- Aug 10, 2018
- Reaction score
xros said:is there a way to make yourself do alot of damage but not one hit kill?
like to do 200-500 damage per hit
Just a straight damage multiplier would be nice. I'm not sure how much of a pain in the ass that'd be to implement over just the straight OHKO though. Same deal with incoming damage as well. I'm thinking that if you can find the final calculated values for your slash, crush, pierce and ranged multiplier and apply a multiplier over those and/or just allow directly modifying them, it might do the trick? Doing the same with defense wouldn't fully work since that's only applicable when guarding with your shield IIRC, so another approach would be needed.
I haven't had a chance to try the table yet due to being a bit sick and unable to play, but do the options extend to your party members? That could be a nice thing to have as well, if not.
Easily breakable bonds would also be really nice to have because some of the bond breaks can be a real pain to do. Although I can't remember if bond breaking certain parts increases the chances of certain drops or not. Either way, it'd certainly be a welcome addition.
The burst arts and acceleration trigger grind is solved to a good degree with what's currently in the table now which is very nice. The next step in my eyes towards not grinding forever would be a way to add/edit skills on your God Arc and AGAs. As someone stated above, grinding for +1 AGAs can be a real drag, to put it lightly. A good stopgap until a full Skill/AGA editor is available would be a drop/rarity modifier or some such for dropped AGAs, so at least then you have a ton of stuff to work with if anything. It should be doable as there are skills which modify both drop rate and drop rarity of AGAs. Piggybacking off of how those work could lead to such a thing.
The return timer is in the table, but not the actual mission timer itself. Would be good to have to easily SSS things combined with OHKO and Infinite HP (so you don't get incapacitated).