I remember one of the cheat engine tables for CIv 6 used to let me modify unit sight range? It was lost with the cheatengine tables forum though. Any chance a unit editor function in your table? Might be able to use their old code as reference if you can find a copy. (If it wasn't yours too)
been using this script till last version (it's awesome! thanks!) but after update 167 and using the newest script, I get a very weird behavior: once selected a script, let's say unit production in 1 turn, it won't disabled. everything is getting built after 1 turn and it stuck until end of the game (same for research advance, it won't stop research in 1 turn). anyone else encountering this issue?
That actually doesn't work. Out of curiosity I tried the 1 turn builds as well and they have permanently fubard the save game. Every player-owned city is 1 turn building everything. It acts as though whatever the script is writing when it is enabled for whatever reason isn't being rewritten when it's disabled. Once you save with that enabled you're stuck with it.
There was one oddity however. A single player-controlled city is working as normal. Nothing special happened to the city and didn't build anything special in it either before, during or after trying the 1 turn builds. Just randomly one of the 11 cities is functioning normally, the other 10 are not.
I have a problem trying to run the main script, whenever I select it an error message pops up "Error. Expected Process= CivilizationVI.exe or CivilizationVI_DX12.exe" even though I have selected CivilizationVI_DX12.exe as the process. Using the latest versions of CE and Civ VI and the table. Does anyone know what I'm doing wrong?
I'm having a similar problem to badge. I load Civ, open CE, add the process, load the table, try to click on the main scrip, but it fails to activate. No error messages show, it just doesn't do anything. Game version and script version match, tried it with both DX11 and DX12, but no luck.
Thanks! I couldn't get it to work though. Mac's version of cheat engine is stuck at 6.2.. though not sure the code would still work for the mac client or not. So far I'm able to figure out the gold via 2 bytes amount inputs. Suggestions?