Darkest Dungeon

Nov 5, 2017
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#61
SenorPlebeian post_id=22513 time=1509337781 user_id=6399 said:
Hey guys, sorry for the delay, busy with a few work projects, here's an update for what I could find. Seems like for the most part it was an address adjustment. Probably missed a few scripts aside from the ones that were already broken (SetHeroResistance, IgnoreEstate, IgnoreHero, etc) but here's what I got so far. I'll try to see if I can throw in the list of new trinkets with the shieldbreaker at some point.
Can you add Shieldbreaker"s trinket?
 

SenorPlebeian

Novice Cheater
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Jun 8, 2017
18
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#62
Heyo, just threw in the shieldbreaker trinkets in the top row editor. Turns out they were easy to find in the DLC files.
55spyder post_id=23136 time=1509672502 user_id=10061 said:
Can it be possible to merge the larger stack sizes script from this table into your table and help keep it updated for future versions? love the broken nature of it when i'm testing things out for balance character wise. (last time i checked it still worked, just needs some small tweaks to things like max torch count and food, otherwise the game overflows and crashes when you finish a dungeon and it's re-selling your supplies, maybe set max stack to 99, not 9,999 for said items)

I don't remember who made that script so sorry for re-posting your table, no changes have been made just posting it for clarity's sake.
Yeah sure thing, I set it to 99. I also added in his "Allowing Changing Skills in Combat" script although I haven't tested it beyond checking that it's actually activating.
 

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55spyder

What is cheating?
Nov 3, 2017
3
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#64
SenorPlebeian post_id=23672 time=1509938049 user_id=6399 said:
Yeah sure thing, I set it to 99. I also added in his "Allowing Changing Skills in Combat" script although I haven't tested it beyond checking that it's actually activating.
Interesting bug i found. you might have messed up some addresses a slight bit. gold piles only stack to 99 with huge stacks enabled and food and torches still stack to max of 9999 :lol: But the changing skills script wasn't broken, but a good addition seeing as that flag wasn't moved thank god. I'll do some tinkering around later with it though. may be best to revert your changes so others don't have to do as i am currently.
 

SenorPlebeian

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Jun 8, 2017
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#65
55spyder post_id=24711 time=1510524717 user_id=10061 said:
SenorPlebeian post_id=23672 time=1509938049 user_id=6399 said:
Yeah sure thing, I set it to 99. I also added in his "Allowing Changing Skills in Combat" script although I haven't tested it beyond checking that it's actually activating.
Interesting bug i found. you might have messed up some addresses a slight bit. gold piles only stack to 99 with huge stacks enabled and food and torches still stack to max of 9999 :lol: But the changing skills script wasn't broken, but a good addition seeing as that flag wasn't moved thank god. I'll do some tinkering around later with it though. may be best to revert your changes so others don't have to do as i am currently.
Ahh fair enough, I did do a lazy edit there :lol:. I made an edit to his script to try to filter out gold, I haven't been able to stack more than 99 for food and torches with this version but I've only tried manually moving a stack from my inventory from one stack to the other. Nonetheless, gold seems to be working with me now, stacking to 9999. Hopefully it works for you too!
 

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thejynxed

What is cheating?
Nov 10, 2017
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#66
My issue is that when you have those sorts of stacks and finish a dungeon, the game will fall into a loop and eventually crash because the vendor automatically purchases items one by one.....and I think you can see the dilemma here if you have giant stacks creating more stacks than even the inventory mods allow for.

Yeah, the screen turns black, you get a bunch of looped vendor sell spam and then CTD XD
 
Mar 8, 2017
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#68
Ahh fair enough, I did do a lazy edit there :lol:. I made an edit to his script to try to filter out gold, I haven't been able to stack more than 99 for food and torches with this version but I've only tried manually moving a stack from my inventory from one stack to the other. Nonetheless, gold seems to be working with me now, stacking to 9999. Hopefully it works for you too!
A little necro, Item duping using page 1 method results in CTD after moving the item to reload item scripts
Tested on DD The Shieldbreaker Steam build ver. 21142, will this table be updated anytime soon? Thanks in advance
 
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PowerofTwo

What is cheating?
Jun 19, 2018
1
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#69
Hello, Color of Madness dropped today, most of the stuff in the table stopped working, highly anticipate an update, thanks in advance :D
 

SenorPlebeian

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Jun 8, 2017
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#72
Eyo, tried to get as many fixed as I can, hitting crunch time down at work. I haven't added any of the new trinkets from Color of Madness yet, but I did try to fix some of the scripts that got shot down by the update here, and I thiiiink the blueprint pointer got replaced for the shards, but I think I managed to find the new blueprint address.
 

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Sep 5, 2017
8
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#73
I'll share my personal table. Everything works, but this has certain experimental features which I can't guarantee will be stable at this point (e.g. Quirk Remover, Stats Manager). I'll be fixing and finalizing the table at a later point.


Meant as a learning tool. so hopefully the scripts contained within can be of use to some of you.

p.s. I'm not responsible for any save file corruption :p

Update 1: Already uploaded a new version with some bugfixes.
 

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  • Darkest.CT

    Experimental Table Darkest Dungeon CoM

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Last edited:
Sep 5, 2017
8
15
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#74
Since I lost the ability to edit the post above, here is a new version of my table. Still very much experimental, the quirk remover now works and is more stable also added a movement speed multiplier. Most of the functions not labeled as Experimental or Buggy should work as intended.

p.s. the experimental Dungeon Pointer fetches win conditions of the current quest allowing you to instawin the current dungeon. This is still pretty much a debug version so be careful as it might mess up the game.
 

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  • Darkest.CT

    Version2 Experimental Table

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RedKhan

What is cheating?
Sep 14, 2017
2
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1
#75
Since I lost the ability to edit the post above, here is a new version of my table. Still very much experimental, the quirk remover now works and is more stable also added a movement speed multiplier. Most of the functions not labeled as Experimental or Buggy should work as intended.

p.s. the experimental Dungeon Pointer fetches win conditions of the current quest allowing you to instawin the current dungeon. This is still pretty much a debug version so be careful as it might mess up the game.
I don't understand how quirk removal works, the "Press X" part doesn't seem to work, I can edit quirks back and forth/lock, but point blank remove with X press it won't work.
Also how to auto win Dungeon that's explore based/battle based, I found to change dungeon condition from 0 to 1 insta won dungeon if it was boss one
 

TcTwhammer

What is cheating?
Jun 22, 2018
1
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#76
I don't understand how quirk removal works, the "Press X" part doesn't seem to work, I can edit quirks back and forth/lock, but point blank remove with X press it won't work.
Also how to auto win Dungeon that's explore based/battle based, I found to change dungeon condition from 0 to 1 insta won dungeon if it was boss one
Try to activate the hero stats first.
 
Sep 5, 2017
8
15
3
#77
I don't understand how quirk removal works, the "Press X" part doesn't seem to work, I can edit quirks back and forth/lock, but point blank remove with X press it won't work.
Also how to auto win Dungeon that's explore based/battle based, I found to change dungeon condition from 0 to 1 insta won dungeon if it was boss one
The current iteration of the quirk remover needs Hero Stats active, because I already had the Hero pointer coming in through that. I might make a standalone version later. You activate both Quirk Removal and Quirk Remover (I should distinguish those better by name). DO NOT activate the script below marked in Red, instead go ingame and hover over a quirk in a hero screen and press X (Might need a second click on consecutive use because it's a toggle). This should remove the hovered over quirk.

The current version of the dungeon completer is basically just a bunch of relevant stats that I need for debugging. It means you have to manually enter the win condition. The various variables get filled depending on the type of dungeon, if you need to explore the rooms, it will show you e.g., 12 rooms and a 0, set the 0 to 12 and you'll force the win. As I mentioned, mainly for debugging purposes until I write an all-in-one IWIN button script
 

edgelord69

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Jun 25, 2018
1
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#78
I'm struggling to find out how to get either of the hero seekers to work, can I get any help?
 

baugoti

What is cheating?
Jun 25, 2018
1
0
1
#80
The current iteration of the quirk remover needs Hero Stats active, because I already had the Hero pointer coming in through that. I might make a standalone version later. You activate both Quirk Removal and Quirk Remover (I should distinguish those better by name). DO NOT activate the script below marked in Red, instead go ingame and hover over a quirk in a hero screen and press X (Might need a second click on consecutive use because it's a toggle). This should remove the hovered over quirk.

The current version of the dungeon completer is basically just a bunch of relevant stats that I need for debugging. It means you have to manually enter the win condition. The various variables get filled depending on the type of dungeon, if you need to explore the rooms, it will show you e.g., 12 rooms and a 0, set the 0 to 12 and you'll force the win. As I mentioned, mainly for debugging purposes until I write an all-in-one IWIN button script

@cedricvdg --- first off.. thank you!.. looks like there was an update today tho.. the Hero Stats and Quirk Remover no longer work :(
 
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