Bayonetta [2017-5-11]

ColonelRVH

Expert Cheater
Table Maker
Mar 6, 2017
334
8
18
#1
Bayonetta | CE TABLE V5.2 Final, [2017-5-11] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Halos
      [*]Magic
      [*]Items All Max

    [*][Battle]
    • ZA WARUDO! [Unlimited Witch Time]
      [*]HP Always Max
      [*]Enemies Godmode [For Training][Activate: Disable Instant Kill]
      [*]Magic Always Max
      [*]Instant Kill
      [*]Infinite Jump
      [*]Allies? Godmode
      [*]Current Combos
      [*]Megatons/Gigatons Always Max
      [*]Results
      • Death Counter [Die again to activate script's effect]
        [*]Result Max 999999 Combos
        [*]Result No Damage Taken
        [*]Result 0:00.00 Time Cleared
        [*]Chapter No Damages Taken
        [*]Chapter 0:00.00 Time Cleared
        [*]Time Cleared
        [*]Combos Total
        [*]Damages Taken


    [*][Extra]
    • Alfheim Timer Always at 7
      [*]Shop Ignore Verse
      [*]Arcade Score Max
      [*]Arcade Set 20 Bullets



- Future Plan -
Code:
None
- Notes -
Code:
None
- Other's works -
Other's works said:
WarCOzes's table update & compilation v1.02
http://fearlessrevolution.com/viewtopic.php?p=11810#p11810

zachillios's CE Table
http://fearlessrevolution.com/viewtopic.php?p=5070#p5070
zachillios's Patch 101 CE Table
http://fearlessrevolution.com/viewtopic.php?p=9209#p9209

Pox911's Craft items without Materials script
http://fearlessrevolution.com/viewtopic.php?p=5038#p5038

ajip2's CE Table
http://fearlessrevolution.com/viewtopic.php?p=6397#p6397
=======================================
- 2017-4-12 -
Funny that I found the Instant kill before the Godmode in this game :lol:

I will add more tomorrow, it's really late here. 1:36 AM

- 2017-4-12 10:28 AM -
ZA WARUDO! :lol:
https://www.youtube.com/watch?v=7ePWNmLP0Z0


- Changes History -
Changes History said:
Bayonetta | CE TABLE V4.0, [2017-4-19] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Halos
      [*]Magic
      [*]Items All Max

    [*][Battle]
    • ZA WARUDO! [Unlimited Witch Time]
      [*]HP Always Max
      [*]Magic Always Max
      [*]Instant Kill
      [*]Infinite Jump
      [*]Allies? Godmode
      [*]Current Combos
      [*]Megatons/Gigatons Always Max
      [*]Results
      • Result Max 999999 Combos
        [*]Result No Damage Taken
        [*]Result 0:00.00 Time Cleared
        [*]Chapter No Damages Taken
        [*]Chapter 0:00.00 Time Cleared
        [*]Time Cleared
        [*]Combos Total
        [*]Damages Taken


    [*][Extra]
    • Shop Ignore Verse
      [*]Arcade Score Max
      [*]Arcade Set 20 Bullets



Bayonetta | CE TABLE V3.0, [2017-4-13] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Halos (Verse?)
      [*]Magic
      [*]Items All Max

    [*][Battle]
    • ZA WARUDO! [Unlimited Witch Time]
      [*]HP Always Max
      [*]Magic Always Max
      [*]Instant Kill
      [*]Infinite Jump
      [*]Current Combos
      [*]Results
      • Result Max 9999 Combos
        [*]Result No Damage Taken
        [*]Combos Total
        [*]Damages Taken


    [*][Extra]
    • Shop Ignore Verse
      [*]Arcade Score Max



Bayonetta | CE TABLE V2.0, [2017-4-12] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Verse
      [*]HP
      [*]Magic

    [*][Battle]
    • ZA WARUDO! [Unlimited Witch Time]
      [*]HP Always Max
      [*]Instant Kill
      [*]Infinite Jump


Bayonetta | CE TABLE V1.0, [2017-4-12] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Verse 2

    [*][Battle]
    • Instant Kill



============================================================================================
If you want to support, Please consider becoming my patron
It would be a great help for me to cover my living expenses so I can focus on making & improving cheats for you.

Patreon.com/ColonelRVH | Thanks in advance

============================================================================================
 

Attachments

zachillios

Expert Cheater
Mar 3, 2017
132
12
18
#2
Here's my contribution, as far as I can tell the values are static. This has Halos, score for current fight, number of chapters cleared (to get Sai Fung early), as well as magic. I think the score for total chapter isn't 100% correct, but maxing out the score for the current fight will easily get you a max score at the end. As for the chapters cleared, I found 3 values for that, and changing them all won't crash your game as far as I've tested. Sorry for the messy table in advance.
 

Attachments

Apr 12, 2017
13
0
1
#4
ColonelRVH post_id=4889 time=1491967838 user_id=712 said:
http://fearlessrevolution.com/viewtopic.php?p=4840#p4840"><COLOR color="#0080FF"><SIZE size="150">Table v2.0 Added</SIZE></COLOR>
Thank you for the table but the always make health doesn't seem to work for me. I created my own health code, but unfortunately I don't know how to freeze values, so once you turn the game off and replay it the health values change, meaning I have to go through the whole process again.
 

SteXmaN

What is cheating?
Apr 12, 2017
1
0
1
#6
Is it possible to add noclip/free camera option and maybe freeze time/nohud ingame pause ?
 

ColonelRVH

Expert Cheater
Table Maker
Mar 6, 2017
334
8
18
#7
deznuts2000 post_id=4898 time=1491982246 user_id=2224 said:
Thank you for the table but the always make health doesn't seem to work for me. I created my own health code, but unfortunately I don't know how to freeze values, so once you turn the game off and replay it the health values change, meaning I have to go through the whole process again.
If there's anyone else got the same problem then please report.
 

pox911

RCE Fanatics
Talents
Mar 20, 2017
56
0
6
#11
here is a basic code to always be able to craft items, even if you don't have the materials.

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Always Able To Craft Items"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(CraftBypassAOB,Bayonetta.exe,2B C7 83 C4 04) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  sub eax,edi
  add esp,04
  mov eax,#99
  jmp return

CraftBypassAOB:
  jmp newmem
return:
registersymbol(CraftBypassAOB)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
CraftBypassAOB:
  db 2B C7 83 C4 04

unregistersymbol(CraftBypassAOB)
dealloc(newmem)

{
"Bayonetta.exe"+71B758: EB 09                             -  jmp Bayonetta.exe+71B763
"Bayonetta.exe"+71B75A: 33 F6                             -  xor esi,esi
"Bayonetta.exe"+71B75C: EB 05                             -  jmp Bayonetta.exe+71B763
"Bayonetta.exe"+71B75E: BE 02 00 00 00                    -  mov esi,00000002
"Bayonetta.exe"+71B763: 57                                -  push edi
"Bayonetta.exe"+71B764: 8B BC B3 B4 00 00 00              -  mov edi,[ebx+esi*4+000000B4]
"Bayonetta.exe"+71B76B: 8B CD                             -  mov ecx,ebp
"Bayonetta.exe"+71B76D: E8 6E AB FC FF                    -  call Bayonetta.exe+6E62E0
"Bayonetta.exe"+71B772: 50                                -  push eax
"Bayonetta.exe"+71B773: E8 E8 87 97 FF                    -  call Bayonetta.exe+93F60
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+71B778: 2B C7                             -  sub eax,edi
"Bayonetta.exe"+71B77A: 83 C4 04                          -  add esp,04
// ---------- DONE INJECTING  ----------
"Bayonetta.exe"+71B77D: 85 C0                             -  test eax,eax
"Bayonetta.exe"+71B77F: 7E 57                             -  jle Bayonetta.exe+71B7D8
"Bayonetta.exe"+71B781: 8B 44 24 14                       -  mov eax,[esp+14]
"Bayonetta.exe"+71B785: 03 C7                             -  add eax,edi
"Bayonetta.exe"+71B787: 8B CF                             -  mov ecx,edi
"Bayonetta.exe"+71B789: 89 84 B3 B4 00 00 00              -  mov [ebx+esi*4+000000B4],eax
"Bayonetta.exe"+71B790: 83 F8 0F                          -  cmp eax,0F
"Bayonetta.exe"+71B793: 7E 0B                             -  jle Bayonetta.exe+71B7A0
"Bayonetta.exe"+71B795: C7 84 B3 B4 00 00 00 0F 00 00 00  -  mov [ebx+esi*4+000000B4],0000000F
"Bayonetta.exe"+71B7A0: 83 BC B3 B4 00 00 00 00           -  cmp dword ptr [ebx+esi*4+000000B4],00
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
 

ColonelRVH

Expert Cheater
Table Maker
Mar 6, 2017
334
8
18
#14
amaniberserk420 post_id=4928 time=1492005884 user_id=1772 said:
Can you add max combo ? Because Pure platinum is require to unlock outfit.
amaniberserk420 post_id=5046 time=1492039344 user_id=1772 said:
Can you also add stop mission timer and infinite IFrames ? For pure platnum.
Will be in the next release, i need to look at the HP again first.

But what is IFrames?

teinousi post_id=5055 time=1492046233 user_id=1755 said:
sorry about this question , but really ? bayone in PC ? any details ?
http://store.steampowered.com/app/460790/">http://store.steampowered.com/app/460790/
 

zachillios

Expert Cheater
Mar 3, 2017
132
12
18
#16
So an update to my table, found all item addresses so you can crank everything up to 99, even red hot shot and so forth (also have the items for increasing health/mana but be careful with those not sure what happens you go above the limit.) Also interestingly enough, I found the value that determines the art for the weapons so you can swap between Bayonetta and Jeanne's weapons, I put info on how to alternate between them in the table. Maybe someone more smart with this stuff could find the actual model swap id.
 

Attachments

Mar 29, 2017
26
0
1
#17
invulnerability frames you get these when you dodge or use torture attack.I think Dark souls 3 table have it. You take no damage from enemy or enemything.
 

D00IVI

What is cheating?
Mar 9, 2017
4
0
1
#19
The result no damage taken script doesn't seems to work if I tick that box (it seems to affect time cleared instead, in a bad way), I have to change the damage taken box to 0 and tick that instead, and the chapter end result still show dmg taken.
 

ColonelRVH

Expert Cheater
Table Maker
Mar 6, 2017
334
8
18
#20
Seems there are different instructions that access the damage taken. If it doesn't work, try this:

<SIZE size="150">Hotfix:</SIZE>

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8917</ID>
      <Description>"Result No Damage Taken"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Bayonetta.exe
  Version: 
  Date   : 2017-04-13
  Author : ColonelRVH

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Get_DamagesTaken_AOB,Bayonetta.exe,8B 4E 0C 3B 48 08) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [esi+0C],0
  mov ecx,[esi+0C]
  cmp ecx,[eax+08]
  jmp return

Get_DamagesTaken_AOB:
  jmp newmem
  nop
return:
registersymbol(Get_DamagesTaken_AOB)

[DISABLE]

Get_DamagesTaken_AOB:
  db 8B 4E 0C 3B 48 08

unregistersymbol(Get_DamagesTaken_AOB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Bayonetta.exe"+83D37D

"Bayonetta.exe"+83D362: 8D 44 C1 04              -  lea eax,[ecx+eax*8+04]
"Bayonetta.exe"+83D366: 53                       -  push ebx
"Bayonetta.exe"+83D367: 0F 5B D2                 -  cvtdq2ps xmm2,xmm2
"Bayonetta.exe"+83D36A: 0F 5B C0                 -  cvtdq2ps xmm0,xmm0
"Bayonetta.exe"+83D36D: F3 0F 59 D1              -  mulss xmm2,xmm1
"Bayonetta.exe"+83D371: 80 CB FF                 -  or bl,-01
"Bayonetta.exe"+83D374: 0F 2F C2                 -  comiss xmm0,xmm2
"Bayonetta.exe"+83D377: 55                       -  push ebp
"Bayonetta.exe"+83D378: 76 03                    -  jna Bayonetta.exe+83D37D
"Bayonetta.exe"+83D37A: 00 5E 01                 -  add [esi+01],bl
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+83D37D: 8B 4E 0C                 -  mov ecx,[esi+0C]
"Bayonetta.exe"+83D380: 3B 48 08                 -  cmp ecx,[eax+08]
// ---------- DONE INJECTING  ----------
"Bayonetta.exe"+83D383: 7E 03                    -  jle Bayonetta.exe+83D388
"Bayonetta.exe"+83D385: 00 5E 03                 -  add [esi+03],bl
"Bayonetta.exe"+83D388: 66 0F 6E 50 0C           -  movd xmm2,[eax+0C]
"Bayonetta.exe"+83D38D: 0F 5B D2                 -  cvtdq2ps xmm2,xmm2
"Bayonetta.exe"+83D390: F3 0F 59 D1              -  mulss xmm2,xmm1
"Bayonetta.exe"+83D394: 0F 2F C2                 -  comiss xmm0,xmm2
"Bayonetta.exe"+83D397: 76 03                    -  jna Bayonetta.exe+83D39C
"Bayonetta.exe"+83D399: 00 5E 01                 -  add [esi+01],bl
"Bayonetta.exe"+83D39C: 3B 48 14                 -  cmp ecx,[eax+14]
"Bayonetta.exe"+83D39F: 7E 03                    -  jle Bayonetta.exe+83D3A4
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
 

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