Company of Heroes 2 Steam (GM and More) 2018-Jul-12

TroliusMaximus

Expert Cheater
May 25, 2017
52
2
8
#61
I haven't touched this game in years... Have the "Commander" special abilities been fully unlocked now for this game -- either through "unlockers" or hacks?

(thanks)
 
Dec 10, 2017
10
1
1
#62
Great table! Out of curiosity, how do you manage to 'assert' a human player in the game. When I try to give myself infinite resources, I end up giving everyone the same treat as I can't seem to compare them out :?
 
Mar 3, 2017
47
0
6
#64
JOE21500 post_id=29553 time=1515157454 user_id=3684 said:
Now the game version is 4.0.0.21799, you can update it
Table still works, no need for update.
 
Dec 20, 2017
7
2
3
#66
GipsyHxC post_id=29821 time=1515613343 user_id=12010 said:
Hi! Can you upload the version for v4.0.0.21400?
i have it but i cant upload it
 

iicecube

Expert Cheater
Sep 28, 2017
58
1
8
#67
I wonder why those CE was not in instant instead stated as "faster"?
Is it there is something wrong with making it into instant?
 

Recifense

RCE Fanatics
Talents
Mar 2, 2017
680
440
63
#71
ReDimer5 post_id=39066 time=1521861532 user_id=9836 said:
is the table for v3.0.0.9704 still available? please help me..
Sure.

Cheers!
 

Attachments

Aug 3, 2017
6
0
1
#73
im using your CH Ver 21701 and sir can you please edit "Resources will not go under minimum value" from 180 to 1000 for minimal.

thanks kindly
 

eTheBlack

Expert Cheater
Fearless Donors
Mar 10, 2017
73
2
8
#74
nyanmaruu182 post_id=40338 time=1522281070 user_id=7562 said:
im using your CH Ver 21701 and sir can you please edit "Resources will not go under minimum value" from 180 to 1000 for minimal.

thanks kindly
You can do that by yourself. Open file with notepad++ or something and edit value to 1000
 

reverser69

Novice Cheater
Dec 27, 2017
15
1
3
#75
@Recifense

i have a question regarding troops veterancy
the code accessing it has ecx as base. ecx+14 is rank ecx+18 is exp
player ID as far as i think is like below
mov eax,[ecx+8]
mov eax,[eax+cc]
mov eax,[eax+8]
cmp eax,#1001

now my problem is sometimes my units ID is 1000 and sometimes its 1001 in skirmish battles.how can I fix it?

my code:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push eax
mov eax,[ecx+8]
mov eax,[eax+cc]
mov eax,[eax+8]
cmp eax,#1001
pop eax
jne originalcode
cmp [ecx+14],3
je originalcode
mov [ecx+14],3


originalcode:
fsub dword ptr [esp+2C]
fst dword ptr [esp+20]

exit:
jmp returnhere

"RelicCoH2.exe"+26E182:
jmp newmem
nop
nop
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RelicCoH2.exe"+26E182:
fsub dword ptr [esp+2C]
fst dword ptr [esp+20]
//Alt: db D8 64 24 2C D9 54 24 20
 

TheyCallMeTim13

Wiki Monster
Talents
Fearless Donors
Mar 3, 2017
430
48
28
#76
reverser69 post_id=41669 time=1523095733 user_id=11680 said:
I don't have the game, but to just compare with 2 IDs you can do some thing like this.
Code:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(clenupCode)
label(originalcode)
label(exit)
label(myCode)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
	push eax
	mov eax,[ecx+8]
	mov eax,[eax+cc]
	mov eax,[eax+8]
	cmp eax,#1000
	je myCode
	cmp eax,#1001
	je myCode

	clenupCode:
		pop eax
	originalcode:
		fsub dword ptr [esp+2C]
		fst dword ptr [esp+20]

	exit:
		jmp returnhere
		
	myCode:
		mov [ecx+14],3
		jmp clenupCode

"RelicCoH2.exe"+26E182:
jmp newmem
nop
nop
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
"RelicCoH2.exe"+26E182:
fsub dword ptr [esp+2C]
fst dword ptr [esp+20]
//Alt: db D8 64 24 2C D9 54 24 20
dealloc(newmem)
 

reverser69

Novice Cheater
Dec 27, 2017
15
1
3
#77
TheyCallMeTim13 post_id=41684 time=1523109867 user_id=91 said:
reverser69 post_id=41669 time=1523095733 user_id=11680 said:
I don't have the game, but to just compare with 2 IDs you can do some thing like this.
Code:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(clenupCode)
label(originalcode)
label(exit)
label(myCode)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
	push eax
	mov eax,[ecx+8]
	mov eax,[eax+cc]
	mov eax,[eax+8]
	cmp eax,#1000
	je myCode
	cmp eax,#1001
	je myCode

	clenupCode:
		pop eax
	originalcode:
		fsub dword ptr [esp+2C]
		fst dword ptr [esp+20]

	exit:
		jmp returnhere
		
	myCode:
		mov [ecx+14],3
		jmp clenupCode

"RelicCoH2.exe"+26E182:
jmp newmem
nop
nop
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
"RelicCoH2.exe"+26E182:
fsub dword ptr [esp+2C]
fst dword ptr [esp+20]
//Alt: db D8 64 24 2C D9 54 24 20
dealloc(newmem)
no youre not getting it
i dont have problem with comparing.
in skirmish, that offset is depending on youre start position(1,2,3,...,8)
now i want to find something that doesnt change or a way to find out wich id is mine.
 

TheyCallMeTim13

Wiki Monster
Talents
Fearless Donors
Mar 3, 2017
430
48
28
#78
reverser69 post_id=41876 time=1523299436 user_id=11680 said:
...
no youre not getting it...
Clearly not.
reverser69 post_id=41669 time=1523095733 user_id=11680 said:
@Recifense

i have a question regarding troops veterancy
the code accessing it has ecx as base. ecx+14 is rank ecx+18 is exp
player ID as far as i think is like below
mov eax,[ecx+8]
mov eax,[eax+cc]
mov eax,[eax+8]
cmp eax,#1001

now my problem is sometimes my units ID is 1000 and sometimes its 1001 in skirmish battles.how can I fix it?

my code:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push eax
mov eax,[ecx+8]
mov eax,[eax+cc]
mov eax,[eax+8]
cmp eax,#1001
pop eax
jne originalcode
cmp [ecx+14],3
je originalcode
mov [ecx+14],3


originalcode:
fsub dword ptr [esp+2C]
fst dword ptr [esp+20]

exit:
jmp returnhere

"RelicCoH2.exe"+26E182:
jmp newmem
nop
nop
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RelicCoH2.exe"+26E182:
fsub dword ptr [esp+2C]
fst dword ptr [esp+20]
//Alt: db D8 64 24 2C D9 54 24 20
reverser69 post_id=41876 time=1523299436 user_id=11680 said:
...
no youre not getting it
i dont have problem with comparing.
in skirmish, that offset is depending on youre start position(1,2,3,...,8)
now i want to find something that doesnt change or a way to find out wich id is mine.
LMAO...In the post I answered you said nothing about the offsets, changing offsets, or even start position (like not even the words "offset", "changing", "start", or "position" are even used), and the example you gave is just comparing a value with an address' value. You literally said "sometimes my units ID is 1000 and sometimes its 1001". But at any rate, then you'll need to find some other ID (or a different way to get to it) scene that one doesn't work.

But thanks, I found this to be very amusing.
 

reverser69

Novice Cheater
Dec 27, 2017
15
1
3
#79
Clearly not.




LMAO...In the post I answered you said nothing about the offsets, changing offsets, or even start position (like not even the words "offset", "changing", "start", or "position" are even used), and the example you gave is just comparing a value with an address' value. You literally said "sometimes my units ID is 1000 and sometimes its 1001". But at any rate, then you'll need to find some other ID (or a different way to get to it) scene that one doesn't work.

But thanks, I found this to be very amusing.
yeah you're right.that's why I always include videos in my questions
i looked into this table but couldn't figure out his method.maybe i can implement my hacking point in his script and use his [playerID] to check but what will i learn?
 

TheyCallMeTim13

Wiki Monster
Talents
Fearless Donors
Mar 3, 2017
430
48
28
#80
yeah you're right.that's why I always include videos in my questions
i looked into this table but couldn't figure out his method.maybe i can implement my hacking point in his script and use his [playerID] to check but what will i learn?
Can you get an address that tells you the player start position, may be you could use that to know what offsets to use.
 
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