Wolfenstein: The New Order [Engine:idTech 5]

SunBeam

SunBeam

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[ 12.08.2019 - Update #4 ]

New update:

1. Remember this crap?

[media=youtube]5HjHRB9W_xg[/media]

And the table:




Enjoy! :)

BR,
Sun

P.S.#1: If you wanna get rid of the intro video, just rename 'loadvideo_pc_xboxone.bik' to 'loadvideo_pc_xboxone.bik.BAK' in [i]Wolfenstein.The.New.Order\base\bink[/i] folder. Yeah, there might be some command-line to ditch it, I'm sure of it; didn't look for it though, as renaming works fine for me.

P.S.#2: I might post the actual analysis later on in the "Specific Game Tutorials" section.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
 

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SunBeam

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Here's some useful CVars collected from across the internet for idTech engine:
  • pm_noclipspeed <val> (default: 400)
    You can control the noclip speed with this CVar. Use lower values (e.g.: 200) if you feel you're speeding too fast in noclip mode.

  • g_stoptime 0/1 (default: 0)
    Will freeze world time. You can move around normally or with noclip; player actions, just like anything else in the game world, will be frozen. Yes. you can run or jump.

  • timescale <float> (default: 1.0)
    Will slow down or speed up the engine timescale. I used 0.1 to let the engine run slow enough to catch Anya below before dressing up :)

With the above I was able to take these screenshots :)





  • g_weaponkick 0/1 (default: 1)
    Disables recoil.

  • g_weaponSpreadScale (default: 1.0)
    Set it to 0 for perfect accuracy :p

BR,
Sun
 
SunBeam

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Wish I had discovered this sooner, before doing all that analysis above manually and wasting 2-3 days on it.. Apparently the RELOADED release (Wolfenstein.The.New.Order-RELOADED) from the 25th of May 2014 contains a .pdb :D



That being said, this is what I could've easily learned with the help of this db:



Nevertheless, this should help a lot track down the console creation and functions by name (ASM-resemblance) in Dishonored 2.

BR,
Sun
 
sebastianyyz

sebastianyyz

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Nice, thank you
 
SunBeam

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sebastianyyz said:
Nice, thank you
You're welcome :)

Updated the table once more adding the ability to show/hide the system console ;) Might find it useful outside of the game for queries 'n' shit :D
 
FryGuy

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Nice! Just started on the Wolfenstein series and I love all the options having the console gives. Is there a list/dump of cvars?

Edit: ah, I just saw your other post for Wolfenstein: Youngblood, where you show how to list and dump cvars. Good stuff! Do you think you might make your way to Wolfenstein: The Old Blood and Wolfenstein II? Love your work!
 
SunBeam

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I'm on them :p Stay tuned.

EDIT #1: I noticed that if you play with "g_infiniteAmmo 1", the Perks will not increase count. Keep this in mind when you use this CVar; if you plan on unlocking them all :p

EDIT #2: Checked it real quick. Turns out there are several CVars being checked before executing this function -> "idPlayer::AddKillCheckAndUnlockPerk" :) Among the checks: if god is on; if unlimited ammo is on; if <add here> is on - - then no modifications. Else, counters will increase and you'll end up unlocking them. There are other similar checks verifying if god or unlimited ammo are on, mainly to discourage cheating to achieve these unlocks :p
 
FryGuy

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Hahaha, why would you code checks into your own in-house cheat codes? To stop the devs from doing it? None one else would use them.....unless, they knew sunbeam would crack the code from the start! Sneaky!

Also as a sidenote, I really like having a console. Maybe it's just me but I feel like a lot of the older games I used to play (Jedi Knight series, Fallout/Elder Scroll series, Half-Life series, etc) all had in-game consoles and you could always mess around and get up to all sorts of fun. Bringing back/unlocking these in-game consoles, like in Metro Exodus or now these Id-tech games, seems somewhat more satisfying than someone's everyday Cheat Engine table or nop hack. Serious kudos to you Sunbeam for digging through an entire engine to unlock these features! :)
 
SunBeam

SunBeam

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FryGuy said:
seems somewhat more satisfying than someone's everyday Cheat Engine table or nop hack
I've been saying that for years now. The comparison I always use is "a keygen is better than a crack". Same here, console + dev stuff - from a certain perspective - are better than a trainer. Sure, the trainer might do some shit you can't with the console, but it's that feel that gets you :D To each their own. The response I always get isn't "yup, keygen > crack" (console > trainer), but this one: "yeah, but either works" (for the player) :D In the end it's all a matter of preference for the consumer. But myself, bitched at or not, I don't care about the consumer. I do this for fun and have gotten to the point where I want it to be quality shit. Maybe that's how I'm built; having gone through and experienced a ton of shit across my "career", thus character-constructed in a programmer-mentality way, engine-digging beats any trainer. Not only that, but I learned a LOT about game engines.

EDIT: Updated the table once more. Final update.
 
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Mancubus

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Oh how good is that, thank you so much!

Any chances you could do the same stuff for The Old Blood?
 
SunBeam

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Dig a bit deeper and you'll find it -> https://fearlessrevolution.com/viewtopic.php?f=4&t=10004.
 
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Mancubus

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Damn, I searched for one, and was unattentive looking through several I can find here. Thanks for being patient :)
 
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Mancubus

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Gosh, I know what I'll be doing this weekend :D

Did you think of creating a Patreon? I'd definitely be happy to contribute every now and then.
 
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nineteensixteen

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Can I spawn or create an enemy by using the console? :D
 
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