- Apr 17, 2017
- Reaction score
Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)
damn now ill have to do get the other endingKS212 said:
damn now ill have to do get the other endingKS212 said:
There's a lot of posts in this thread so some can easily go unnoticed, regardless, your passive aggressive snark is a great way to ensure no one cares about any of your requests.DarDreams said:Thanks for ignoring my message :dry:
pls halpjpeg9999 said:Is it possible to modify "guard deflect .2" so that player dies when guarding an attack? I can see pPlayer+130 is the players health. How do I set this to zero when a guard has occurred? Regular deflects still allowed.
All Codes v1
Not sure if it's my settings being wrong or whatever but the tables look really weird even in notepad++. Great job btw!killerkrok555 said:notice:
1. the list should look more organized if you open it in Notepad++, but it looks messy in Notepad so ill include a link for Notepad++ -----> https://notepad-plus-plus.org/download/v7.6.6.html .
All Codes v2
U need to make sure and warning may be some event will won't happen or broken the game to somewhere cannot go ahead :cry:bloodaxis said:Not sure if it's my settings being wrong or whatever but the tables look really weird even in notepad++. Great job btw!
These are the items that I had on my save that I couldn't find in the list, besides mibu pilgrimage balloon they're all copies of other items.
up up just in caserizkywingrove said:just throwing my two cents here, can anyone add a feature where the mist raven stance always on. I'd love to pull some naruto shit after finishing all 4 endings
After some basic testing, I'm happy to say the Infinite Puppeteer buff is working great, and also did you know enemies you've taken control of are invincible as long as the timer doesn't run out? Fucking OP. I'm walking around Ashina Castle with a veritable army behind me - it's very very fun just seeing them take my enemies apart from the sidelines.Cielos said:turns out I need to convert the savegame file manually in order for it to work on my game.... and it seems a lot of work...Takamichinoku said:[...]
Here ya go! Yea I'm not at all knowledgeable with the Cheat Engine codes and terms so I won't know exactly what I'm doing when backtracking lol.
so, I power through the game and get the skill myself...
I abandon the previous filter as it would exclude the puppeteer countdown. and I didn't pursue the caller check neither...
instead I went with the stupid way: just do some checks of the max countdown:
buffs' countdown: some are 150, some are 30.
puppeteer's countdown: 45.
and it's literally the filter I implemented now... in theory I can just do a ">=" condition check to cover all these, but I'm afraid that would have a much greater chance to manipulate some other countdowns by accident...
anyway, as usual, I din't test it much, so please report if it doesn't cover some buffs and I'll add them in.
and in case there ARE some buffs not covering by this script, I won't add it to the OP table for now.
so, report! in details~
copy & paste the above code ONto your table (highlight any entry of your table, press Ctrl-V).Code:
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>16341</ID> <Description>"inf. buffs / puppeteer TEST"</Description> <LastState Activated="1"/> <Color>FF0000 <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(countdownObjEndChkAOB,sekiro.exe,F3 0F ** ** ** ** ** ** F3 ** ** ** 0F 2F ** F3 ** ** ** 76) registersymbol(countdownObjEndChkAOB) alloc(newmem,2048,countdownObjEndChkAOB+8) //"sekiro.exe"+BEF42E) label(returnhere) label(originalcode_countdownObjEndChkAOB) registersymbol(originalcode_countdownObjEndChkAOB) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here push rax mov eax,(float)30 movd xmm1,eax comiss xmm1,[rbx+4] je @f mov eax,(float)45 movd xmm1,eax comiss xmm1,[rbx+4] je @f mov eax,(float)150 movd xmm1,eax comiss xmm1,[rbx+4] je @f movss xmm1,[rbx] jmp end @@: xorps xmm7,xmm7 end: pop rax originalcode_countdownObjEndChkAOB: readmem(countdownObjEndChkAOB+8,7) //subss xmm1,xmm7 //comiss xmm0,xmm1 exit: jmp returnhere /// countdownObjEndChkAOB+8: //"sekiro.exe"+BEF42E: jmp newmem nop nop returnhere: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) countdownObjEndChkAOB+8: //"sekiro.exe"+BEF42E: readmem(originalcode_countdownObjEndChkAOB,7) //db F3 0F 5C CF 0F 2F C1 //Alt: subss xmm1,xmm7 //Alt: comiss xmm0,xmm1 unregistersymbol(originalcode_countdownObjEndChkAOB) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
I'm guessing Bestowal isn't infinite with that code either.AvidFan said:1) INFINITE - All Resistance types (Poison, Burn, Terror, Lightning), All Mibu Prayer Balloon types (Wealth, Possession, Spirit, Soul), Gachiin's Spiritfall (stealth) ONLY - when applied from Sugar, it is impermanent!
2) TEMPORARY - HP Regen, Posture Recovery, Divine Confetti, all Sugars/other Spiritfalls (Ako - HP/Posture Dmg Up, Ungo - Reduce Dmg Taken, Gokan - Reduce Posture Taken, Gachiin's Sugar ONLY - Stealth, Yashariku - Halve Total HP/Posture for Atk Boost)
Think I covered all of them, but please tell me if I've missed any buffs to test. Hope this helps!
This table has an infinite health that works on both enemies and the player, not sure if it works on the bosses too, and since it's infinite health and not posture it might not be what you want, but you might be able to cobble together a script that works for posture with it.axischris said:Any hope for infinite enemy (boss) posture?
That would make my speedrun practice much easier.
Anyone who makes it would get a big kiss on the cheek.