- Oct 29, 2018
this not the critical parts i want to hide.SunBeam said:The purpose of this forum is to share knowledge; you don't share anything via encoded code. If you choose not to do it, I will decompile it myself and post it for people to learn. I am aware it will not decompile to original form, but trust me, things like: "game.exe+offset", aobscan, etc. - - all the critical parts - - will be there If you are upset by this, then it would be a nice idea to 'sell' your product someplace else.
I will soon explain how to enable the console and emulate the UObjects required for UCheatManager function to work. What if I encoded my work as well? Or the entire world did that for that matter?
P.S.: Will also check the available trainers for the game and see if you use the same identical hook spots as they do. Maybe this is what you're hiding
some function some gen this i want to hide.
ti do this just need some obfs ,but want do it simply. block some noob is enough.
or some guy well come to ask how is working . i use it some ware but blablabla.
and my code is ugly .this important you can't decompile to the original code anyway.