Imperator Rome v1.4.0 Steam (GM and More) 2020-Apr-01

Recifense

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Hi guys,

Here is my table for "Imperator Rome" version 1.4.0. The table contains a script with the following features:
Code:
===========================================
 Game Title    : Imperator Rome
 Game Version  : 1.4.0
 Game Sponsor  : MB
 Process Name  : imperator.exe
 Relevant Info : 64bits/RTS
 Script Version: 2.3 (AOB)
 CE Version    : 7.0
 Release date  : 01-Apr-2020
 Author        : Recifense
 History:
 28-Apr-2019: Preliminary Release (s1.0)
 29-Apr-2019: Preliminary Release (s1.1)
 30-Apr-2019: Final Release (gv1.0.0)(s1.2-AOB)
 02-May-2019: Release for version 1.0.1 (s1.3)
 27-Jun-2019: Release for version 1.1.0 (s1.4)
 26-Sep-2019: Release for version 1.2.0 (s2.0) + New features
 04-Dec-2019: Release for version 1.3.1 (s2.1) + New features
 18-Dec-2019: Release for version 1.3.2 (s2.2)
 01-Apr-2020: Release for version 1.4.0 (s2.3)
 Features:
 - Minimum Treasury               [1]
 - Movement in 1 day              [3]
 - Troop Production in 1 Day      [4]
 - Construction in 1 Day          [5]
 - God Mode                       [6] (added more scenarios)(s1.1)
 - No unrest (on selecting city)  [7] (s1.1)
 - Characters minimum Loyalty (80)[8] (s1.1)
 - Characters full Health         [9] (s1.1)
 - Troop minimum morale (sel army)[A] (s1.1)
 - Recover Troop Size (sel army)  [B] (s1.1)
 - God Mode for Garrison (Cities) [C] (s1.1)
 - Quick Siege Phase (x5)         [D] (s1.1)
 - Maximum War Exhaustion (1.0)   [E] (s1.2)
 - Max Aggressive Expansion (1.0) [F] (s1.2)
 - Minimum Military Tradition     [G] (s2.0)(new)
 - Minimum Research Progress      [H] (s2.0)(new)
 - Characters Minimum Statesmanship [I] (s2.1)(new)
 - Some Pointers                  [J]
===========================================
[1] For Human Player Only (67000);
[3] Human player's armies/fleet will move to adjacent city in 1 day;
[4] For Human Player Only;
[5] For Human Player Only;
[6] For Human Player's troops Only (Siege/Battle);
[7] Unrest will be 0 for selected human player's city;
[8] Human Player's Characters will not have loyalty under minimum (80);
[9] Human Player's Characters will have full health;
[A] Human player's troops' morale will be at least 3;
[B] Human player's troops' Size will be 1000; 
[C] Human player's garrison will not decrease;
[D] Human player's siege phase/occupation will advance 5 days a day;
[E] For Human Player Only;
[F] For Human Player Only;
[G] For Human Player Only (200);
[H] For Human Player Only (99.80);
[I] Human Player's Characters will not have Statesmanship under minimum (70);
[J] Used at the table;
===========================================
[USAGE]
1) Run CE70;
2) Run Game;
3) Load the game process "imperator.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
[HOTKEYS]
- Not defined
===========================================
[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
[INFO]
- Many thanks to MB for providing the game.
===========================================
Have Fun!
Please read the Table Extras or the information above. Pay special attention to [USAGE];

Note: The scripts use the CE command AOBScan and will not load if it is incompatible with the running game version.

It is for CE 7.0 or greater

Many thanks to MB for providing the game.

Cheers to All!


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
 

Attachments

danielyee

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

A very thanks Great creator table maker sir..I really envy you n others..who can create table..I m so ashame I can't do it..so dumb..any way thanks sir..you rocks..once again thanks sir..
 

Baygle

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Thank you very much for this, Recifense! You are truely amazing when it comes to this :D
 

BoehserOnkel

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

thank you :)
 

T183R

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

thank you for the table and the new demtrius hotfix is out an update would be appreeciated when you get a chance.
 

danielyee

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Appreciated n very thanks sir..wow
 

tatulasha

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

1.0.1 update?
 

Zxeait

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Hey Recifense, just to let you know CompactDisc has been working on this too, http://fearlessrevolution.com/viewtopic.php?f=4&t=9302 (He is the person who does table extensions for your other ones)
 

CompactDisc

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Reserving this post for extension.
 

CompactDisc

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

@Recifense, looking at your table, I can see that your pointers will probably affect the AI as well.
I had the same issue when using the treasury code. Sometimes the player pointer changes in there.
Managed to solve this by checking the PlayerID in that code with the one I got from a different function that always gives the player's ID.
It's easy to find by searching for the PlayerID using the debug_mode console command and then tagging through other nations.

Feel free to look at the code here, but I'm sure that won't be necessary :p
http://fearlessrevolution.com/viewtopic.php?p=87648#p87648
 

Sepetuis

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Manpower would be a handy pointer, since it's been in CompactDisc's table and was in the compiled table of fearless123456's code in the request thread as well.
 

gorgutzer

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

imperator.exe+18BD792 this is the new yesmen address

if someone can update change nation script of fearless i would appreciate
 

CompactDisc

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Sepetuis said:
Manpower would be a handy pointer, since it's been in CompactDisc's table and was in the compiled table of fearless123456's code in the request thread as well.
I'll make sure to put all previous pointers in an extension if Reci doesn't include them (but I hope he does :p).
 

iksaandry

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Hooray! Waiting p̶a̶c̶i̶e̶n̶t̶l̶y̶ for the updated table!
 

Recifense

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Hi guys,

A table was added for version 1.0.1. Please check at the first post.

Cheers!
 

strayfies

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Thanks for being so quick, Recifense!
 

danielyee

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

hi sir..may i ask sir ..how come this table crashes the game..sir
 

bigyip69WEED

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

hey not to be annoying but dyou think you could add more trait pointers (if thats the right term)? its fully possible that im a huge dumbass and im messing it up somehow but i can only modify the first 3 traits when characters can have up to 7 i think

btw been using your tables for years now, first time actually posting on the forums, so big ty for all your good work
 

Sinlessdesires

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Sadly the game keeps crashing the moment I use even a single option. I tried several options, treasury, power, instant construction, but the game just instantly goes down
 

renoraider

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Yeah so what happened to the technology pointers?
 
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