Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

prometh

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Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Cant get work version of the game 1.0.0 (67f1), wont open table.

Tryed "Imperator-Rome_v1-0-0_Steam_MB_CE67_S12-AOB_T12.CT" from post.

Any solution?

Thanks in advance
 

ZeroSum

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Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Is there any way to add age to the trait which are able to be modified? :)

And thank you Recifense for your work. :D
 

Harkonius

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Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Does anyone know how to find the new currencies Political Influence and Military Experience in the 1.2 Cicero Beta?

Money and manpower is still easy to find, but I've yet to any luck finding the new ones with CheatEngine. :/
 

nath208

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Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

I'm not able to find manpower in the cisero beta.
 

Gutie

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Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Seems like table updates on hold until 1.2 drops. Looks like it will still be a bit though for 1.2 given the Dev Diary this week (they're doing a bit more than first planned it seems). Has anyone found the values for tech progress by chance in 1.1.0 Pompey?

NVM. Got them for Epirus here. Not sure whether the pointers are the same for all factions or not, but here they are copied direct from my CT. Set the Values to 0 so you can modify at will from there. Just set them to 9999999 ( Which is 99.99999% Progress) if you're so inclined to try rushing through the techs and dont want to risk any issues each month. First time copying code over to the forums, so hope I did it right. Looking for tyranny value too atm. I think with Tech pointers and Tyranny pointers, we'll have the bulk of the core mechanics taken care of.... I think.


Unfortunately, the values change upon restart it seems.... so much for thinking I'd came up with something.

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>301</ID>
<Description>"Civic Advances"</Description>
<LastState Value="0000000" RealAddress="2C9D1F6CC8"/>
<VariableType>4 Bytes</VariableType>
<Address>2C9D1F6CC8</Address>
</CheatEntry>
<CheatEntry>
<ID>302</ID>
<Description>"Oratory Advances"</Description>
<LastState Value="0000000" RealAddress="2C9D1F6CD0"/>
<VariableType>4 Bytes</VariableType>
<Address>2C9D1F6CD0</Address>
</CheatEntry>
<CheatEntry>
<ID>303</ID>
<Description>"Religious Advances"</Description>
<LastState Value="0000000" RealAddress="2C9D1F6CD8"/>
<VariableType>4 Bytes</VariableType>
<Address>2C9D1F6CD8</Address>
</CheatEntry>
<CheatEntry>
<ID>304</ID>
<Description>"Martial Advancements"</Description>
<LastState Value="0000000" RealAddress="2C9D1F6CC0"/>
<VariableType>4 Bytes</VariableType>
<Address>2C9D1F6CC0</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
 

Gutie

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Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Follow up on this. I THINK I found the correct value for Tyranny, but it seems even when freezing the value it goes right back to what it was before. Not sure If I found just the text representation or what the thing is, but freezing the value doesn't seem to work, as does, obviously manually editing it. I'm not sure what that's about.

Once again, nevermind, that WAS some sort of display value for it. Found the Value for Tyranny HERE (once again for Epirus) and made to be a base value of zero for simplicity sake. The value, as with Tech Progress is the "percentage" x100000 So If you want it at 5.00 It's 500000. I'm not sure if Tyranny is a 0-100 scale or goes above 100, and tbh don't care to crash the game atm, lol.


EDIT: As above, the value seems to change each restart. Thought it might have been a static value. But it's not.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>307</ID>
<Description>"No description"</Description>
<LastState Value="0000000" RealAddress="2C927CB6F8"/>
<VariableType>4 Bytes</VariableType>
<Address>2C927CB6F8</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
 

Saruman

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Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

So can you make a table please? :)
 

strayfies

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Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Well it's live now, gents~
 

Recifense

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Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Hi guys,

Work is ongoing.

Cheers!
 

Pingerdactyl

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Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Just wanna say thanks Recifense for the hard work :)
Much appreciated!
 

katalambda

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Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Thank you Recifense!!!!
 

Drozz

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Re: Imperator Rome v1.1.0 Steam (GM and More) 2019-Jun-27

Thanks so much Recifense!
 

Recifense

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Re: Imperator Rome v1.2.0 Steam (GM and More) 2019-Sep-26

Hi guys,

A table was added for version 1.2.0 at the first post.

- Some pointers were changed
- Two new features:
[X] <== Minimum Military Tradition
[X] <== Minimum Research Progress (at Technology)

Cheers!
 

danielyee

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Re: Imperator Rome v1.2.0 Steam (GM and More) 2019-Sep-26

Hi sir..you and the others..like the magician..are the awesome table creator..
Sir ..I need help on the game victory n glory napoleon..any chance help sir..I did req on blog ..few times..can sir consider
 

Dad

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Re: Imperator Rome v1.2.0 Steam (GM and More) 2019-Sep-26

Recifense said:
Hi guys,

A table was added for version 1.2.0 at the first post.

- Some pointers were changed
- Two new features:
[X] <== Minimum Military Tradition
[X] <== Minimum Research Progress (at Technology)

Cheers!
Hi and thanks for the effort. Could you please add a " provinces cost 0 warscore" option? I remember it was in one of the tables in 1.0 but I dont remember whos... much appreciated.
 

strayfies

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Re: Imperator Rome v1.2.0 Steam (GM and More) 2019-Sep-26

Thanks again, Recifense, as always!
 

Saruman

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Re: Imperator Rome v1.2.0 Steam (GM and More) 2019-Sep-26

Hello dude,thanks as always for great table! I wanted to ask,is it possible to make a new option for pops in this table? Just to spawn it like every day/month in a settlement
 

dancon

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Re: Imperator Rome v1.2.0 Steam (GM and More) 2019-Sep-26

Could you possibly add an option to speed up invention research time?
 

yiguanyu1997

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Re: Imperator Rome v1.2.0 Steam (GM and More) 2019-Sep-26

Can you upload the Imperator Rome Table Extension ?
 

Dad

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Re: Imperator Rome v1.2.0 Steam (GM and More) 2019-Sep-26

dancon said:
Could you possibly add an option to speed up invention research time?
it's there, it's called "minimum research progress" or something similar
 
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