Devil May Cry 5 Trainer +21 by FLiNG

T

TehnosChar

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Re: Devil May Cry 5 Trainer +14 by FLiNG

Anyone test if Inf DT applies to sin DT for Dante?
Edit: no it does not.
 
sage3k

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Re: Devil May Cry 5 Trainer +14 by FLiNG

Thank you for sharing! :D
 
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Aztharos

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Re: Devil May Cry 5 Trainer +14 by FLiNG

Hey Vosszaa, do you know where Fling post his trainer himself ?
He have a internet site that he keep fresh or a forum to talk about his trainer ?

What I find from google is some account twitter a other site irrelevant and outdated
 
vosszaa

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Re: Devil May Cry 5 Trainer +14 by FLiNG

Aztharos said:
Hey Vosszaa, do you know where Fling post his trainer himself ?
He have a internet site that he keep fresh or a forum to talk about his trainer ?

What I find from google is some account twitter a other site irrelevant and outdated
He's on 3dmgame board
 
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KS212

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Re: Devil May Cry 5 Trainer +14 by FLiNG

There's a +17 ver out now.
 
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Pain

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Re: Devil May Cry 5 Trainer +14 by FLiNG

can you link the +17 version?
 
vosszaa

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Re: Devil May Cry 5 Trainer +14 by FLiNG

JessieKazama said:
Vos is probably busy so here it is for everyone.
Thanks Jessie, first post updated
 
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ghostcrew13

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Re: Devil May Cry 5 Trainer +17 by FLiNG

vosszaa said:
All credits to FLiNG once again xD

Thanks for share this man
Thanks A lot
 
sebastianyyz

sebastianyyz

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Re: Devil May Cry 5 Trainer +17 by FLiNG

Thank you for the trainer
 
AllIWantToKnow

AllIWantToKnow

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Re: Devil May Cry 5 Trainer +17 by FLiNG

New update is out!
 

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vosszaa

vosszaa

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Re: Devil May Cry 5 Trainer +17 by FLiNG

AllIWantToKnow said:
New update is out!
Thank you! Sorry was at work :p First post updated!
 
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JessieKazama

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Re: Devil May Cry 5 Trainer +19 by FLiNG

Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
 
vosszaa

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Re: Devil May Cry 5 Trainer +19 by FLiNG

JessieKazama said:
Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
I havn't played the game yet so I'm sorry for being ignorant here but how is "invulnerable" could be different to "infinite hp"? Are there mechanics that could still kills you?

Unless you mean your character doesnt react to an attack kind of way(invincibility?)
 
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JessieKazama

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Re: Devil May Cry 5 Trainer +19 by FLiNG

vosszaa said:
JessieKazama said:
Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
I havn't played the game yet so I'm sorry for being ignorant here but how is "invulnerable" could be different to "infinite hp"? Are there mechanics that could still kills you?

Unless you mean your character doesnt react to an attack kind of way(invincibility?)
Yeah I mean getting not hit at all. With infinite health you still get hit by enemies and your combos get interrupted. Invul would make
it so that enemy attacks would just go through you and combos will not get interrupted.
 
vosszaa

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Re: Devil May Cry 5 Trainer +19 by FLiNG

JessieKazama said:
vosszaa said:
JessieKazama said:
Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
I havn't played the game yet so I'm sorry for being ignorant here but how is "invulnerable" could be different to "infinite hp"? Are there mechanics that could still kills you?

Unless you mean your character doesnt react to an attack kind of way(invincibility?)
Yeah I mean getting not hit at all. With infinite health you still get hit by enemies and your combos get interrupted. Invul would make
it so that enemy attacks would just go through you and combos will not get interrupted.
Ahh I see
 
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KS212

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Re: Devil May Cry 5 Trainer +19 by FLiNG

vosszaa said:
JessieKazama said:
Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
I havn't played the game yet so I'm sorry for being ignorant here but how is "invulnerable" could be different to "infinite hp"? Are there mechanics that could still kills you?

Unless you mean your character doesnt react to an attack kind of way(invincibility?)
If we go by DMC4SE, the engine should have 3 different 'god modes' (assuming they kept it the same).

There's the normal 'take no damage' where you do not lose HP at all but you can still get hit and suffer combo breaks. Then there's the bit where you will take HP damage normally up until you reach 0 HP, but will not die... and finally there's the invulnerable which you cannot even get hit, you lose your hurtbox completely.

If there's a way to hook the 3rd option it would pretty much be ideal.
 
FLiNG

FLiNG

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Re: Devil May Cry 5 Trainer +19 by FLiNG

JessieKazama said:
Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
I did make an invulnerable option, feel free to integrate into the cheat table.
Code:
[ENABLE]
aobscanmodule(aobinvulnerable,DevilMayCry5.exe,83 BB B0 02 00 00 FF 0F 85 * * * * 80 BB * * 00 00 00 0F 85 * * * * 80 BB * * 00 00 00) // should be unique
alloc(newmem,$1000,"DevilMayCry5.exe"+1653498D)
label(code)
label(return)

newmem:
  push rax
  push rcx
  mov rax,[rbx+A8]
  test rax,rax
  je short code
  mov rax,[rax+10]
  test rax,rax
  je short code
  mov rcx,0061006C0050002F //'/Pla'
  cmp [rax+20],rcx
  jne short code
  mov rcx,002F007200650079 //'yer/'
  cmp [rax+28],rcx
  jne short code
  cmp rsp,0
  jmp short skipcode

code:
  cmp dword ptr [rbx+000002B0],-01
skipcode:
  pop rcx
  pop rax
  jmp return

aobinvulnerable:
  jmp newmem
  nop
  nop
return:
registersymbol(aobinvulnerable)

[DISABLE]
aobinvulnerable:
  db 83 BB B0 02 00 00 FF
dealloc(newmem)
unregistersymbol(aobinvulnerable)
 

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AllIWantToKnow

AllIWantToKnow

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Re: Devil May Cry 5 Trainer +19 by FLiNG

FLiNG said:
JessieKazama said:
Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
I did make an invulnerable option, feel free to integrate into the cheat table.
Code:
[ENABLE]
aobscanmodule(aobinvulnerable,DevilMayCry5.exe,83 BB B0 02 00 00 FF 0F 85 * * * * 80 BB * * 00 00 00 0F 85 * * * * 80 BB * * 00 00 00) // should be unique
alloc(newmem,$1000,"DevilMayCry5.exe"+1653498D)
label(code)
label(return)

newmem:
  push rax
  push rcx
  mov rax,[rbx+A8]
  test rax,rax
  je short code
  mov rax,[rax+10]
  test rax,rax
  je short code
  mov rcx,0061006C0050002F //'/Pla'
  cmp [rax+20],rcx
  jne short code
  mov rcx,002F007200650079 //'yer/'
  cmp [rax+28],rcx
  jne short code
  cmp rsp,0
  jmp short skipcode

code:
  cmp dword ptr [rbx+000002B0],-01
skipcode:
  pop rcx
  pop rax
  jmp return

aobinvulnerable:
  jmp newmem
  nop
  nop
return:
registersymbol(aobinvulnerable)

[DISABLE]
aobinvulnerable:
  db 83 BB B0 02 00 00 FF
dealloc(newmem)
unregistersymbol(aobinvulnerable)
Holy shit! Haven't tried this script yet, but if it works as intended (why wouldn't, right?), I think I'll jump out the window. :eek:
Thanks for another trainer update!
 
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