RAGE 2 [Engine:APEX]

SunBeam

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Updated to 1.2, including the below:

[+] Adjusted some scripts
[+] Added Overdrive Multiplier 10x script

For the latter one: note that I basically hijack the Level it should bring the Multiplier to, setting it to the Max possible (10) and change the Timer Minuend to 100.0 (instead of the base value of 2.0). That gives you like 100s till the level depletes. However, when the depletion happens, it will auto-fill back-up to 10 and full. So you don't need to worry about it :p If you have some GUI OCD and don't want to see that purple bar go down, change 100.0 in the script to 1000.0 (or some high value).

Oh.. and just kill some fucker to activate :)

Notes:

1. If you alt-tab and get back in, it may look like the purple level is not updating (not decreasing). Don't get fooled into thinking it's frozen. It just didn't update :) You'll at some point see it empty out, get back up to full and starting to decrease.

2. No, although I can make an "Unlimited Overdrive Duration" script, it makes no sense to do so, as you cannot turn Overdrive off (unless you would disable the said script).

3. After you transition to a location, you may notice the Multiplier doesn't show up when you kill someone. That's due to the fact that the engine reinitializes GUI and other crap when you teleport via F key. The Multiplier is still there, doing its thing, still at Level 10. You just don't see it. If your OCD says it should show up, then disable the script before you teleport with F, do F, re-enable script. Note that you may still have to wait 100 seconds before the x10 shows up.

Bottom line: want other behavior, mod the script yourself.

* * *

Updated to 1.1, including the below:



* * *

Hello folks,

Quick and fast table that gets you Unlimited Clip Ammo. You have the g_Player pointer which you can use for other crap like finding Health or in CMPs in your scripts :p I will post more soon (including some nice engine cheats and mods).



EDIT:

Overdrive is at g_Player + D90:
Code:
RAGE2.exe+9B609A - F3 0F11 8F 900D0000   - movss [rdi+00000D90],xmm1 <-- here
RAGE2.exe+9B60A2 - 48 8D 4F 10           - lea rcx,[rdi+10]
RAGE2.exe+9B60A6 - E8 7584E8FF           - call RAGE2.exe+83E520
RAGE2.exe+9B60AB - 48 8B D8              - mov rbx,rax
RAGE2.exe+9B60AE - 48 85 C0              - test rax,rax
Keep value frozen at (float)1.0.

BR,
Sun

P.S.: Feel free to post your shit ;)


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
 

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STN

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Re: RAGE2 [Engine:APEX]

You stole it from me, thief :ph34r:
 

SunBeam

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Re: RAGE2 [Engine:APEX]

STN said:
You stole it from me, thief :ph34r:
I only steal.. love and affection.. from a few select people I care about :D :D

Welp, about to enable a hidden menu in the game :D Fingers crossed :)

EDIT:







 

fireundubh

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Re: RAGE2 [Engine:APEX]

The Cheats menu is actually not hidden if you have the Deluxe Edition.

Those are the Wasteland Wizard Cheat Codes. There is also a Wasteland Wizard NPC in the game who can add more cheats to that menu.
 

SunBeam

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Re: RAGE2 [Engine:APEX]

I haven't played the game that far to get to unlock them. However, I've managed to show up the menu and options within. They are toggleable now :) Will update the table in a jiffy.
 

SunBeam

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Re: RAGE2 [Engine:APEX]

Found what the cheats do ;) Nice little engine this APEX :) Here's the "Force Daytime" cheat:
Code:
RAGE2.exe+8862B3 - E8 1855E8FF           - call RAGE2.exe+70B7D0 // check cheat status
RAGE2.exe+8862B8 - 84 C0                 - test al,al
RAGE2.exe+8862BA - 74 0A                 - je RAGE2.exe+8862C6
RAGE2.exe+8862BC - F3 0F10 0D 5CDFE901   - movss xmm1,[RAGE2.exe+2724220] { (12.00) } // if on, force TOD 12.0
RAGE2.exe+8862C4 - EB 15                 - jmp RAGE2.exe+8862DB
RAGE2.exe+8862C6 - BA D9EE88BA           - mov edx,BA88EED9 { (0) }
RAGE2.exe+8862CB - 49 8B C9              - mov rcx,r9
RAGE2.exe+8862CE - E8 FD54E8FF           - call RAGE2.exe+70B7D0
RAGE2.exe+8862D3 - 84 C0                 - test al,al
RAGE2.exe+8862D5 - 74 10                 - je RAGE2.exe+8862E7
RAGE2.exe+8862D7 - 41 0F28 C9            - movaps xmm1,xmm9
RAGE2.exe+8862DB - 48 8B 0D 86A67D02     - mov rcx,[RAGE2.exe+3060968] { (0602B420) } // pointer to TOD
RAGE2.exe+8862E2 - E8 99A5B5FF           - call RAGE2.exe+3E0880 // set TOD
As for "Infinite Ammo" cheat I like how it works :) Engine basically checks cheat status, then if enabled, will write to your magazine ammo -1. So when you reload, the game does the subtraction this way: -1 (in magazine) - (-1) to subtract = -1+1 = 0 :D Pure math! Once you disable the cheat, the jump's not taken and game just runs the standard routine: get player, inventory, weapon, magazine, write to slot instead of the -1.

BR,
Sun
 

Vortox14

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Re: RAGE2 [Engine:APEX]

fireundubh said:
The Cheats menu is actually not hidden if you have the Deluxe Edition.

Those are the Wasteland Wizard Cheat Codes. There is also a Wasteland Wizard NPC in the game who can add more cheats to that menu.
It is hidden for good portion of the intro sequence, even with the Deluxe/Pre-Order bonuses :p.

@SunBeam, The infinite clip ammo script, doesn't work on the BFG 9000. :(
 

fireundubh

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Re: RAGE2 [Engine:APEX]

SunBeam said:
When do you get that gun or whatever it is?
The BFG 9000 is a Deluxe Edition DLC weapon that drops out of the sky after you get your first vehicle and drive forward a bit. To get ammo for the BFG 9000, you have to purchase the ammo from a merchant in Wellspring. Its ammo cannot be found like other ammo.
 

SunBeam

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Re: RAGE2 [Engine:APEX]

After watching a video I clearly understand your problem. My script says "Unlimited Clip Ammo". That weapon runs only only MAGAZINE AMMO. I thought you were smart enough to distinguish between a clip and a magazine (check a normal weapon; it has "X/Y" ammo; the BFG 9000 has only "Y"; my script makes only "X" unlimited).

EDIT: Think I got it; the big ass ammo processing function does multiple things. Player and vehicle ammo, at the same time. Vehicles run on only magazine ammo, acquired via the ammo_type hash at 0x3FC. For player, there's 2 operations: first doing the clip, if weapon has a clip; secondly, fetching magazine and adding clip to magazine for updating/display. Will update the script in a while.
 

Vortox14

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Re: RAGE2 [Engine:APEX]

I can manage, the other weapons is plenty.
SunBeam said:
...I thought you were smart enough to distinguish between a clip and a magazine (check a normal weapon; it has "X/Y" ammo; the BFG 9000 has only "Y"; my script makes only "X" unlimited). ...
I'm entitled to miss things :p. Has is anyone else.
 

SunBeam

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Re: RAGE2 [Engine:APEX]

^ I'll consider not responding in the future. I'm entitled to that too.
 

dirtydanisreal

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Re: RAGE2 [Engine:APEX]

Thanks, Sunbeam! Anyway to unlock the DLC weapons on the standard edition? i think the files are there.
 

jonasbeckman

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Re: RAGE2 [Engine:APEX]

It's linked to the Bethesda.net account and various checks though what do I know there might be all kinds of workarounds.
Was wondering where that stuff was and then a bit of reading and "Oh." and then that answered why the bonus gear was MIA. :p

Nice to see some work on the table and this new APEX engine title already. :)
 

samuelhanson

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Re: RAGE2 [Engine:APEX]

Thanks for this, looking forward to the extra cheats, have the deluxe edition but only have 4 or so cheats when the rest are locked away :(

Edit - Spelling fixes. Mainly wanting cheats like the Ozzy man reviews voice-over commentary. Pizza party? Rainbow mode..?
 

Kalamity222

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Re: RAGE2 [Engine:APEX]

I really want to try the Low Gravity Cheats. And the Rainbow one.
Oh please release that mod :( .
 

SunBeam

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Re: RAGE2 [Engine:APEX]

So.. what I have for now is enabling the Cheat Menu and allowing you to toggle the options. Like I said, several of them will disable achievements for your save-game. Then, from testing, not all do work. As in, even if the cheat is toggled, there's an extra check I didn't look into (e.g.: I have Low Gravity on, just doesn't do shit).

Meanwhile, I've added Perfect God Mode. It's the non-stagger version I like, with disabled blood popping on-screen and physics collisions (e.g.: those fucking cars running around don't send you to fuck-town now if you get hit; talking about the player).

Will add table later on tonight.

EDIT: APEX is nothing new. It's the same idTech5 Engine I've spoken about in this post ;) --> http://fearlessrevolution.com/viewtopic.php?f=10&t=6790
 

dirtydanisreal

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Re: RAGE2 [Engine:APEX]

SunBeam said:
So.. what I have for now is enabling the Cheat Menu and allowing you to toggle the options. Like I said, several of them will disable achievements for your save-game. Then, from testing, not all do work. As in, even if the cheat is toggled, there's an extra check I didn't look into (e.g.: I have Low Gravity on, just doesn't do shit).

Meanwhile, I've added Perfect God Mode. It's the non-stagger version I like, with disabled blood notifications and physics collisions disabled (e.g.: those fucking cars running around don't send you to fuck-town now if you get hit; talking about the player).

Will add table later on tonight.

EDIT: APEX is nothing new. It's the same idTech5 Engine I've spoken about in this post ;) --> http://fearlessrevolution.com/viewtopic.php?f=10&t=6790
I thought the engine was based on the Avalanche Engine that Just Cause 3 and Mad Max used?
 

SunBeam

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Re: RAGE2 [Engine:APEX]

I really don't know who borrowed code from who. What I can tell is I found very similar resemblances between the two. Just like Dunia and Disrupt engines for Ubisoft games. I dunno, they might be modular engines (they can import Lua modules or core modules from other same-proprietary engines).
 
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