Crusader Kings 2 v2.8.3 Steam (GM and More) 2018-Jun-12

CompactDisc

Expert Cheater
Fearless Donors
Mar 7, 2017
250
56
28
munzuradam post_id=36497 time=1520630936 user_id=3829 said:
Did anyone found the pointer for game rules yet?

And CompactDisc I'm not trying to push you mate but it's been 3 months since the update, will you find the time already. I mean I'm cool with changing pointers but I couldn't find any for game rules.
I'm sorry man, I completely forgot about this game. It's been busy lately, and you're right it's been a while since the last update. I'll try to find some time this week to do it.
 
Jul 30, 2017
11
0
1
lilunxm12 post_id=31299 time=1517623906 user_id=11145 said:
I managed to make it work. Thanks man. Finally I could try "seven centuries" achievement with modded game.
How can you win the achievement with cheat engine?
 

lilunxm12

What is cheating?
Dec 8, 2017
4
2
3
Sourenics post_id=36779 time=1520759330 user_id=7483 said:
lilunxm12 post_id=31299 time=1517623906 user_id=11145 said:
I managed to make it work. Thanks man. Finally I could try "seven centuries" achievement with modded game.
How can you win the achievement with cheat engine?
1. start game to lobby, start CE, attach the process and load the extension table
2. enable the table, double click the "P->XXXXXXXX" part and a popup will appear
3. enter ""CK2game.exe"+EFA8F0" to the text box just above "add offset" button (text applicable for 2.8.x only)
4. if you're not using ruler designer, make sure the number above is 37, otherwise change it to 36
5. click "Ok" to return to main GUI. You'll find the value part of this entry is 0, double click and change it to 1
6. now return to lobby and start a new game, you'll find achievements are enabled

you can save the changes to this extension, so next time you can skip the popup part
 
Mar 8, 2017
35
1
8
lilunxm12 post_id=36886 time=1520800075 user_id=11145 said:
Sourenics post_id=36779 time=1520759330 user_id=7483 said:
lilunxm12 post_id=31299 time=1517623906 user_id=11145 said:
I managed to make it work. Thanks man. Finally I could try "seven centuries" achievement with modded game.
How can you win the achievement with cheat engine?
1. start game to lobby, start CE, attach the process and load the extension table
2. enable the table, double click the "P->XXXXXXXX" part and a popup will appear
3. enter ""CK2game.exe"+EFA8F0" to the text box just above "add offset" button (text applicable for 2.8.x only)
4. if you're not using ruler designer, make sure the number above is 37, otherwise change it to 36
5. click "Ok" to return to main GUI. You'll find the value part of this entry is 0, double click and change it to 1
6. now return to lobby and start a new game, you'll find achievements are enabled

you can save the changes to this extension, so next time you can skip the popup part
Do not forget that modded games still need to obey the game rules restrictions to be eligible for achievements. Some mods (i.e. ck+) green out all your game rules on startup and you'll end up with an annoying surprise later. I suggest saving a game rule setup with your vanilla ck (that means with no mods enabled) and always defaulting back to that baseline rule sheet when starting a modded game.
 

CompactDisc

Expert Cheater
Fearless Donors
Mar 7, 2017
250
56
28
Apologies for the way too late fix:
http://fearlessrevolution.com/viewtopic.php?f=4&t=348&p=1366#p1366

Next time it'll be at least an hour sooner ;)
 
Sep 30, 2017
12
0
1
CompactDisc post_id=1366 time=1489349905 user_id=781 said:
---------------------------------------------------------------------
<COLOR color="#BF00FF">Table Extension for Crusader Kings II v2.8.1 (WTTG)</COLOR>
---------------------------------------------------------------------
==By CompactDisc==

This extension contains a large amount of extra pointers for the game. It will allow you to alter much more than Recifense's script alone.
It also enables the console in ironman mode and achievements in modded/ruler designer games.

Instructions:
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

If something doesn't work, please post it in this thread so I can fix it.

Updates:
2016 Mar 18: Updated for Crusader Kings II v2.7.0.1 (OAWR) - Extension v2.3
2016 Mar 18: Fix- Extension v2.3a
Fixed tech pointers + Added modded achievements
2016 Apr 26: Updated for Crusader Kings II v2.7.1.0 (APAH) - Extension v2.4
2016 Apr 27: Fix for v2.7.1.0 (BPAH) - Extension v2.5
- Fixed Selected County pointers
2016 Aug 17: Update for Crusader Kings II v2.7.2.0 (GMTV) - Extension v2.6
- Fixed a bug with character religion pointer
2017 Nov 19: Update for Crusader Kings II v2.8.0 (PLQA) - Extension v2.7
- Big thanks to H Con for doing most of the update for me.
2017 Dec 06: Update for Crusader Kings II v2.8.1 (WTTG) - Extension v2.7
2018 Mar 12: Update for Crusader Kings II v2.8.1.1 (ISRM) - Extension v2.8

Wishlist:
- Nomadic pointers (Population/Manpower/etc.)
Thanks by table extension update!
 
Jan 11, 2018
6
0
1
Can anyone explain why I can't get any tables to work? I'm playing the 2.8.1 version, and the table corresponding doesn't work. I can't tick the box for it to work.
 
Mar 7, 2017
25
1
3
CompactDisc post_id=6630 time=1493235834 user_id=781 said:
Updated the extension for v2.7.1
http://fearlessrevolution.com/viewtopic.php?f=4&t=348&p=1366#p1366"><LINK_TEXT text="viewtopic.php?f=4&t=348&p=1366#p1366">http://fearlessrevolution.com/viewtopic.php?f=4&t=348&p=1366#p1366</LINK_TEXT>

Thanks to Megatek for testing the previous version and finding out most things still worked. :)
The achievement enabling option (for mods) works again, updated thanks to H Con

JJDrakken post_id=6612 time=1493217592 user_id=788 said:
Thank you, H Con. One last question, I've always keep forgetting. If anyone can answer: Fertility Numbers, there are 2, what's the difference?
The extension has the explanation:
first fertility number = Base fertility, without modifiers.
second fertility number = Total fertility, this is with all trait bonuses/penalties added.
If I want to make myself less fertile, do I go higher or lower on numbers?
 

CompactDisc

Expert Cheater
Fearless Donors
Mar 7, 2017
250
56
28
JJDrakken post_id=41244 time=1522685132 user_id=788 said:
If I want to make myself less fertile, do I go higher or lower on numbers?
Lower numbers make you infertile.
 

kiraaimi

What is cheating?
Apr 7, 2018
3
2
3
CompactDisc post_id=1366 time=1489349905 user_id=781 said:
---------------------------------------------------------------------
<COLOR color="#BF00FF">Table Extension for Crusader Kings II v2.8.1.1 (ISRM)</COLOR>
---------------------------------------------------------------------
==By CompactDisc==

This extension contains a large amount of extra pointers for the game. It will allow you to alter much more than Recifense's script alone.
It also enables the console in ironman mode and achievements in modded/ruler designer games.

Instructions:
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

If something doesn't work, please post it in this thread so I can fix it.

Updates:
2016 Mar 18: Updated for Crusader Kings II v2.7.0.1 (OAWR) - Extension v2.3
2016 Mar 18: Fix- Extension v2.3a
Fixed tech pointers + Added modded achievements
2016 Apr 26: Updated for Crusader Kings II v2.7.1.0 (APAH) - Extension v2.4
2016 Apr 27: Fix for v2.7.1.0 (BPAH) - Extension v2.5
- Fixed Selected County pointers
2016 Aug 17: Update for Crusader Kings II v2.7.2.0 (GMTV) - Extension v2.6
- Fixed a bug with character religion pointer
2017 Nov 19: Update for Crusader Kings II v2.8.0 (PLQA) - Extension v2.7
- Big thanks to H Con for doing most of the update for me.
2017 Dec 06: Update for Crusader Kings II v2.8.1 (WTTG) - Extension v2.7
2018 Mar 12: Update for Crusader Kings II v2.8.1.1 (ISRM) - Extension v2.8

Wishlist:
- Nomadic pointers (Population/Manpower/etc.)
2.8.1.1
can't tick the box when merging tables
 

CompactDisc

Expert Cheater
Fearless Donors
Mar 7, 2017
250
56
28
kiraaimi post_id=41674 time=1523102302 user_id=15125 said:
CompactDisc post_id=1366 time=1489349905 user_id=781 said:
---------------------------------------------------------------------
<COLOR color="#BF00FF">Table Extension for Crusader Kings II v2.8.1.1 (ISRM)</COLOR>
---------------------------------------------------------------------
==By CompactDisc==
2.8.1.1
can't tick the box when merging tables
Make sure to do the following: Open Reci's table (having nothing else open in your cheat engine client) and then open the extension and merge both.
Reci's table uses ID's for activation, which means it has to be loaded first.
 

lath

Noobzor
Jun 19, 2017
7
0
1
Anyone got a clue on the feasibility of instant raiding? Too damn slow for my taste. Thanks
 

Drozz

Noobzor
May 4, 2017
11
2
3
How come when I first start a fresh game, no Ruler Designer, apply my CE and whatnot and proceed, I can get achievements but as soon as I leave the game for whatever reason (today being going to sleep last night and waking up this morning) I can't get any achievements and when I go to load it, it says they are disabled. Any idea why? I'm playing at 769 as Byzantine Konstantine V but I use console command (with CE) to change my ethnicity, culture to Roman and Hellenic Pagan if that matters

EDIT: Checked game rules once I loaded the file and it says achievements are enabled yet they are still not triggering.
 
Last edited:

Drozz

Noobzor
May 4, 2017
11
2
3
I can't edit the above anymore for some reason. So I'm testing this with a 'build a hospital' achievement. I can get it to pop once per game, then I use SAM to turn it off to see if I can trigger it again, thus, achievements are enabled and triggering. I'm curious if once the hospital achievement is trigger, does that file now not allow for the achievement to pop up ever again in that file since it already did it once? Maybe that is my problem.
 
Nov 16, 2017
8
0
1
F8FD10
Offsets are the same
I've done the process but it still won't work. Offsets 36 and 37 come up with 256 or another multi-digit number and setting those to 1 or 0 anyway doesn't work.

EDIT: Nevermind, figured it out. Been a while since I've messed with this.
 
Last edited:
Top Bottom