Resident Evil 2 Trainer +20 by FLiNG

vosszaa

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All credits go to FLiNG

Support Version 1.0 - 20/02/2019



Note:
1. "Infinite Ammo" need to have corresponding spare bullets in the backpack to take effect; "Infinite Knife Durability" takes effect when using the knife; "Reset Save Counter" takes effect after saving; "Reset Total Steps" effect after moving a character.
2. When “Reset Game Time” is activated, the game time will be locked within 1 minute, and there will be a small change but no more than 1 minute.

Updates:
2019.02.20
Update trainer to the latest version
2019.02.05
Improve "Highlight Items" and adding "Infinite Wooden Boards"
2019.01.31
Improve "No Reload" function, now also applies to special weapons such as rocket launchers.
2019.01.30
Added "Show interactive & collectable items" feature.
2019.01.28
Added "Reset open item box times", "Reset use of treatment items" and "Reset steps" option
2019.01.27
1. Added "Tyrant Can't Get Up" and "Freeze Countdown Timer" option.
2. “Freeze game time” is changed to “Reset game time” to fix the error that the enemy does not attack when this option is activated.
2019.01.26
Added "Super Accuracy", "No Recoil", "Maximum Backpack Space", "Freeze Game Time", "Reset Archives" and other functions.
2019.01.25
Support for the official version of the game.
 

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JessieKazama

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Re: Resident Evil 2 Trainer by FLiNG

Thanks for sharing! I was gonna look for it but looks like you beat me to it lol
 

Aztharos

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Re: Resident Evil 2 Trainer by FLiNG

Update 27/01/2019

Support Version : 1.0:26/01/2019


 

headshot0052

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Re: Resident Evil 2 Trainer by FLiNG

Aztharos said:
Update 27/01/2019

Support Version : 1.0:26/01/2019


reset save counter it's not working,give a error message.
Add pls rezet game time
 

vosszaa

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Re: Resident Evil 2 Trainer by FLiNG

headshot0052 said:
Aztharos said:
Update 27/01/2019

Support Version : 1.0:26/01/2019


reset save counter it's not working,give a error message.
Add pls rezet game time
Download from first post. The 26/01/19 has error
 

Aztharos

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Re: Resident Evil 2 Trainer by FLiNG

headshot0052 said:
Aztharos said:
Update 27/01/2019

Support Version : 1.0:26/01/2019


reset save counter it's not working,give a error message.
Add pls rezet game time
I don't have any issue about that, reset save time work perfectly fine with me so I can't help to resolve your problem.
And all credit is for FliNG the author, I can't add nothing from this trainer.

Try the +15 Trainer, Vosszaa from the first post find a other update.
 

JessieKazama

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Re: Resident Evil 2 Trainer by FLiNG

Do you get the trainers from the 3DM site Voss? I always have a hard time finding his stuff until it gets uploaded to GameCopyWorld.
 

vosszaa

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Re: Resident Evil 2 Trainer by FLiNG

JessieKazama said:
Do you get the trainers from the 3DM site Voss? I always have a hard time finding his stuff until it gets uploaded to GameCopyWorld.
GameCopyWorld.. wow last time I use that site was back in 1998 lul and yes, I got it straight from 3dm
 

toro00

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Re: Resident Evil 2 Trainer by FLiNG

hello please see if the boy who hoisted the trainer FLING can add 3 more things that are the only ones missing from the trainer please are these.
- open trunks 0
- steps given in the game are 14000 put it to 0
- and I've played to be able to modify the one you want for example I have played 7 hours and I want to put it to 3 hours played. apart that the time is already set because I have a game in the final of 7 hours and I would like to put less hours at 3.
aver if I could update the trainer please and thank you very much. pleaseeee
 

sebastianyyz

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Re: Resident Evil 2 Trainer by FLiNG

Thank you
 

muccmaster

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Re: Resident Evil 2 Trainer by FLiNG

FLiNG is the man. Dudes trainers are better than cheathappens and they're free.
 

vosszaa

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Re: Resident Evil 2 Trainer by FLiNG

Trainer Update to +18
 

JessieKazama

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Re: Resident Evil 2 Trainer by FLiNG

vosszaa said:
Trainer Update to +18
You are my hero with all the sharing XD
 

toro00

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Re: Resident Evil 2 Trainer by FLiNG

thank you very much great work
 

BoredDuck

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Re: Resident Evil 2 Trainer by FLiNG

Doesn't work
 

Kyle_Lokharte

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Re: Resident Evil 2 Trainer by FLiNG

Is this trainer safe to use? Malwarebytes flags it twice, one file that goes straight to APP Roaming upon download, the other being the RAR itself.
 

vosszaa

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Re: Resident Evil 2 Trainer by FLiNG

Kyle_Lokharte said:
Is this trainer safe to use? Malwarebytes flags it twice, one file that goes straight to APP Roaming upon download, the other being the RAR itself.
Probably false positive
 

JessieKazama

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Re: Resident Evil 2 Trainer by FLiNG

FLiNG's trainers are always safe been using them for years, your AV is false flagging it.
 

SunBeam

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Re: Resident Evil 2 Trainer by FLiNG

Another reason I install an AV from time to time (like KAV), say every 6 months, scan the disk, uninstall it. Really now.. you don't need it hogging your resources daily. Just cuz you have some paranoia urge to "feel safe". Wear a condom for that! :D
 

FLiNG

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Re: Resident Evil 2 Trainer by FLiNG

CaliberCH said:
muccmaster said:
FLiNG is the man. Dudes trainers are better than cheathappens and they're free.
Dude totally completely copied our Tyrant and Time options, literally the same locations and method, and did so 24 hours later than we did, but whatevs.

Have a great year,
Caliber
Please don't assume I copied your code because I made them later than you do. There are options you made later than me, too. I wouldn't assume you copied my codes.

It seems that you removed the game time option because of a bug that causes zombies not attacking, mine doesn't have the bug (the old version which freezes game time has the bug, and I have fixed it).
Here is the solution just to prove that I did not copy your code.
In the game time structure, set [base+28] to zero and reset game time to whatever, but don't freeze it. Because either time if frozen or [base+28] is greater than current game time will cause the bug.

I allow the game time to run from 1 to 60 seconds in a loop. Here's my script.
[ENABLE]
aobscanmodule(aobresetgametime,re2.exe,48 8B 4F 60 48 85 C9 75 * 8D 51 * 45 * * 48 * * E8 * * * * EB * 48 8D 04 2A 48 89 41 18) // should be unique
alloc(newmem,$1000,"re2.exe"+AD9D8F5)
label(code)
label(return)

newmem:
code:
lea rax,[rdx+rbp]
mov [rcx+18],rax
sub rax,[rcx+20]
cmp [newmem+200],#60000000
jl short next
mov [newmem+200],0
next:
add [newmem+200],#1000000
sub rax,[newmem+200]
mov [rcx+30],rax
xor rax,rax
mov [rcx+28],rax
jmp return

newmem+200:
dd #0

aobresetgametime+19:
jmp newmem
nop
nop
nop
return:
registersymbol(aobresetgametime)

[DISABLE]

aobresetgametime+19:
db 48 8D 04 2A 48 89 41 18
dealloc(newmem)
unregistersymbol(aobresetgametime)


As for the tyrant code, I simply choose the codes that writes to tyrant's knockdown timer as my injection point, there's nothing special about it, just basic AA script.
 
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