Tales of Vesperia Definitive Edition (Steam)

N

nightmare3

Cheater
Joined
Jan 29, 2019
Messages
34
narumimai said:
Hello, I have one question.
There is a table modifying the number of encounters made in the game. But it seems there's also a value for the number of encounters every characters had which is translated in percentage of how many % that character has been used in the record.

Did anyone found the address for those number of encounters per characters?
here you go:
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      78908
      <Description>"13-Encounters"</Description>
      <LastState Value="1" RealAddress="7FF702D3C894"/>
      <VariableType>4 Bytes</VariableType>
      <Address>TOV_DE.exe+117C894</Address>
      <CheatEntries>
        <CheatEntry>
          78899
          <Description>"1-Yuri Encounters"</Description>
          <LastState Value="10" RealAddress="7FF702D414F0"/>
          <VariableType>4 Bytes</VariableType>
          <Address>TOV_DE.exe+11814F0</Address>
        </CheatEntry>
        <CheatEntry>
          78900
          <Description>"2-Estellise Encounters"</Description>
          <LastState Value="10" RealAddress="7FF702D45598"/>
          <VariableType>4 Bytes</VariableType>
          <Address>TOV_DE.exe+1185598</Address>
        </CheatEntry>
        <CheatEntry>
          78901
          <Description>"3-Karol Encounters"</Description>
          <LastState Value="10" RealAddress="7FF702D49640"/>
          <VariableType>4 Bytes</VariableType>
          <Address>TOV_DE.exe+1189640</Address>
        </CheatEntry>
        <CheatEntry>
          78902
          <Description>"4-Rita Encounters"</Description>
          <LastState Value="10" RealAddress="7FF702D4D6E8"/>
          <VariableType>4 Bytes</VariableType>
          <Address>TOV_DE.exe+118D6E8</Address>
        </CheatEntry>
        <CheatEntry>
          78903
          <Description>"5-Raven Encounters"</Description>
          <LastState Value="10" RealAddress="7FF702D51790"/>
          <VariableType>4 Bytes</VariableType>
          <Address>TOV_DE.exe+1191790</Address>
        </CheatEntry>
        <CheatEntry>
          78904
          <Description>"6-Judith Encounters"</Description>
          <LastState Value="10" RealAddress="7FF702D55838"/>
          <VariableType>4 Bytes</VariableType>
          <Address>TOV_DE.exe+1195838</Address>
        </CheatEntry>
        <CheatEntry>
          78905
          <Description>"7-Repede Encounters"</Description>
          <LastState Value="10" RealAddress="7FF702D598E0"/>
          <VariableType>4 Bytes</VariableType>
          <Address>TOV_DE.exe+11998E0</Address>
        </CheatEntry>
        <CheatEntry>
          78906
          <Description>"8-Flynn Encounters"</Description>
          <LastState Value="10" RealAddress="7FF702D5D988"/>
          <VariableType>4 Bytes</VariableType>
          <Address>TOV_DE.exe+119D988</Address>
        </CheatEntry>
        <CheatEntry>
          78907
          <Description>"9-Patty Encounters"</Description>
          <LastState Value="10" RealAddress="7FF702D61A30"/>
          <VariableType>4 Bytes</VariableType>
          <Address>TOV_DE.exe+11A1A30</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
 
R

Raijinken

Noobzor
Joined
Jan 11, 2019
Messages
12
I might've asked this way back in the beginning, but was anyone able to make something where you could set the end of battle combo to fix the bonus EXP to whatever you wanted? (And yeah I understand it's kind of a weird request)
 
N

nightmare3

Cheater
Joined
Jan 29, 2019
Messages
34
Raijinken said:
I might've asked this way back in the beginning, but was anyone able to make something where you could set the end of battle combo to fix the bonus EXP to whatever you wanted? (And yeah I understand it's kind of a weird request)
i tried.
the address is random and change every time you battle.
 
Geordan9

Geordan9

Expert Cheater
Joined
Mar 3, 2018
Messages
151
nightmare3 said:
i tried.
the address is random and change every time you battle.
That's called a dynamic address which you'll need to find the pointer for. Pointers are crucial to know how to make and will be required for many things.
 
N

nightmare3

Cheater
Joined
Jan 29, 2019
Messages
34
Geordan9 said:
nightmare3 said:
i tried.
the address is random and change every time you battle.
That's called a dynamic address which you'll need to find the pointer for. Pointers are crucial to know how to make and will be required for many things.
i try to make pointer address for it but when you restart game it will not work.

i used:
1-what access the address.
2-what read this address
3-what write this address
4-point scan for this address
5-generate point map
 
R

Raijinken

Noobzor
Joined
Jan 11, 2019
Messages
12
Geordan9 said:
nightmare3 said:
i tried.
the address is random and change every time you battle.
That's called a dynamic address which you'll need to find the pointer for. Pointers are crucial to know how to make and will be required for many things.
How does one make a Pointer?
 
Geordan9

Geordan9

Expert Cheater
Joined
Mar 3, 2018
Messages
151
Raijinken said:
How does one make a Pointer?
Well, when I mean "make", I mean by finding out what it is and putting it in properly through cheat engine. As nightmare mentioned, there are a few ways to approach it. If you don't have many means to manually find it, the pointer scan is a good option but may give a lot of results. If you choose this, you can run the scan with default settings (you usually will find something if not adjust them) and then once you've done the scan, restart the game, find the dynamic address again, and rescan for the address in your pointer list. Other option is to see what accesses it and then find out what happens before it, either if its right above it or above it being called, and you can find the static pointer address the game uses as well as any offsets it applies on the way to that specific instruction accessing the address you found (this option takes assembly and debugging knowledge).
 
J

Josephthemerman

What is cheating?
Joined
Mar 4, 2019
Messages
1
Would it be possible for someone to know how to do this for the switch? All i want is mainly Estelle's princess dress. And the other costumes. But if i can just get the dress that is ok ^-^
 
Z

zachillios

Expert Cheater
Table Maker
Joined
Mar 3, 2017
Messages
531
There was an update today, and everything on my table seems to be working properly. You should be fine to update.
 
Z

zachillios

Expert Cheater
Table Maker
Joined
Mar 3, 2017
Messages
531
So the big update today broke my table, will start working on fixing it now. Can't speak for everyone else's table though.

Edit: Alright it's updated. Also went ahead and fixed a few scripts to work properly/renamed them. Let me know if anything isn't working right.
 

Attachments

Exeter

Exeter

Expert Cheater
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Joined
Mar 3, 2017
Messages
393
Oh there was an update today? Any idea what was done?

[Edit] Nevermind found a patch note.

http://d1vtv52f4vjbmu.cloudfront.net/games/tales_of_vesperia/tov-de_patch-note.pdf
 
Exeter

Exeter

Expert Cheater
Table Maker
Joined
Mar 3, 2017
Messages
393
Seems most of my stuff in my editor is still intact. There are some things that I was using that wasn't in the 2.5 table yet that did get broken though. Will have to find all these values again zz. (Stuff like Fatal Strike counts, number of enemies defeated, etc). Also missing the timer stuff that I had found before. That was actually somewhat of a pain to find. I'll redo all of this later when I have some time again.
 
M

march

Cheater
Joined
Mar 8, 2019
Messages
35
eugene9 said:
Anyway of playing as Dhaos? I mean, character model and animations
yup , anyone managed to perform this miracle ? as far as i know there is something that could help for this purpose in the game: the accessory "dahos cape" can be equipped by yuri in order to let him use a technique of daohs, so maybe that mechanism could be used in order to abilitate the other enemies techniques, but for the models i don't really know
 
D

DrummerIX

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Fearless Donors
Talents
Joined
Mar 22, 2017
Messages
1,750
I updated the pointer section of my table for the update this week.

If it helps most pointers moved by 91E0 bytes. At least it worked for me by adding that to the pointer.
 
Exeter

Exeter

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Table Maker
Joined
Mar 3, 2017
Messages
393
Update to inventory editor - http://fearlessrevolution.com/viewtopic.php?f=4&t=8513&p=74756#p74756

Fixed some stuff, added minor things.


[Edit]
And 2.7 posted as well. Quick fix for Difficulty level. Thanks to HylianZ for pointing it out to me. I completely overlooked it.
 
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