OVERKILL's The Walking Dead - Enable Console & Cheats

jonaaa

jonaaa

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Memiomy said:
what you summoned? Jonaaa
Nothing useful, just making some fun with my friend, spawned a C4, etc.

And yes, I could make it work on Multiplayer, except the god command.
 
Memiomy

Memiomy

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can i have the list of command that work when you're not host.
(i only use giveammo)
 
SunBeam

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The God command works typing and enabling; it just has no effect. You still die. As I said a few pages back.
 
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rampant_uterus

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Found out you can teleport in JoD from the moment you reach above ground straight to Lincoln, Kill hurst, fire flare, and teleport to Caleb's truck.

'

We need to find a way to disable OVK's red-wall or Auto-teleport. It's cancer. I find case but I cannot go back to them sometimes. I even try Freeze Timer (countdown to join team) but that just makes it instant-teleport you back.
 
Memiomy

Memiomy

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any1 have the code for AIM 90 long barrel? (mod)
 
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awpmybae

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Memiomy said:
any1 have the code for AIM 90 long barrel? (mod)
No.. we dont even have code for AIM weapon lol
 
SunBeam

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New release, check main post in several minutes :) You're gonna like this :p

L.E.1: Posted.

L.E.2: Derived from the tutorial I posted a few moments ago, I found these relationships; starting from weapon:

- my weapon:

BP_MP5_C CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.BP_MP5_C_1 | 0x000001665B7750B0

- who does this weapon belong to:

[BP_MP5_C + 0x88] -> CH_Maya_C
CH_Maya_C CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.CH_Maya_C_1 | 0x0000016658F6E390

- where is the PlayerController?

[CH_Maya_C + 458] -> PlayerController_BP_C
PlayerController_BP_C CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.PlayerController_BP_C_1 | 0x000001668E8FC040

Back to weapon, some nice thingies to inspect:

[BP_MP5_C + 420] -> BoxComponent
BoxComponent CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.BP_MP5_C_1.BoxComponent | 0x00000166387931A0

[BP_MP5_C + 458] -> AbilitySystemComponent
AbilitySystemComponent CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.BP_MP5_C_1.AbilitySystemComponent | 0x0000016690FF5D40

[BP_MP5_C + 480] -> SBZWeaponAttributeSet
SBZWeaponAttributeSet CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.BP_MP5_C_1.SBZWeaponAttributeSet | 0x000001661CDB5830

[BP_MP5_C + 490] -> SBZWeaponData
SBZWeaponData DWP_MP5.DWP_MP5 | 0x0000016606CDD300

Now that you have those offsets, further inspect those UObjects and change weapon params ;)
 
SunBeam

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And lastly this; a list of all the "cheats" :D -> https://pastebin.com/B9gDUrAr
 
SunBeam

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And if you check and debug what I posted at page 15, you will find that the MaxSpeedMultiplier I was talking about is here:

SBZLocomotionAttributeSet CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.CH_Maya_C_1.SBZLocomotionAttributeSet 0x000001662C167B40

+ 0x38 :p

Add that as Float (after having looked for the string; make sure you play Maya and first map; else the string will be different) to your table. Then change it from 1.0 to something else to speed up the movement :D

BR,
Sun

P.S.: Similar to the above you can find the SBZLocomotionAttributeSet of any zombie-type Pawn generated on the map and change multiplier to 0 :D LOL!
 
jonaaa

jonaaa

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Good job! I saw a interesting command on your pastebin:
Code:
EndMission
Theoretically this command will trigger a "mission success" without doing the whole mission? this should be useful to "farm" some rare weapons
 
SunBeam

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^ Yup, just tested it ;)
Code:
[012529] Function Starbreeze.SBZCheatManager.EndMission                                                       0x00000166002F85C0
[012530] EnumProperty Starbreeze.SBZCheatManager.EndMission.EndMission                                        0x0000016600303D00
[012531] ByteProperty Starbreeze.SBZCheatManager.EndMission.EndMission.UnderlyingType                         0x0000016600303D80
EndMission 0 (success) or 1 (failure) ;) Cheers!
 
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Rarr

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jonaaa said:
retro said:
did this console can summon a case in the game :3
Please read the previous posts.

You CAN'T SUMMON CASES WITH THE CONSOLE.
Yes you can.

summon BP_ModCase_C
summon BP_RangedWeaponCaseTest_C
Bonus tip, you can summon the ranged weapon cases right into the back of the truck.

PS: Congrats on making me make an account here, jonaaa :D
 
jonaaa

jonaaa

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SunBeam said:
^ Yup, just tested it ;)
Code:
[012529] Function Starbreeze.SBZCheatManager.EndMission                                                       0x00000166002F85C0
[012530] EnumProperty Starbreeze.SBZCheatManager.EndMission.EndMission                                        0x0000016600303D00
[012531] ByteProperty Starbreeze.SBZCheatManager.EndMission.EndMission.UnderlyingType                         0x0000016600303D80
EndMission 0 (success) or 1 (failure) ;) Cheers!
Nice! Thanks for testing.
Rarr said:
jonaaa said:
retro said:
did this console can summon a case in the game :3
Please read the previous posts.

You CAN'T SUMMON CASES WITH THE CONSOLE.
Yes you can.

summon BP_ModCase_C
summon BP_RangedWeaponCaseTest_C
Bonus tip, you can summon the ranged weapon cases right into the back of the truck.

PS: Congrats on making me make an account here, jonaaa :D
Oh hey, good job too! but it will spawn a rare crate or just a common crate?
 
SunBeam

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Here's something else:
Code:
BP_OTWDProfileSaveData_C Transient.BP_OTWDProfileSaveData_C_1                                        0x0000016617F70F40
+F0

Read that pointer. And somewhere near +0x194 in it you will find the Skill Points :D (offset might be different for you; it's an iterator fetching it).

So: [0x16617F70F40+0xF0]+0x194 - - around it :)
 
SunBeam

SunBeam

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Then:
Code:
ABP_Player_ThirdPerson_C CampAnderson_Defend_TheFirstShot_02.CampAnderson_Defend_TheFirstShot_02.PersistentLevel.CH_Maya_C_1.CharacterMesh0.ABP_Player_ThirdPerson_C_1 0x0000016694950000
+3EC (float)

Is Reload Speed :)
 
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