Anno 1800 v7.3.931197 UPLAY (GM and More) 2020-May-13

Recifense

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Hi guys,

Here is my table for "Anno 1800" version 7.3.931197. The table contains a script with the following features:
Code:
===========================================
 Game Title    : Anno 1800
 Game Version  : 7.3.931197
 Game Sponsor  : darkedone02
 Process Name  : Anno1800.exe
 Relevant Info : 64bits/RTS
 Script Version: 2.8
 CE Version    : 7.0
 Release date  : 13-May-2020
 Author        : Recifense
 History:
 26-Apr-2019: Preliminary Release
 01-May-2019: Final Release (for version 13.10575.0.1471)
 02-May-2019: AOB release of the script (s1.1)
 03-May-2019: Fix for crashing when GM is disabled (s1.2)
 15-May-2019: New approach in general (s2.0)
 14-Jun-2019: Release for version 13.18084.0.1649 (s2.1)
 14-Aug-2019: Release for version 4.2.880602 (s2.2)
 22-Sep-2019: Release for version 4.2.889407 (s2.3)
 15-Dec-2019: Release for version 6.0.906644 (s2.4)
 14-Jan-2020: Release for version 6.1.907433 (s2.5)
 28-Mar-2020: Release for version 7.0.922369 (s2.6)
 19-Apr-2020: Release for version 7.2.926706 (s2.7)
 13-May-2020: Release for version 7.3.931197 (s2.8)
 Features:
 - Minimum Money (Coins)             [1]
 - Minimum Influence                 [2]
 - Minimum Cargo for selected ship   [3]
 - God Mode                          [4] 
 - Minimum Item Amount in WH (on dec)[5]
 - Maximum Item Amount in WH (on inc)[6] (s1.3)
 - Some Pointers                     [7]
===========================================
[1] Human Player's money (Coins) will not go under minimum value (670000);
[2] Human Player's Influence will not go under minimum value (100);
[3] Human Player's selected ship cargo (goods) will be checked to a minimum (30);
[4] Human Player's ships and special buildings;
[5] Human Player's Warehouse will not go under minimum value (Capacity-25 or Capacity-50);
[6] Human Player's Warehouse will not go over  maximum value (Capacity-5  or Capacity-30);
[7] Used at the table
===========================================
[USAGE]
1) Run CE70;
2) Run Game;
3) Load or start a new game;
4) Go back to CE and load the game process "Anno1800.exe";
5) Load this table and activate the main script;
6) Now Activate the script of each cheat you want to use;
7) Game On;
===========================================
[HOTKEYS]
- Not defined
===========================================
[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
[INFO]
- Many thanks to MB for providing the game.
===========================================
Cheers!
===========================================
-------- GOODS IDS ---------
Advanced Weapons: 1010223
Beef        : 1010193
Beer        : 1010214
Brass       : 1010204
Bread       : 1010213
Bricks      : 1010205
Canned Food : 1010217
Caoutchouc  : 1010255
Cement      : 1010231
Chassis     : 1010211
Chocolate   : 1010258
Cigars      : 1010259
Clay        : 1010201
Coal        : 1010226
Cocoa       : 1010254
Copper      : 1010230
Cotton      : 1010253
Cotton Fabric: 1010240
Dynamite    : 1010222
Filaments   : 1010243
Fish        : 1010200
Flour       : 1010235
Fur Coats   : 1010247
Furs        : 1010209
Glass       : 1010241
Gold        : 1010249
Gold Ore    : 1010233
Goulash     : 1010215
Grain       : 1010192
Gramophones : 1010248
Hops        : 1010194
Iron        : 1010227
Jewellery   : 1010250
Light Bulbs : 1010208
Malt        : 1010236
Pearls      : 1010256
Penny Farthings: 1010245
Pigs        : 1010199
Pocket Watches: 1010246
Potatoes    : 1010195
Quartz Sand : 1010228
red Peppers : 1010198
Reinforced Concrete: 1010202
Rum         : 1010257
Sails       : 1010210
Saltpetre   : 1010232
Sausages    : 1010238
Schnapps    : 1010216
Soap        : 1010203
Sewing Machine: 1010206
Steam Carriages: 1010225
Steam Motors: 1010224
Steel       : 1010219
Steel Beams : 1010218
Sugar       : 1010239
Sugar Cane  : 1010251
Tallow      : 1010234
Timber      : 1010196
Tobacco     : 1010252
Weapons     : 1010221
Windows     : 1010207
Wood Veneers: 1010242
Wool        : 1010197
Work Clothes: 1010237
Zinc        : 1010229
-----------------
Have Fun!
Please read the Table Extras or the information above. Pay special attention to [USAGE];

Note: The scripts use the CE command ASSERT and will not load if it is incompatible with the running game version.

It is for CE 7.0 or greater

Many thanks to darkedone02 for providing the game.

Cheers to All!


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
 

Attachments

eTheBlack

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-01

For perfect expedition, change some cargo to Jack of all traits
ID: 192074
ID provided by Symbian
 

Symbian

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-01

Thx for the table, but can you also make it be able to edit the first itemslot for the ship cause changing a consumable good with an expert for example "jack of all traits" can bug out the ship in some occasions, therefore having a common expert that gets exchanged for another should avoid that.

Also a dimplomacy option would be nice.

Here a Picture where he should be slotted, right now he still gets treated like a normal good.

 

timechaos69

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-01

well crap...it doesnt work for the steam version that i bought =( guess ill have to depend on cheathappens and their trainer.
 

Symbian

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-01

Try again, the Game shoudnt be different since its both uplay in the end.

I had an issue aswell where the table didnt load ingame on my 2nd try.
 

Feuer_Psycho

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-01

I think the jack of all traits thing is because the item isn't 100% changed. If for example the id of an 1st mate gets changed to jack it looks legit but the moment you slot it into the lower spaces it changes back to the 1st mate.
 

Darkedone02

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-01

Even if you bought the game on steam or epic game store at any time, it still be under your uplay account, and you can install the uplay only if you wanted.
 

Symbian

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-01

Btw. i think the Min/Max Warehouse could need some adjustment cause right now (same applies to Flings trainer) the goods that have heavy demand like Schnapps, Clothes and Fish still get consumed to 0 after a while on islands with lots of residents.

As an example i have an island with 20k tier 2 workers and a depot capacity of 600 tons and at first the value stays but when you wait like 5 mins without having the warehouse open those goods are back to 0.
 

Hecate

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-01

I can't seem to make it work on steam. It refuses to activate no matter what I do =/ Am i missing something? I've tried reloading, reinstalling etc.
 

xk061894

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-01

I don't know why but this doesn't work on 13.10575.0.1472.
 

Darkedone02

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-01

Hecate said:
I can't seem to make it work on steam. It refuses to activate no matter what I do =/ Am i missing something? I've tried reloading, reinstalling etc.
if you own it on steam, then you can always uninstall the steam version, go to your uplay and install anno 1800 from there.
 

Hecate

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-01

Darkedone02 said:
Hecate said:
I can't seem to make it work on steam. It refuses to activate no matter what I do =/ Am i missing something? I've tried reloading, reinstalling etc.
if you own it on steam, then you can always uninstall the steam version, go to your uplay and install anno 1800 from there.
Nope. Installing via uplay just prompts me to install via steam.
 

Recifense

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

Hi guys,

An AOB version of the table was added at the first post. Maybe it will work with other versions of the game.

Cheers!
 

MFDOOM

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

Thank you for the trainer!

Just one thing for some - If you use the item modifier to add items they can get bugged. I added a legendary item, but it wouldn't let me socket it into buildings. And when i tried using the item on an expedition, it had some weird issue when it came time for the ship to be loaded up from the warehouse.
 

eTheBlack

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

Does the same happen with other legendary items? Because as far I know Jack of All Traits looks like cheat item, maybe thats why there are some issues with it?
 

Darkedone02

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

I would like to have a cheat that allows the warehouse cheat to affect oil. Oil has it's own storage, and i may have to redesign my whole entire island because of the usage of train tracks.
 

eTheBlack

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

Darkedone02 said:
I would like to have a cheat that allows the warehouse cheat to affect oil. Oil has it's own storage, and i may have to redesign my whole entire island because of the usage of train tracks.
Its simple 4bytes, then just change number to few millions
 

xk061894

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

crash when i activate the table. should i offline use the cheat table?
 

Feuer_Psycho

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

I created a Jack that's usable in the lower slots and works on expeditions by applying brute force and changing all entries of one blue ship crew item into his. I even managed to change that epic pirate guy into Elsie "The Nose" Bouquet slot-able in the trade union (hard to tell if her ability for visiting specialists actually works). But I doubt it's a good idea to blindly change stuff like this.
 

Aroc

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Re: Anno 1800 v*.1471 UPLAY (GM and More) 2019-May-02

really nice. i would also really like to have a pointer to the current amount of each population building type on my current island i'm viewing.

this way, it would be easier to calc if your current island has enouth of goods X to support your island

Also for Ships:
pCargo + 0x10 => Cargo 01 IsLoaded

pCargo + 0x38 => Cargo 02 IsLoaded
pCargo + 0x30 + 0x8 => Cargo 02 Type
pCargo + 0x48 => Cargo 02 Amount

pCargo + 0x60 => Cargo 03 IsLoaded
pCargo + 0x58 + 0x8 => Cargo 03 Type
pCargo + 0x70 => Cargo 03 Amount
 
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