over 24 hours......I am determined to finish this.

Edit 2: Finally finished, I think.
 

Attachments

misserdee

What is cheating?
Apr 21, 2017
4
0
1
#19
I'm having trouble setting the boxes labelled Character Stat Finder and Skyhold Stat Finder to active, and apparently they need to be active for the rest to work??

I've tried adding them to a header and setting the group header to activate all child ones when it's activated but it is still not getting the little cross in the box

If someone could help me that would be awesome, thank you
 
Mar 4, 2017
97
1
8
#20
misserdee post_id=6201 time=1492772251 user_id=3525 said:
I'm having trouble setting the boxes labelled Character Stat Finder and Skyhold Stat Finder to active, and apparently they need to be active for the rest to work??
This is most likely due to the aob scan not finding the correct array of bytes. Are you using the statfinder table in the first post, version 1.2? If so, I can help you troubleshoot it if you are willing.