Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

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bloodaxis

Expert Cheater
Joined
Apr 13, 2017
Messages
275
killerkrok555 said:
notice:
1. the list should look more organized if you open it in Notepad++, but it looks messy in Notepad so ill include a link for Notepad++ -----> https://notepad-plus-plus.org/download/v7.6.6.html .
Not sure if it's my settings being wrong or whatever but the tables look really weird even in notepad++. :D Great job btw!

Edit: Yeah had word wrap on for some reason.

Edit 2: Mibu Pilgrimage Balloon: B0000E38 / 40000E38 / 0056E1E8
Sweet Rice Ball (normal one): B0000BF5 / 40000BF5 / 00439130
Academics' Red Lump: B0000BED / 40000BED / 005A01DE
Red Lump (Kotaro): B0000BEC / 40000BEC / 005961EE
Red Lump (Jinzaemon): B0000BEA / 40000BEA / 0058C1DF
Ministry Dousing Powder: B0000C8B / 40000C8B / 004C41E6
Bite Down (Nightjar version): B0000CDC / 40000CDC / 006041F3

These are the items that I had on my save that I couldn't find in the list, besides mibu pilgrimage balloon they're all copies of other items.
 
killerkrok555

killerkrok555

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Apr 17, 2017
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Thanks for bloodaxis for posting the item ids that were missing from the list iv'e added them

If any one finds more please tell me

DOWNLOAD: [attachment=0]Codes.zip[/attachment]
 

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TheyCallMeTim13

TheyCallMeTim13

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DarDreams said:
Thanks for ignoring my message :dry:
You're welcome.
 
teinousi

teinousi

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bloodaxis said:
Not sure if it's my settings being wrong or whatever but the tables look really weird even in notepad++. :D Great job btw!

These are the items that I had on my save that I couldn't find in the list, besides mibu pilgrimage balloon they're all copies of other items.
U need to make sure and warning may be some event will won't happen or broken the game to somewhere cannot go ahead :cry:
 
emelerud1

emelerud1

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Dec 15, 2017
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Does anyone know a way of finding values associated with resurrections?
 
rizkywingrove

rizkywingrove

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Feb 14, 2018
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rizkywingrove said:
just throwing my two cents here, can anyone add a feature where the mist raven stance always on. I'd love to pull some naruto shit after finishing all 4 endings :D :D
up up just in case :D :D
 
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AvidFan

Noobzor
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May 16, 2017
Messages
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Cielos said:
Takamichinoku said:
[...]
Here ya go! Yea I'm not at all knowledgeable with the Cheat Engine codes and terms so I won't know exactly what I'm doing when backtracking lol.
turns out I need to convert the savegame file manually in order for it to work on my game.... and it seems a lot of work...
so, I power through the game and get the skill myself...

I abandon the previous filter as it would exclude the puppeteer countdown. and I didn't pursue the caller check neither...
instead I went with the stupid way: just do some checks of the max countdown:
buffs' countdown: some are 150, some are 30.
puppeteer's countdown: 45.
and it's literally the filter I implemented now... in theory I can just do a ">=" condition check to cover all these, but I'm afraid that would have a much greater chance to manipulate some other countdowns by accident...
anyway, as usual, I din't test it much, so please report if it doesn't cover some buffs and I'll add them in.
and in case there ARE some buffs not covering by this script, I won't add it to the OP table for now.

so, report! in details~
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      16341
      <Description>"inf. buffs / puppeteer TEST"</Description>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(countdownObjEndChkAOB,sekiro.exe,F3 0F ** ** ** ** ** ** F3 ** ** ** 0F 2F ** F3 ** ** ** 76)
registersymbol(countdownObjEndChkAOB)

alloc(newmem,2048,countdownObjEndChkAOB+8) //"sekiro.exe"+BEF42E)
label(returnhere)
label(originalcode_countdownObjEndChkAOB)
registersymbol(originalcode_countdownObjEndChkAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
mov eax,(float)30
movd xmm1,eax
comiss xmm1,[rbx+4]
je @f
mov eax,(float)45
movd xmm1,eax
comiss xmm1,[rbx+4]
je @f
mov eax,(float)150
movd xmm1,eax
comiss xmm1,[rbx+4]
je @f
movss xmm1,[rbx]
jmp end

@@:
xorps xmm7,xmm7

end:
pop rax

originalcode_countdownObjEndChkAOB:
readmem(countdownObjEndChkAOB+8,7)
//subss xmm1,xmm7
//comiss xmm0,xmm1

exit:
jmp returnhere

///

countdownObjEndChkAOB+8: //"sekiro.exe"+BEF42E:
jmp newmem
nop
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
countdownObjEndChkAOB+8: //"sekiro.exe"+BEF42E:
readmem(originalcode_countdownObjEndChkAOB,7)
//db F3 0F 5C CF 0F 2F C1
//Alt: subss xmm1,xmm7
//Alt: comiss xmm0,xmm1
unregistersymbol(originalcode_countdownObjEndChkAOB)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
copy & paste the above code ONto your table (highlight any entry of your table, press Ctrl-V).
After some basic testing, I'm happy to say the Infinite Puppeteer buff is working great, and also did you know enemies you've taken control of are invincible as long as the timer doesn't run out? Fucking OP. I'm walking around Ashina Castle with a veritable army behind me - it's very very fun just seeing them take my enemies apart from the sidelines.
Unfortunately lots of buffs are lost in the new filter, the only ones that seem to stay permanent are all the Resistance Up types (Poison, Burn, Terror, Lightning).
I haven't tested all variants yet, but at the very least HP Regen, Posture Regen, and Divine Confetti are no longer infinite with the Puppeteer code.
Speaking of which, do we know why only a single Sugar/Spiritfall type buff can be applied and stay active at a time? Is it hardcoded that way into the game? I'd love to run some simultaneous Yashariku/Ungo buffs for bosses.


EDIT: After some more thorough testing, I've compiled a more definitive list of the working buffs under the Puppeteer Testing Code:

1) INFINITE - All Resistance types (Poison, Burn, Terror, Lightning), All Mibu Prayer Balloon types (Wealth, Possession, Spirit, Soul), Gachiin's Spiritfall (stealth) ONLY - when applied from Sugar, it is impermanent!

2) TEMPORARY - HP Regen, Posture Recovery, Divine Confetti, all Sugars/other Spiritfalls (Ako - HP/Posture Dmg Up, Ungo - Reduce Dmg Taken, Gokan - Reduce Posture Taken, Gachiin's Sugar ONLY - Stealth, Yashariku - Halve Total HP/Posture for Atk Boost)

Think I covered all of them, but please tell me if I've missed any buffs to test. Hope this helps!
 
D

defiant

Noobzor
Joined
Oct 27, 2018
Messages
12
bug:
guard deflect .2

when this is enabled, you can no longer hold block to cool down your own posture...it freezes your posture in place. releasing block and posture starts to go down, slower than if you could just hold block to do it.
 
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bloodaxis

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Apr 13, 2017
Messages
275
AvidFan said:
1) INFINITE - All Resistance types (Poison, Burn, Terror, Lightning), All Mibu Prayer Balloon types (Wealth, Possession, Spirit, Soul), Gachiin's Spiritfall (stealth) ONLY - when applied from Sugar, it is impermanent!

2) TEMPORARY - HP Regen, Posture Recovery, Divine Confetti, all Sugars/other Spiritfalls (Ako - HP/Posture Dmg Up, Ungo - Reduce Dmg Taken, Gokan - Reduce Posture Taken, Gachiin's Sugar ONLY - Stealth, Yashariku - Halve Total HP/Posture for Atk Boost)

Think I covered all of them, but please tell me if I've missed any buffs to test. Hope this helps!
I'm guessing Bestowal isn't infinite with that code either.
 
MasterVegito

MasterVegito

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Mar 12, 2017
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Which part of the code regulates the infinite part? Something like 120 seconds would be nice as an option
 
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axischris

What is cheating?
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Apr 7, 2019
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Any hope for infinite enemy (boss) posture?

That would make my speedrun practice much easier.

Anyone who makes it would get a big kiss on the cheek.
 
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bloodaxis

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Apr 13, 2017
Messages
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axischris said:
Any hope for infinite enemy (boss) posture?

That would make my speedrun practice much easier.

Anyone who makes it would get a big kiss on the cheek.
This table has an infinite health that works on both enemies and the player, not sure if it works on the bosses too, and since it's infinite health and not posture it might not be what you want, but you might be able to cobble together a script that works for posture with it.
 

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M

Mayu

What is cheating?
Joined
Feb 19, 2019
Messages
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Requesting an infinite item pickups feature. This is about pre-placed golden orbs, not loot dropped by enemies.
 
killerkrok555

killerkrok555

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Apr 17, 2017
Messages
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i dont know if anyone investigated this but i found something weird the dragon flash id for my first play through was:
808001B9/000A3D18/956A01F8

but now it seems to be in my second play through : 808000B6/000A3D18/956A01F8

i think since the pointer is designed to be used on items rather then on skills we cannot get the correct id for them but rather half correct since they seem so similar, ill try to investigate it more further but until then i think adding a skills pointer would be nice
 
Cielos

Cielos

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for infinite enemy posture.
here are some hints:
1. all the multipliers provided by the scripts can be set to ZERO.
2. 28 x 0 = 0, 380 x 0 = 0, .....
3. there's a script named posture damage multiplier in the table of the first post.

BUT, if you means the number of deathblow you need to do to bosses before you can kill them, we'll need another cheat then~
 
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