God Eater 3 (Steam)

Kyle873

Kyle873

Novice Cheater
Joined
Aug 10, 2018
Messages
19
xros said:
is there a way to make yourself do alot of damage but not one hit kill?

like to do 200-500 damage per hit

Just a straight damage multiplier would be nice. I'm not sure how much of a pain in the ass that'd be to implement over just the straight OHKO though. Same deal with incoming damage as well. I'm thinking that if you can find the final calculated values for your slash, crush, pierce and ranged multiplier and apply a multiplier over those and/or just allow directly modifying them, it might do the trick? Doing the same with defense wouldn't fully work since that's only applicable when guarding with your shield IIRC, so another approach would be needed.

I haven't had a chance to try the table yet due to being a bit sick and unable to play, but do the options extend to your party members? That could be a nice thing to have as well, if not.

Easily breakable bonds would also be really nice to have because some of the bond breaks can be a real pain to do. Although I can't remember if bond breaking certain parts increases the chances of certain drops or not. Either way, it'd certainly be a welcome addition.

The burst arts and acceleration trigger grind is solved to a good degree with what's currently in the table now which is very nice. The next step in my eyes towards not grinding forever would be a way to add/edit skills on your God Arc and AGAs. As someone stated above, grinding for +1 AGAs can be a real drag, to put it lightly. A good stopgap until a full Skill/AGA editor is available would be a drop/rarity modifier or some such for dropped AGAs, so at least then you have a ton of stuff to work with if anything. It should be doable as there are skills which modify both drop rate and drop rarity of AGAs. Piggybacking off of how those work could lead to such a thing.

The return timer is in the table, but not the actual mission timer itself. Would be good to have to easily SSS things combined with OHKO and Infinite HP (so you don't get incapacitated).
 
pox911

pox911

RCE Fanatics
Talents
Joined
Mar 20, 2017
Messages
152
I updated my item list to have most, if not all, clothing. Now to make a nice code for the sake of changing the clothing inventory

edit: Here is a code that accesses the base player info. As it gets mapped out it will show more things but it has the player's name, code name, and slots 1,500,and 501 of the clothing inventory. I'm hoping to find out enough info to parse though most of the inventory nicely
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>25</ID>
      <Description>"Raw Player Info"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>
[ENABLE]

aobscanmodule(PlyInfoAOB,ge3.exe,48 8B 81 88 00 00 00 8B 40 08 C3) // should be unique
alloc(newmem,$1000,"ge3.exe"+649E70)

label(code)
label(return)
label(PlyInfo)
registersymbol(PlyInfo)

newmem:

code:
  mov rax,[rcx+00000088]
  mov [PlyInfo],rax
  jmp return
  PlyInfo:

PlyInfoAOB:
  jmp newmem
  nop
  nop
return:
registersymbol(PlyInfoAOB)

[DISABLE]

PlyInfoAOB:
  db 48 8B 81 88 00 00 00

unregistersymbol(PlyInfoAOB)
unregistersymbol(PlyInfo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ge3.exe"+649E70

"ge3.exe"+649E66: CC                    -  int 3 
"ge3.exe"+649E67: CC                    -  int 3 
"ge3.exe"+649E68: CC                    -  int 3 
"ge3.exe"+649E69: CC                    -  int 3 
"ge3.exe"+649E6A: CC                    -  int 3 
"ge3.exe"+649E6B: CC                    -  int 3 
"ge3.exe"+649E6C: CC                    -  int 3 
"ge3.exe"+649E6D: CC                    -  int 3 
"ge3.exe"+649E6E: CC                    -  int 3 
"ge3.exe"+649E6F: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"ge3.exe"+649E70: 48 8B 81 88 00 00 00  -  mov rax,[rcx+00000088]
// ---------- DONE INJECTING  ----------
"ge3.exe"+649E77: 8B 40 08              -  mov eax,[rax+08]
"ge3.exe"+649E7A: C3                    -  ret 
"ge3.exe"+649E7B: CC                    -  int 3 
"ge3.exe"+649E7C: CC                    -  int 3 
"ge3.exe"+649E7D: CC                    -  int 3 
"ge3.exe"+649E7E: CC                    -  int 3 
"ge3.exe"+649E7F: CC                    -  int 3 
"ge3.exe"+649E80: CC                    -  int 3 
"ge3.exe"+649E81: CC                    -  int 3 
"ge3.exe"+649E82: CC                    -  int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>27</ID>
          <Description>"Name"</Description>
          <LastState RealAddress="46590060"/>
          <VariableType>String</VariableType>
          <Length>10</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>PlyInfo</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Code Name"</Description>
          <LastState RealAddress="4659007C"/>
          <VariableType>String</VariableType>
          <Length>10</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>PlyInfo</Address>
          <Offsets>
            <Offset>2c</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>33</ID>
          <Description>"Clothing Inventory Info"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Slot 1 Enable"</Description>
              <LastState Value="1" RealAddress="4667A8F8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"Slot 1 Hash ID"</Description>
              <LastState Value="9A314283" RealAddress="4667A8FC"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"Slot 500 Enable"</Description>
              <LastState Value="0" RealAddress="4667DFA8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+36B0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>37</ID>
              <Description>"Slot 500 Hash ID"</Description>
              <LastState Value="00000000" RealAddress="4667DFAC"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+36B4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"Slot 501 Enable"</Description>
              <LastState Value="0" RealAddress="4667DFC4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+36cc</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Slot 501 Hash ID"</Description>
              <LastState Value="00000000" RealAddress="4667DFC8"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+36d0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
 
Algester

Algester

Expert Cheater
Joined
Mar 4, 2018
Messages
73
@pox911
the Character name limit is a max of 11 characters not 10 Codename however is max of 10
 
budboy

budboy

Expert Cheater
Joined
Apr 19, 2017
Messages
50
Kyle873 said:
Just a straight damage multiplier would be nice. I'm not sure how much of a pain in the ass that'd be to implement over just the straight OHKO though. Same deal with incoming damage as well. I'm thinking that if you can find the final calculated values for your slash, crush, pierce and ranged multiplier and apply a multiplier over those and/or just allow directly modifying them, it might do the trick? Doing the same with defense wouldn't fully work since that's only applicable when guarding with your shield IIRC, so another approach would be needed.

I haven't had a chance to try the table yet due to being a bit sick and unable to play, but do the options extend to your party members? That could be a nice thing to have as well, if not.

Easily breakable bonds would also be really nice to have because some of the bond breaks can be a real pain to do. Although I can't remember if bond breaking certain parts increases the chances of certain drops or not. Either way, it'd certainly be a welcome addition.

The burst arts and acceleration trigger grind is solved to a good degree with what's currently in the table now which is very nice. The next step in my eyes towards not grinding forever would be a way to add/edit skills on your God Arc and AGAs. As someone stated above, grinding for +1 AGAs can be a real drag, to put it lightly. A good stopgap until a full Skill/AGA editor is available would be a drop/rarity modifier or some such for dropped AGAs, so at least then you have a ton of stuff to work with if anything. It should be doable as there are skills which modify both drop rate and drop rarity of AGAs. Piggybacking off of how those work could lead to such a thing.

The return timer is in the table, but not the actual mission timer itself. Would be good to have to easily SSS things combined with OHKO and Infinite HP (so you don't get incapacitated).
The problem of the OHKO based on my testing is that it applies to every party member. So if your feeling lazy, just turn said cheat on, command your allies to find enemies, and when they do find one, the first thing they do is dash/glide towards it; due to the fact that said glide/dash causes some damage, they quickly kill everything on the map.

I remember back in the day for God Eater Resurrection and God Eater 2, there were pointers for stuff like Pierce, Crush, etc. IMO this would be preferrable for people who want to quickly kill the enemies themselves

EDIT:
pox911 said:
I updated my item list to have most, if not all, clothing. Now to make a nice code for the sake of changing the clothing inventory

edit: Here is a code that accesses the base player info. As it gets mapped out it will show more things but it has the player's name, code name, and slots 1,500,and 501 of the clothing inventory. I'm hoping to find out enough info to parse though most of the inventory nicely
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>25</ID>
      <Description>"Raw Player Info"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>
[ENABLE]

aobscanmodule(PlyInfoAOB,ge3.exe,48 8B 81 88 00 00 00 8B 40 08 C3) // should be unique
alloc(newmem,$1000,"ge3.exe"+649E70)

label(code)
label(return)
label(PlyInfo)
registersymbol(PlyInfo)

newmem:

code:
  mov rax,[rcx+00000088]
  mov [PlyInfo],rax
  jmp return
  PlyInfo:

PlyInfoAOB:
  jmp newmem
  nop
  nop
return:
registersymbol(PlyInfoAOB)

[DISABLE]

PlyInfoAOB:
  db 48 8B 81 88 00 00 00

unregistersymbol(PlyInfoAOB)
unregistersymbol(PlyInfo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ge3.exe"+649E70

"ge3.exe"+649E66: CC                    -  int 3 
"ge3.exe"+649E67: CC                    -  int 3 
"ge3.exe"+649E68: CC                    -  int 3 
"ge3.exe"+649E69: CC                    -  int 3 
"ge3.exe"+649E6A: CC                    -  int 3 
"ge3.exe"+649E6B: CC                    -  int 3 
"ge3.exe"+649E6C: CC                    -  int 3 
"ge3.exe"+649E6D: CC                    -  int 3 
"ge3.exe"+649E6E: CC                    -  int 3 
"ge3.exe"+649E6F: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"ge3.exe"+649E70: 48 8B 81 88 00 00 00  -  mov rax,[rcx+00000088]
// ---------- DONE INJECTING  ----------
"ge3.exe"+649E77: 8B 40 08              -  mov eax,[rax+08]
"ge3.exe"+649E7A: C3                    -  ret 
"ge3.exe"+649E7B: CC                    -  int 3 
"ge3.exe"+649E7C: CC                    -  int 3 
"ge3.exe"+649E7D: CC                    -  int 3 
"ge3.exe"+649E7E: CC                    -  int 3 
"ge3.exe"+649E7F: CC                    -  int 3 
"ge3.exe"+649E80: CC                    -  int 3 
"ge3.exe"+649E81: CC                    -  int 3 
"ge3.exe"+649E82: CC                    -  int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>27</ID>
          <Description>"Name"</Description>
          <LastState RealAddress="46590060"/>
          <VariableType>String</VariableType>
          <Length>10</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>PlyInfo</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Code Name"</Description>
          <LastState RealAddress="4659007C"/>
          <VariableType>String</VariableType>
          <Length>10</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>PlyInfo</Address>
          <Offsets>
            <Offset>2c</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>33</ID>
          <Description>"Clothing Inventory Info"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Slot 1 Enable"</Description>
              <LastState Value="1" RealAddress="4667A8F8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"Slot 1 Hash ID"</Description>
              <LastState Value="9A314283" RealAddress="4667A8FC"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"Slot 500 Enable"</Description>
              <LastState Value="0" RealAddress="4667DFA8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+36B0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>37</ID>
              <Description>"Slot 500 Hash ID"</Description>
              <LastState Value="00000000" RealAddress="4667DFAC"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+36B4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"Slot 501 Enable"</Description>
              <LastState Value="0" RealAddress="4667DFC4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+36cc</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Slot 501 Hash ID"</Description>
              <LastState Value="00000000" RealAddress="4667DFC8"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+36d0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
One thing I noticed when testing this just now is that if your new code name is shorter than your old one, it retains the extra characters of your old code name
 
D

D00IVI

Expert Cheater
Joined
Mar 9, 2017
Messages
62
Instant acceleration trigger sometime works sometime doesn't
Using devour
Actually it doesn't work most of time ?
 
Kyle873

Kyle873

Novice Cheater
Joined
Aug 10, 2018
Messages
19
budboy said:
One thing I noticed when testing this just now is that if your new code name is shorter than your old one, it retains the extra characters of your old code name
I have a theory. If you put in spaces in place of the character length to make up the difference, does that work? If it does, I'm gonna shake my head.
 
D

D00IVI

Expert Cheater
Joined
Mar 9, 2017
Messages
62
Instant Acceleration trigger for devour and timer-based trigger seems to work wonky
 
S

sachi

What is cheating?
Joined
Feb 11, 2019
Messages
2
would you make player speed modifier and motion canceller please
 
budboy

budboy

Expert Cheater
Joined
Apr 19, 2017
Messages
50
Kyle873 said:
budboy said:
One thing I noticed when testing this just now is that if your new code name is shorter than your old one, it retains the extra characters of your old code name
I have a theory. If you put in spaces in place of the character length to make up the difference, does that work? If it does, I'm gonna shake my head.
Nah, when I put in spaces it used the previous entry I used, as if ignoring my new entry
 
saihamaru

saihamaru

Novice Cheater
Joined
Mar 30, 2018
Messages
18
any plan for unlimited custom bullet? please?
i made this stupid bullet, but can only bring 2 of it, lol
 
G

g.a.u

Noobzor
Joined
Mar 9, 2018
Messages
12
pox911 said:
I updated my item list to have most, if not all, clothing. Now to make a nice code for the sake of changing the clothing inventory

edit: Here is a code that accesses the base player info. As it gets mapped out it will show more things but it has the player's name, code name, and slots 1,500,and 501 of the clothing inventory. I'm hoping to find out enough info to parse though most of the inventory nicely
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>25</ID>
      <Description>"Raw Player Info"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>
[ENABLE]

aobscanmodule(PlyInfoAOB,ge3.exe,48 8B 81 88 00 00 00 8B 40 08 C3) // should be unique
alloc(newmem,$1000,"ge3.exe"+649E70)

label(code)
label(return)
label(PlyInfo)
registersymbol(PlyInfo)

newmem:

code:
  mov rax,[rcx+00000088]
  mov [PlyInfo],rax
  jmp return
  PlyInfo:

PlyInfoAOB:
  jmp newmem
  nop
  nop
return:
registersymbol(PlyInfoAOB)

[DISABLE]

PlyInfoAOB:
  db 48 8B 81 88 00 00 00

unregistersymbol(PlyInfoAOB)
unregistersymbol(PlyInfo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ge3.exe"+649E70

"ge3.exe"+649E66: CC                    -  int 3 
"ge3.exe"+649E67: CC                    -  int 3 
"ge3.exe"+649E68: CC                    -  int 3 
"ge3.exe"+649E69: CC                    -  int 3 
"ge3.exe"+649E6A: CC                    -  int 3 
"ge3.exe"+649E6B: CC                    -  int 3 
"ge3.exe"+649E6C: CC                    -  int 3 
"ge3.exe"+649E6D: CC                    -  int 3 
"ge3.exe"+649E6E: CC                    -  int 3 
"ge3.exe"+649E6F: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"ge3.exe"+649E70: 48 8B 81 88 00 00 00  -  mov rax,[rcx+00000088]
// ---------- DONE INJECTING  ----------
"ge3.exe"+649E77: 8B 40 08              -  mov eax,[rax+08]
"ge3.exe"+649E7A: C3                    -  ret 
"ge3.exe"+649E7B: CC                    -  int 3 
"ge3.exe"+649E7C: CC                    -  int 3 
"ge3.exe"+649E7D: CC                    -  int 3 
"ge3.exe"+649E7E: CC                    -  int 3 
"ge3.exe"+649E7F: CC                    -  int 3 
"ge3.exe"+649E80: CC                    -  int 3 
"ge3.exe"+649E81: CC                    -  int 3 
"ge3.exe"+649E82: CC                    -  int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>27</ID>
          <Description>"Name"</Description>
          <LastState RealAddress="46590060"/>
          <VariableType>String</VariableType>
          <Length>10</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>PlyInfo</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Code Name"</Description>
          <LastState RealAddress="4659007C"/>
          <VariableType>String</VariableType>
          <Length>10</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>PlyInfo</Address>
          <Offsets>
            <Offset>2c</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>33</ID>
          <Description>"Clothing Inventory Info"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Slot 1 Enable"</Description>
              <LastState Value="1" RealAddress="4667A8F8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"Slot 1 Hash ID"</Description>
              <LastState Value="9A314283" RealAddress="4667A8FC"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"Slot 500 Enable"</Description>
              <LastState Value="0" RealAddress="4667DFA8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+36B0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>37</ID>
              <Description>"Slot 500 Hash ID"</Description>
              <LastState Value="00000000" RealAddress="4667DFAC"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+36B4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"Slot 501 Enable"</Description>
              <LastState Value="0" RealAddress="4667DFC4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+36cc</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Slot 501 Hash ID"</Description>
              <LastState Value="00000000" RealAddress="4667DFC8"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>PlyInfo</Address>
              <Offsets>
                <Offset>EA8A8+36d0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
sorry im a noob but how to use these code ?
 
pox911

pox911

RCE Fanatics
Talents
Joined
Mar 20, 2017
Messages
152
you select all the text and copy it. In cheat engine you would would right click in the code area and hit paste. CE uses plain text when copying and pasting a code so it's easy to put on the forum and share with others :D
budboy said:
Kyle873 said:
budboy said:
One thing I noticed when testing this just now is that if your new code name is shorter than your old one, it retains the extra characters of your old code name
I have a theory. If you put in spaces in place of the character length to make up the difference, does that work? If it does, I'm gonna shake my head.
Nah, when I put in spaces it used the previous entry I used, as if ignoring my new entry
When you say it retains them, could you explain further? In my testing it changed the name fine. Even when i put it to a single character

edit: Seems you can forcefully apply the other gender hairs



I managed to find some info on the abandoned god arcs. I just don't know what adds the extra +1 option. I might just ignore them and instead focus on editing the main weapon itself
 
Kyle873

Kyle873

Novice Cheater
Joined
Aug 10, 2018
Messages
19
pox911 said:
I managed to find some info on the abandoned god arcs. I just don't know what adds the extra +1 option. I might just ignore them and instead focus on editing the main weapon itself
It's a long shot, but maybe if the +1 flag isn't in the immediate structure, they're doing something stupid like using modulus or a high bit flag to denote +1 in the level itself. With 1000 slots I wouldn't necessarily be surprised if they pulled something like that to try and save some space.
 
budboy

budboy

Expert Cheater
Joined
Apr 19, 2017
Messages
50
pox911 said:
you select all the text and copy it. In cheat engine you would would right click in the code area and hit paste. CE uses plain text when copying and pasting a code so it's easy to put on the forum and share with others :D
budboy said:
Kyle873 said:
I have a theory. If you put in spaces in place of the character length to make up the difference, does that work? If it does, I'm gonna shake my head.
Nah, when I put in spaces it used the previous entry I used, as if ignoring my new entry
When you say it retains them, could you explain further? In my testing it changed the name fine. Even when i put it to a single character
For example, the original codename I used was PW-0012345

I then typed in Dee as the new code name

the codename comes out as Dee0012345 instead; I try to remove the extra characters but it keeps retaining them
 
J

john1712345

What is cheating?
Joined
Feb 12, 2019
Messages
1
Anyone mind telling me how exactly to use the item hashIDs to get items?
 
pox911

pox911

RCE Fanatics
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Mar 20, 2017
Messages
152
john1712345 said:
Anyone mind telling me how exactly to use the item hashIDs to get items?
in the item prep screen you can use the "Highlighted Item Pointer" to get the item that you hover over. The item id is the item hash. Squall just doesnt have it in hex format. You can right click the ID code and tell it to view as hexadecimal. Item hash can then just be pasted over.
 
A

Azure

Expert Cheater
Joined
Dec 4, 2017
Messages
88
amazing work!

any chance we get something like "have all items" or a 100% drop rate for every reward on missions?
 
pox911

pox911

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Messages
152
Azure said:
amazing work!

any chance we get something like "have all items" or a 100% drop rate for every reward on missions?


it's in the works ;). Im just testing to make sure it works and to see if i can remove the conditions required for it to drop.
 
A

Azure

Expert Cheater
Joined
Dec 4, 2017
Messages
88
You are amazing!!!
 
A

Azure

Expert Cheater
Joined
Dec 4, 2017
Messages
88
Azure said:

You are amazing!!!
 
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