Stellaris Federations x64 v2.7.1 (GM and More) 2020-May-13

Van Dam Man

Van Dam Man

Noobzor
Joined
May 2, 2018
Messages
12
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

Excellent table as always.

Would it be possible to add a Quick Archeology script? That's a new mechanic that came with 2.3.x
 
CompactDisc

CompactDisc

Expert Cheater
Fearless Donors
Table Maker
Joined
Mar 7, 2017
Messages
601
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

Van Dam Man said:
Excellent table as always.

Would it be possible to add a Quick Archeology script? That's a new mechanic that came with 2.3.x
This would be a nice addition for sure.
 
Kaedus

Kaedus

Expert Cheater
Joined
Aug 10, 2017
Messages
173
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

"Quick Special Projects" works weird. The counter in the Precursors chain does not always increase. And some other special projects seem to be explored, but nothing happens.
 
Van Dam Man

Van Dam Man

Noobzor
Joined
May 2, 2018
Messages
12
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

Kaedus said:
"Quick Special Projects" works weird. The counter in the Precursors chain does not always increase. And some other special projects seem to be explored, but nothing happens.
I haven't had any issue with that event in game. You running any mods that change the checksum?
 
shinobuped

shinobuped

Noobzor
Joined
Feb 9, 2019
Messages
6
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

Thanks so much to Recif for his ongoing support for this game and Compact for his additions to the original table. You are guys are the best.
 
Alaunus

Alaunus

Expert Cheater
Joined
Mar 8, 2017
Messages
161
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

Kaedus said:
"Quick Special Projects" works weird. The counter in the Precursors chain does not always increase. And some other special projects seem to be explored, but nothing happens.
In my experience stellaris does not handle multiple special projects completing at the same time very well.
 
darkdex52

darkdex52

Expert Cheater
Joined
Apr 30, 2017
Messages
58
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

Excellent table.

"Character Quick Level Up" only levels up leaders to Level 5. Is there any way to extend this to like level 8+?
 
CompactDisc

CompactDisc

Expert Cheater
Fearless Donors
Table Maker
Joined
Mar 7, 2017
Messages
601
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

darkdex52 said:
Excellent table.

"Character Quick Level Up" only levels up leaders to Level 5. Is there any way to extend this to like level 8+?
The 5 is hardcoded in reci's script. It's on line 1108 in the current version. Look for ' _MonCharXP: ' if not.
Change it to 10 in the script, then reactivate it and it should work.
Remember to save the script after editing.
 
Elterin

Elterin

Expert Cheater
Joined
Mar 2, 2017
Messages
83
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

Would you kindly add a fast archaeology cheat please? :)
 
G

Ghostwish

Noobzor
Joined
Jun 25, 2018
Messages
14
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

Um, is anyone else getting a virus report for this table?
 
STN

STN

Founder
Administrator
Joined
Mar 2, 2017
Messages
3,763
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

Ghostwish said:
Um, is anyone else getting a virus report for this table?
Browsers aren't antiviruses. Ignore it.
 
B

badmad

Novice Cheater
Joined
Aug 31, 2017
Messages
15
Re: Stellaris - Megacorp x64 v2.3.2 (GM and More) 2019-Jun-18

Just a heads up, 2.3.3 is out (9b71)
 
Recifense

Recifense

RCE Fanatics
Talents
Joined
Mar 2, 2017
Messages
1,212
Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-11

Hi guys,

A table for version 2.3.3 was added at the first post.

Cheers!
 
Recifense

Recifense

RCE Fanatics
Talents
Joined
Mar 2, 2017
Messages
1,212
Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Hi guys,

The table for version 2.3.3 was updated at the first post.

3 new features were added:

- Quick Excavation:
- Phases in 5 days [G] (new) (s12.0)
- Difficulty - always easy [H] (new) (s12.0)
- Minimum Clues (3) (new) (s12.0)

I have also added a pointer to Minor Artifacts.

Cheers!
 
GoyimKnow

GoyimKnow

What is cheating?
Joined
Jul 26, 2019
Messages
2
Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Recifense said:
Hi guys,

The table for version 2.3.3 was updated at the first post.

3 new features were added:

- Quick Excavation:
- Phases in 5 days [G] (new) (s12.0)
- Difficulty - always easy [H] (new) (s12.0)
- Minimum Clues (3) (new) (s12.0)

I have also added a pointer to Minor Artifacts.

Cheers!


Hey man, thanks for making this trainer and maintaining it. However, I noticed a bug. It seems that when I activate gameplay altering mods, all features in your trainer will not function. Maybe you can answer this, thanks!
 
Elterin

Elterin

Expert Cheater
Joined
Mar 2, 2017
Messages
83
Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

GoyimKnow said:
Hey man, thanks for making this trainer and maintaining it. However, I noticed a bug. It seems that when I activate gameplay altering mods, all features in your trainer will not function. Maybe you can answer this, thanks!
Some mods change the data structure by adding new values to the game, pushing things around.
 
GoyimKnow

GoyimKnow

What is cheating?
Joined
Jul 26, 2019
Messages
2
Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Elterin said:
GoyimKnow said:
Hey man, thanks for making this trainer and maintaining it. However, I noticed a bug. It seems that when I activate gameplay altering mods, all features in your trainer will not function. Maybe you can answer this, thanks!
Some mods change the data structure by adding new values to the game, pushing things around.
So no work around for this issue?
 
xk7pg

xk7pg

Noobzor
Joined
May 8, 2019
Messages
5
Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Would it be possible to get a "purging completes within a month" feature, similar to pop growth but obviously for reduction instead?
 
Alaunus

Alaunus

Expert Cheater
Joined
Mar 8, 2017
Messages
161
Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

GoyimKnow said:
Elterin said:
GoyimKnow said:
Hey man, thanks for making this trainer and maintaining it. However, I noticed a bug. It seems that when I activate gameplay altering mods, all features in your trainer will not function. Maybe you can answer this, thanks!
Some mods change the data structure by adding new values to the game, pushing things around.
So no work around for this issue?
If you are using mods that break parts of a perfectly fine table you have several options:

- Find a mod that does the same thing.

- Search the values manually.

Personally the 'only' thing in Recifense's tables that I rely on are the movement options. With achievements jailbroken out of the checksum requirements nothing prevents you from going hogwild.
 
S

sonical

What is cheating?
Joined
Aug 10, 2019
Messages
1
Re: Stellaris - Megacorp x64 v2.3.3 (GM and More) 2019-Jul-12

Hello, would it be possible to add the function to control the limit of the ressources stacks, like the energy stock or the mineral stock ?
 
Top