Bayonetta [2017-5-11]

ColonelRVH

Novice Cheater
Mar 6, 2017
332
5
18
#1
Bayonetta | CE TABLE V5.2 Final, [2017-5-11] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Halos
      [*]Magic
      [*]Items All Max

    [*][Battle]
    • ZA WARUDO! [Unlimited Witch Time]
      [*]HP Always Max
      [*]Enemies Godmode [For Training][Activate: Disable Instant Kill]
      [*]Magic Always Max
      [*]Instant Kill
      [*]Infinite Jump
      [*]Allies? Godmode
      [*]Current Combos
      [*]Megatons/Gigatons Always Max
      [*]Results
      • Death Counter [Die again to activate script's effect]
        [*]Result Max 999999 Combos
        [*]Result No Damage Taken
        [*]Result 0:00.00 Time Cleared
        [*]Chapter No Damages Taken
        [*]Chapter 0:00.00 Time Cleared
        [*]Time Cleared
        [*]Combos Total
        [*]Damages Taken


    [*][Extra]
    • Alfheim Timer Always at 7
      [*]Shop Ignore Verse
      [*]Arcade Score Max
      [*]Arcade Set 20 Bullets



- Future Plan -
Code:
None
- Notes -
Code:
None
- Other's works -
Other's works said:
WarCOzes's table update & compilation v1.02
http://fearlessrevolution.com/viewtopic.php?p=11810#p11810

zachillios's CE Table
http://fearlessrevolution.com/viewtopic.php?p=5070#p5070
zachillios's Patch 101 CE Table
http://fearlessrevolution.com/viewtopic.php?p=9209#p9209

Pox911's Craft items without Materials script
http://fearlessrevolution.com/viewtopic.php?p=5038#p5038

ajip2's CE Table
http://fearlessrevolution.com/viewtopic.php?p=6397#p6397
=======================================
- 2017-4-12 -
Funny that I found the Instant kill before the Godmode in this game :lol:

I will add more tomorrow, it's really late here. 1:36 AM

- 2017-4-12 10:28 AM -
ZA WARUDO! :lol:
https://www.youtube.com/watch?v=7ePWNmLP0Z0


- Changes History -
Changes History said:
Bayonetta | CE TABLE V4.0, [2017-4-19] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Halos
      [*]Magic
      [*]Items All Max

    [*][Battle]
    • ZA WARUDO! [Unlimited Witch Time]
      [*]HP Always Max
      [*]Magic Always Max
      [*]Instant Kill
      [*]Infinite Jump
      [*]Allies? Godmode
      [*]Current Combos
      [*]Megatons/Gigatons Always Max
      [*]Results
      • Result Max 999999 Combos
        [*]Result No Damage Taken
        [*]Result 0:00.00 Time Cleared
        [*]Chapter No Damages Taken
        [*]Chapter 0:00.00 Time Cleared
        [*]Time Cleared
        [*]Combos Total
        [*]Damages Taken


    [*][Extra]
    • Shop Ignore Verse
      [*]Arcade Score Max
      [*]Arcade Set 20 Bullets



Bayonetta | CE TABLE V3.0, [2017-4-13] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Halos (Verse?)
      [*]Magic
      [*]Items All Max

    [*][Battle]
    • ZA WARUDO! [Unlimited Witch Time]
      [*]HP Always Max
      [*]Magic Always Max
      [*]Instant Kill
      [*]Infinite Jump
      [*]Current Combos
      [*]Results
      • Result Max 9999 Combos
        [*]Result No Damage Taken
        [*]Combos Total
        [*]Damages Taken


    [*][Extra]
    • Shop Ignore Verse
      [*]Arcade Score Max



Bayonetta | CE TABLE V2.0, [2017-4-12] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Verse
      [*]HP
      [*]Magic

    [*][Battle]
    • ZA WARUDO! [Unlimited Witch Time]
      [*]HP Always Max
      [*]Instant Kill
      [*]Infinite Jump


Bayonetta | CE TABLE V1.0, [2017-4-12] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Verse 2

    [*][Battle]
    • Instant Kill



============================================================================================
If you want to support, Please consider becoming my patron
It would be a great help for me to cover my living expenses so I can focus on making & improving cheats for you.

Patreon.com/ColonelRVH | Thanks in advance

============================================================================================
 

Attachments

zachillios

Novice Cheater
Mar 3, 2017
115
1
18
#2
Here's my contribution, as far as I can tell the values are static. This has Halos, score for current fight, number of chapters cleared (to get Sai Fung early), as well as magic. I think the score for total chapter isn't 100% correct, but maxing out the score for the current fight will easily get you a max score at the end. As for the chapters cleared, I found 3 values for that, and changing them all won't crash your game as far as I've tested. Sorry for the messy table in advance.
 

Attachments

deznuts2000

What is cheating?
Apr 12, 2017
13
0
1
#4
ColonelRVH post_id=4889 time=1491967838 user_id=712 said:
http://fearlessrevolution.com/viewtopic.php?p=4840#p4840"><COLOR color="#0080FF"><SIZE size="150">Table v2.0 Added</SIZE></COLOR>
Thank you for the table but the always make health doesn't seem to work for me. I created my own health code, but unfortunately I don't know how to freeze values, so once you turn the game off and replay it the health values change, meaning I have to go through the whole process again.
 

SteXmaN

What is cheating?
Apr 12, 2017
1
0
1
#6
Is it possible to add noclip/free camera option and maybe freeze time/nohud ingame pause ?
 

ColonelRVH

Novice Cheater
Mar 6, 2017
332
5
18
#7
deznuts2000 post_id=4898 time=1491982246 user_id=2224 said:
Thank you for the table but the always make health doesn't seem to work for me. I created my own health code, but unfortunately I don't know how to freeze values, so once you turn the game off and replay it the health values change, meaning I have to go through the whole process again.
If there's anyone else got the same problem then please report.
 
Mar 20, 2017
53
0
6
#11
here is a basic code to always be able to craft items, even if you don't have the materials.

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Always Able To Craft Items"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(CraftBypassAOB,Bayonetta.exe,2B C7 83 C4 04) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  sub eax,edi
  add esp,04
  mov eax,#99
  jmp return

CraftBypassAOB:
  jmp newmem
return:
registersymbol(CraftBypassAOB)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
CraftBypassAOB:
  db 2B C7 83 C4 04

unregistersymbol(CraftBypassAOB)
dealloc(newmem)

{
"Bayonetta.exe"+71B758: EB 09                             -  jmp Bayonetta.exe+71B763
"Bayonetta.exe"+71B75A: 33 F6                             -  xor esi,esi
"Bayonetta.exe"+71B75C: EB 05                             -  jmp Bayonetta.exe+71B763
"Bayonetta.exe"+71B75E: BE 02 00 00 00                    -  mov esi,00000002
"Bayonetta.exe"+71B763: 57                                -  push edi
"Bayonetta.exe"+71B764: 8B BC B3 B4 00 00 00              -  mov edi,[ebx+esi*4+000000B4]
"Bayonetta.exe"+71B76B: 8B CD                             -  mov ecx,ebp
"Bayonetta.exe"+71B76D: E8 6E AB FC FF                    -  call Bayonetta.exe+6E62E0
"Bayonetta.exe"+71B772: 50                                -  push eax
"Bayonetta.exe"+71B773: E8 E8 87 97 FF                    -  call Bayonetta.exe+93F60
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+71B778: 2B C7                             -  sub eax,edi
"Bayonetta.exe"+71B77A: 83 C4 04                          -  add esp,04
// ---------- DONE INJECTING  ----------
"Bayonetta.exe"+71B77D: 85 C0                             -  test eax,eax
"Bayonetta.exe"+71B77F: 7E 57                             -  jle Bayonetta.exe+71B7D8
"Bayonetta.exe"+71B781: 8B 44 24 14                       -  mov eax,[esp+14]
"Bayonetta.exe"+71B785: 03 C7                             -  add eax,edi
"Bayonetta.exe"+71B787: 8B CF                             -  mov ecx,edi
"Bayonetta.exe"+71B789: 89 84 B3 B4 00 00 00              -  mov [ebx+esi*4+000000B4],eax
"Bayonetta.exe"+71B790: 83 F8 0F                          -  cmp eax,0F
"Bayonetta.exe"+71B793: 7E 0B                             -  jle Bayonetta.exe+71B7A0
"Bayonetta.exe"+71B795: C7 84 B3 B4 00 00 00 0F 00 00 00  -  mov [ebx+esi*4+000000B4],0000000F
"Bayonetta.exe"+71B7A0: 83 BC B3 B4 00 00 00 00           -  cmp dword ptr [ebx+esi*4+000000B4],00
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
 

ColonelRVH

Novice Cheater
Mar 6, 2017
332
5
18
#14
amaniberserk420 post_id=4928 time=1492005884 user_id=1772 said:
Can you add max combo ? Because Pure platinum is require to unlock outfit.
amaniberserk420 post_id=5046 time=1492039344 user_id=1772 said:
Can you also add stop mission timer and infinite IFrames ? For pure platnum.
Will be in the next release, i need to look at the HP again first.

But what is IFrames?

teinousi post_id=5055 time=1492046233 user_id=1755 said:
sorry about this question , but really ? bayone in PC ? any details ?
http://store.steampowered.com/app/460790/">http://store.steampowered.com/app/460790/
 

zachillios

Novice Cheater
Mar 3, 2017
115
1
18
#16
So an update to my table, found all item addresses so you can crank everything up to 99, even red hot shot and so forth (also have the items for increasing health/mana but be careful with those not sure what happens you go above the limit.) Also interestingly enough, I found the value that determines the art for the weapons so you can swap between Bayonetta and Jeanne's weapons, I put info on how to alternate between them in the table. Maybe someone more smart with this stuff could find the actual model swap id.
 

Attachments

amaniberserk420

What is cheating?
Mar 29, 2017
25
0
1
#17
invulnerability frames you get these when you dodge or use torture attack.I think Dark souls 3 table have it. You take no damage from enemy or enemything.
 

D00IVI

What is cheating?
Mar 9, 2017
4
0
1
#19
The result no damage taken script doesn't seems to work if I tick that box (it seems to affect time cleared instead, in a bad way), I have to change the damage taken box to 0 and tick that instead, and the chapter end result still show dmg taken.
 

ColonelRVH

Novice Cheater
Mar 6, 2017
332
5
18
#20
Seems there are different instructions that access the damage taken. If it doesn't work, try this:

<SIZE size="150">Hotfix:</SIZE>

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8917</ID>
      <Description>"Result No Damage Taken"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Bayonetta.exe
  Version: 
  Date   : 2017-04-13
  Author : ColonelRVH

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Get_DamagesTaken_AOB,Bayonetta.exe,8B 4E 0C 3B 48 08) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [esi+0C],0
  mov ecx,[esi+0C]
  cmp ecx,[eax+08]
  jmp return

Get_DamagesTaken_AOB:
  jmp newmem
  nop
return:
registersymbol(Get_DamagesTaken_AOB)

[DISABLE]

Get_DamagesTaken_AOB:
  db 8B 4E 0C 3B 48 08

unregistersymbol(Get_DamagesTaken_AOB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Bayonetta.exe"+83D37D

"Bayonetta.exe"+83D362: 8D 44 C1 04              -  lea eax,[ecx+eax*8+04]
"Bayonetta.exe"+83D366: 53                       -  push ebx
"Bayonetta.exe"+83D367: 0F 5B D2                 -  cvtdq2ps xmm2,xmm2
"Bayonetta.exe"+83D36A: 0F 5B C0                 -  cvtdq2ps xmm0,xmm0
"Bayonetta.exe"+83D36D: F3 0F 59 D1              -  mulss xmm2,xmm1
"Bayonetta.exe"+83D371: 80 CB FF                 -  or bl,-01
"Bayonetta.exe"+83D374: 0F 2F C2                 -  comiss xmm0,xmm2
"Bayonetta.exe"+83D377: 55                       -  push ebp
"Bayonetta.exe"+83D378: 76 03                    -  jna Bayonetta.exe+83D37D
"Bayonetta.exe"+83D37A: 00 5E 01                 -  add [esi+01],bl
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+83D37D: 8B 4E 0C                 -  mov ecx,[esi+0C]
"Bayonetta.exe"+83D380: 3B 48 08                 -  cmp ecx,[eax+08]
// ---------- DONE INJECTING  ----------
"Bayonetta.exe"+83D383: 7E 03                    -  jle Bayonetta.exe+83D388
"Bayonetta.exe"+83D385: 00 5E 03                 -  add [esi+03],bl
"Bayonetta.exe"+83D388: 66 0F 6E 50 0C           -  movd xmm2,[eax+0C]
"Bayonetta.exe"+83D38D: 0F 5B D2                 -  cvtdq2ps xmm2,xmm2
"Bayonetta.exe"+83D390: F3 0F 59 D1              -  mulss xmm2,xmm1
"Bayonetta.exe"+83D394: 0F 2F C2                 -  comiss xmm0,xmm2
"Bayonetta.exe"+83D397: 76 03                    -  jna Bayonetta.exe+83D39C
"Bayonetta.exe"+83D399: 00 5E 01                 -  add [esi+01],bl
"Bayonetta.exe"+83D39C: 3B 48 14                 -  cmp ecx,[eax+14]
"Bayonetta.exe"+83D39F: 7E 03                    -  jle Bayonetta.exe+83D3A4
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
 

Attachments