Risk of Rain 2 (Steam) - Cheat Table

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JessieKazama

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[steam]632360[/steam]

Hey guys, Jessie here back with another cheat table~!

I was a big fan of the original Risk of Rain when it first dropped on Steam, so when the sequel randomly dropped on Steam I immediately picked it up! For those who aren't familiar, Risk of Rain 2 is a third person roguelike action game, where you can pick from different classes and fight to survive on an alien world.

The game isn't too hard at first, but the more you play the harder the game gets! With that in mind, I decided to make a table for the game for those who might have trouble with it or want to full around with friends. The game is co-op, so don't worry about cheating in PvP since there is none. The game is made from Unity too, so there's some cool stuff I was able to whip out!

Here are the options currently available in my Risk of Rain 2 cheat table:
- Player Pointers
- No Skill Cooldown
- No Equipment Cooldown
- Lunar Coins Pointer
- Instant Teleporter Charge
- Teleporter Pointers

For stuff such as God Mode and Money, check under the Player Pointers along with other things such as Damage and XP.

I'll try to keep the table up to date whenever a game update drops, seeing as it is in early access right now. I'm still working on the Lunar Coins, so stay tuned for additional options as well!

Happy Cheating!!!
- Jessie Kazama


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
 

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nos4r2

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Thank looking forward to more option!

Really hate the multiplayer part of the game right now most of the times it just race to get item i have no feeling of co-op at all some people just hoard all the relic or even stealing people relic from boss/chest
 

vosszaa

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Thanks Jess, working perfectly
 

JessieKazama

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nos4r2 said:
Thank looking forward to more option!

Really hate the multiplayer part of the game right now most of the times it just race to get item i have no feeling of co-op at all some people just hoard all the relic or even stealing people relic from boss/chest
vosszaa said:
Thanks Jess, working perfectly
Thanks for the love guys~ :wub:

Yeah I always play co-op games with friends or solo, so that's the only tip I can offer for you haha.
 

AtomicFarts

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To whoever is reading this, please don't use this in public games, don't ruin the fun for others.
 

yamesjames

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Hey it works perfectly, but there's only one issue I've experienced with all tables. When I completed the teleporter event I seem to be getting all this endless stream of exp and I can't progress to the next stage. How do I fix this?
 

hohoho23

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yamesjames said:
Hey it works perfectly, but there's only one issue I've experienced with all tables. When I completed the teleporter event I seem to be getting all this endless stream of exp and I can't progress to the next stage. How do I fix this?
disable your unlimited money.
 

AtomicFarts

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I tried to find a way to circumvent the item swapper from taking your items so you could basically get them for free indefinitely but it turned out to be harder than I thought. If someone is capable of doing that, I'd appreciate it. The lunar store item swapper might be easier to manage to do though.
 

Agasio

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If anyone knows how to bind invoking a mono method to a hotkey, you can trigger a radar ping that highlights all interactables by invoking RoR2.ChestRevealer.Pulse(), works in multiplayer and others can't see it, from what I've tested.
 

NumberXer0

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Agasio said:
If anyone knows how to bind invoking a mono method to a hotkey, you can trigger a radar ping that highlights all interactables by invoking RoR2.ChestRevealer.Pulse(), works in multiplayer and others can't see it, from what I've tested.
That sounds super useful. I second this request!
 

Agasio

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I'm working on it right now, but the game has multiple dummy instances of the class and if you use the wrong one the game crashes. It's a brainteaser for sure.
 

nos4r2

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I'm founding this https://www.fearlessrevolution.com/forum/other-fps-games/328933-risk-rain-2-a.html

But the op doesnt release anything just a coding but the esp and rollitem look really neat especially esp i'm so tired of looking forever for teleport
 

Zadrave

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So, someone posted this online, not mine. This is how you can change character to be unreleased stuff as well as enemies! If someone can make it a script (because I have 0 knowledge with CE) this would be a bit faster I think.
1. in lobby, select commando

2. open cheat engine, enter 18, first scan

3. switch to engie

4. switch back to cheat engine, enter 25, next scan

5. double click value on left, should be one number

6. you can now edit that number down below
use this pastebin for character values

https://pastebin.com/Q1nnGjwt
 

krakkor

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may i ask using this in mp will it effect the other players as well or only me? and yes i know the rule when using cheats online, dont ruin it for others, this is just for my own enjoyment
 

pinkrosetears

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The only thing working for me is the "No Skill Cooldown"
I tried "Activate Mono Features" as well.

Edit: Nevermind, need to be in a game before you activate anything.
 

Cake-san

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open cheat engine -> Ctrl+Alt+A -> copy-paste script -> File -> Assign to current cheat table

Use at character select

Unlock all unlockable character (Ignore save file)
Code:
[ENABLE]
{$lua}
LaunchMonoDataCollector()
{$asm}
globalalloc(HasUnlockable,$1000)
HasUnlockable:
readmem("RoR2.Stats:StatSheet:HasUnlockable",8)
RoR2.Stats:StatSheet:HasUnlockable:
mov eax,01
ret
nop
nop
[DISABLE]
RoR2.Stats:StatSheet:HasUnlockable:
readmem(HasUnlockable,8)
//sub rsp,38
//mov [rsp],rsi
//db 48 83 EC 38 48 89 34 24

Unlock all unlockable character (Mess with save file) activate, then deactivate
Code:
[ENABLE]
{$lua}
LaunchMonoDataCollector()
{$asm}
globalalloc(HasUnlockable,$1000)
alloc(newmem,2048,RoR2.Stats:StatSheet:HasUnlockable)
label(returnhere)
newmem:
readmem("RoR2.Stats:StatSheet:HasUnlockable",8)
mov r11,"RoR2.Stats:StatSheet:AddUnlockable"
call r11
jmp returnhere
HasUnlockable:
readmem("RoR2.Stats:StatSheet:HasUnlockable",8)
RoR2.Stats:StatSheet:HasUnlockable:
jmp newmem
db 90 90 90
returnhere:
[DISABLE]
dealloc(newmem)
RoR2.Stats:StatSheet:HasUnlockable:
readmem(HasUnlockable,8)
//sub rsp,38
//mov [rsp],rsi
//db 48 83 EC 38 48 89 34 24
[Updated]

Lunar coins
Code:
[ENABLE]
globalalloc(get_lunarCoins,$1000)
alloc(newmem,2048,RoR2:NetworkUser:get_lunarCoins) 
label(returnhere)
newmem:
readmem("RoR2:NetworkUser:get_lunarCoins",8)
mov rsi,rcx
mov rsi,[rcx+30]
test rsi,rsi
je short @f
mov rsi,[rsi+20]
mov [rsi+94],#9999999
mov [rsi+98],#9999999
@@:
jmp returnhere
get_lunarCoins:
readmem("RoR2:NetworkUser:get_lunarCoins",8)
RoR2:NetworkUser:get_lunarCoins:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
dealloc(newmem)
RoR2:NetworkUser:get_lunarCoins:
readmem(get_lunarCoins,8)
//sub rsp,08
//mov [rsp],rsi
//Alt: db 48 83 EC 08 48 89 34 24
 

HylianZ

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Lunar Coins are also very easily editable from the save file. It's just an XML in "C:\Program Files (x86)\Steam\userdata\########\632360\remote\UserProfiles". Just look for <coins>#</coins> near the top.
 

JessieKazama

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I actually made an update for Lunar Coins but forgot to post it, one sec lol
 
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